Kotaku's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
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Detective Pikachu Returns isn’t setting up a sequel, and while I’m glad to have some closure, I am sad to leave Ryme City. Sometimes I get tired of sending Pokémon out for battle to knock each other out, and I just want to go on adventures with Pikachu by my side. Detective Pikachu Returns is imperfect, but lets me revisit the Pokémon world I’d most like to live in. I hope, even if this is the end of Tim and Pikachu’s story, it’s not the end of The Pokémon Company doing interesting, off-the-wall adventure games that can look at this universe in fresh ways.- Kotaku
- Posted Oct 10, 2023
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In a perfect world, we’d get one of these every few years, between bigger installments like Valhalla. After playing Mirage, I’d really, really love to live in that perfect world.- Kotaku
- Posted Oct 4, 2023
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In Starfield, many might see a time-tested, signature charm. Others might see a time-worn, laborious monotony. These are fair perspectives. A game this large is hard to distill into one set of strengths or one set of weaknesses. As in other Bethesda games before it, you’ll likely have to make your own fun here, but in giving us not just a swath of post-apocalyptic terrain or a fantasy realm but an entire galaxy to explore this time, Starfield makes all the flaws and shortcomings of its patchwork world all the more glaring.- Kotaku
- Posted Sep 28, 2023
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The thing I loved most about playing Cocoon is how often I found answers without even seeking them. It’s so keen to share its secrets with you that it works harder at creating the illusion of being lost or stuck than it does at actually trying to stump the player or leave them feeling stranded. Like a complex sequence of sleight-of-hand coin tricks, its overwhelming layers are only there to disorient you long enough that you feel surprised and delighted when the object is revealed again. And Cocoon’s tricks are ones I won’t soon forget.- Kotaku
- Posted Sep 28, 2023
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El Paso, Elsewhere is both a badass shooter and a study of how people handle toxic relationships. It walks that tightrope and sticks the landing so strongly that I ended the game and immediately wanted to play it again. And I probably will, because James needs me to help him once again save himself and the world.- Kotaku
- Posted Sep 26, 2023
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Mortal Kombat 1 is truly a fighting game that anyone can enjoy, even if you just button-mash endlessly. And while I wish it did more to reinvent the blood-soaked wheel, MK1 is still a worthwhile package that will please most fighting game fans, pros and casuals alike.- Kotaku
- Posted Sep 22, 2023
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Lies of P isn’t as fine-tuned or as intricate as a Dark Souls, but Neowiz Games and Round8 Studio have gotten pretty damn close here. If you told me this was a FromSoft game, I’d totally believe you. It wears its inspirations on its robot arms with dignity, and although it isn’t wholly original, the game is still a work of impressive atmosphere and design. At the very least, it can fill that Bloodborne-shaped hole that grows with each passing day.- Kotaku
- Posted Sep 20, 2023
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Phantom Liberty is a succinct summation of the best parts of Cyberpunk 2077 and all the strife it took to reach this point. It reflects on V’s story in a new, insightful way, and it’s maddening that it’s as good as it is, because I feel like I just got here. There aren’t many games that’ve made me feel such a push and pull, so maybe it’s fitting to watch it self-destruct in a spectacular explosion just as it course corrects. Much like V, my time in Night City is limited. I better make the most of it.- Kotaku
- Posted Sep 20, 2023
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Scarlet and Violet already showed major signs of technical stress, and the bulging seams are even more apparent in The Teal Mask. As much as I enjoyed this DLC, it remains disappointing that some of Pokémon’s best stuff is being dragged down by a game engine that feels like it’s just a slight breeze away from falling apart.- Kotaku
- Posted Sep 14, 2023
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Ultimately, those final moments are the ones I leave Eternights thinking about. Where often the game feels like it’s struggling to execute its own ideas, it’s clear that it at least has ideas. It gets in its own way with what feel like expected genre pressures to undermine itself, but it knows the emotions it wants the player to feel, and they aren’t as superfluous as the gags at characters’ expense it throws out along the way. It makes me hopeful about what this studio might make in the future, because while Eternights may be imperfect, it’s clearly made by a team that wants to create moments like this game’s finale, ideally supported by games that are fully deserving of them. It just needs to work on ironing out all the wrinkles that held this game back.- Kotaku
