Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 88 Metascore
    • 70 Critic Score
    The bar has definitely slipped a notch or two, and while it may be the best basketball game you'll play this year, being the best by default isn't enough.
    • 87 Metascore
    • 60 Critic Score
    Tearaway is cheerful, clever, and colorful, but never quite attains the masterful blend of art and gameplay exhibited by developer Media Molecule's previous efforts, the LittleBigPlanet games.
    • 87 Metascore
    • 70 Critic Score
    Perhaps the biggest source of frustration, however, is the antiquated user interface.
    • 86 Metascore
    • 70 Critic Score
    Dark Moon is a bit like Luigi himself: charming, goofy and utterly affable. The core mechanic of catching ghosts is solid and exciting, and the environments are absolutely worth seeing and exploring. It's got heart, but after trudging through all five of its locales, you may wind up feeling a little like a bedraggled, battle-worn ghostbuster yourself.
    • 85 Metascore
    • 70 Critic Score
    If you're well-versed in South Park history and can imagine cookies as a "health potion," you're off to a good start. If you can also forgive the repetitive nature of combat and some uninspired quests, it's worth taking up arms – or dildos – for The Stick of Truth's hilarious, disgusting adventure.
    • 84 Metascore
    • 70 Critic Score
    For all its good looks, Guilty Gear Xrd -SIGN- is ultimately disappointing. What the game does, it does very well, but the sum total feels lacking.
    • 84 Metascore
    • 70 Critic Score
    TxK
    Though it plays it safe in terms of mechanics, TxK is challenging and thrilling throughout. It's a treat for anyone who enjoyed any previous version of Tempest, and it's especially worthwhile if you missed out on Tempest 2000.
    • 84 Metascore
    • 70 Critic Score
    It's sad to see the game lose sight of its assassin role-playing ideals in favor of bombast, bomb blasts and pig herding, so I hope this is but a momentary stumble while the franchise regains its balance. Trim the excess, remember the central thrust (hint: it's with a knife) and then you'll have a great game again. Assassin's Creed 3 is the kind of game that's just good enough to make you wish it was better.
    • 84 Metascore
    • 70 Critic Score
    No amount of 3D waggle can change the fact that the Killzone 3 campaign is a miserable experience. Killzone 3 certainly offers more bells and whistles than its predecessor -- it's just a shame they've been affixed to an inferior game.
    • 84 Metascore
    • 70 Critic Score
    Paradoxically, New Vegas doesn't make good on much new on any front, and it takes a hit both as experience and product for it.
    • 84 Metascore
    • 70 Critic Score
    If you can look past some of the more awkward elements – especially if you can do so with a couple of friends – there is definitely some meat to be found in Trine 2. You'll just have to crack a lot of shells to find it.
    • 83 Metascore
    • 60 Critic Score
    So long as it's consumed in an environment where all you're doing is playing offline, like at an arcade or in someone's living room, Street Fighter X Tekken's excellent engine is enough to carry the game. Delve any deeper, however, and that excellence serves only to highlight each tragic decision that frames it. Capcom has spent countless hours meticulously crafting the gaming equivalent of a Ferrari 458's V8 engine, only to shove it under the hood of a 1987 Chevy Caprice on cinderblocks.
    • 83 Metascore
    • 70 Critic Score
    Like the combat, the story starts off strongly, intertwining threads about Red's past, the history of the Camerata and the true purpose of the Transistor, but it doesn't come together in a satisfying way.
    • 83 Metascore
    • 70 Critic Score
    It's a good game, but Sleeping Dogs mostly leaves you remembering the media that inspired it and probably won't remain in your thoughts over time.
    • 82 Metascore
    • 70 Critic Score
    There's simply no soul in Child of Light, no emotional attachment to keep you pressing on into the darkness. There isn't even a good addictive hook – the story makes a few feeble tugs at your heartstrings, but doesn't create any great mysteries that you'll be desperate to solve, and the combat, while solid, never quite achieves "just one more round" status. It's all lovely and pleasant and well-crafted – and hollow.
    • 82 Metascore
    • 70 Critic Score
    Though Okamiden hits a pretty satisfying stride in the middle, it is a bit of a marathon... OK, yes, an adorable marathon.
