Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]- Nintendo Power
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- Critic Score
The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]- Nintendo Power
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A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]- Nintendo Power
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Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]- Nintendo Power
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The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]- Nintendo Power
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As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]- Nintendo Power
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The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]- Nintendo Power
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Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]- Nintendo Power
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The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]- Nintendo Power
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- Nintendo Power
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- Critic Score
The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]- Nintendo Power
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Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]- Nintendo Power
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Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]- Nintendo Power
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The game has a kitschy classic-television atmosphere that will nevertheless appeal to fans of the show. [June 2004, p.121]- Nintendo Power
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Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]- Nintendo Power
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A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]- Nintendo Power
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The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]- Nintendo Power
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The game's colorful graphics and light difficulty are appropriate for the franchise's young fan base. [Dec 2004, p.150]- Nintendo Power
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Play mechanics are lacking, making it difficult to aim and fire at the same time, and computer-controlled ememies are brutal early on. [Nov 2004, p.131]- Nintendo Power
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Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]- Nintendo Power
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The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]- Nintendo Power
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Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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The frame rate suffers in the downsized version. [Aug 2002, p.146]- Nintendo Power
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A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
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A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]- Nintendo Power
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The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]- Nintendo Power
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Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]- Nintendo Power
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The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]- Nintendo Power
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It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]- Nintendo Power
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None of these activities are particularly intriguing, and after playing each one once, you'll have seen pretty much everything the game has to offer. [Jan. 2007, p.116]- Nintendo Power
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All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]- Nintendo Power
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Whoever's responsible should be thrown into the Sarlacc pit. [Nov. 2006, p.90]- Nintendo Power
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For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]- Nintendo Power
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But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]- Nintendo Power
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FFF starts simple and later becomes boring and monotonous. [Nov 2009, p.89]- Nintendo Power
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There's no platforming, no puzzle solving, no backtracking, no nothing: you just work your way across the stage until it abruptly ends. [Dec 2009, p.89]- Nintendo Power
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The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]- Nintendo Power
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In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]- Nintendo Power
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However most of them need work--partially because they're not great fun to begin with, and partially because the controls aren't as solid as they should be. [Dec 2008, p.104]- Nintendo Power
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At the end of the day, there just isn't anything special about this release. [Sept 2011, p.74]- Nintendo Power
Posted Sep 1, 2011 -
- Critic Score
2K's Carnival Games for Wii is a fun, pick-up-and-play party game that many enjoyed, but unfortunately the fun factor doesn't translate well to the DS. [Aug 2008, p.90]- Nintendo Power
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Once you're in the boat, the action gets unavoidably repetitive, however--see a fish, catch a fish, repeat. [Jun 2006, p.87]- Nintendo Power
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Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]- Nintendo Power
Posted Nov 8, 2011 -
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Only the most fervent Panda fans will bother dawdling through this sluggish RPG-inspired journey. [June 2011, p.88]- Nintendo Power
Posted Jun 7, 2011 -
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To make matters worse, the game's 50 or so activities are seldom satisfying, and the stylus controls can be frustrating. [Nov 2011, p.85]- Nintendo Power
Posted Nov 8, 2011 -
- Nintendo Power
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Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]- Nintendo Power
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I'm looking forward to the great stuff Ubi has on the horizon, but looking past Double Agent. [Dec. 2006, p.114]- Nintendo Power
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- Nintendo Power
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But the basic gameplay is flawed in every way, especially during the unresponsive fight sequences. [Oct. 2006, p.92]- Nintendo Power
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Rock Revolutiion is one Rock Band copycat you can afford to skip. [Dec 2008, p.96]- Nintendo Power
