Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
633 game reviews
    • 82 Metascore
    • Critic Score
    One of Sonic’s best spin-offs in recent memory. The game is best when it’s focusing on being an extremely fun Sonic racer, rather than a billboard for other games and TV shows.
    • 79 Metascore
    • Critic Score
    But unlike Ultimate Edition, which was a massive improvement over the original back in 2015, Reloaded is just a minor upgrade. The improved performance in both campaign and multiplayer, which runs at 120FPS now, is a welcome improvement. Still, when comparing screenshots side-by-side, it’s pretty tricky to spot the differences between Ultimate Edition and Reloaded. And I’m the kind of guy who was excited for the PS5 Pro, which I played Reloaded on. Yet even I can’t find much beyond the improved framerate to praise in this reheated remaster.
    • 86 Metascore
    • Critic Score
    Shinobi: Art of Vengeance has all the right stuff at its core. The fluid action is a blast at its best, and the breathtaking visuals are a sight to behold. Unfortunately, the unfulfilling exploration and so-so platforming keep the game from hitting its full potential. It’s an enjoyable playthrough on a rainy day, especially for the person who wants a strong hit of Sega nostalgia or needs to decompress from more intensive games. But like spending time with someone who wants to be everyone’s friend, the experience feels a little too shallow for its own good. Shinobi’s long overdue return is easy to like, I just wish I could love it too.
    • 83 Metascore
    • Critic Score
    Metal Gear Solid Delta: Snake Eater modernizes the classic mechanics of the original while preserving the breathlessly tense feeling of its stealth gameplay, and its painstakingly accurate recreation of the original’s aesthetic and vibrantly beating cinematic heart preserve so much of why these games have withstood the test of time. Should Delta be not just a one-off but the dawn of a new generation for Metal Gear Solid, it’s a promising one indeed.
    • 73 Metascore
    • Critic Score
    Mafia: The Old Country’s story was good enough to keep me engaged to the end with its authentic portrayal of 1900s Sicily and its superb characters. It’s too bad, however, that while the narrative traveled backwards in time for its new setting, the gameplay mechanics went along with them.
    • tbd Metascore
    • Critic Score
    Ooo
    This is such a delightful game, and so wonderfully intelligent in its creation.
    • tbd Metascore
    • Critic Score
    I would hope the short runtime and cheap price tag would be enough for you to say, “Ah, what the hell,” and download it onto your PC or Switch, but times are tough, and not everyone likes to go into a purchase blind.
    • 76 Metascore
    • Critic Score
    It’s a shame those stuttering screams are littered throughout a game I was otherwise drawn into. If you have the tolerance for jump scares, especially ones that have no real basis in the world, have at it. For everyone else, you might need to take some breaks walking through Cain’s mansion like I did, but once you’re past them, there’s a pretty compelling escape room mystery here, elevated by great performances from its two leads. Dead Take is scariest when it’s rooted in something real, and even if there’s a disclaimer assuring everyone it’s not based on anyone specific, know that Duke Cains walk among us.
    • 84 Metascore
    • Critic Score
    Ninja Gaiden: Ragebound captures virtually everything that made 2D action games of yesteryear awesome while ironing out all the rough edges synonymous with that era of gaming. It looks spectacular, controls like a dream, and boasts levels that are worth experiencing over and over again. It does end too soon for its own good, and its short runtime may throw some people off. Aside from that, however, the developers at The Game Kitchen have proven themselves to be masters of their retro-inspired craft with this one. Ninja Gaiden: Ragebound is a worthy successor to its NES predecessors, without a boomerang bird in sight.
    • 73 Metascore
    • Critic Score
    After I moved away from being a professional musician to write about video games for a living a decade ago, the compositions I once spun in my head like breathing became background noise in my everyday life. I’ll find a new song or artist I resonate with, one of my faves will put out a new album, or I’ll go to a live show and remember all my musical inclinations like I’m putting on an old glove. Fretless gave me that same feeling, all to the tune of a well-crafted deck builder.
    • 86 Metascore
    • Critic Score
    Even if the issues are never patched, THPS 3+4 is still a fantastic game. If you’ve enjoyed playing Tony Hawk games in the past, then you should check this thing out ASAP. While the changes to THPS 4’s levels might disappoint some, the new music and levels are rad, and the skating feels as perfect as ever. If that gaming room in heaven exists, it better have a copy of Tony Hawk’s Pro Skater 3+4.
    • 29 Metascore
    • Critic Score
    I have no idea who this game is for, and I don’t think it will find an audience. Perhaps after months of updates, MindsEye will run better and feature fewer bugs. But that won’t change how boring, bland, and utterly unremarkable this game is. MindsEye is a bad game that isn’t even so bad it’s good. It’s just bad, and it will probably be forgotten in a few months, only remembered briefly when the game’s servers are shut down with little warning.
    • 89 Metascore
    • Critic Score
    I’m not sure I want to go through another chapter in Death Stranding’s convoluted, messy, and often contradictory universe. Especially if the next game’s ending is as unsatisfying as Death Stranding 2’s finale. Sure, the bizarre moments are amazing to watch on screen. So much money in Death Stranding 2’s development budget was put into some of the silliest and strangest ideas. And that’s all wonderful. I love it. But it doesn’t make up for the fact that so much of the game feels, ironically, disconnected from what you actually do in Death Stranding 2: On The Beach. Or that it all ends so poorly. But I guess I can always build more ziplines and roads and get the satisfaction of a job well done.