    • 82 Metascore
    • 70 Critic Score
    SSX
    When SSX wasn't trying its best to push me away, I loved every minute of it. From a mechanical perspective, it's the best treatment the "extreme sports" genre has received on the current generation of systems thus far. Unfortunately, it's wrapped in a dirty old program from X-Games '98 and punctuated with frustrating moments.
    • 81 Metascore
    • 60 Critic Score
    Push through its uneven beginning and you'll be rewarded with clever level layouts that stretch a solid mechanical framework to its limits. Getting to that point may be more frustrating than you'd like, though, thanks to its sharp difficulty curve.
    • 81 Metascore
    • 70 Critic Score
    On the ice, NHL 14 is the best the series has ever been, and that alone will be enough for many returning fans. I love playing it and I'll keep playing it. Between the face-offs and outside of the rink, however, NHL 14 shows a laziness that is not befitting of a franchise that proudly touts its accolades on its sleeve.
    • 81 Metascore
    • 60 Critic Score
    Renegade Ops is adequate for what it attempts to be, but it's more conformist than the title suggests.
    • 81 Metascore
    • 70 Critic Score
    Dream Team does a lot of things right, and is a satisfying detour for a franchise that is risking too much predictability it its main guise. It's hard to shake that feeling of a missed opportunity, of a premise not fully realized that therefore exposes some comparative shortcomings.
    • 81 Metascore
    • 70 Critic Score
    Professor Layton and the Azran Legacy feels like as good a way to sign off as could be expected.
    • 81 Metascore
    • 70 Critic Score
    It's hard not to feel that the game would have been better served by slightly slowing down the pace of its basic shooting elements. At times, it feels as much like a spatial puzzle as it does a test of your reflexes. The best spatial puzzles, though, allow for a measure of patience and consideration. As a twitchy shooter, Super Time Force never lets you catch your breath and stand firm in time, leaving you under ceaseless pressure.
    • 81 Metascore
    • 60 Critic Score
    There's just not a lot of "there" there - my first playthrough, which included every side-mission and several job board assignments, took me 9 hours and 15 minutes. My second, where I completed every side-mission, every job board assignment, every courier mission, and most of the races, took eight hours and 50 minutes. RAGE ends so abruptly that I didn't realize it was over until the final cutscene began. I was left wondering what had happened.
    • 81 Metascore
    • 60 Critic Score
    Wasteland 2 is so packed with stuff to do and things to see that the game demands multiple plays, yet its story options are so intricate that replaying the plot never seems like a chore. But all of that is overshadowed by omnipresent bugs.
    • 81 Metascore
    • 70 Critic Score
    Danganronpa 2 is wildly uneven, with an engaging story and disjointed action elements, but solving its mysteries provides more than enough satisfaction to make putting up with the bad bits worth your while. It's weird, aggravating and gruesome, but it's also undeniably charming.
    • 80 Metascore
    • 70 Critic Score
    Though Uncharted: Golden Abyss brings a little too much reality to Drake's day-to-day by making him polish artifacts in gimmicky touchscreen nonsense, there's still a good, if formulaic, adventure to be had. In other words, this might just sell you on the Vita ... whenever it's not selling you on the Vita.
    • 80 Metascore
    • 70 Critic Score
    A curious thing happens when From Dust stops getting in the way and tells you to just have fun...You have fun...From Dust is finally able to dazzle, however briefly, by stripping away practically everything that makes it a "game" and leaving only its base mechanics behind.
    • 80 Metascore
    • 70 Critic Score
    Ascension is a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them.
    • 80 Metascore
    • 60 Critic Score
    Without much positive innovation to give it momentum, it's becoming increasingly difficult to resist the temptation to bail out.
    • 80 Metascore
    • 70 Critic Score
    It was a great game in 2006, it's remained a great game since, and now this sequel is roughly more of the same. But after seven years and with a $60 asking price, I'm also left asking, "Is this all there is?" It's the Eastern Front, after all. It seems like there should be more to it.
    • 80 Metascore
    • 60 Critic Score
    Yes, the campaign is unexciting compared to the delights outside of it, but there's great promise too. It feels like developer TT Fusion is, quite appropriately, building towards something more with Undercover, something that really shows Lego games can stand on their own two leg blocks. It just isn't there yet.
