MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Metaphor: ReFantazio
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 73 Metascore
    • 70 Critic Score
    The bones of Worldslayer are excellent, but the story and end game content are greatly lacking.
    • 73 Metascore
    • 74 Critic Score
    Lords of the Fallen is a very capable, if not fully realized and polished RPG. Its story and adventure are linear, but your path towards completion is Zelda-like in that you’ll revisit old areas and uncover new secrets. So a small world is made compelling by having it layered and fraught with danger. Deck13’s game is the sleeper hit for me of this year. I did not expect to like it as much as I did, and it certainly is a “Dark Souls Clone” much in the same way there are now “Diablo Clones” in the wild. Yet Lords of the Fallen proves there is plenty of room for more difficult, deep, and engaging RPGs in the world and does enough different to stand out from the pack. I sincerely hope we get a sequel, as I feel like Deck13 is only just beginning to build this world and carve a niche in the genre.
    • 73 Metascore
    • 90 Critic Score
    Beyond Light is an incredibly strong reminder that what Bungie has been delivering to Destiny is more than an expansion-a-year live service game, but an ever-evolving, grim dark world filled with rich lore, nuanced characters, and questions yet unanswered. While the plot has a mix of missed (or purposefully delayed) opportunities with developing some characters while creating some powerful, gut-wrenchingly emotional moments with others.
    • 73 Metascore
    • 85 Critic Score
    Earthlock is a fantastic throwback to the JRPGs of the 90s. Its turn-based content is brusquely paced, strategic, and also novel with the stances and pairing mechanics.
    • 73 Metascore
    • 83 Critic Score
    Rage 2 has been an immense improvement over its predecessor. And as someone who loved Avalanche's Mad Max, I can say it's very clear that id and Avalanche work well to create mayhem only they're capable of mastering. We may never get a sequel to Mad Max, but with Rage 2, we don't need it. It may not be perfect, but Rage 2 is a whole lot of fun, and I expect we'll be seeing more in this series for years to come. Or so I hope.
    • 73 Metascore
    • 74 Critic Score
    In the end, I found myself staying up late for strategy not story. That’s the heart of Hard West. It’s not the richest game out there, but it is a great entry point for players new to tactical RPGs. When I finished the game, instead of going to bed, I immediately turned to Steam to find more of what Hard West had to offer. If that’s not a sign of success, I don’t know what is.
    • 73 Metascore
    • 74 Critic Score
    The overhaul to a single-player game with optional multiplayer still has an echo of the MMO design it once aspired to be. The expansive world, character archetypes and end game loop are all remnants of what was, and yet Airship Syndicate has managed to twist the formula just enough to make it worthwhile for solo and co-op RPG players. While some systems may be as dense as the Gloom itself, Wayfinder ultimately lights the way to an enjoyable and rewarding adventure.
    • 73 Metascore
    • 80 Critic Score
    For a series that hasn’t had any new releases in a long time, this one from Sega really hits the mark for me. It is a game with evolving character arcs through talking and dating sim elements, which make your characters grow closer to one another. You will find yourself growing more attached to certain characters as you play through their stories and make you really connect with the game. The music in Sakura Wars is very well done and plays very well into the mood of the title. All in all, Sakura Wars is worthy of a play through if you've been itching for another great anime game in your library.Full Disclosure - This copy was provided by PR for the purposes of this review.
    • 72 Metascore
    • 80 Critic Score
    Overall, House of Wolves is a worthwhile expansion. The Prison of Elders adds a new, challenging activity that has levels of difficulty suitable for a variety of skill levels. The story missions don’t expand the universe greatly, but expectations on that front seem a bit tempered after the disappointment with The Dark Below. Finally, more variety in the crucible and strike playlists is always welcome and will hopefully bring back lapsed players so there will be more people to play with and against. If you haven’t already been drawn in by Destiny, this expansion won’t offer you anything that will change your mind but it helps round out and spice up content for those who are already invested.
    • 72 Metascore
    • 80 Critic Score
    In the end, is Type-0 worth the full $60 price? I’m one who believes gameplay is a greater than graphics alone, and while Type-0 looks a little dated due to its ported status it definitely makes up for the visual shortcomings with great gameplay. If you like Final Fantasy and third-person action combat… get it, and love it. It’s worth your time.
    • 72 Metascore
    • 82 Critic Score
    It’s actually a fascinating metasystem, which, in coordination with the engaging combat, makes Lost Dimension well-worth playing. The game’s story and other systems are very much in service of this core dynamic of forging relationships and weeding out traitors, which is a bit disappointing, as there is the potential for an interesting narrative and world here. Still, it’s a fun single-player RPG experience, and a fair investment for PS3/Vita owners.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is a really fun time that suffers from several flaws. They’re not quite enough to hurt the experience too much, but they’re noticeable. If what you want is a new survival experience, and you’re willing to put up with them, though, then I think you’ll be very satisfied, especially with the upcoming DLC.
    • 72 Metascore
    • 87 Critic Score
    Mass Effect: Andromeda is a very solid game. BioWare had obviously taken their lessons both from original Mass Effect trilogy as well as Dragon Age series and mixed it with fair dose of experience of other AAA titles of late. It is not Inquisition in space, although the influence of it is clearly seen...The learning curve of the game is quite steep and first few hours (I would give it around 4 to 5) can be quite overwhelming as controls, interface and much smoother reaction of the character settle in, but it gets better. The pluses of the game far outweigh its minuses, including somewhat stiff animations and sometimes “grainy” shadows.
