Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 80 Metascore
    • 90 Critic Score
    This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.
    • 85 Metascore
    • 90 Critic Score
    Far Cry 4 may have installed a despot, but it's still the undisputed king of the open-world shooter.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins forces us to swing that axe again and again and again in unsavory situations; it forces us to feel each step through a mass of hungry zombies, and it makes the steps leading up to an uncomfortable conversation just as tense.
    • 71 Metascore
    • 90 Critic Score
    It doesn't just set a high bar for the flock of touch-based apps which will almost certainly follow in its footsteps to the Kinect platform -- it sets a pretty intimidating precedent for the platform altogether.
    • 85 Metascore
    • 90 Critic Score
    In terms of level design, pacing and gorgeous visuals, Lara Croft and the Guardian of Light topples last year's XBLA king, Shadow Complex. But while a lot of this content is perfectly suitable for a six-hour single-player session, I'd urge you to discover the game for the first time with a co-op partner.
    • 97 Metascore
    • 90 Critic Score
    An ambitious game, attempting to meld three very different characters together to tell one encompassing story of survival in what amounts to the worst place in America. That story stumbles, but the open-ended gameplay remains a showpiece for the vast amount of content that can be poured into a virtual world.
    • 83 Metascore
    • 90 Critic Score
    Skylanders Swap Force is fun from start to finish, and outclasses its predecessors in depth and breadth of content.
    • 79 Metascore
    • 90 Critic Score
    It can be too easy to write something off merely as a combination of popular ideas, but Monday Night Combat handily outstrips the sum of its parts, presenting a fresh, fun take on class-based shooters. There are so many variables -- twelve players, numerous bots, turrets, unique map features -- that it's hard to imagine a match playing out the same way twice.
    • 92 Metascore
    • 90 Critic Score
    If you've ever gleaned enjoyment from a platformer in your life, there's simply no reason to pass up Rayman Legends. Should you own a Wii U you'll be treated to the original, if occasionally frustrating experience, though the game will make you smile no matter what system you call home.
    • 86 Metascore
    • 90 Critic Score
    The gameplay is incredibly responsive -- the addition of locomotion really makes the game feel more authentic and less arcadey like it has in the past.
    • 81 Metascore
    • 90 Critic Score
    Even without multiplayer, however, Torchlight on XBLA is as close as you can get to dungeon crawling nirvana for $15. Like its PC counterpart, it removes the cruft of the genre, allowing players to get right down to the loot-driven core with a minimum of fuss. And now, thanks to the streamlined controls, we get it all without the constant clacking of a mouse.
    • 84 Metascore
    • 90 Critic Score
    It's an experience I intend to play repeatedly, wearing out the virtual grooves in the metaphorical albums.
    • 89 Metascore
    • 90 Critic Score
    The cycle of Dark Souls is essentially the same: Hours of diligent, often frustrating work followed by a surprising, often spectacular payoff.
    • 83 Metascore
    • 90 Critic Score
    Infamous 2 tows a perfect line between too-strong and too-puny, between human and superhuman, between risk and restraint. It halfheartedly delivers on a few of its promises, but its shortcomings are far outweighed by this one stellar achievement: It knows how to make you feel powerful.
    • 79 Metascore
    • 90 Critic Score
    The Adventure mode at the center of LittleBigPlanet 3 is a grand showcase of bold imagination like nothing else out there, with a wellspring of charm and warm-natured humor at its heart. Even so, Sumo Digital's brief 4-5 hours of polished, pre-made contributions pale in comparison to what could be – but that's essentially the point.
    • 90 Metascore
    • 90 Critic Score
    And while it takes a while to build up, and lacks the rich variety of secrets you know from games like Mario 3 and Super Mario World, Super Mario 3D Land eventually becomes a demandingly hardcore, addictive platformer. It's also easily the most beautiful game on the 3DS, and one of the best-looking Mario games.
    • 75 Metascore
    • 90 Critic Score
    I have to hand it to Namco-Bandai: With the exception of omitting online multiplayer, it really put together a solid entry in the series for the 3DS launch, one that's easily high on the list of best titles available for the new system.
    • 75 Metascore
    • 90 Critic Score
    The cutest catalyst for an existential crisis I've ever encountered. Its puzzles are complex and brutal, at times unforgiving and in other ways surprisingly merciful. The townspeople are lovable and unique, even in their bite-sized interactions. The game is packed with surprises – it's deep in narrative, world and interaction. Overall, though, it's a roguelike...Kind of.
