Nintendo Life's Scores

  • Games
For 5,879 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Super Mario Maker
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5888 game reviews
    • 58 Metascore
    • 40 Critic Score
    Aztech Forgotten Gods had a lot of potential that is unfortunately wasted. On the plus side, the game is artistically pleasing, with well-designed enemies and a city that at least provides a nice bit of visual variety. In terms of gameplay, however, the whole thing is a bit of a mess, with poor combat mechanics and a daft camera causing way too much hassle than it’s worth. Minor distractions in the form of cosmetic customisation proves a nice little touch, but sadly Aztech: Forgotten Gods’ core gameplay is simply far below par, making this an action game you'll probably want to sit out.
    • 83 Metascore
    • 90 Critic Score
    Triangle Strategy is an absolute triumph for Artdink and Square Enix, a fantastic mix of satisfyingly strategic battles, an excellent choice-driven campaign narrative and top-notch world-building, all of which come together to form one of the finest tactical RPGs we've played in a very long time. There's an absolute ton of content here, with a huge story featuring multiple paths to take depending on the choices you make and several properly impactful endings to enjoy on return visits. Serenoa Wollfort's epic journey is a joy from start to finish, a grand and ambitious adventure that stands proud as one of the very finest examples of its genre on Switch.
    • 63 Metascore
    • 80 Critic Score
    Chocobo GP is a delightful surprise from Square Enix, a slick and addictive effort that serves up chaotic kart racing action featuring a generous roster of Final Fantasy characters battling it out on well-designed tracks inspired by locations from across the franchise's history. Yes, the story mode may be a bit of a misfire, but with plenty of other single player content to dig into and the promise of 64-player carnage via the online Chocobo GP mode, this is one of the most polished and entertaining kart racers currently available on Switch and, with a free Lite version dropping at launch, you've got nothing to lose by checking it out for yourself before committing to a purchase.
    • 63 Metascore
    • 60 Critic Score
    There may not be many games in here, but they do cover a broad range of genres and most of them are still great fun to play today. It's just a shame Switch owners have already had access to the majority of them, with the exact same features, for years already. The glaring lack of any extra features make it hard to appreciate the significance of the more obscure or basic titles unless you're prepared to go off and do some homework, and there are some very obvious milestones missing for no reason other than it allows Taito to make more money by splitting the games across multiple collections.
    • 80 Metascore
    • 80 Critic Score
    Atelier Sophie 2 stands as a wonderful achievement for Gust and the Atelier series. What we have here is an entry that feels like the perfect fusion of the old and the new. Sophie’s new adventure may not have much to offer up in the story department, but it more than makes up for this with its streamlined design, thrilling combat, expansive world, and addictive alchemy system. This is a title we’d recommend to both longtime fans and newcomers—it's one of the best Atelier releases yet. If you’re at all curious about this one, we’d strongly encourage you to give it a shot.
    • 75 Metascore
    • 70 Critic Score
    Assassin’s Creed: The Ezio Collection is a great compilation of some of the series’ most highly-regarded entries. Aside from some combat that lacks depth and a convoluted story, each of the three games included here are absolutely worthy of your time. There’s still plenty of fun to be had if this is your first set of Assassin’s Creed games, with the cities still managing to impress with their sense of scale and historical detail, but some of the dated gameplay elements and glitches may make other entries a better jumping off point. The Rebel Collection is a very fine alternative if you want slightly more modern interpretations of the series, with a seafaring bent. However, if you’re already a fan and are able to tolerate its foibles — old and new — Assassin’s Creed: The Ezio Collection is an enjoyable trip into (video game) history and an easy recommendation.
    • tbd Metascore
    • 50 Critic Score
    Once again, Kingdom Hearts 3 + Re:Mind on Switch is impossible to recommend without caveats as long as Cloud gaming relies on an erratic, unreliable provision of service. When it does work, it’s a joy; every bit as good as any given title in the series, a dream to explore and thrilling in its spectacle. But then it falters, the input lag kicks in, and the illusion is taken away in a matter of moments. Buy this game and you are effectively renting an imperfect version for the duration of the Cloud service’s lifespan. Want to play Kingdom Hearts on handheld? Well, there's always the Steam Deck, we suppose.
