Multiplayer.it's Scores

  • Games
For 8,412 reviews, this publication has graded:
  • 59% higher than the average critic
  • 10% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8424 game reviews
    • 90 Metascore
    • Critic Score
    The PC version of Final Fantasy 7 Rebirth adopts some bizarre solutions regarding the graphics settings and certain options are still missing, but in terms of performance the game already appears very well optimized and potentially scalable on different types of configurations...Of course, beyond the purely technical aspects there is the great substance of an adventure that will certainly be able to involve you for dozens and dozens of hours, thanks to an almost always brilliant narrative section, an even more exciting hybrid combat system and the charm of an open world full of things to do and see.
    • 77 Metascore
    • Critic Score
    With Capcom Arcade Stadium, thirty titles from the past are back, and in a truly unmissable package.
    • 75 Metascore
    • Critic Score
    The need to have a console and a kart for each of the players makes the multiplayer experience expensive and exclusive, and we really wonder how many will have the opportunity to share it with a friend or another family member. From this point of view, the ability to pass the console and take turns in Timed mode is just a meager sop.
    • 70 Metascore
    • Critic Score
    Disney Dreamlight Valley is a life simulator with sandbox mechanics completely based on the Disney kingdoms. [Early Access Score = 80]
    • 69 Metascore
    • 45 Critic Score
    Tron: Catalyst is, ultimately, this: a beautiful promise poorly fulfilled. Leave it in the metaverse.
    • 65 Metascore
    • 45 Critic Score
    Synduality Echo of Ada is a recipe for what not to do with a live service game: pay to win mechanics, artificial barriers and story content locked behind hours of grind.
    • 63 Metascore
    • 40 Critic Score
    Squirrel with a Gun is a flawed game with some fun jokes and an abysmal gameplay.
    • 62 Metascore
    • 45 Critic Score
    War of the Vikings' lack of content and instability issues have compromised the overall game experience, definitively killed by the lag.
    • 61 Metascore
    • 45 Critic Score
    Redux: Dark Matters has gameplay problems tied to some flawed design choices. Try it, but only if you are a great shumps fan.
    • 61 Metascore
    • 45 Critic Score
    Wings shall live in memories of the fans, not die in their hand. Wings! Remastered Edition is a bland remake which fails even from a nostalgic point of view.
    • 61 Metascore
    • 45 Critic Score
    Painful controls, an empty open world and a boring main quest are just few of the many flaws in the latest RPG by Crescent Moon Games.
    • 60 Metascore
    • 45 Critic Score
    Flint: Treasure of Oblivion is riddled with issues, particularly in its fundamental gameplay aspects.
    • 59 Metascore
    • 45 Critic Score
    Despite a good concept and the important brand, LEGO Battles: Ninjago is a RTS excessively lacking depth and visual quality even for the the little kids the game is obviously aimed to.
    • 59 Metascore
    • 45 Critic Score
    While TRON: Evolution came as a nice tie-in both on Xbox 360 and PlayStation 3, the Wii version is very different. Battle Grids comes as a simple, mediocre party game indeed, with some of the worst controls we've ever experienced on the Nintendo console.
    • 59 Metascore
    • 40 Critic Score
    The Spirit of the Samurai is a project born from an aesthetic idea: creating a stop motion action game. However, this vision failed to translate into enjoyable gameplay, plagued by control issues, a combat system that never truly shines, and forgettable platforming sections.
    • 59 Metascore
    • 45 Critic Score
    You can hardly call PlayStation VR Worlds a complete game. It is much like a collection of five tech demos, but they are expansive and only one or two of them might be worth your time.
    • 58 Metascore
    • 40 Critic Score
    Hotel Barcelona is unfortunately a big disappointment. Technically, it needs improvement, the plot and characters have nothing to say to us, and there is never that madness or strangeness that one would expect from Swery and Suda51. The gameplay is banal and gets in its own way with poor design choices or choices that cancel each other out, resulting in a linear roguelite that can be completed in 5 hours.