    • 83 Metascore
    • 90 Critic Score
    Monaco handily captures the Ocean's 11 flair for fun and action, but it runs deeper than its heist theme, presenting a challenge for hardcore fans of strategy and clever design.
    • 71 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 91 Metascore
    • 90 Critic Score
    It has excellent, explicit design layered on top of system-based chaos – which is a fancy way of saying that just about everything in Far Cry 3 feels like a reward.
    • 86 Metascore
    • 90 Critic Score
    The transition from emotionally tinged burial ground to functional battleground is at once touching and tasteless, presented in that kind of awkward, bittersweet combination that video games have gotten down to an art form.
    • 87 Metascore
    • 90 Critic Score
    Whether you've wrangled dozens of Charmanders or couldn't pick a Pikachu out of a Safari Zone lineup, Pokémon X/Y is hands-down the best in the series.
    • 85 Metascore
    • 90 Critic Score
    As a platformer with beat-em-up tendencies, Battleblock Theater is a rousing good time, alone or accompanied, and it weaves a charming tale throughout every challenge.
    • 88 Metascore
    • 90 Critic Score
    Most importantly, the game seems to have been designed with usability in mind, while also maintaining the endless reams of Pokémon trivia and esoteric references that longtime fans demand.
    • 84 Metascore
    • 90 Critic Score
    There's a sense of wonder again, of exploration and discovery. I'm not quite prepared to say New Super Mario Bros. U fully recaptures the spark of Mario's 2D heyday, but it's an impressive step in the right direction.
    • 86 Metascore
    • 90 Critic Score
    It's just really pretty, has refined combat and a more engrossing story than Chains of Olympus. If you were hoping for something really innovative, you're out of luck. If you have a PSP and haven't played it since beating Peace Walker (I can hardly blame you), it's time to get it out and charge it up.
    • 75 Metascore
    • 90 Critic Score
    WWE All-Star revels in its absurdness. By moving away from what pro-wrestling actually is -- slow, fake, melodramatic -- WWE All-Stars is closer to what we imagine wrestling to be -- fast, violent, an epic battle between two, three or even four men who unleash not one, but dozens of blows and acrobatics that defy mortality and take a folding chair to Isaac Newton's head.
    • 85 Metascore
    • 90 Critic Score
    The coolest use of the GamePad, however, is in the environmental audio. When Batman receives radio transmissions from Oracle or overhears a conversation with his surveillance equipment, the audio comes in over the GamePad, simulating Batman's earpiece.
    • 90 Metascore
    • 90 Critic Score
    An imperfect, complex and ambitious reminder of what a game can be when it's unafraid.
    • 84 Metascore
    • 90 Critic Score
    Saints Row: The Third doesn't play like recent THQ efforts have -- all bark and no bite -- but instead feels like a labor of love. It feels like the developers had fun, and they wanted you to feel it too. And I promise, you will.
    • 95 Metascore
    • 90 Critic Score
    Between real, actual co-op and Chell's adventure, Portal 2 provides a stupendous package. So stupendous, in fact, that I feel tremendously guilty admitting that somewhere, way deep down in whatever critics have in place of a heart, I kind of wish it didn't exist.
    • 85 Metascore
    • 90 Critic Score
    The real treat for fans, of course, will be revisiting Halo 2's campaign and subsequently reliving the classic multiplayer...For newcomers looking to see what all the fuss is about, Halo is as vibrant now as it was a decade ago, and The Master Chief Collection is essential.
    • 80 Metascore
    • 90 Critic Score
    Outlast perfects this self-inflicted madness in every area of its design, and it's absolutely petrifying. I love it.
    • 82 Metascore
    • 90 Critic Score
    Transformed should not be missed by anyone who truly values a fun, exceptionally well crafted racing game.
    • 83 Metascore
    • 90 Critic Score
    This is Tekken's thesis statement, in a sense – the complete distillation of everything the series ever was and everything it is now, which just so happens to be everything I could possibly want in a fighter.
    • 80 Metascore
    • 90 Critic Score
    The sense of flight and weightlessness is as intoxicating as the build-what-you-want nature of the game's war machines. And besides, dying is just an excuse to try out a new combo of parts, and I'm mighty curious to see how an armored, cannon-firing airplane with an underwater engine would handle.
    • 88 Metascore
    • 90 Critic Score
    Shovel Knight isn't just inspired by 8-bit classics, it is inspired in and of itself.