    • 57 Metascore
    • 50 Critic Score
    Ultimately, there are a ton of potential issues you may or may not run into, and seemingly no real advantages to running Kingdom Hearts Integrum Masterpiece on Switch — unless you simply have no other choice but to play these games on this console. As a fan, and as a player who just wants a consistent gameplay experience, it's incredibly disappointing. If you can buy this package for another system we'd earnestly implore you to do so — it may not be handheld, but at least it would be yours to keep and it would run reliably and consistently. As it stands, Kingdom Hearts on Nintendo Switch is defined by compromise.
    • 78 Metascore
    • 90 Critic Score
    A wonderful experience from the moment you set sail, FAR: Changing Tides builds out the world and gameplay ideas of its predecessor with scale, detail and awesome moments of discovery. Okomotive has started with its original neat mechanic about a left-to-right juggernaut, then taken it in every other direction it could go.
    • 75 Metascore
    • 70 Critic Score
    From start to finish, Ocean’s Heart is an enjoyable, albeit short, adventure following the familiar 2D Zelda formula. Having a brand new world to explore, filled with various side quests, should be enough to get any fan of that classic top-down template excited. While the writing and dialogue feels subpar at times, the familiar, yet still-solid gameplay makes up for it. Ocean’s Heart is undeniably a 2D Zelda game in all but name, but Tilia’s adventure shows that a game doesn’t always need to be groundbreaking to be a good time.
    • tbd Metascore
    • 40 Critic Score
    While both Dream Drop Distance and Fragmentary Passage are good stuff, this is a much more niche product than the previous compilation, and far more difficult to recommend. It's essential if you're a fan, but... let's face it, if you're a fan, you've already played these games. And on a system on which they run natively, rather than this (again!) erratic, temperamental Cloud Version. We feel like it's our destiny to repeat ourselves on the matter, but if you can buy this package for another system we'd earnestly implore you to do so — it may not be handheld, but at least it would be yours to keep and it would run reliably and consistently. As it stands, Kingdom Hearts HD 2.8 Final Chapter Prologue on Nintendo Switch is yet another compromise. If your internet connection is consistent and strong, it runs great... when it's running great. But, you know, stuff happens. Using Ethernet while docked helps, but it's still putting a sticking plaster on a glaring wound. So, once again, another good package but presented in the worst way. And slightly less good than the last one.
    • 79 Metascore
    • 80 Critic Score
    Arriving mere months after its predecessor, we’re happy to report that Voice of Cards: The Forsaken Maiden proves itself to be a satisfying and endearing sequel. It’s mechanically almost an exact copy of the first Voice of Cards, but things like the new setting and Mark Atherlay’s narration help to make it feel like a distinctive entry that stands well on its own. We’d give Voice of Cards: The Forsaken Maiden a high recommendation for anyone looking for another ‘cozy’ game to add to their collection or for players who want to try an engaging, but not overly demanding JRPG. For all its brevity and minimalism, Voice of Cards: The Forsaken Maiden is an unforgettable experience.
    • 68 Metascore
    • 70 Critic Score
    You’re being treated here, not to a replica of 16-bit graphics, but the genuine article, and that in itself carries a wonderful charm. With varied locales and great music, River City Girls Zero cleverly all takes place in pseudo real-time, the sun setting into night and eventually dawning again as you near end of your journey. It's an endearing romp across a quaintly rendered Japanese urban landscape that continually offers new places to scrap — from fairground rides and collapsing buildings to nightclubs and sun-drenched bays — all becoming especially colourful in the last hour. While it’s very much a game of its era, River City Girls Zero is still rewarding for those interested in experiencing one of the saga’s more creative entries.
    • tbd Metascore
    • 50 Critic Score
    What we have here remains a fine collection of games and an interesting demonstration of the first decade of the Kingdom Hearts series. If you have a reliable enough internet connection, this is almost as good a way to play Kingdom Hearts as any other. If you don't, absolutely leave it on the digital shelf. We'd like to score Kingdom Hearts 1.5 + 2.5 HD ReMix on the assumption that you can run it, but that's not necessarily an accurate representation of what many people's experience is going to be, and our experience — with robust and rapid internet — was patchy. If you have any other way at all of playing these games, we recommend you do so. Ultimately, this is a great package delivered in the worst possible way.
