Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 88 Metascore
    • 90 Critic Score
    It’s an ambitious game, but, importantly, not an overly ambitious one. All the important elements – gameplay, graphics, story, audio – have come together really, really well, making it well worth at least one play through if you can get your hands on a PlayStation 3.
    • 67 Metascore
    • 46 Critic Score
    Not only does Rayman Raving Rabbids 2 cure insomnia, but it improves your social skills as you will need to go out and find friends to replace the ones that don’t want to speak to you again after you force this one them.
    • 72 Metascore
    • 73 Critic Score
    With the amount of in game advertising that is all over the place, EA probably don’t need to sell many copies to make enough money to guarantee the next instalment in the franchise. We just hope they make more of that opportunity to evolve the series than they did with this somewhat lacklustre effort.
    • 45 Metascore
    • 51 Critic Score
    What we don’t understand is why someone allowed this to soil the reputation of one of the best FPS series of the last generation.
    • 64 Metascore
    • 61 Critic Score
    Despite its problems, Runaway: The Dream of the Turtle is still playable on the DS, and fans of the genre looking for some portable point-and-clicking will find themselves with a game to really get stuck into. You’re going to have to forgive a lot of minor annoyances, though.
    • 91 Metascore
    • 91 Critic Score
    The most important point, though, is that that unique blend of playground-style level design and narrative-driven play that was so very nearly exemplary the first time round has been greatly refined, and no longer suffers any flaws quite as game-spoiling as before.
    • 81 Metascore
    • 80 Critic Score
    It’s visually wonderful, technologically marvellous and honestly a great deal of fun to play, but as with many other people, we have to seriously question its staying power.
    • 65 Metascore
    • 62 Critic Score
    Kane & Lynch is very much a case of what could have been. With a little more time for polish and tweaking Eidos could have had a game worthy of the hype and its British Academy Video Games Award nomination (which was somehow secured before the game’s release).
    • 81 Metascore
    • 80 Critic Score
    It’s visually wonderful, technologically marvellous and honestly a great deal of fun to play, but as with many other people, we have to seriously question its staying power.
    • 71 Metascore
    • 60 Critic Score
    Please, THQ, we know you can do decent wrestling games, so stop insulting us with these annual updates to a flawed and bug-riddled game engine.
    • 64 Metascore
    • 62 Critic Score
    Kane & Lynch is very much a case of what could have been. With a little more time for polish and tweaking Eidos could have had a game worthy of the hype and its British Academy Video Games Award nomination (which was somehow secured before the game’s release).
    • 63 Metascore
    • 56 Critic Score
    It’s just too simplistic to hold the attention of any serious management fan.
    • 75 Metascore
    • 61 Critic Score
    King of Fighters XI is more of the same, giving fans exactly what they want and completely ignoring the possibility of opening up the series to new players. It’s perfectly balanced and intricately developed, improving upon its predecessors yet still offering nothing so ‘new’ that could improve its score.
    • 49 Metascore
    • 47 Critic Score
    You can play through the game in a matter of hours, including the additional skirmishes, and shouldn’t have much difficulty doing so. It’s kind of cool being a predator, hunting down aliens, but AvP: Requiem feels like a budget game using tired clichés and with dull, inoffensive gameplay.
    • 50 Metascore
    • 51 Critic Score
    What we don’t understand is why someone allowed this to soil the reputation of one of the best FPS series of the last generation.
    • 83 Metascore
    • 88 Critic Score
    Everquest 2: Rise of Kunark has a lot of welcome content for new players and veterans alike, and while the game may not rival WoW in terms of player numbers, what it does do is really bring the new and old worlds of Everquest 2 and Everquest together into a new seamless package that is going to have a lot of appeal to a lot of people.
    • 97 Metascore
    • 99 Critic Score
    It’s the game that shows just how powerful and capable the machine is of producing incredible games. It’s the game that at long last tops "Super Mario 64" as the finest platformer of them all. But, most importantly, it’s the game in which we can finally make Mario look like a bee.
    • 67 Metascore
    • 64 Critic Score
    The gameplay had the potential to be really quite good, but its limitations – i.e. the interface – seem to be borne of the PSP’s shortcomings, which rather defeats the purpose of this being a handheld game. The best feature of Squad Command we have found is the multiplayer.
    • 67 Metascore
    • 53 Critic Score
    The good implementation of the strategy makes up for what would otherwise be a pretty unimaginative and uninspiring game that would at best be described as a homage to a much loved aging genre.
    • 82 Metascore
    • 83 Critic Score
    Playing through Ice Station Santa not only reminded us, as most of the Sam & Max instalments tend to, that there really aren’t enough good point and clickers around, but also that there aren’t enough games with a Christmas theme to them.
    • 78 Metascore
    • 80 Critic Score
    With so many fast-paced action games clogging up Xbox Live Arcade, a slower-paced puzzler like Switchball really stands out. As to whether or not that’s a good thing, well it’s really up to you.
    • 58 Metascore
    • 61 Critic Score
    As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked.
    • 63 Metascore
    • 61 Critic Score
    As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked.
    • 50 Metascore
    • 45 Critic Score
    Removing micromanagement is one thing, but when the gameplay goes out of the door with it, it becomes a serious case of throwing the baby out with the bath water.
    • 72 Metascore
    • 79 Critic Score
    Developers Slant Six have done a good job fitting a new genre into both the PSP itself and an existing series: it was about time the third person tactical action sim made its way onto a handheld.
    • 73 Metascore
    • 73 Critic Score
    As a game for all the family and friends it works really well.
    • 66 Metascore
    • 74 Critic Score
    Despite being a new, full-priced release, F.E.A.R. Files already has a bit of a Bargain Bin feel about it. We’re not saying don’t add it to your wish list, but unless you’re a huge fan of FPS games and Japanese-style horror, we’d suggest it go somewhere close to the bottom.
    • 61 Metascore
    • 72 Critic Score
    Even the positive multiplayer aspect can’t be recommended because it is just nothing new. At around six hours to play through, and with only a moderately intriguing storyline to follow, this is about as thin as F.E.A.R.’s welcome will wear without breaking.
    • 52 Metascore
    • 52 Critic Score
    Lovecraft’s work intrigues people, it immerses them and, given the right circumstances, can scare the crap out of them as well. Unfortunately most attempts to turn these ideas into gameplay fail miserably and Darkness Within is just another example of how not to do it. The game mechanics fail to create any kind of immersive experience that the graphics could easily have supported.
    • 94 Metascore
    • 93 Critic Score
    To experience it is to experience a conflicting mixture of belief and disbelief: belief at the immersive scenarios, rich detail and convincing acting, and disbelief at the jaw-dropping set pieces and hammer-to-the-head storytelling.

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