    • 79 Metascore
    • 60 Critic Score
    The greatest problem in Wolfenstein: The New Order, then, is a jarring inconsistency of tone and cohesion... It's almost as if there's a tug of war going between the big dumb shooter and the attempt to be subversive, with the result being a game that's not really slick enough to be an action classic, and not dramatic enough to draw you in.
    • 79 Metascore
    • 70 Critic Score
    Despite all the problems, DOA Dimensions is fundamentally a good fighter, and a great DOA. The controls don't really require an arcade stick or six face buttons, and therefore translate nicely to the 3DS; the graphics look slick, especially the huge, interactive environments; the counter-heavy battles are as quick as ever. I can't ignore the egregious missteps made, but there's a lot to enjoy about the game despite those.
    • 79 Metascore
    • 70 Critic Score
    Fall of Cybertron's multiplayer component also benefits from High Moon's sincere approach to the source material, always enabling those giddy moments in which you and your teammates leap into the air, transform and blast off to the next objective.
    • 79 Metascore
    • 70 Critic Score
    Professor Layton vs. Phoenix Wright drags on too long, but even towards the end it's enjoyable at its basest of levels.
    • 79 Metascore
    • 70 Critic Score
    Despite the frustration of the damage indicator, the worsened duel mode and a story that sort of loses its way near the end, Gunslinger is still an enjoyable experience. It's exciting and challenging, whether you're mowing down banditos in slow-mo with an engraved six-shooter or racking up 80 kill combos in arcade mode.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, if Final Fantasy XIII took the series five steps back, Final Fantasy XIII-2 takes it one hesitant step forward. Features like non-linear dungeons, optional side quests and NPC-populated towns are wonderful and all, but they were RPG staples twenty years ago. While Final Fantasy XIII-2 does quite a bit to fix the mistakes of its predecessor, it does very little to stand out on its own merits. It's enjoyable, but it's also disappointing in many ways. Final Fantasy deserves better.
    • 79 Metascore
    • 70 Critic Score
    A good tower defense game is an addictive and beautiful thing, and Anomaly: Warzone Earth is no exception. It offers a couple of twists on the familiar formula, but more variety and perhaps a few more missions could have pushed it over the top.
    • 78 Metascore
    • 70 Critic Score
    Every year, the series brings a balance of improvement and ongoing flaws. Considering this year's game as a whole, improvements like the new presentation style and lack of player suction heavily outweigh the more minuscule issues that remain. It's a good kind of frustration for players, the kind where this year's game is definitely better than last year's, which may actually be enough incentive to give it a shot.
    • 78 Metascore
    • 60 Critic Score
    The ending, and therefore the episode, may please many players. However, from a storytelling standpoint, No Going Back falls flat.
    • 78 Metascore
    • 50 Critic Score
    In the crowded puzzle genre, especially on a handheld like the 3DS, Minis on the Move doesn't stand out in any significant way. There is no impressive gameplay twist, no mechanic that feels fresh or noteworthy. It may attempt to mesh hectic action with mind-bending challenges, but it doesn't particularly succeed at either.
    • 78 Metascore
    • 60 Critic Score
    A little panache and daring can go a long way towards standing out on the real-life fairways, and it would've done so here as well.
    • 78 Metascore
    • 70 Critic Score
    While it's hamstrung by flaky multiplayer functionality and a lack of new ideas, it is impressive just how well the first-person action of the Killzone franchise has translated to the Vita. As competent as it is, however, Killzone: Mercenary is teetering on the edge of being something truly great.
    • 78 Metascore
    • 60 Critic Score
    Skullgirls should have spent another year in development. What we got is good for what it is and will adequately fill a very niche void for serious fighters pining after a non-Blazblue Guilty Gear methadone, but it could have been so much more.
    • 78 Metascore
    • 70 Critic Score
    The technical hurdles are very steep at first, but once I put about five hours in, the sting started to dissipate. These flaws mar the atmosphere that State of Decay tries to create. If you can stomach them, however, the game's sense of urgency and its mountain of tasks and systems will be a nice vacation away from the societal constraints of your everyday, zombie-free life.
