Nintendo Life's Scores

  • Games
For 5,854 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mario & Luigi: Bowser's Inside Story
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5862 game reviews
    • 73 Metascore
    • 60 Critic Score
    While some of the slower elements of the original games have been fixed, and The Grand Underground makes up for the comparatively weak Pokédex, Pokémon Brilliant Diamond and Shining Pearl’s new art style and a few other stumbles make this pair of games a somewhat disappointing retread of Generation 4. They’re also very clearly in the shadow of Pokemon Legends: Arceus, the upcoming open-world-like Pokemon game that has fans hoping it can take the series in exciting new directions beyond 20-year-old mechanics. If the remit of these remakes was to remain faithful to the original Gen 4 pair, we wish they’d also stuck to the pixel-art aesthetic. Aside from The Grand Underground – and the connectivity with the current games in the series – there’s very little reason to play Pokémon Brilliant Diamond and Shining Pearl over your original DS copies.
    • 73 Metascore
    • 60 Critic Score
    While some of the slower elements of the original games have been fixed, and The Grand Underground makes up for the comparatively weak Pokédex, Pokémon Brilliant Diamond and Shining Pearl’s new art style and a few other stumbles make this pair of games a somewhat disappointing retread of Generation 4. They’re also very clearly in the shadow of Pokemon Legends: Arceus, the upcoming open-world-like Pokemon game that has fans hoping it can take the series in exciting new directions beyond 20-year-old mechanics. If the remit of these remakes was to remain faithful to the original Gen 4 pair, we wish they’d also stuck to the pixel-art aesthetic. Aside from The Grand Underground – and the connectivity with the current games in the series – there’s very little reason to play Pokémon Brilliant Diamond and Shining Pearl over your original DS copies.
    • tbd Metascore
    • 80 Critic Score
    Would we be happy to play another one of these down the line? A game that's essentially another level pack? Based on the evidence presented here, it would be nice to see what Siactro could accomplish with a slightly broader canvas, although goodness knows there are more than enough cautionary tales of ballooning scope hindering the smaller, simpler interactions that make a platformer fun in the first place. We'd certainly play another 'one of these', but we see potential for something more substantial, too — perhaps not a full three-course meal of a game, but a carefully crafted cocktail that expands on the super-charged rainbow-infused shot of platforming the two Torees currently on the Switch eShop offer. The best thing we can say about Toree 2 is that, as with its predecessor, we enjoyed every minute of our time with it.
    • 68 Metascore
    • 60 Critic Score
    Beyond Blue has noble intentions, with an urgent and vital message about our impact on the Earth. However, it doesn’t do itself justice. Although there is some decent content in here – videos, music, sound design, gameplay, narrative – those parts do little to support or enhance one another. Gameplay is soothing but one-note, the video documentaries don’t frame the missions and neither are well connected to the narrative. While there are moments of majesty in exploring the ocean, the limited draw distance and pop-in frequently interrupt the awe. Edutainment’s a hard one to pull off, and Beyond Blue feels less like an awesome rock concert about dolphins and more like your science teacher trying to do a rap.
    • 83 Metascore
    • 80 Critic Score
    A Boy and His Blob hasn’t changed since its release back in 2009, but it’s still well worth checking out if you’re after a decent puzzle platformer. The visuals still look incredible after all these years, with spectacular animation to boot. Some aspects of the game feel a bit outdated by comparison, with the inability to map certain abilities being a key culprit. Nevertheless it remains a fun, breezy experience, and one that the younger generation of gamers in particular will adore.
    • tbd Metascore
    • 70 Critic Score
    Airborne Kingdom is a perfectly fine city builder that puts a nice spin on the genre by focusing on weight and balance to ensure the survival of your community. The act of gathering resources and building structures feels easy, although some may wish for a bit more depth in the overall management of the city’s population. A few gameplay quirks might also frustrate, with a camera that feels way too slow and a UI that’s just a tad confusing at times. If you’re after a city builder that feels a bit different, though, then this might just be the one for you.