    • 72 Metascore
    • 65 Critic Score
    I want to fully endorse Gamedec, and up to a certain point I do, but I would be remiss if I didn't mention the radical shift in the game's focus. Up until then the investigations are mysterious and fun, telling a legitimately interesting tale. After it the game feels like it goes into hyperdrive, not stopping until the credits roll. If this universe is ever revisited, I would hope there would be more investigative stories and less weird color-coded mazes. As it stands then, Gamedec is best described as a promising title with uneven execution.
    • 72 Metascore
    • 80 Critic Score
    Book of Demons is designed from the ground up to be an accessible, lighter take on the classic ARPG. And it manages to do so without being dumbed down, or too simplistic that it’s not fun. In short, it aimed to pay homage to Diablo but instead has gracefully made its own impact on a crowded genre.
    • 72 Metascore
    • 60 Critic Score
    Throne & Liberty was a game I wanted to love. It was something I had anticipated for roughly a decade with the hope in my heart that it would be good. I see the skeleton of something I adored — the massive PvP battles, the caution that came with entering places like the Ants Nest to get rare jewelry and a social component that I honestly sorely miss. But the poor localization, an uninteresting story, and the reliance on PvP for progression makes the game a hard recommendation. It’s a shame, because there is a glimmer of something great there, but Throne & Liberty just isn’t that.
    • 72 Metascore
    • 70 Critic Score
    In the end, Wildgate doesn’t try to hide what it is; what you see is what you get. If the trailer looks exciting to you then it’s really not that expensive to give a try. The PvP content can be quite intense and is really fun with a group of friends, but on the other hand the exploration and PvE combat is pretty shallow. One of the problems with space-focused games is that there’s a lot of room to travel but often very little to do, and Wildgate is no different once the initial appeal wears off. Thankfully, there is a roadmap that promises seasonal content drops and I do hope the developers are able to expand to game into something more.
    • 72 Metascore
    • 85 Critic Score
    The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • 72 Metascore
    • 76 Critic Score
    Year three of Destiny has been uplifted with Rise of Iron and this expansion has breathed fresh air into a game that desperately needed it.
    • 72 Metascore
    • 81 Critic Score
    I must admit that I was a bit full of trepidation when trying out Dofus for the first time, having liked Wakfu so much and being worried that its predecessor would turn out to be more basic or unpolished. I'm surprised and happy to report the exact opposite, and that I like Dofus' fun approach to traditional MMORPG gameplay even more than Wakfu's open-ended sandbox and social features, which is saying a lot.
    • 72 Metascore
    • 80 Critic Score
    Overall, I enjoyed my time playing GreedFall immensely. The setting and lore of the world helped to cement me deep into everything. If you're looking for an in-depth RPG that lets you make choices in a seldom seen world with both muskets and magic, then GreedFall is right up your alley.
    • 72 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 72 Metascore
    • 80 Critic Score
    For anyone who is looking for an old school MMO Albion Online is a perfect fit.
    • 71 Metascore
    • 72 Critic Score
    Despite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you’ll find a lot to like in Styx. The PC port controls are actually solid, though I still wound up playing the game mostly on the 360 controller, mainly because it was more comfortable. Just keep in mind there’s a reason he’s called the Master of Shadows, not the Master of Fighting, and you’ll likely be very pleased with your purchase.
    • 71 Metascore
    • 88 Critic Score
    This is your grandpappy’s old-school RPG, but it is made for the modern day. It’s made for RPG lovers of all types, ages, and experience. Bard’s Tale 4 follows squarely in the footsteps of giants without missing a beat. It has taken all those classic features and brought them into modern game play. It feels both fresh and true to its roots, at the same time. I highly recommend this to veterans and newcomers to the series alike.
    • 71 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 71 Metascore
    • 79 Critic Score
    Elder Scrolls Online may not be for everyone. But I’m happy and proud to say it’s a game I can stand behind and support with my wallet. It strives to be different from the usual theme-park MMORPG, and it also faithfully represents the Elder Scrolls universe through lore and gameplay. ESO is an excellent MMORPG, with a lot to offer fans of The Elder Scrolls. It does need a few key refinements, but I will be subscribing for a good time to come, and I can’t wait to see how the game improves over time. If you’re on the fence, give it a go, or at least be ready and willing when the inevitable free trial system shows up. You just might be glad you didn’t listen to the critics.
    • 71 Metascore
    • 65 Critic Score
    What it really boils down to is this: if you really enjoy Star Trek, especially TNG, then you’ll likely love the story being told in Resurgence. As a Star Trek story, it’s fantastic but as a game, it’s terribly buggy. So be aware that this Star Trek gem is not perfect before you decide to boldly go where no man has gone before.
    • 71 Metascore
    • 70 Critic Score
    More than anything, I'd say Portal Knights felt mostly pleasant to me. A relaxing push forward, the visual asthetic along with the relatively unthreatening enemies (barring a few surprises) it seems like despite the push forward, the game is more encouraging of players willing to stop and smell the roses; and then build a huge castle on top of them.

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