Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]- Nintendo Power
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- Critic Score
The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]- Nintendo Power
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- Critic Score
A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]- Nintendo Power
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- Critic Score
Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]- Nintendo Power
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- Critic Score
The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]- Nintendo Power
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- Critic Score
As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]- Nintendo Power
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- Critic Score
Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]- Nintendo Power
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- Nintendo Power
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- Critic Score
The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]- Nintendo Power
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- Critic Score
Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]- Nintendo Power
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- Critic Score
Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
The game has a kitschy classic-television atmosphere that will nevertheless appeal to fans of the show. [June 2004, p.121]- Nintendo Power
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- Critic Score
Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]- Nintendo Power
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- Critic Score
A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]- Nintendo Power
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- Critic Score
The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]- Nintendo Power
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- Critic Score
The game's colorful graphics and light difficulty are appropriate for the franchise's young fan base. [Dec 2004, p.150]- Nintendo Power
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- Critic Score
Play mechanics are lacking, making it difficult to aim and fire at the same time, and computer-controlled ememies are brutal early on. [Nov 2004, p.131]- Nintendo Power
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- Critic Score
Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]- Nintendo Power
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- Critic Score
Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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- Critic Score
The frame rate suffers in the downsized version. [Aug 2002, p.146]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]- Nintendo Power
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- Critic Score
The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]- Nintendo Power
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- Critic Score
Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]- Nintendo Power