- Posted Sep 11, 2023
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With dialogue this unsexy, it feels like Phoenix Labs added dating elements to its game because that’s what you do in a game like Stardew Valley, and that’s what women like...I’m ready to move on from that.- Kotaku
- Posted Sep 6, 2023
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I can neither value nor reject what I’ve done here. I put Fort Solis down confused and disengaged, with half a mind on my email notifications...I wanted to go to space. But I’m left, like usual, with earthly disappointment.- Kotaku
- Posted Aug 23, 2023
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The central fantasy of every FromSoftware game is pretty much the same—that through close observation and relentless practice you too can bootstrap your way to greatness, slay the dragon, save the kingdom, or solve the puzzle to unlock the mysteries of the universe. In many of the Soulsborne games this means mastering the violent gauntlet ahead of you. In Armored Core VI it means changing yourself until that death march becomes a cakewalk instead. It’s a game about having faith in yourself, even when no one else does, and becoming an ass-kicking mech pilot in the process, not because it will save the world, but because it’s cool as shit.- Kotaku
- Posted Aug 23, 2023
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I’m enamored by Stray Gods’ writing and art, but the thing that makes it unique is the worst part about it. Whenever I was enjoying the writing, acting, or art, the music would kick in and I’d mutter “oh, okay, here we go again” until it was time to pick my choices and direct the song one way or another. It’s such a cool idea, but the foundation is so shaky that I sometimes wish it was just a standard adventure game so its best parts could shine through. It wouldn’t have been as eye-catching or original without its gimmick, but it would’ve been a better game.- Kotaku
- Posted Aug 18, 2023
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I’m only hoping that future added content and skilled players will help Texas become, as macabre as this is, a bit more fun. Dying and reviving under a searing, neon sun is a rare opportunity; from the safety of my console, I’d like to enjoy it.- Kotaku
- Posted Aug 18, 2023
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This is still mostly the same old game. And selling that old game for $50, with no 60fps option or visual enhancements, feels silly. Sure, it comes with Undead Nightmare—which is great and still a spooky joy to play in 2023—but the math probably won’t make sense for most folks.- Kotaku
- Posted Aug 17, 2023
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Nothing can ever truly recapture the freedom that imagination brings to a tabletop game. But Baldur’s Gate 3 is proof that Larian Studios knows how to capture that spirit and develop in pursuit of that feeling.- Kotaku
- Posted Aug 10, 2023
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Like the sandy ruins filling its world, the best parts of Atlas Fallen feel buried beneath the same open-world junk you’ve already done in a bunch of other games.- Kotaku
- Posted Aug 9, 2023
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It might be for kids who need to be taught good sleeping habits by way of Pikachu tracking their rest. But inevitably, there will be people, even my age, who find Pokémon Sleep’s long-winded way of tracking sleep helpful, soothing, and even fun. I just think the raw utility of a sleep-tracking app is easier to achieve elsewhere.- Kotaku
- Posted Aug 9, 2023
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I tend to avoid seriously talking to people about my OCD, too, especially in times where it’s been as physically and emotionally isolating as it is for Emily. Because of how personal it is, I don’t thirst for OCD representation in games, or in any media at all, really, but playing Homebody has been surprisingly cathartic. It’s an autopsy of the run-of-the-mill terror I’ve learned to live with and let go.- Kotaku
- Posted Aug 2, 2023
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Although Venba’s gameplay boils down to practice making perfect, its cooking puzzles and narrative also work together to perfectly illustrate the trials Venba’s family is facing. By pulling you into this process, it builds a bridge of empathy for players like myself, helping us relate to the loss that comes with growing apart from one’s family and the love that keeps you tethered to them while you forge your own path. Pairing that all too relatable human experience with the making of a bounty of delicious meals I’d like to try my hand at IRL is just the icing on the puttu.- Kotaku