    • 78 Metascore
    • 60 Critic Score
    Not particularly great. There's fun to be had with its flashy battles and who's-who roster of familiar faces, but if you're looking for depth or longevity, you'll want to start kicking up dirt elsewhere. Make no mistake: this is the best Dissidia's ever been. Problem is, it could still be much better.
    • 78 Metascore
    • 70 Critic Score
    Call of Duty: Ghosts is a solid installment, but it lacks creativity and innovation. Its new engine already looks dated in the face of the competition, and it eschews many of the solid concepts seen in Black Ops 2.
    • 78 Metascore
    • 70 Critic Score
    Oddly enough, using a standard controller instead of a plastic guitar is hardly the most jarring aspect of Rock Band Blitz. The freebie DLC still makes it a no-brainer purchase, but Rock Band fans might find themselves alienated by the strange score focus, social game elements and absent multiplayer.
    • 78 Metascore
    • 70 Critic Score
    Despite its many worthy additions, Skylanders Trap Team is the first game in the series to disappoint me. The new villain characters are charming - seriously, who could hate a floating, magical vegetable named Broccoli Guy? - and the talking portal accessory puts a fun spin on traditional series elements, but the uninspired level design really drags down the overall experience.
    • 78 Metascore
    • 70 Critic Score
    It's hard to tell where the punk lifestyle ends in Charlie Murder, whether in the game or with Ska Studios itself, and the game's insane, patchwork gameplay is a thrill.
    • 78 Metascore
    • 60 Critic Score
    Grid 2 has its moments, but every racing game comes down to the relationship between car and driver, and here it is almost exclusively an adversarial one. Were the cars more fun to drive, the events more coherently constructed and the AI given a sense of a self-preservation, Grid 2's best moments could have been the norm, instead of the exception that proves the rule.
    • 78 Metascore
    • 70 Critic Score
    There are plenty of things that were great the first time you saw them, and work together to provide a pleasant experience, but there is no element of surprise, no attempt to dazzle you with new elements.
    • 78 Metascore
    • 70 Critic Score
    It knows that all you really want to do is discover and create new playthings to dismember the undead. As a vehicle for that, it's a comfortable ride.
    • 77 Metascore
    • 70 Critic Score
    If you can look past these issues, the uninspiring gunplay and ho-hum campaign in particular, Starhawk offers up plenty of multiplayer freedom. If you can pull together a cohesive team, building defenses and barreling through enemy territory can be deeply rewarding.
    • 77 Metascore
    • 70 Critic Score
    It is entirely possible to play through the game using just the three figures that come packed with it, thereby sidestepping the financial minefield upon which Skylanders: Giants is so precariously stationed. Possible, but not particularly realistic. Much of the fun and variety in Giants comes from the abilities lurking inside its many different characters, and with an estimated $500 in new figures to collect, Giants becomes even more difficult to recommend.
    • 77 Metascore
    • 70 Critic Score
    I'll never have the kind of relationship with SoulCalibur 5 that I did with SC2, but I still plan on the two of us spending as much time as possible together. I love this game, I'm just not in love with it.
    • 77 Metascore
    • 60 Critic Score
    MotorStorm Apocalypse really nails the whole apocalypse thing, no question. It's the actual racing that's taken the back seat. There are moments when the planets align and the experience becomes pure arcade racing magic -- but they're only moments. The rest of the time you're just an angsty, glorified crash test dummy.
    • 77 Metascore
    • 60 Critic Score
    Compared to Colors, Sonic Generations is a weaker, above average effort. Even taken as fan-service, the game's wavering quality, apparent lack of creativity and meandering filler feels like it's stalling until next year's birthday, and next year's game.
    • 77 Metascore
    • 70 Critic Score
    But the complete lack of difficulty makes what should be an enthralling game sometimes boring.
    • 77 Metascore
    • 70 Critic Score
    If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of practiced physics – tranquility that may frustrate you to the point of destroying a beautiful keyboard, but tranquility nonetheless.
    • 77 Metascore
    • 50 Critic Score
    Rocksmith doesn't teach the player anything; they teach themselves, and there are much more entertaining and fulfilling ways to be a self-taught guitarist.