    • 46 Metascore
    • 40 Critic Score
    Grand Theft Auto: The Trilogy - The Definitive Edition on Switch delivers three of gaming's true greats in a shockingly rough package that manages to suck pretty much all of the fun out of Rockstar's stellar crime epics. This is a poor port, a shoddy, stuttery, low resolution mess full of bugs, glitches, audio problems and more besides. If can grab this one on any other platform, we'd advise you do so or, at the very least, hold off until it's been patched and hopefully improved in the future. As things stand, this is a very, very long way from 'definitive' — this isn't the way we want to remember these games.
    • 82 Metascore
    • 90 Critic Score
    Happy Home Paradise makes Animal Crossing: New Horizons feel like a 'definitive' edition, especially when considered alongside the substantial free additions of version 2.0. It's beautifully polished — and that's not a reference to the ability you earn here — and provides even more variety and depth to your daily AC island life. You may discover new villagers to call friends, and perhaps even learn a little about how to better decorate rooms and homes. Most importantly, it simply makes us smile — that alone is the best recommendation we can give.
    • 83 Metascore
    • 70 Critic Score
    Star Wars: Knights of the Old Republic may have lost some of its luster as the years have gone on, but the foundations of a well-written and enjoyable RPG haven’t aged a day. If you can get past things like awkward controls, middling presentation, and a complete lack of handholding, the 30-ish hour campaign offers up an engaging romp through the beloved Star Wars universe. We’d give KOTOR on Switch a strong recommendation to any fans of Star Wars or RPGs in general, just with the caveat that you’ll get more out of it if you can stomach archaic game design elements.
    • tbd Metascore
    • 40 Critic Score
    As a small, short experience, it's not entirely without merit, but if you enjoy lightly randomised action then the Switch already has the likes of Enter the Gungeon, Dead Cells, and Hades for you to play. Heaven's Machine is sadly best left for collectors to keep safely sealed away.
    • 70 Metascore
    • 70 Critic Score
    If you enjoy party games but aren’t too keen on the board game mechanic seen in titles like Mario Party Superstars, then My Singing Monsters Playground offers up a more streamlined experience that focuses purely on the minigames themselves, which might prove perfect for families with younger gamers. If you’re looking for a meatier experience, however, the lack of any overarching campaign harms the game’s overall longevity. Frame rate struggles in some of the more chaotic minigames, but for the most part, developer Big Blue Bubble has cooked up a nice addition to the party genre here.
    • 86 Metascore
    • 90 Critic Score
    Unpacking manages to do several things very well, all at the same time. It’s a touching story told through interaction, it provides the creative play space of a great dollhouse game, and it deftly applies established game design ideas from completely different genres. Its only real shortcoming is the repetition that is a necessary byproduct of landing its message. Effort has gone into making the controls satisfying on Switch, and the visual and sound design are delightful throughout, making Unpacking, like any sane person’s cutlery, absolutely top-drawer.
    • 69 Metascore
    • 80 Critic Score
    Gynoug hasn’t quite got that special extra spark that turns a great game into a spectacular one, but even so it’s still a unique and thoroughly enjoyable thirty-year-old shmup capable of standing proudly next to any other sold on the eShop, and yet another affordable retro re-release sitting in that perfect middle ground between modern convenience and hardcore authenticity.
    • 78 Metascore
    • 90 Critic Score
    Blue Reflection: Second Light improves on almost every aspect of the original, with a mystery that feels more personal as the characters become closer. The relationship between the girls as they seek to discover why they were brought to this strange world is the star of the show; though the combat is fun, it is always a vehicle to get you more story rather than the driving force of the game. Second Light is a fantastic-looking anime adventure that you'll love, so long as you can accept that combat isn't the focus.
    • 71 Metascore
    • 70 Critic Score
    Tunche looks and sounds good, plays neatly and consistently and is fun for couch co-op. However, it takes its punchy ideas and sneaks off into a dark, dirty alley where people just won’t want to go and find it. It is fun if you’re willing to get in there and get stuck in, but you’ll need to step over the broken glass of tiny screen text, try not to touch the wet-stained walls of repetitive, roguelite early encounters, and apologetically deny having any spare change to the drugged up yuppie of verbose exposition. In conclusion, if you are looking for a fight, mate, let us point you in the direction of Tunche.