    • 58 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 45 Critic Score
    Simcity BuildIt is not a game with some timers, it's a huge timer with some bits of a game in between.
    • 58 Metascore
    • 45 Critic Score
    Ultimately, Wanted: Dead appears to be a frankly negligible game, which has the narrative side as its only reason of interest. Too bad, because when we started it for the first time we really hoped to find ourselves in front of a modern emulator of Ninja Gaiden, but as we played we ended up only wishing more and more intensely to get to the end as soon as possible to be able to use the uninstall function and forget it.
    • 57 Metascore
    • 45 Critic Score
    Skater XL is little more than a technical demo, a draft game with a control system with good potential.
    • 57 Metascore
    • 40 Critic Score
    John Wick Chronicles is another VR shooter you can complete in less than an hour. After you have spent 20$!
    • 57 Metascore
    • 45 Critic Score
    Cyberpunk 2077 on PS4 and PS4 Pro is simply a mess.
    • 57 Metascore
    • 45 Critic Score
    Lila's Sky Ark is a tiny, little game overflooded with problems. Narratively is not effective nor interesting, visually is bland and confusing. But the gameplay is the biggest flaw that affects this project by Monolith of Minds. It simply isn't entertaining to play nor engaging in any of its mechanics. Everything about this game feels stiff, chaotic and loose. In the end, the only thing that Lila's Sky Ark left us was just pure frustration.
    • 56 Metascore
    • 40 Critic Score
    Too many expectations that the game can't deliver.
    • 56 Metascore
    • 35 Critic Score
    Speaking Simulator talks only with itself, saying the wrong things.
    • 56 Metascore
    • 45 Critic Score
    Too many jump scares and too little narrative make Don’t Knock Twice predictable and boring.
    • 56 Metascore
    • 45 Critic Score
    With such a low production-value, it's hard to think to Super Pokémon Rumble as the first 3DS entry of the popular franchise. It lacks depth and its poor visuals reminds too much of its prequel released on WiiWare in 2009. Being a full-price 3DS cartridge, we cannot reccomend it to even the most hardcore Pokémon fan.
    • 55 Metascore
    • 46 Critic Score
    C.O.P. The Recruit is a shallow and boring experience that tries without success to replicate the GTA formula. The only positive aspect is the graphical engine, really impressive based on the hardware limitations.
    • 54 Metascore
    • 40 Critic Score
    Reality Fighters is a lackluster beat'em-up, designed around a nice idea but plagued by a broken augmented reality feature and some control and depth issues. Miyagi is a cool addition and the character editor is somewhat decent, but the game is mostly disappointing.
    • 54 Metascore
    • 48 Critic Score
    Spirit Camera is an interesting tech demo but a disaster as a retail title: in fact, it lacks so much in gaming elements you could hardly call it a video game.
    • 54 Metascore
    • 45 Critic Score
    A strange mix between realism and arcade that simply doesn’t work.
    • 54 Metascore
    • 40 Critic Score
    To be clear: the vote is on the work done with the Enhanced Edition, not on Blade Runner itself, which remains an excellent adventure, full of interesting ideas.
    • 54 Metascore
    • 45 Critic Score
    From the Ashes is superfluous, a lazy addition without any impact on the gameplay of Kingdom Come: Deliverance.
    • 54 Metascore
    • 40 Critic Score
    Jagged Alliance: Rage! is a mobile game dressed like a PC game. Simply, is not a Jagged Alliance.
    • 53 Metascore
    • 30 Critic Score
    Speedball 2 HD is an atrocious tribute to a great Amiga game. Rest in peace.
    • 53 Metascore
    • 40 Critic Score
    Colossal Cave reminded us of those fathers who, having found their old toy in the attic, repair it and clean it up and then give it to their children, who don't want to play with it.
    • 53 Metascore
    • 30 Critic Score
    Great promises, bad realization: too many bugs, an unplayable multiplayer and lots of slowdown. Disastrous.
    • 52 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 40 Critic Score
    Warhammer 40,000: Eternal Crusade is like a derailed train: it could be a masterpiece, but actually it's only a terrible arena shooter.