    • 77 Metascore
    • 70 Critic Score
    I think Soul Sacrifice is worth the asking price, but playing it may exact an unexpected toll on your thoughts. To enjoy it is to engage with its unvarnished contract, and to recognize your adventure as a sequence of repetitive harvests that culminate in some kind of relief and freedom.
    • 77 Metascore
    • 70 Critic Score
    Taken by itself, it's unsatisfying and half-missing, but of course it's not meant to be taken by itself. It's the centerpiece of a larger whole, the lock that will let everything eventually make sense. Crooked Mile has a hard job to do, and has the bruises to show it.
    • 77 Metascore
    • 70 Critic Score
    As a whole, NCAA Football 14 is boom-or-bust; with all of its big gains this year, it missed some opportunities to be truly excellent.
    • 77 Metascore
    • 70 Critic Score
    It's just a shame that the game doesn't do more to make newcomers feel as welcome.
    • 77 Metascore
    • 70 Critic Score
    It's the series' tried-and-true mix of campy charm, fast action, and a borderline-artistic knack for wringing entertainment from time-worn cliches that keeps fans coming back for more. In those areas, Tales of Graces F truly excels. It's far from a bastion of genre progressiveness, but as far as achingly traditional JRPGs go, you could do a whole, whole lot worse.
    • 77 Metascore
    • 70 Critic Score
    As a palate cleanser, A World of Keflings certainly does the trick, though you may feel your sanity begin to ebb after extended sessions.
    • 77 Metascore
    • 70 Critic Score
    This isn't Conker's Bad Fur Day. It is still very much a game, if not bluntly for kids, that kids can play. The co-op and difficult unlockable objective stages present the game, intentionally or not, as a adventure that a parent plays with the kid. It's not a perfect game for kids or adults, but it's good for both.
    • 77 Metascore
    • 70 Critic Score
    Peggle 2 remains a foregone conclusion for existing Pegglers and puzzle fans alike, even if it doesn't quite live up to the addiction that destroyed everyone's work ethic back in 2007.
    • 77 Metascore
    • 50 Critic Score
    Spinning around an opponent is fun enough, but the lack of of variety in game modes leaves you hanging after a few trips to the court. The latest FIFA Street could be the foundation of a great game down the line; it just isn't one now.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Matt Leinart is a Heisman Trophy winner, and USC retired his number for a reason. He was excellent in his college years. But he's not my first pick as an all-time great, and neither is NCAA Football 13.
    • 76 Metascore
    • 60 Critic Score
    The kind of game we think we want. It aims to be thoughtful and mature as it ponders our recurring role as the trigger-happy mass murderer. And yet it casts us in that same spot again, making a boring job out of it and highlighting why even "stupid" games can better engage, entertain and challenge.
    • 76 Metascore
    • 70 Critic Score
    The silliness of turning history into a tactical land grab is worth mentioning in order to point out that the Total War series, and much more Total War: Rome 2, won't appeal to everyone with its tedium exchange.
    • 76 Metascore
    • 70 Critic Score
    The constant struggle of trying to take out enemies and keep your own rig in check is as entertaining today as it was when it was first introduced back in the mid '90s. I just wish there wasn't so much muck to wade through before I got to Twisted Metal's gooey, rocket-blasted center.
    • 76 Metascore
    • 60 Critic Score
    There's a fun shooter, exciting powers and some neat weapons in there, but it never quite comes together thanks to dull levels and half-baked puzzles.
    • 76 Metascore
    • 60 Critic Score
    Any game with such a premise is inevitably, and unconsciously, drawn into comparison with Katamari Damacy, which is pretty much universally beloved. Having to be measured against something like that makes any game seem worse. And from that perspective, the not-bad About a Blob seems bland.
    • 76 Metascore
    • 60 Critic Score
    If the pace weren't horrendous and the campaign so god-awfully boring, R.U.S.E. would make for an enjoyable RTS but certainly not a groundbreaking one.
    • 76 Metascore
    • 70 Critic Score
    These problems are emblematic of a "rushed" feeling that pervades the entire experience.
    • 76 Metascore
    • 60 Critic Score
    I think it's fair to say that it's an acquired taste. Most people will know whether or not like they like it from the first moment that they get a good look at the art, which is extremely rough. Crimson Shroud really isn't interested in fancy pyrotechnics or other frills. Its storytelling, combat, and exploration are about as raw as it gets.
