Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 82 Metascore
    • 40 Critic Score
    Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]
    • Nintendo Power
    • 79 Metascore
    • 48 Critic Score
    Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]
    • Nintendo Power
    • 68 Metascore
    • 45 Critic Score
    The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • 68 Metascore
    • 40 Critic Score
    It doesn't stay interesting for very long. [July 2009, p.88]
    • Nintendo Power
    • 67 Metascore
    • 35 Critic Score
    Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]
    • Nintendo Power
    • 67 Metascore
    • 44 Critic Score
    The kookiness gets hairy since the objectives tend to be fuzzy and the graphics and controls are sloppy. [Aug 2002, p.147]
    • Nintendo Power
    • 66 Metascore
    • 46 Critic Score
    The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]
    • Nintendo Power
    • 66 Metascore
    • 48 Critic Score
    A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]
    • Nintendo Power
    • 65 Metascore
    • 48 Critic Score
    A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]
    • Nintendo Power
    • 65 Metascore
    • 45 Critic Score
    Times are tough, but this is one job offer you should pass up. [June 2009, p.90]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    At the end of the day, there just isn't anything special about this release. [Sept 2011, p.74]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    I'm looking forward to the great stuff Ubi has on the horizon, but looking past Double Agent. [Dec. 2006, p.114]
    • Nintendo Power
    • 64 Metascore
    • 40 Critic Score
    It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]
    • Nintendo Power
    • 64 Metascore
    • 26 Critic Score
    A mediocre mess of a vehicular battle game that contains an excessive amount of violence and strong language. [Feb 2004, p.150]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • 61 Metascore
    • 45 Critic Score
    Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    As you might expect, facing computer-controlled opponents in an RPG-themed board game is a dreadful bore. [May 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 60 Metascore
    • 45 Critic Score
    All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 59 Metascore
    • 45 Critic Score
    Only the most fervent Panda fans will bother dawdling through this sluggish RPG-inspired journey. [June 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 40 Critic Score
    Stays firmly in the for-fans-only bin. [Oct 2009, p.89]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    Although Hugo: The Evil Mirror is set up like a puzzle game, there's nothing really puzzling about it. [June 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    THQ's new WWE game for the DS gets only one thing wrong. Unfortunately, that one thing is pretty important. [Holiday 2008, p.89]
    • Nintendo Power
    • 58 Metascore
    • 45 Critic Score
    In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]
    • Nintendo Power

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