    • 85 Metascore
    • Critic Score
    For a game that built momentum so perfectly throughout its entire run, it’s unfortunate that it ends with a whimper. Note for the future: When you reach the finale, end the story. Don’t do a second finale. Considering the fact that this game will get some DLC in the future, it will one day have the equivalent of three climaxes. I need more shotguns in Doom, not more finales...Regardless of that mistake, Doom: The Dark Ages is still a standout example of how to take an old franchise and do something with it that feels fresh while still being true to the lineage of the series. And while Dark Ages has one too many cutscenes and endings, none of that ruins the frenetic and ultra-smooth combat, not even some bits in which you ride a dragon and pilot a mech. Doom: The Dark Ages is a brilliant, bloody, and hyper-aggressive remix of the Doom formula that works in more ways than it doesn’t.
    • 92 Metascore
    • Critic Score
    Sandfall Interactive is made up of a lot of veteran talent, but as a unit, it’s still finding its footing, so it makes sense that despite all Clair Obscur’s polish and vision that there would be a few oversights that frustrate. But if the team’s debut project is this impressive, I can’t wait to see what the future holds.
    • 80 Metascore
    • Critic Score
    While Old Skies is a more “traditional” adventure game than Unavowed, it does the game a disservice to leave it at that. This is a hugely ambitious game, perhaps even seven different games combined into one, repeatedly reinventing its approach to its central conceit throughout. And it’s one that’s stuck with me, one I keep thinking about days after I finished playing. [Impressions]
    • 69 Metascore
    • Critic Score
    The Life Is Strange team’s latest supernatural teen drama probably didn’t need to be two parts, but its conclusion was worth the wait.
    • 77 Metascore
    • Critic Score
    Like the South itself, South of Midnight is a messy, complicated, but often beautiful and passionate thing worth experiencing.
    • 80 Metascore
    • Critic Score
    I’d love to see a sequel to Spilled that adds more levels, more ways to clean stuff up, and maybe even co-op. But for now, Spilled is a solid and gentle indie game that lets me clean up the world for an hour, and that’s nice. I really like that.
    • 78 Metascore
    • Critic Score
    I might run out of gas in the second half, especially if the difficulty keeps ramping up, but so far Khazan has been one of 2025's nicer surprises. [Impressions]
    • 81 Metascore
    • Critic Score
    I took so many screenshots playing Shadows because I kept being stunned by how much color and variety its world contains. A valley during the winter might feel cold, miserable, and icy, but later during the fall it becomes a breathtaking collage of orange, brown, and yellow as the wind whips thousands of leaves around. It’s almost like Ubisoft has built four different, massive open-world maps and each one is a visual treat.
    • 91 Metascore
    • Critic Score
    The studio was straight up just showing off at this point, and I’m kinda mad I’ll never experience it for the first time again. That’s the kind of feeling you can’t scrap from a creative person’s brain and sell as slop. Split Fiction is a culmination of the design ideas the studio has been working with since A Way Out, and it kinda feels like Hazelight threw everything it had at a wall, and it all stuck. It’s a tribute to several video games and to genre fiction, but also to the creative process itself. Fares may think people and AI should co-exist in creative fields, but when you’re already making games this inventive, do they have to? I don’t think so.
    • 74 Metascore
    • Critic Score
    Like Rama’s music, Afterlove EP balances the thorny and heartwarming parts of love and loss.
    • 88 Metascore
    • Critic Score
    Monster Hunter Wilds is at its most beautiful and chaotic when all the elements and residents of its dynamic world accidentally collide; multiple monsters locked in a turf war as smaller creatures scurry around, some trying to escape, others following their pack leader into the action, all while hunters set exploding traps and raging storms pass through before eventually breaking into daylight. I wish all of this were integrated into the harder, better, stronger, faster logic at the heart of the game’s RPG progression in more sophisticated ways, but that liveliness does inject more life and zeal into a very familiar pattern, one that still works and now feels more robust than ever.
    • 75 Metascore
    • Critic Score
    I just hope the second half lives up to the first when it launches on April 15.
    • 80 Metascore
    • Critic Score
    Avowed is a special game that I’ll likely replay multiple times over the next decade not just because I want to see every option, but because I want to return to this world and its people again and again.
    • 85 Metascore
    • Critic Score
    There was no game quite like Citizen Sleeper when it first came out. It’s nice to finally have another one.
    • 78 Metascore
    • Critic Score
    Right now, Marvel Rivals has the potential to learn from its inspiration’s mistakes, rather than repeat them. For now, it’s an extremely fun One of Those. Let’s keep it that way, yeah?
    • 86 Metascore
    • Critic Score
    I recommend that everyone who loves immersive sims and mechanically rich stealth-action games play Great Circle. It’s one of the best games Bethesda has ever published, and I’m happy this thing will be on PS5 next year so more people can experience it.
    • 70 Metascore
    • Critic Score
    At the very least, Lego Horizon Adventures feels like a game made with a lot of love for the property it’s based on rather than a cynical cash grab. Whatever comes next, I can at least say that.

Top Trailers