    • 76 Metascore
    • 80 Critic Score
    Voice of Cards: The Isle Dragon Roars is a game that certainly won’t appeal to everyone; this is one that you have to come into with an open mind. It’s pretty short compared to most RPGs and doesn’t take many chances with its gameplay, yet the card aesthetic remains consistently interesting, it’s supported by extremely strong presentation, and that gameplay ultimately proves to be quite satisfying. For thirty bucks, this card game is one of the best concise RPGs you can buy on the Switch, and if any of its art or concepts pique your interest, we strongly recommend you give it a shot.
    • 79 Metascore
    • 80 Critic Score
    Like a great album you put on at the end of the day to wind down, Toem is an incredibly relaxing experience that you'll wish you could experience all over again once it's finished. It almost makes us want to start capturing photographs of the world around us, but sadly, we don’t have a duck dressed as a lighthouse keeper to show them to. If only.
    • tbd Metascore
    • 80 Critic Score
    Circa infinity is a game where form follows function and function follows form. If the image of a bold circle on the screen was the chicken, then the mechanic of a wrap-around platformer was the egg. The constant trickery of its concentrated concentricity is confoundingly circular, but once you’ve bought into the premise, it makes perfect sense. Player-friendly level design and a well judged difficulty curve let the fluid intricacy and fiendish challenge shine, while its distinctive appearance will leave an indelible mark on your mind.
    • 72 Metascore
    • 60 Critic Score
    Just Dance 2022 is okay. It's more of the same with some cool new tracks, a slick and smooth experience overall that plays it safe and works just fine as a result. However, it also constantly pushes its subscription service and ends up feeling a little convoluted and tacky as it spends more time flogging tracks you don't own over letting you enjoy the ones included with the base game. Fans of the series — or anyone who's just danced to even a single track from the series — will know exactly what they're getting here, but newcomers should be aware that they'll need to fork out more cash after buying the game in order to enjoy the full experience.
    • 69 Metascore
    • 60 Critic Score
    World War Z is an unremarkable zombie shooter that serves up a decent five-odd hours of action if you can find a few friends to play with. It's repetitive stuff; basic and unsurprising for the most part, but this Switch port is solid, managing to provide the full-fat experience without too much in the way of technical issues or other shortcomings. If you're in the mood for blazing through bland masses of zombies with a few friends in tow, this one's got you covered – just don't expect much more than that.
    • 84 Metascore
    • 90 Critic Score
    Shin Megami Tensei V is a modern masterpiece. It successfully delivers on all the aspects that have made the series thus far so popular with fans—namely through its high difficulty, heavy narrative themes, and expansive team-building options—while polishing up and tightening the weaker aspects. Things like a more easily navigable map and more difficulty options to cater to players of all skill levels comfortably make this the most approachable entry in the series, and it feels like there’s more things to do in the world than ever before. If you are at all a fan of RPGs or have been looking for a good entry point into this oft overlooked series, we would strongly encourage you to pick this up as soon as you can. Shin Megami Tensei V was worth the wait, Atlus has successfully stuck the landing with this one.
    • 76 Metascore
    • 80 Critic Score
    Demon Turf is a fantastic platformer that’s held back from true greatness by sections of dull and repetitive combat. Push through this, however, and you’ve got a game that rewards daring and bravery, bolstered by wonderful platforming controls that let you string together incredible combos. The visuals are initially a bit jarring, but the character design really shines through and give it a timeless aesthetic. If you’re a fan of 3D platformers from the 'golden' N64 era and beyond, this one is well worth a look.
    • 65 Metascore
    • 80 Critic Score
    Pikmin Bloom is much more of a life companion app than something to feverishly devour as long as your battery permits — it feels like a far 'healthier' experience for body and mind than many free-to-play games, and Niantic accomplishes its goals well. Time will tell whether it has anything like the staying power and pull of Pokémon GO, but where that game can feel like an insurmountable climb if you've put it down for any length of time, with no hope of catching 'em all, Pikmin Bloom is more of an old friend you haven't seen in years but you just pick up where you left off. Fire it up with appropriate expectations, and you'll likely have a blooming good time with it.