    • 87 Metascore
    • 90 Critic Score
    Donkey Kong Country Returns proves that Retro Studios doesn't just have a talent for first-person sci-fi adventures. This is a game that succeeds not because of incredible innovations, but simply because it was designed really well.
    • 84 Metascore
    • 90 Critic Score
    It's the finest simulation of basketball out there and this year's entry in the series is bolstered by smart and simple additions.
    • 79 Metascore
    • 90 Critic Score
    Devil Survivor 2 isn't an anime, and it more than makes up for its lack of originality with well-drawn characters, a branching storyline and excellent mechanics. For that, I'm more than happy to accept any similarities, overt or otherwise, to the most popular -- and most screwed up -- anime ever made.
    • 72 Metascore
    • 90 Critic Score
    Never Alone is a glimpse into the real lives of Alaska Natives, and it's a peek at a different kind of fairy tale.
    • 80 Metascore
    • 90 Critic Score
    Having played so many of the Firaxis' games and having spent so much time learning their intricate mechanics, I'm pleased to report the simple elegance of Sid Meier's Ace Patrol doesn't diminish the satisfaction and underlying depth the studio is known for.
    • 81 Metascore
    • 90 Critic Score
    The main draw for the Battlefield series has always been the chaotic camaraderie of its multiplayer, and that's no different here. But the sum of Battlefield 4's parts shows that DICE is capable of more. Not only has the developer iterated on and progressed its marquee multiplayer, it's provided a tight and cohesive campaign that is everything a military shooter needs to be.
    • 86 Metascore
    • 90 Critic Score
    This team of rhythm game veterans have proven once again that they are, as they always have been, masters of progressive iteration.
    • 87 Metascore
    • 90 Critic Score
    It has the capability to convert people who aren't particularly interested in rally racing to addicts who need just one more race or Gymkhana event. It would seem that Codemasters' love for the sport is infectious.
    • 71 Metascore
    • 90 Critic Score
    Asura's Wrath is a glittering, golden starchild of incredulity, and I love it.
    • 83 Metascore
    • 90 Critic Score
    Resistance 3 isn't just a great game full of marked, inspired improvements over its predecessor -- it's a declaration of intent to become the new heir apparent to the sci-fi shooter throne.
    • 85 Metascore
    • 90 Critic Score
    Maybe all that beauty would be undermined by the low-key narrative if the combat wasn't as deep. It's why this collaboration between Level-5 and Studio Ghibli works. One without the other might have been good, but together they've created a superb role-playing game for this generation to savor.
    • 79 Metascore
    • 90 Critic Score
    It's one of the best military shooters I've played. It doesn't push the boundaries of what we expect from that genre, but Future Soldier takes an approach that leaves little room for stagnant gameplay or retreading ground.
    • 75 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 89 Metascore
    • 90 Critic Score
    L.A. Noire may not always be "fun" in the traditional sense, but it's also unsatisfied with being "merely fun," and the result of that aspiration is something that no one who cares about video games should miss.
    • 78 Metascore
    • 90 Critic Score
    The action sequences in the premiere episode are well-paced and fraught with tension. They're streamlined from the first season's experiments, offering a mix of timed clicks, button mashes and swipes, alongside a frantic search for the right weapon in the surrounding area.
    • 85 Metascore
    • 90 Critic Score
    As good as any portable Street Fighter game can be. The touchscreen implementation, in fact, makes it a little better than that baseline, by adding an exclusive input method that actually works. It's no replacement for a genuine arcade button layout -- and you'll never forget that for a minute -- but it's a unique, and differently effective, way to interact with the game.
    • 83 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 82 Metascore
    • 90 Critic Score
    Though it may seem standoffish and esoteric at first, patience and perseverance will reveal the charming eccentricities and personality quirks that make it so special. Like any relationship worth having, Catherine takes effort, but the end result is worth it.
    • 84 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 86 Metascore
    • 90 Critic Score
    Titanfall isn't tuned to perfection for everyone yet, but it starts as a smart, swift and startling movement in well-traveled space.
    • 83 Metascore
    • 90 Critic Score
    I already know reactions to this game will be polarized, and it basically comes down to whether people can get used to those (again, admittedly) uncomfortable controls... But I can't help but be glad I stuck it out through the overlong adjustment period. The upbeat, funny, deep action game that comes after is totally worth the investment.
    • 81 Metascore
    • 90 Critic Score
    A brilliantly executed, whirling dervish of a game that all but demands to be ripped open and played to death. Grab your kitty-cat, gas up your chainsaw-arm and sharpen your blades. It's gonna be a bloodbath.