    • 75 Metascore
    • 70 Critic Score
    The Pre-Sequel is missing just a bit of soul, but it has plenty of heart – hearts exploded by laser rifles.
    • 75 Metascore
    • 70 Critic Score
    An enjoyable, usually easygoing, funny RPG, with some unfortunately frustrating elements affixed to it.
    • 75 Metascore
    • 60 Critic Score
    Here's hoping Square Enix decides to perform some flaw-flushing open-heart surgery on the series before its next entry, because hiding the messy bits under arbitrary new systems clearly isn't doing it any favors.
    • 75 Metascore
    • 60 Critic Score
    Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack.
    • 75 Metascore
    • 70 Critic Score
    The undoubtable quality of Metal Gear Solid 5: Ground Zeroes feels carved from a bigger, better game, and perhaps that makes it a better showcase for players who don't know their Snakes from their Otacons. Too good to be a cash-in, too calculated to be satisfying and too intriguing to spurn, Ground Zeroes is a fiscal test of patience.
    • 75 Metascore
    • 70 Critic Score
    Fear is intrinsically a solitary emotion, but the only worthwhile experiences you can have with FEAR 3 require the participation of a friend or three. With that kind of congregation, any chance for terror is completely diminished; but your chances for excitement are dramatically increased.
    • 75 Metascore
    • 60 Critic Score
    It's passable and functional, but doesn't elevate the franchise or add the magic that'll bring El Presidente to a wider audience. It is what it is: Another evolution in a franchise that needs a revolution.
    • 75 Metascore
    • 70 Critic Score
    Mafia 2 is, to put it mildly, a tightly controlled experience, to an extent that may be a little shocking to those of us who've become acclimated to the freedom of most open world games.
    • 75 Metascore
    • 70 Critic Score
    There's little truly innovative about Raskulls, and its non-stop attempt to charm (never as funny as it thinks it is) nearly backfires. But with its solid mechanics, well-designed levels, and cute characters, only a grizzled old Gargamel wouldn't enjoy their time with the Raskulls.
    • 75 Metascore
    • 50 Critic Score
    Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes.
    • 75 Metascore
    • 70 Critic Score
    The first episode is an unbalanced one, but it manages to pull itself together for a satisfying conclusion. Its compelling, cliffhanging afterword ensures that I'll be giving the second chapter a shot, as well -- I only hope that it spends more time being irreverently funny, rather than spending a third of its run-time desperately attempting to convince the player of its irreverence.
    • 75 Metascore
    • 60 Critic Score
    If you think about it, you probably like more of their songs than you know. "Basket Case," "Longview," "When I Come Around".
    • 75 Metascore
    • 60 Critic Score
    Beatbuddy's incorporation of music into its gameplay is truly wonderful, but the repetition of its challenges holds the experience back.
    • 74 Metascore
    • 70 Critic Score
    The critical path through Gotham City is feeling worn, even if tread by different, younger actors.
    • 74 Metascore
    • 60 Critic Score
    How much you get out of Prototype 2 depends on how much you enjoy its wonderful mobility and its particular brand of mass destruction, and how much you're willing to forgive its more brain-dead moments – both in terms of repetition and witless dialogue.
    • 74 Metascore
    • 50 Critic Score
    Ultimately, Patapon 3 is the product of big dreams half-achieved. Around every corner, it buckles beneath the weight of its own ambition, hoping that its catchy, four-measure jingles and visual charm can redeem its rage-inducing missteps.
    • 74 Metascore
    • 50 Critic Score
    These superb touches only serve as a reminder of how good the game could have been, and how thoroughly its been spoiled by its one defining flaw: It tries to find a happy medium between two genres, but sadly fails to capture the essence of either.
    • 74 Metascore
    • 60 Critic Score
    Dive's problems seem more glaring because I liked it so much initially.
    • 74 Metascore
    • 70 Critic Score
    The game is at its best with a friend, perhaps someone turned off by the long-term learning required by more complex fighting games.
    • 74 Metascore
    • 70 Critic Score
    Mafia 2 is, to put it mildly, a tightly controlled experience, to an extent that may be a little shocking to those of us who've become acclimated to the freedom of most open world games.

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