Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
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- Critic Score
Uncharted 4 offers nothing profound, assured in its own way that it has nothing to prove.- Kill Screen
- Posted May 10, 2016
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Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.- Kill Screen
- Posted Jun 28, 2016
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Bloodborne is built on this transcendent love. A love of the crumbling ruin, of the screeching banshee, of the shape in the shadows whose eyes catch the candlelight. A love of heaven-scratching spires, ever-descending staircases and fog-cloaked alleys. A love of all the magnificent horrors that have filled the minds of humans since they learned to light fires to stave off the dark.- Kill Screen
- Posted Mar 27, 2015
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No other developer has brought an open world to life the way CD Projekt Red has here.- Kill Screen
- Posted Jun 10, 2015
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Here, then, is another sign that Super Smash Bros. for Wii U is self-aware: It knows the difference between those who win and those who get in the winner’s way, and that one is no better or worse than the other.- Kill Screen
- Posted Nov 21, 2014
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Bayonetta 2 erects some of the most solid fighting mechanics and phantasmagorically gonzo visuals in gaming to date—certainly, something as compulsive and massive as this boosts the Wii U to the front of the pack—and through its formal choices communicates a singular, unfiltered vision of sexualization.- Kill Screen
- Posted Oct 17, 2014
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Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world.- Kill Screen
- Posted May 2, 2016
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From the room of VHS tapes, to the security footage, to the bat sanctuary, to the theremin performance, to the camera’s final, extended retreat up the rickety helix of a spiral staircase; Act IV confronts us with scenarios that test and limit our perception. Like Snow’s Wavelength, it gives us just enough to trick us into feeling like we’ve glimpsed something real.- Kill Screen
- Posted Jul 26, 2016
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Dark Souls III isn’t the kind of melancholy original that Demon’s Souls was, and it doesn’t pivot to another genre like Bloodborne turned toward horror. Instead it leans into the absurdity of bringing together every idea the series ever had and throws a pretty amazing going-away party for it.- Kill Screen
- Posted Apr 14, 2016
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Like Arcanum and Vampire: The Masquerade—Bloodlines before it, Pillars of Eternity is a feat of world-building.- Kill Screen
- Posted Apr 7, 2015
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This is a strategy game, but not really by design. It is a very good representation of being a baseball manager; it just happens that being a baseball manager is a pretty good strategy game.- Kill Screen
- Posted Apr 29, 2014
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For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle.- Kill Screen
- Posted Jan 27, 2016
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Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.- Kill Screen
- Posted Apr 29, 2014
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Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting.- Kill Screen
- Posted Nov 18, 2014
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After two weeks of playing (and watching) Mario Kart 8, I want to slo-mo everything now.- Kill Screen
- Posted May 15, 2014
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- Kill Screen
- Posted Oct 6, 2015
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Under these terms, XCOM 2 isn’t so much a game about liberating humanity from its extraterrestrial overlords, but a statement about the kinds of stories our games can tell and allow to be told, even when they aren’t especially valued for their narrative. It speaks to the sense that we might not just want stories in our games, but authored fields of narrative possibility.- Kill Screen
- Posted Feb 19, 2016
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Recursion through each of the game’s three paths from that originary fork forces you to rethink your place in its world and drives the game’s argument home: Fire Emblem Fates rejects fatalism beautifully.- Kill Screen
- Posted Mar 29, 2016
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- Critic Score
The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?- Kill Screen
- Posted Nov 3, 2016
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- Critic Score
Owlboy is itself as joyful and powerful an example of such art as I can recall. That it also happens to be an exceptionally well-crafted and tasteful videogame made by a very small group of people may not entirely be a coincidence.- Kill Screen
- Posted Oct 27, 2016
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For all of the precise, rigid design of The Witness, playing in its world remains a human endeavor—one where the rocks aren’t always as solid as they look.- Kill Screen
- Posted Feb 12, 2016
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The fact that Rocketcat have so aptly nailed the ratio of bitter to sweet is an achievement unto itself: rarely does a game as punishing as Wayward Souls bear up so well under repeated playthroughs.- Kill Screen
- Posted May 7, 2014
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- Critic Score
The game is not about death or life but about the soul leaving the body and heading someplace new. It’s about the brief moment it spends flying.- Kill Screen
- Posted Aug 4, 2014
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- Kill Screen
- Posted Nov 19, 2015
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- Critic Score
Warhammer’s world is sketched out by an ocean of rules, obsessed with the collision of fantasy with the specter of realism.- Kill Screen
- Posted Jun 1, 2016
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The Taken King shows Destiny is willing to reach for everything it might be, and it's hard not to look forward to what comes next.- Kill Screen
- Posted Sep 29, 2015
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- Critic Score
It’s a well-read and high-reaching story and discourse on the nature of existence, but it’s not just in the backseat to a seemingly disparate puzzle game.- Kill Screen
- Posted Jan 12, 2015
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It’s a game with confidence in the worth of revisiting its history and an earnest belief that doing so can result in much more than an empty exercise in nostalgia.- Kill Screen
- Posted May 18, 2016
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Super Smash Bros. for Nintendo 3DS is all things. A videogame soundtrack for the ages. A digital hoarder’s dream. A virtual cock-fighting ring. A magnifying glass from space. A do-it-yourself 3D diorama kit. That it’s a fun game too is almost frosting at this point.- Kill Screen
- Posted Sep 26, 2014
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- Critic Score
The cumulative effect is a game that is as bright, rich, and lovely as nostalgia would have us believe our favorite NES games always were.- Kill Screen
- Posted Jun 27, 2014
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