Metro GameCentral's Scores

  • Games
For 4,372 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4422 game reviews
    • tbd Metascore
    • 70 Critic Score
    Each run sees Turnip Boy battling through different zones of the bank, twin stick shooter-style. You need to help him steal as much as possible, then head to the exit before the law arrives. Initially that’s quite a short process but runs get longer as you purchase better equipment. The relatively compact map and swiftly (for a roguelite) acquired list of upgrades are nicely suited to mobile play.
    • tbd Metascore
    • 60 Critic Score
    The touch controls work well, and while it’s not particularly complex or involving, it’s a nice bit of snack-sized phone entertainment to while away a few minutes.
    • tbd Metascore
    • 80 Critic Score
    There are hints to help prevent mental blocks ending your progress, which given the game’s refusal to explain itself is at least fair, and its puzzles strike an elegant balance between challenge and satisfaction.
    • tbd Metascore
    • 60 Critic Score
    If you didn’t play the first game this may be worth a look, but we feel as though we’ve already had a lifetime’s dose of Archero.
    • tbd Metascore
    • 70 Critic Score
    Unfortunately, as with plenty of triple-A ports, its touchscreen controls don’t work well enough, their complexity making it all too easy to squeeze off shots when you don’t mean to, which for a silent assassin is a problem. Still, with a controller this is the unabridged Sniper Elite experience, and has its complete list of DLC available, although none of it is included in the initial purchase price.
    • 44 Metascore
    • 20 Critic Score
    An excruciatingly underdeveloped take on the life of a paramedic in a fictitious American city, ruined by rote action, terrible AI, and lifeless mini-games.
    • 79 Metascore
    • 60 Critic Score
    A very disappointing sequel that features a few interesting new ideas but either streamlines the rest or leaves it out on purpose, for you to buy later as DLC.
    • 88 Metascore
    • 70 Critic Score
    A complex and wildly ambitious medieval life simulator that basks in historical detail and will happily take over months of your life, even if its radical sense of freedom can create unintended impasses.
    • 90 Metascore
    • 90 Critic Score
    A fantastic sequel which succeeds in providing a mechanically deeper role-playing experience, while still being one of the best-written games around.
    • 69 Metascore
    • 50 Critic Score
    You can’t fault its ambition, but this is too little game stretched across too much open world map, with repetitive enemy encounters and tedious storytelling.
    • 75 Metascore
    • 70 Critic Score
    A fully-featured mid-generation slab of enjoyable Nazi-shooting, that has only a few unique ideas but still manages to remain compelling throughout.
    • 79 Metascore
    • 50 Critic Score
    Some very minor improvements to the Dynasty Warriors formula but this is just as vapid and repetitive as it was back in the PlayStation 2 era, only now with relatively modern graphics.
    • 77 Metascore
    • 70 Critic Score
    Purposefully old-fashioned and frequently frustrating, but despite being a 15-year-old retro themed Wii game this remaster still holds up surprisingly well.
    • tbd Metascore
    • 70 Critic Score
    Like its console older brother, the ‘nemesis’ inter-driver rivalry system doesn’t quite come off as intended, and it does drop the odd frame, but the port to mobile is another remarkable achievement for Feral Interactive.
    • tbd Metascore
    • 80 Critic Score
    Two indie Wario Land homages in as many years is a strange but very welcome coincidence, as this is almost as good as Pizza Tower – while still being very much its own game.
    • 87 Metascore
    • 80 Critic Score
    An absurd concept but an inspired turn-based tactics game that, quite unexpectedly, has one of the best scripts of the last 12 months.
    • 91 Metascore
    • 90 Critic Score
    A staggering achievement in terms of role-playing interactivity and flexibility, that also manages to be both accessible and maintain a fun sense of the absurd.
    • 51 Metascore
    • 60 Critic Score
    Fast, fun and a little bit silly, Squid Game’s battle royale works surprisingly well on mobile, but it lacks the depth to provide any long term interest.
    • 86 Metascore
    • 80 Critic Score
    A superior example of the visual novel, with some of the most compelling storytelling of the generation, even if it’s not very interactive.
    • 74 Metascore
    • 70 Critic Score
    Breathless horror that efficiently recreates the look and feel of Aliens, but is let down by clunky motion sensing controls and reloading mechanics.
    • 70 Metascore
    • 50 Critic Score
    A gorgeous retro homage to early 90s kids TV and video games, but where the total lack of depth and challenge leaves little for even fans to get their teeth into.
    • 74 Metascore
    • 70 Critic Score
    A brief new slice of Monument Valley’s unique and minimally drawn perspective-bending puzzles, with the promise of more to come.
    • tbd Metascore
    • 70 Critic Score
    It was buggy on its release 15 years ago and is consistent with that today, with occasional crashes and visual glitches even on a recent iPad Pro. It does work though and it’s a lot of game – and a chunky 10GB download – to take with you on the train, even if its touchscreen controls can sometimes be a bit fiddly.
    • tbd Metascore
    • 70 Critic Score
    Originally released on PC, the touchscreen version works even better, although at around half an hour’s total play time, with little to draw you back for a replay, this will appeal to a fairly select audience.
    • 78 Metascore
    • 70 Critic Score
    A live service game with the superpower of longevity, assuming it can maintain the balance between being a casual and competitive online shooter.
    • 69 Metascore
    • 70 Critic Score
    Stripped of its exploitative microtransactions, Pocket Camp returns as a paid-for app, bringing a superior, if abridged, Animal Crossing experience to mobile.
    • 77 Metascore
    • 80 Critic Score
    You could just buy the classic Bubble Bobble and Rainbow Islands separately but while none of the other games in this retro arcade collection are anywhere near as good, they are all at least interesting.
    • 56 Metascore
    • 60 Critic Score
    A game about fighting office block-sized monsters, where you spend most of your time battling far less interesting human-scale enemies, with clumsy and repetitive melee combat that pales next to the all-too-few behemoth fights.
    • 86 Metascore
    • 90 Critic Score
    A big budget recreation of the Indiana Jones cinematic experience, that is both a loving homage to the movies and a complex, ambitious action adventure in its own right.
    • 68 Metascore
    • 70 Critic Score
    A staggeringly detailed flight simulator with a wealth of new craft and aviation challenges, that now works like an actual video game – but the technical shortcomings are still noticeable and frequent.

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