    • 79 Metascore
    • 80 Critic Score
    With split-screen co-op, and incredibly gentle expectations as far as the gameplay is concerned, LEGO Marvel Super Heroes is a fantastic, low-stakes game for parents and kids to play together, but also for adults who are looking for something that pleasantly whiles away the hours without beating you over the head with difficulty. Excelsior!
    • 88 Metascore
    • 90 Critic Score
    Dusk is one hell of an impressive piece of software and possibly the single best Unity port to Switch we've ever seen, sidestepping all the usual performance problems and delivering a brilliant experience of a brilliant game. We've tried to think of meaningful criticisms or negatives. Of course pad controls are never going to be as precise as mouse aim, but when the developers have tailored the analogue sticks to such a degree of precision, that would be churlish to ding them for. It's not as good a game as Quake, but almost nothing is. It's arguably a better port than Quake got, and that was itself excellent. There's a relatively limited arsenal of weapons — they're all great, but there's no iconic gun here, just your usual pistol, shotty, assault rifle, explosives, et al. Ultimately, Dusk is another absolute cracker in what's turned out to be a phenomenal month for Switch; a real horror show, and the highest of 9s.
    • 58 Metascore
    • 40 Critic Score
    Marvel's Guardians of the Galaxy is a great game, a fun and colourful adventure full of excellent writing, brilliant acting and plenty of wacky action and exploration to dig into. However, this Switch cloud version renders pretty much any praise we could lavish upon it entirely inconsequential as it serves up a truly messy, laggy and unreliable experience — even when played via our super solid, ultra fast internet connection. It is, in short, a disastrous and ridiculously expensive way to play through a game that deserves so much better. Pick this one up on another platform if you can and steer well clear of this mess.
    • 80 Metascore
    • 80 Critic Score
    Mario Party Superstars is a love letter to the parties you remember attending 20 years ago. A disappointingly slim selection of boards takes the shine off things somewhat, but it’s hard to argue that this is the best Mario Party has been in over a decade. No new ideas absolutely feels like a missed opportunity, but by the same token we’d much prefer to have all these classic ideas intact rather than potentially tainting them with unwanted and unnecessary inclusions only added for the sake of being new. Grab a can of Tango and a fistful of 10p Freddos — you’re going to party like it’s 1999.
    • 73 Metascore
    • 80 Critic Score
    There's a lot to like about Maiden of Black Water; while we didn't find it overly scary, it is very good indeed at being eerie. You'll see ghosts out of the corner of your eye and when you check, they'll be gone. It's oddly cosy and non-stressful for a horror game, because your camera is such an efficient weapon and the combat it propogates is too action-packed to really let any dread sink in. That's not necessarily a bad thing, though we found the earlier PlayStation 2 instalments of the series were more interested in actively frightening the player. If you get absorbed in the storyline — which is easy to do as the episodic structure makes "just one more area" a compelling prospect — you'll find a good 15 or so hours of game here, and much more if you decide you need to get higher ranks as you improve your Camera Obscura with upgrades and other boons. Performance problems aside, this game's a real winner and worth snapping up if you're a horror fan who missed it on Wii U.
    • 81 Metascore
    • 70 Critic Score
    As a combat experience The Legend of Tianding is up there with the Guacamelee! series, showcasing excellent gameplay that allows you to string together multiple attacks and use your enemies’ weapons against them. With distinct chapters introducing their own standalone missions, however, the game stubbornly forces you to endure a huge amount of set-up, with long conversations with NPCs and arduous treks across the hub world of Taipei. Trimming this fat would have benefited the overall pacing greatly, but push through this and you’ll be rewarded with one of the most thrilling combat experiences we’ve encountered in a while.
    • 81 Metascore
    • 80 Critic Score
    Dungeon Encounters is a masterstroke of game design, character and narrative – it’s storytelling in the way only games can be. It teaches how scale is felt in a game, and it teaches, through their absence, the roles of rich visuals and verbose storytelling. Next time we play an RPG with baroque graphics and forests of text, we will understand a little more deeply where a game’s atmosphere really comes from.

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