    • 85 Metascore
    • 90 Critic Score
    Telltale needs to retain a modicum of control over such an intense, intricate plot. In doing so, it has found the balance between personalized gaming and coherent drama. Enjoy the journey.
    • 89 Metascore
    • 90 Critic Score
    If solo play is your primary motivator, then it's hard to recommend Battlefield 3 as anything more than an audio-visual treat. The times where Battlefield 3 does its damnedest to go toe-to-toe with Call of Duty are the times it stumbles the hardest. But when DICE is doing what it's always done best, Battlefield 3 is a uniquely mesmerizing multiplayer game with a seemingly endless number of ways to feel like a success. It's not revolutionary, but it's the best Battlefield game, and that's saying a lot.
    • 83 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 86 Metascore
    • 90 Critic Score
    In a genre where "improvement" is typically defined by how many new elements can be introduced between sequels, DJ Hero 2 relies on building upon the fundamentals of what made the first game so great. That's a pretty risky decision -- after all, it would be easier to sell the game on its newness if it came bundled with a theremin attachment -- but in terms of raw enjoyment, it's a decision that pays big, big dividends.
    • 78 Metascore
    • 90 Critic Score
    Speaking as someone firmly on the casual end of the flight spectrum, I've never had more fun in the Wild Blue Yonder.
    • 82 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 84 Metascore
    • 90 Critic Score
    At the end of six hours, I was feeling as rough as Sam's voice from the challenge, but also coursing with adrenaline -- and a profound desire to walk around high-fiving everyone in sight. Vanquish is a supremely fun and polished action game that makes even Gears of War look like a leisurely stroll, and you simply must not miss it.
    • 92 Metascore
    • 90 Critic Score
    Most importantly, though, Fire Emblem: Awakening resembles a soap opera in how thoroughly addictive it can be. Once you get hooked on the combat and these characters and their stories, you'll feel the overpowering need to keep checking in on them. Instead of an hour a day, though, you can visit Fire Emblem at any time, pulling out your 3DS on the bus or on your lunch break or before dozing off at night.
    • 83 Metascore
    • 90 Critic Score
    My time playing Lumines has been the only time in the last week during which I wasn't panicking. I come out of a 45-minute session feeling rested and kind of euphoric. How's that for an endorsement?
    • 81 Metascore
    • 90 Critic Score
    This is the episode where it all starts to come together.
    • 68 Metascore
    • 90 Critic Score
    A Golden Wake interprets a rich history in its chapters and paints an image of the best and worst of the 1920s, and while its overly-easy puzzles didn't really add to the story, I felt a stronger appreciation for that era after playing through it.
    • 81 Metascore
    • 90 Critic Score
    Incredible storytelling and fantastically executed single-player modes. Even its online offerings, which may not be NetherRealm's best work, are worlds better than the majority of other solutions being floated by Capcom and Namco Bandai.
    • 77 Metascore
    • 90 Critic Score
    These minor problems, however, rarely interfere with the pulse-quickening thrill of diving into a mass of infected and coming out alive on the other side. ZombiU isn't for everyone, but those who stick with it, through its unforgiving and occasionally frustrating difficulty, there's a an exhilarating experience to be had.
    • 80 Metascore
    • 90 Critic Score
    Ubisoft Reflections has pruned the dead weight from Driver's branches, and the result is a pure, focused experience, unencumbered by redundant mechanics and "me too" design choices.
    • 82 Metascore
    • 90 Critic Score
    While it scales back the complexity that defined Princess Crown and Odin Sphere, its focus on deep, varied fighting mechanics make it one of the best beat-em-ups released for any platform in recent years.
    • 83 Metascore
    • 90 Critic Score
    Curtain Call outclasses its predecessor to such an extreme degree that it makes the original Theatrhythm obsolete. It's a solid purchase for Final Fantasy fans and rhythm game veterans alike, and it explores the Theatrhythm concept to its fullest.
    • 93 Metascore
    • 90 Critic Score
    It is a game punctuated by near-constant moments of genuine exhiliration, dishing out a stream of physical and mental satisfaction which moves between taxing and rewarding the player with an almost flawless equipoise. It is, however, a stream that's tragically interrupted by the filler which has reared its ugly head in so many of the series' past iterations.
    • 69 Metascore
    • 90 Critic Score
    I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.
    • 80 Metascore
    • 90 Critic Score
    Puppeteer is an excellent example of the 2D platform genre, but it wouldn't be nearly as memorable or enjoyable if it weren't for the way it so fully commits to its puppet show aesthetic.