    • 52 Metascore
    • 45 Critic Score
    The last installment of the most famous virtual life simulator jumps into a 3D new life: it's a shame that the games disappoints in every way.
    • 51 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 51 Metascore
    • 45 Critic Score
    Swag and Sorcery tries to take the Punch Club formula to the extreme, but without succeding.
    • 51 Metascore
    • 45 Critic Score
    With frustrating touch-based controls and lack of variety, Kotomon is a terrible ink stain on the developer's amazing pedigree.
    • 50 Metascore
    • 45 Critic Score
    Invizimals: The Lost Kingdom is a borderline terrible experience which will appeal only fans of the franchise and kids alike.
    • 50 Metascore
    • 48 Critic Score
    Afterfall: Insanity is plagued by bugs and many gameplay's flaws.
    • 50 Metascore
    • 45 Critic Score
    Naruto Shippuden 3D: The New Era is a really flawed game which looks like it has been developed for the previous system and then rushed over the Nintendo 3DS to push its sales by appealing fans of the young ninja.
    • 50 Metascore
    • 45 Critic Score
    Rune 2 is an incomplete game and a sad end to the Human Head Studios story.
    • 49 Metascore
    • 40 Critic Score
    It's not possible to see anything different than the will to use a famous brand, like Final Fantasy is, in this new Square Enix production: behind the cool art direction, tons of weird gameplay decision and a lack of contents make It, at the moment, surely inadvisable.
    • 49 Metascore
    • 45 Critic Score
    The artificial intelligence of the Adventure Park's customers gives exactly the value of the game itself. Don't buy it.
    • 49 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 40 Critic Score
    Vane is an utterly disappointing debut from Friend & Foe: a cryptic adventure that tries to hide behind an evocative graphic style some severe game design issues. A boring, slow, irritating and ultimately forgettable experience.
    • 49 Metascore
    • 45 Critic Score
    The Topware game is too far away from an enjoyable space simulator.
    • 48 Metascore
    • 40 Critic Score
    Although the really interesting basic idea, especially thanks to the fascinating mythological theme, the title of Dirigo Games is full of serious technical, structural and gameplay deficiencies, that make it a poor product.
    • 48 Metascore
    • 43 Critic Score
    Playing Astro Boy: The Videogame feels like being thrown back to the 8-bit era, when almost every tie-in was a crappy game. And Astro Boy is indeed a crappy game.
    • 48 Metascore
    • 47 Critic Score
    Sadly, The Fight is all-air, focusing first on aesthetics, then content. Calibrating the Move before every match is just a pain, while combats doesn't give any satisfaction to the player: the character is too slow and his punches are so inaccurate. The game doesn't adapt itself to the player's ability, but it's just the opposite, with the player that must submit to pitiless rules and a bad implemented controller.
    • 47 Metascore
    • 40 Critic Score
    Family Guy: The Quest for Stuff is a funny casual game, at least for a few minutes. Then it becomes an uninspiring, dull, linear, annoying freemium experience.
    • 47 Metascore
    • 40 Critic Score
    Cities XXL is Cities XL Platinum with some UI improvements. Cities XL Platinum was Cities XL with some UI improvements. Don't waste your money.
    • 47 Metascore
    • 45 Critic Score
    Sonic Boom: Crystal Shards could have been, if not a good Sonic game, at least a decent 2D platformer, with its pros and its cons. But SEGA and Sanzaru Games have inexplicably decided to kill their own creature by adopting a really cheap trick: in order to progress, it is necessary to play the same levels over and over again.
    • 46 Metascore
    • 45 Critic Score
    The first Harvest Moon developed by Natsume is a failure. You can see there are some good new ideas, and the controls are surely fine and streamlined, but everything here is underdeveloped, both the new ideas and the old staples.
    • 46 Metascore
    • 40 Critic Score
    Green Lantern: Rise of the Manhunters is a very mediocre game. Everything from graphics to gameplay is poorly implemented.