    • 62 Metascore
    • 70 Critic Score
    Monark proves itself to be an interesting, low-budget take on an SRPG, combining its Persona influences with original ideas to make for a compelling experience. Risky, rewarding combat, a creepy atmosphere, and an interesting story make this one easy to recommend, but things like the low-quality graphics, repetitive environments, and nonexistent enemy variety keep it from ever approaching greatness. We’d recommend Monark to any SRPG enthusiasts (especially those that are sick of fighting on a grid) or fans of the old-school SMT and Persona games. It may not have nailed its execution, but Monark is an experience that we think is still worth your time.
    • 76 Metascore
    • 90 Critic Score
    Grapple Dog isn't quite perfect. We feel that more could have been done with the grapple itself, as it's a little restrictive in its application. A less friendly, more freeform approach would interfere to an extent with the tight level design, but it would still be cool for speedrunners if the grapple really let them cut loose. That's pretty nitpicky, though, because developer Medallion does precisely what it sets out to do — deliver an unpretentious platformer that's a hell of a lot of fun to play.
    • 76 Metascore
    • 70 Critic Score
    If you’re a fan of this now very old series, you might find Sol Cresta’s mould appealing. It’s certainly fun to improve, win shields, and prolong your survival by grabbing back lost ships; and to be able to whip your craft into formation and quickly destroy bosses with a countdown of powerful ordnance — and the audio is sublime. At the same time, with all of its interesting ideas, one can’t help but feel that there are elements here that need more polish and careful implementation. There are very few memorable boss attacks, and while some stage junctures are somewhat shrewd, others come off as ill-conceived or uninspired. By no means is that to say it’s unenjoyable — there is a definite groove within its visual mess that becomes clearer over time as you chip away at the interesting core gameplay — but the fact of the matter is that Sol Cresta is up against a wealth of extremely steep competition, and to stand out it needs to be hitting the all-important notes with greater finesse.
    • 54 Metascore
    • 40 Critic Score
    Dynasty Warriors 9: Empires is a poor Switch port of a disappointing entry in the long-running spin-off series. This is a hugely downgraded version of the game, with seriously dialled-back visuals failing to put a stop to consistent frame rate issues during the heat of battle. With a lack of gameplay modes, zero multiplayer options, terrible AI and cosmetic customisation options gone AWOL at launch — Koei Tecmo choosing instead to go the DLC route — this is a truly lacklustre package, a bargain bin affair with a premium price tag, and a Dynasty Warriors game you can feel quite comfortable skipping entirely.
    • 81 Metascore
    • 90 Critic Score
    Honestly, it's tempting to give Powerslave a 10 just for being available again, but no. That would, of course, be naughty. Here it is, though, in even more than all its glory — a brilliant, beautiful reworking that captures the very essence of what made it so awesome back in the day while giving the best of both the Saturn and PlayStation's distinct versions. For such a prototypical take on Metroid Prime, it's alarming and impressive just how much confidence Powerslave Exhumed shows in its design, making it the best kind of retro game — one that's even better today with full knowledge of how ahead of its time it really was. An easy recommendation to FPS fans of any vintage, Powerslave Exhumed will keep you playing and playing, searching for those last niggling secrets.
    • 65 Metascore
    • 50 Critic Score
    Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game — but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.
    • 84 Metascore
    • 80 Critic Score
    While Infernax is tough, it's resolutely fair — you can't really make the game 'easy', but you can absolutely mitigate the difficulty or take a break doing something else when you get stuck. Don't expect a simple ride, though, and don't expect to take the right decisions on a first playthrough - not that anything seems particularly 'right' in this beautifully bloody little world. It's only familiarity that lets Infernax down — there's nothing really new here, but it's all done and delivered so well that you won't really care unless you're desperate for a completely fresh experience. In which case why play a faux-retro NES throwback to begin with? A cut above most efforts in the subgenre, Infernax both demands and requires attention.
    • 65 Metascore
    • 70 Critic Score
    Don’t be put off too much by its smart device origins — Egglia Rebirth is an enjoyable and charming RPG that’s a delight to experience on Switch. The bite-sized levels make this one easy to pick up and play, while the ongoing barrage of new quests, friends, and levels keep giving you good reasons to come back for more. It must be said that the gameplay can feel a little shallow on extended sessions and the constant presence of timers can sometimes make it feel like a weird fit for a console. However, if you’re a fan of Legend of Mana or are just looking for a light RPG that doesn’t require too much mental investment, Egglia Rebirth is a solid title we can recommend.