    • 88 Metascore
    • 90 Critic Score
    What makes Dishonored great are the mechanics made possible by the universe in which it exists. There is a level of replayability and creativity available here that isn't seen in most stealth action games. You aren't just figuring out how you need to get from point A to point B, but how you want to get there.
    • 88 Metascore
    • 90 Critic Score
    Yes, it can be boiled down to "just more Animal Crossing," but the introduction of your mayoral duties, a few housing and furniture enhancements and (let's be honest here) the ability to buy your character pants is enough to make Animal Crossing: New Leaf worth playing, even for series veterans.
    • 85 Metascore
    • 90 Critic Score
    While there are definite areas where Nintendo could improve on Super Smash Bros. in an inevitable sequel, this is the most feature-complete, compelling Super Smash Bros. entry to date. It stands right alongside Fire Emblem: Awakening and The Legend of Zelda: A Link Between Worlds as a game that every 3DS owner should play.
    • 80 Metascore
    • 90 Critic Score
    Fans of the comic should feel a deep resonance with Episode 4, as it channels aspects of the early story directly, in the way the group explores the house, a la the Wiltshire Estates, and the inclusion of the self-obsessed, Governor-like figure briefly mentioned in the middle of the game.
    • 66 Metascore
    • 90 Critic Score
    Double Dragon Neon is a fantastic game, one that's carried on a simple premise: it's fun to punch stuff.
    • 89 Metascore
    • 90 Critic Score
    Borderlands 2 is full of memorable moments and silly, crass folks – and if those silly, crass folks happen to be your friends, it's easily one of the best co-op experiences out there, and one of the best games I've played all year.
    • 87 Metascore
    • 90 Critic Score
    It's a whole-brain game with minimal controls, and it's the most fun I've had with a bow and arrow since The Year Of The Bow – or even the 1980s.
    • 82 Metascore
    • 90 Critic Score
    This is a formula that just works.
    • 82 Metascore
    • 90 Critic Score
    Like Costume Quest and Stacked before it, Trenched is one of those downloadable games that almost makes you feel like you're getting away with robbery for paying $15 for it rather than full retail price.
    • 92 Metascore
    • 90 Critic Score
    Moment to moment, it outshines just about every other game on the market, and while it doesn't exactly break the action-adventure mold, it fills it with such practiced substance that you don't really mind the familiarity of its shape.
    • 82 Metascore
    • 90 Critic Score
    This is a beacon, a fine reminder that if you have talented people and a little respect for your audience, great storytelling in games can be not only possible but profound.
    • 87 Metascore
    • 90 Critic Score
    Even without any hope of using the multiplayer, Dragon Quest IX is so upbeat, goofy, and, well, pleasant that I can only smile. It's the kind of game you can play as a vacation from other games.
    • 83 Metascore
    • 90 Critic Score
    It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself.
    • 86 Metascore
    • 90 Critic Score
    With its simple mechanics and unforgiving difficulty, Crashmo is the new standard bearer for Nintendo's legacy of excellent handheld puzzle games.
    • 86 Metascore
    • 90 Critic Score
    It's because Capcom had the good sense to leave well enough alone, however, that Online Edition is the best Third Strike there's ever been. And, as we all know, the third strike is what counts.
    • 84 Metascore
    • 90 Critic Score
    I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.
    • 78 Metascore
    • 90 Critic Score
    The experience of a game so elegantly, artfully designed in both mechanics and visuals is something that will stay with me, even if the plot wasn't totally coherent.
    • 82 Metascore
    • 90 Critic Score
    A singular experience, at times strange, astonishing and even bewildering, but always captivating. The mystery will keep you going, but what the game does best is surprise. The Vanishing of Ethan Carter has a great story to tell, even if it's not the one you were expecting.
    • 85 Metascore
    • 90 Critic Score
    The few complaints I've aimed at Castlevania: Lords of Shadow can't withstand its engaging combat and unapologetic march through danger.
    • 78 Metascore
    • 90 Critic Score
    It's a digestible version of football that even the biggest sports cynic can enjoy. And, in the unlikely event you don't have a good time, the typical game only lasts around 15 minutes, so your stint in hell is at least guaranteed to be brief.
    • 85 Metascore
    • 90 Critic Score
    THQ and Yuke's bring the sport to life, and it says something about their efforts when the worst aspects of their product are minuscule in comparison to its overall value. UFC 3 makes it easy to get wrapped up in the tactical strategy of MMA fighting while maintaining the pace and difficulty at a challenging level.

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