    • 46 Metascore
    • 45 Critic Score
    Dead Rising Mobile comes as a boring and repetitive third person action game, with clunky controls and mediocre graphics. It has definitely nothing to do with the original game.
    • 46 Metascore
    • 45 Critic Score
    Even the biggest fans of the original Carrier Command will find this remake very bad done, due to terrible AI, overly complex interface and mediocre graphics.
    • 46 Metascore
    • 40 Critic Score
    Space Cats Tactics is clearly a project of a passionate person, but one who was unable to provide a sufficient product. The Kickstarter page shows how there were many other ideas that would perhaps have made the game a little deeper and more interesting, but the funds did not come through. The end result is a dull strategy game at the best of times and at the mercy of the randomness of enemy AI at the worst of times. Add in a few technical problems, an ignorable storyline, and an amateurish graphical presentation at various junctures, and we have on our hands a game that we just cannot recommend even to the biggest fan of the genre.
    • 46 Metascore
    • 48 Critic Score
    Poor graphics, bad animations and a lack of polish make Samurai Shodown Sen a bad surprise for all of the brand's fans.
    • 46 Metascore
    • 48 Critic Score
    The problem with Ghost Recon on Wii lies in its concept: too simple to be part of the original series and too serious and pseudo-realistic to be a real, enjoyable on-rail shooter. An experimental mixture that just doesn't work.
    • 45 Metascore
    • 42 Critic Score
    A boring strategy game that engulfs the player in repeating the same game-mechanics on every map.
    • 45 Metascore
    • 45 Critic Score
    Too unpolished to be really enjoyable.
    • 44 Metascore
    • 45 Critic Score
    Warriors: Legends of Troy is a wasted opportunity, since the Greek setting should have had a great appeal to western users. Play like Achilles, Hector or Ulysses is pretty entertaining, but the game is technically poor and even too boring, the Arena battles are repetitive, while there are no incentive to play for a long time.
    • 44 Metascore
    • 30 Critic Score
    NightCry controls are a mess, its graphics are outdated and the tension is broken by the monster spawn points. Remember the good old Clock Towers and forget this game.
    • 43 Metascore
    • 30 Critic Score
    Enemy Front is a bad game in every way. Poor visuals, broken a.i. and a lot of bugs and glitches ruin the gameplay.
    • 43 Metascore
    • 40 Critic Score
    Devil’s Third is just terrible in every aspect, an ugly and broken action game that ends up being one of the worst Wii U exclusive ever released.
    • 43 Metascore
    • 45 Critic Score
    The gameplay is not working as it should, technically. It's disappointing and the cooperative alone can not support the entire game. Ghostbusters SOS does not celebrate the franchise like it deserves.
    • 43 Metascore
    • 45 Critic Score
    Hatred is a trite twin stick shooter. Fortunately it ends in a few hours.
    • 43 Metascore
    • 40 Critic Score
    New Gundam Breaker builds on some awesome ideas one of the worst action games we ever played. Controls feel unresponsive and clunky, therefore playing any combat mission is a chore and the predictable and poorly written story doesn't help at all.
    • 43 Metascore
    • 30 Critic Score
    Of Bird and Cage has only one problem: it is terribly done. Leave the poor Gitta alone with her misery.
    • 43 Metascore
    • 45 Critic Score
    While Gardening Mama tries to improve the classic minigame formula by building a sort of structure with some "managerial" features, the result is a shallow, uninventive and interesting... classic minigame formula kind of title.
    • 43 Metascore
    • 35 Critic Score
    RollerCoaster Tycoon World is a mess. Buy and play Planet Coaster instead. 
    • 42 Metascore
    • 48 Critic Score
    Once again, Imageepoch had several fresh ideas but it didn't put those ideas into effect. Time and Eternity could have been an innovative and visually stunning jRPG, instead it's just an inconsistent, shallow and unpolished one.
    • 41 Metascore
    • 49 Critic Score
    Wayward Manor is a puzzle game flawed beyond remedy. It feels like playing an alpha version of a game still in development. The witty writing by Neil Gaiman is the only pleasant aspect of the game. You're better off reading one of his novels than wasting any time on this game.