    • 67 Metascore
    • 60 Critic Score
    Maglam Lord has a lot of potential, but you'll need to stick it out and try to squeeze some joy from its repetitive combat system and stale dungeon design. Along with its writing, an excellently drawn cast of characters — who can be recruited and romanced through the dating mechanic — offer shining moments in an otherwise unremarkable action-JRPG. The potential is certainly there for something special, and the game's visual cues for possible results of dialogue options removes much of the guesswork common in other games, but the execution falls flat in the combat department and holds back the enjoyable visual novel elements of this package from being as good as they could be.
    • 84 Metascore
    • 90 Critic Score
    That's the key with this game — it's addictive but most importantly simple, immersive fun. A reminder that getting hooked on a game can be due to its design rather than complexity or realism. There are a few flaws — the game has an obsession with fumbles that give you possession on your opponent's 18-yard line, and opposition coaches never seem to use time outs to help their chances. But as a game to play regularly in short bursts, or occasionally in longer sessions, Retro Bowl is a hoot. It's backyard football disguised as the NFL in 8-bit form... and that's brilliant.
    • 57 Metascore
    • 70 Critic Score
    Swords & Bones needs to be approached and scored based around several key details, including whether you enjoy Ghosts’n Goblins or Castlevania-style platforming, as well as indie takes on the theme. If the answer is ‘yes’ to these metrics, then Swords & Bones comfortably earns its modest price tag. It has near zero replay value once completed and tied in a bow, and it’s neither deep or surprising; but it is, undoubtedly, a fun way to kill three hours with a talented gang of bedroom coders. If that sounds appealing, the negligible investment will be money well spent.
    • 87 Metascore
    • 90 Critic Score
    OlliOlli World takes Roll7's refined 2D skateboarding concept to cosmic heights. Tight and challenging gameplay, a high skill ceiling, dozens of hours of content, and a remarkably stylish sense of presentation combine to make this a release you absolutely don’t want to miss. It's an easy recommendation to pretty much any Switch owner, especially those who are easily roped in by score-chasing releases or super hard platforming, OlliOlli World is a shining example of the distinct kind of innovation and quality that can come from inspired indie game studios.
    • 73 Metascore
    • 80 Critic Score
    Overall, this is the best Sherlock Holmes game we've encountered and a very auspicious debut for the consulting detective on Switch. This is far from a lazy downgrade, with developer Frogwares presenting a full-featured and compelling experience from start to perhaps-too-soon finish. It looks great and plays brilliantly, with only occasional annoyances and some weak (though thankfully skippable) puzzles to knock it down a peg. The fact that the game is willing to allow you to get it wrong means it feels less prescribed and inevitable as other titles in the detective genre, and that's quite refreshing. A little ironic that it took one of the form's oldest characters to finally land such a novel approach.
    • 80 Metascore
    • 80 Critic Score
    The Artful Escape is a thrill. It’s true that the most joyous bits of action are underused – in terms of both playtime and what they could give the story – and some scarce but present graphical issues on Switch are a shame. Overall, though, the strengths are major, the niggles minor, and it will strike a chord with any pipe-dreaming rock star.
    • tbd Metascore
    • 60 Critic Score
    The whole thing is presented well enough with a nice clean art style and some entertaining voice samples, which should have kids smiling. The scrolling is a little on the choppy side, which can be a little distracting, but we dare say eight-year-olds are less likely to notice (not that this excuses it, of course). The main issue we have with the game is that its tracks lack diversity. While there are 40 courses in total, in reality these are just four different environments with 10 different layouts each, meaning once you’ve done one four-race GP you know exactly what to expect from the other nine. It’s also very easy – experienced players will have everything unlocked within 90 minutes, but of course it isn’t aimed at experienced players.
    • 77 Metascore
    • 70 Critic Score
    Gunvolt Chronicles: Luminous Avenger iX 2 is far from a groundbreaking game, but it certainly is an enjoyable one. The tightly designed levels and snappy controls make for a thoroughly enjoyable action side-scrolling experience, though this comes with the major caveat that the whole experience is really only a few hours long and it's very much more of the same. At any rate, we’d give this one a strong recommendation to any fans of the Gunvolt series or run-and-gun games in general; there may not be much of it, but Gunvolt Chronicles: Luminous Avenger iX 2 absolutely nails what it sets out to do.

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