Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sin & Punishment: Star Successor
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 70 Metascore
    • 50 Critic Score
    The question then (and isn't the question always some variation on this?) is how did Kaos Studios and THQ go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they're releasing today?
    • 81 Metascore
    • 90 Critic Score
    Even without multiplayer, however, Torchlight on XBLA is as close as you can get to dungeon crawling nirvana for $15. Like its PC counterpart, it removes the cruft of the genre, allowing players to get right down to the loot-driven core with a minimum of fuss. And now, thanks to the streamlined controls, we get it all without the constant clacking of a mouse.
    • 79 Metascore
    • 80 Critic Score
    By the time the last sword was swung in Dragon Age 2, I had enjoyed some great conversations, participated in some thrilling battles and even been at the center of an interesting story. I just never could shake the feeling that it was a story I was telling myself.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, though, these are the new trappings of an old, old game -- one you may have already played three or four times before.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, though, these are the new trappings of an old, old game -- one you may have already played three or four times before.
    • 49 Metascore
    • 30 Critic Score
    From the awful AI to the jittery camera to the hazardous-to-controllers difficulty spikes, right down to the grammatically-challenged title, Knights Contract feels unfinished at best and lazy at worst.
    • 77 Metascore
    • 70 Critic Score
    This isn't Conker's Bad Fur Day. It is still very much a game, if not bluntly for kids, that kids can play. The co-op and difficult unlockable objective stages present the game, intentionally or not, as a adventure that a parent plays with the kid. It's not a perfect game for kids or adults, but it's good for both.
    • 84 Metascore
    • 90 Critic Score
    I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.
    • 78 Metascore
    • 80 Critic Score
    It's not a bad game, but it's certainly not a friendly game -- something that you'd notice even if you weren't coming off of Dragon Quest IX, and something that is only exacerbated for those who are.
    • 85 Metascore
    • 100 Critic Score
    A game made great by an enormous amount of love and attention to detail. It's a worthy sequel to one of the most beloved fighting games of all time, brought to a current-gen level. Expect this one to be in heavy rotation among fans of fighting games for a long time coming.
    • 65 Metascore
    • 80 Critic Score
    Ultimately, Explodemon doesn't coalesce into a product that's as refined or as beautiful as the Treasure classics that inspired it. But thought it may be a bit rough around the edges, it's also precisely the kind of game I would've bought used from a Japanese import store -- so, in that sense, it's still something of a gem.
    • 76 Metascore
    • 60 Critic Score
    Any game with such a premise is inevitably, and unconsciously, drawn into comparison with Katamari Damacy, which is pretty much universally beloved. Having to be measured against something like that makes any game seem worse. And from that perspective, the not-bad About a Blob seems bland.
    • 84 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 83 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 82 Metascore
    • 90 Critic Score
    This is a formula that just works.
    • 84 Metascore
    • 70 Critic Score
    No amount of 3D waggle can change the fact that the Killzone 3 campaign is a miserable experience. Killzone 3 certainly offers more bells and whistles than its predecessor -- it's just a shame they've been affixed to an inferior game.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 simply doesn't live up to its predecessor. Side by side, Rearmed looks more like the sequel, packed with bigger, better iterations of the concepts in Rearmed 2.
    • 80 Metascore
    • 80 Critic Score
    Even with its rough spots, Encore of the Night is a great game and a genuine surprise. You don't have to be a Castlevania junkie to enjoy it, but you'll definitely appreciate it even more if you come from the vamp-stamping camp.
    • 87 Metascore
    • 100 Critic Score
    It's the kind of deep, well-thought-out combat system that puts most console sword fighting to shame, and it's still only part of what makes this one of the easiest recommendations I'll make all year. You might find games that are a more perfect fit for the platform, but in terms of recreating a console-level experience on the iPhone, you simply will not do better than Infinity Blade.
    • 67 Metascore
    • 60 Critic Score
    But especially on the PS3, the menus and various engine bugs really make it tough to justify the initial purchase (with one free month of gameplay), much less the eventual monthly fee.
    • 57 Metascore
    • 70 Critic Score
    As it stands, military enthusiasts or die-hard shooter fans looking to grind for a new set of unlockables may find something to like. Those willing to put in the time will find some very enjoyable weapons and gadgets waiting for them.
    • 67 Metascore
    • 60 Critic Score
    There are parts of me that are objectively bad, yes. But there are also things that are just obtuse or antiquated, and if people can look past that stuff or even embrace it, there's absolute merit to me.
    • 90 Metascore
    • 80 Critic Score
    How much you get out of Dead Space 2 is directly proportional to how much you enjoy slicing up Necromorphs (or eviscerating humans in multiplayer). The campaign is designed for multiple plays, with a "new game plus" option allowing Isaac to take his items and upgrades into a new game, even on a new difficulty.
    • 66 Metascore
    • 70 Critic Score
    The camera constantly needs babysitting -- my index finger was a near-permanent fixture on the repositioning trigger--and platforming sections can be a frustrating nightmare; floating, disappearing and jump-boost blocks require the sort of precise controls only games with "Super Mario" in the title can claim.
    • 42 Metascore
    • 40 Critic Score
    Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.
    • 62 Metascore
    • 40 Critic Score
    Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.
    • 83 Metascore
    • 100 Critic Score
    It turns fetching a bottle into just as heroic an effort as preventing a hitman from reaching his target. And I don't think I've had a better time doing either elsewhere.
    • 81 Metascore
    • 80 Critic Score
    My apprehension toward abandonment is exactly what kept me coming back to ilomilo, because I couldn't bear to leave those errant thumbs unsupervised (in the game, I mean).
    • 68 Metascore
    • 60 Critic Score
    It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
    • 91 Metascore
    • 100 Critic Score
    Yes, it's an incredible platformer, categorically and exponentially improved over its predecessor, but there's a much larger picture that might take you a few evenings of madcap, freeform architecture to discover. LittleBigPlanet 2 isn't just a great platformer, it's a veritable celebration of creativity.

Top Trailers