    • 41 Metascore
    • 35 Critic Score
    Car Mechanic Simulator on Nintendo Switch cannot be compared to its PC version. It is just a porting from the mobile version, which can be freely downloaded on both Android and iOS.
    • 41 Metascore
    • 40 Critic Score
    Combat of Giants: Dinosaurs 3D looks like a rushed product which does not even tale advantage of features such as the touch screen. The idea of a war between dinosaurs is neat but the developer had to work harder on the overall gameplay.
    • 41 Metascore
    • 40 Critic Score
    Sometimes devs must think more about players than themselves if they want to make a good game.
    • 41 Metascore
    • 40 Critic Score
    It's very easy to find better porn on internet.
    • 41 Metascore
    • 40 Critic Score
    ALTAIR BREAKER is a real disaster. From the level design and graphics to the difficulty level and online multiplayer, there is virtually nothing about this game that borders on sufficiency.
    • 41 Metascore
    • 30 Critic Score
    4PM
    4PM can't be considered a game, rather it is an experiment. Poorly executed, unfortunately. Bad visuals, awkward narrative, chunky controls make for an unacceptable 4 € price tag. Thumbs down.
    • 40 Metascore
    • 35 Critic Score
    If it weren't for the combat system and all the other systems connected to it, Testament could have been interesting. It's a pity that fighting is the core of the experience (it will occupy more than 80% of the gameplay time), so you'll understand that we're not talking about a secondary issue that can be overlooked. However, resources don't seem to be lacking, in the sense that if it were modulated differently, it could have been an excellent independent title. It just needed to aim lower, avoiding getting entangled in trying to imitate models that are simply too advanced for it.
    • 40 Metascore
    • 45 Critic Score
    The Chaos Engine comes as a mere re-release of the original shooter from 1993, without any remastering nor extra options.
    • 40 Metascore
    • 48 Critic Score
    Escape Dead Island is a very poor quality game, with so many flaws and bad design choices.
    • 40 Metascore
    • 40 Critic Score
    Inner Chains is a title that you would expect to find in Early Access, given the many issues that affect it.
    • 40 Metascore
    • 35 Critic Score
    Left Alive is a disaster by all points of view. Worst AI in over a decade and a boring gameplay with awful stealth phases and inconsistent shooting system.
    • 40 Metascore
    • 30 Critic Score
    The Quiet Man is a disaster. Period.
    • 40 Metascore
    • 45 Critic Score
    Another "gears of war" shooter into the market with just too many problems to be worth your time and money.
    • 39 Metascore
    • 40 Critic Score
    Montague's Mount is a bad graphic adventure plagued by the backtracking and some of the worst bugs seen in recent years.
    • 39 Metascore
    • 30 Critic Score
    MindsEye is a lesson for present and future game designers on everything not to do in a videogame: this game and it's making need to be studied tu understand how so many things can go wrong in one place.
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is simply broken. Do you a favor and don't waste your money on it.
    • 39 Metascore
    • 40 Critic Score
    A very bad fighting game that try to surf the wave of his popular license, without any kind of result.
    • 38 Metascore
    • 40 Critic Score
    For those who tend to respect the work of videogame developers, maybe finding the good where others have not bothered to look, dealing with a product like Dead or Alive Paradise is somewhat shocking. Apart from the overwhelming "fan service", apart from the almost-nude pretty girls which in theory should tickle the lowest instincts of us, there is very little to justify the purchase of this "game".
    • 38 Metascore
    • 40 Critic Score
    Want to see what's wrong with movie tie-ins? Play this game. It's a boring, badly written, repetitive and uninspired mess, sold at an high price. Forget about it, and forget about the fact that the name "Ghostbusters" is written on the cover.
    • 38 Metascore
    • 30 Critic Score
    Painkiller: Resurrection is a bugfest. It is technically outdated and the co-op mode is hidden between the menus. There is no way to make this multiplayer mode work well.

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