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Times are tough, but this is one job offer you should pass up. [June 2009, p.90]- Nintendo Power
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- Nintendo Power
Posted Oct 22, 2010 -
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Steel Horizons, a WWII naval combat game, attempts to bypass that balancing act by integrating classic turn-based map movement with the urgency of "real-time" battles--and ends up delivering a hollow experience on both counts. [Apr 2007, p.85]- Nintendo Power
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RIR is an interesting attempt at delivering arcade-style touch-screen thrills, but it falls short in execution. [Oct. 2006, p.90]- Nintendo Power
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It's immersive gaming that develops at a slow gallop. [July 2002, p.151]- Nintendo Power
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The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]- Nintendo Power
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Stumps stop your truck cold, and small bumps cause it to turn over. [March 2005, p.108]- Nintendo Power
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After you cast the lure, it's almost enirely up to luck to determine whether the mindless back-and-forth-swimming fish bite - not an engaging play. [Dec 2004, p.154]- Nintendo Power
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Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]- Nintendo Power
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Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]- Nintendo Power
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The puzzles are also frustratingly nonintuitive. [Feb 2004, p.154]- Nintendo Power
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While the stylized visuals are AWOL, Army Men's classic objective-based missions return for duty. [Jan 2002, p.132]- Nintendo Power
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The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]- Nintendo Power
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Rough hit detection, nonintuitive puzzles and small characters make the game difficult to play at times, but the payoff is a fun story and beautiful film stills that make up the cut scenes. [Mar 2004, p.120]- Nintendo Power
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Since manual landings are a real trick, you'll likely let the autopilot do the work. [Feb 2005, p.115]- Nintendo Power
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The games are simple and suitable for very young players. [Dec 2003, p.148]- Nintendo Power
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An exercise in difficult play control and low visibility. [May 2004, p.122]- Nintendo Power
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Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]- Nintendo Power
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A freestyle section during each song lets you improvise and employ your special moves. [June 2003, p.140]- Nintendo Power
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The kookiness gets hairy since the objectives tend to be fuzzy and the graphics and controls are sloppy. [Aug 2002, p.147]- Nintendo Power
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A fist-flying, flame-belching 2-D romp in a twisted fairy-tale world. [Dec 2002, p.218]- Nintendo Power
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Advanced players may find the games to be too simple, but novices will appreciate the simplicity. [Nov 2004, p.132]- Nintendo Power
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You'll have a difficult time mounting an effective defense since opposing teams drive the ball with lightning speed. [Nov 2003, p.156]- Nintendo Power
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Flight levels between adventure sequences look cool, but an angled view throws a wrench in the vehicle-piloting works. [Dec 2004, p.156]- Nintendo Power
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Since the characters have unusual strides, the movement can be slow and unpredictable. [July 2003, p.146]- Nintendo Power
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Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]- Nintendo Power
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- Nintendo Power
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It's basic kart racing that's gigantic fun if you're a Shrek fan. [May 2002, p.140]- Nintendo Power
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It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]- Nintendo Power
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They have such wonderful monsters to draw from, but don’t really use them. [Jan 2002, p.127]- Nintendo Power
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Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]- Nintendo Power
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- Nintendo Power
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Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]- Nintendo Power
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Unfortunately, the ThunderCats game we finally got is an incredibly simple side-scrolling romp through boring levels populated by similar looking enemies.- Nintendo Power
Posted Nov 11, 2012 -
- Critic Score
A bonus garden simulation allows you to grow unusual hybrid plants, though the goals and gameplay are difficult to interpret. [March 2005, p.108]- Nintendo Power
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With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]- Nintendo Power
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But the tie-ins and unlockable minigames are not enough to make the game any more entertaining than counting sheep. [Dec 2008, p.94]- Nintendo Power
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Someday, somebody is going to make something fun out of this concept, but the folks making this game haven't gotten there yet. [Jan 2009, p.91]- Nintendo Power
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It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]- Nintendo Power
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As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]- Nintendo Power
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Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]- Nintendo Power
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Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]- Nintendo Power
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Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]- Nintendo Power
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Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]- Nintendo Power
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If you vallue quantity over quality in your game collections, Games Explosion! fits the bill. If you prefer polish, you'll do better by sticking to the WarioWare games or established classics compilations. [Oct. 2006, p.92]- Nintendo Power
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Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]- Nintendo Power