- Posted Aug 1, 2023
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One of the few points of pleasure for me in each battle was the soundtrack. Instead of dramatic horns and violins, Arcadian Atlas’ jazz-infused soundtrack by composer Moritz P.G. Katz is dominated by saxophones and guitars. The standard combat music in particular is so oddly unexpected but catchy, I still found it playing inside my head days later. I wish I could say the rest of my time with the game felt as memorable.- Kotaku
- Posted Jul 31, 2023
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Gameplay mechanics like this make Hello Kitty Island Adventure feel, occasionally, ridiculous, but no more than any other Animal Crossing offspring where you get to put talking animals in a sundress. My few hours with Island Adventure have been promising, and entertainingly instant-gratification. It so far seems simple and relaxing, a summer without any heatwaves, but with a cartoon dog that has a butthole.- Kotaku
- Posted Jul 28, 2023
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Dave The Diver very much deserves the enormous success it’s received in its first month, selling over a million copies, and hopefully making developers Mintrocket enormously rich. They’ve created something really special, an RPG-meets-Diner Dash-meets gentle SCUBA sim, that manages to feel utterly crammed to the gills with things to do, yet joyfully relaxing to play.- Kotaku
- Posted Jul 19, 2023
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While Oxenfree II: Lost Signals isn’t an overhaul compared to its predecessor, it didn’t need to be. It tells an excellent story with a cast of well-developed characters, and the smaller changes are what help define the sequel. Better pacing, smoother controls, and more interesting gameplay ideas make it a worthy follow-up to the supernatural coming-of-age story that first graced our hearts seven years ago.- Kotaku
- Posted Jul 12, 2023
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Rain Code’s cases aren’t quite as elaborate as its predecessor’s, but they each had satisfying mysteries and an explosive human element at their core. Even when I would feel skeptical about a reveal, Rain Code would quickly point to a clue I’d long forgotten that tied things together. Some solutions might have felt farfetched, but within the world it established, these cases felt airtight and satisfying to solve, even when the conclusion was devastating to watch unfold.- Kotaku
- Posted Jun 30, 2023
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There’s meaning in Tears of the Kingdom giving us a world that’s so full of life, where everyone’s and everything’s fate is interlinked, where you’re encouraged to play in the childlike sense, to use your imagination, to create and experiment and just see what happens.- Kotaku
- Posted Jun 23, 2023
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For all it invests in big-scale brawls between Dominants, the game also leans into quieter human connections. Many of the side quests are almost too simple: Go to this place marked on the map, listen to somebody talk, kill some bandits, get a bunch of bloody hides as a reward. But there are so many exceptional vocal performances and well-written arcs that you can’t help but come to love this world as much as Clive does. Show up for the kaiju fights, but stay for the tender series of quests exploring the complicated and noble backstory of your hideout’s resident blacksmith.- Kotaku
- Posted Jun 21, 2023
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I am impressed with Bloober’s ground-up transformation of its series into a compact nightmare with white rats. The game is a show of strength, despite fans’ reservations for the studio’s upcoming Silent Hill 2 remake, and I admire a game that cares about art as deeply as its characters do. I only wish that it weren’t so annoying about it.- Kotaku
- Posted Jun 15, 2023
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If you’re the type who loves a grind and enjoys the prospect of wailing on a bunch of civilians to make numbers go up, this mode has that. If you want to play through some really fun stories featuring your favorite Street Fighter heroes and villains, that’s one of World Tour’s biggest draws. But if you’re interested in a tight, satisfying fighting game experience, World Tour isn’t quite that, and it sucks because a mode geared toward people who don’t want to be FGC experts shouldn’t so often feel frustrating and insurmountable for reasons that go beyond how fighting games typically play. I wonder if World Tour will put more casual fans off at least as much as it draws them in.- Kotaku
- Posted May 30, 2023
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