Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 58 Metascore
    • 58 Critic Score
    It’s as though no effort has gone into the gameplay beyond what merely works, and little thought has been given into making either the main single player or multiplayer modes fun or worth pursuing.
    • 65 Metascore
    • 78 Critic Score
    Supreme Ruler 2020 is a big step on from what has gone before in the series. It doesn’t stand head and shoulders above the pack, but it certainly rubs shoulders with the big boys and doesn’t come off looking cheap and a little embarrassed. It makes the job of being a psychopathic dictator just that little bit more fun.
    • 70 Metascore
    • 75 Critic Score
    If you enjoyed Catan and Carcasonne then you'll be right on track with this.
    • 50 Metascore
    • 65 Critic Score
    It’s mildly entertaining, mildly disappointing, mildly challenging and overall just mild.
    • 80 Metascore
    • 88 Critic Score
    Final Fantasy Tactics A2 carries on the fine tradition of the series and, a couple of stylus issues aside, is a natural fit on the DS.
    • 72 Metascore
    • 79 Critic Score
    Roogoo is a strange creature, combining cutesy childlike design and whimsical story with fiendish gameplay and a steep challenge curve. Stripping away the fluffy exterior reveals a meaty core that will satisfy even the healthiest of gaming appetite for the time it will take to finish.
    • 58 Metascore
    • 47 Critic Score
    Alone in the Dark will surely come to be known as one of the biggest let downs of the year. Impressive set pieces and an initially compelling opening are horribly betrayed by a diabolical control system and frustrating glitches that strongly suggest the game would have benefitted from at least another six months intensive development and testing.
    • 83 Metascore
    • 90 Critic Score
    It’s not as often as we’d like that a shooter comes along in which can you plough through the single player and then spend many more hours in the multiplayer without feeling like you’ve seen and done it all before. Battlefield: Bad Company is definitely one of those games, and the tongue-in-cheek tone and dialogue of the game is perfectly matched to the intense and chaotic action.
    • 84 Metascore
    • 90 Critic Score
    It’s not as often as we’d like that a shooter comes along in which can you plough through the single player and then spend many more hours in the multiplayer without feeling like you’ve seen and done it all before. Battlefield: Bad Company is definitely one of those games, and the tongue-in-cheek tone and dialogue of the game is perfectly matched to the intense and chaotic action.
    • 71 Metascore
    • 62 Critic Score
    A brave but ultimately over-ambitious waste.
    • 63 Metascore
    • 70 Critic Score
    As a fairly cheap (fifteen quid) racer, it’ll probably do until Motorstorm: Pacific Rift and floaty-ship-racing-game-beginning-with-W turns up, although the futuristic trappings and weak techno soundtrack do it few favours in terms of comparison to other, better, racers out there.
    • 85 Metascore
    • 90 Critic Score
    Space Invaders Extreme is easily one of the best games we’ve ever played on the DS and it has some competition. As far as DS shooters go, it is king.
    • 84 Metascore
    • 90 Critic Score
    As a modern update to a classic and as an example of neo retro presentation, Space Invaders Extreme works and it works well. Taito has walked a tightrope between faithful and contemporary gameplay without the need for a safety net.
    • 94 Metascore
    • 80 Critic Score
    When placed in the context of the Metal Gears before it, Snake’s latest and last adventure feels a touch diminutive and hollow.
    • 72 Metascore
    • 79 Critic Score
    The AI falls prey to cheap tricks consistently; almost all of the characters have to be unlocked through the single player and to unlock all of the drama scenes you need encyclopaedic knowledge of the series itself.
    • 78 Metascore
    • 79 Critic Score
    Roogoo is a strange creature, combining cutesy childlike design and whimsical story with fiendish gameplay and a steep challenge curve. Stripping away the fluffy exterior reveals a meaty core that will satisfy even the healthiest of gaming appetite for the time it will take to finish.
    • 71 Metascore
    • 65 Critic Score
    It’s not that the game doesn’t look great – it does. It’s not that it doesn’t control well – it does. It’s not that it has bugs or camera issues – the camera never presented a problem and, aside from falling through the floor a couple of times, the game ran smoothly. It’s just that this is a short game, and yet still not short enough to stop the gameplay from wearing thin.
    • 70 Metascore
    • 65 Critic Score
    It’s not that the game doesn’t look great – it does. It’s not that it doesn’t control well – it does. It’s not that it has bugs or camera issues – the camera never presented a problem and, aside from falling through the floor a couple of times, the game ran smoothly. It’s just that this is a short game, and yet still not short enough to stop the gameplay from wearing thin.
    • 81 Metascore
    • 77 Critic Score
    For the die-hards who take their games like they take their women – angry, violent, unforgiving, underdeveloped and occasionally gratifying – Ninja Gaiden 2 is a fine follow-up, especially with its punishing achievements and four difficulty settings (Very Hard, Insane, Chuck Norris, Double Chuck Norris). For everyone else Ninja Gaiden 2 is an exercise in futility that’s just not as polished, balanced or enjoyable as its predecessor.
    • 87 Metascore
    • 95 Critic Score
    If Colin McRae: DIRT was a sign of Codemasters regaining a foothold in the racing market, the latest Race Driver is evidence of the publisher taking full control. GRID makes the high points of its rivals feel like false dawns, and if what’s on offer here is a sign of things to come, we’re all in for a remarkable ride.
    • 87 Metascore
    • 95 Critic Score
    If Colin McRae: DIRT was a sign of Codemasters regaining a foothold in the racing market, the latest Race Driver is evidence of the publisher taking full control. GRID makes the high points of its rivals feel like false dawns, and if what’s on offer here is a sign of things to come, we’re all in for a remarkable ride.
    • 87 Metascore
    • 95 Critic Score
    If Colin McRae: DIRT was a sign of Codemasters regaining a foothold in the racing market, the latest Race Driver is evidence of the publisher taking full control. GRID makes the high points of its rivals feel like false dawns, and if what’s on offer here is a sign of things to come, we’re all in for a remarkable ride.
    • 77 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 77 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 78 Metascore
    • 70 Critic Score
    While not a bad game, our overriding feeling while playing Lego Indiana Jones was that we really wanted to play through Lego Star Wars again. The game works, for all its glitches, and will undoubtedly provide a good few hours of co-op fun with a like-minded second player. Nevertheless, the painful fact is that Lego fatigue has set in far sooner than we had expected it to.
    • 79 Metascore
    • 80 Critic Score
    As simple as Toki Tori is, its cheerful presentation coupled with a well thought out difficulty curve make for a puzzle-platforming treat that is more than the sum of its parts.
    • 60 Metascore
    • 73 Critic Score
    The graphics are worse, joypads are a poor substitute for keyboard and mouse control, online play is laggier and there aren’t enough people playing. And to rub it all in, you can pick the PC version for a good deal cheaper.
    • 69 Metascore
    • 73 Critic Score
    The graphics are worse, joypads are a poor substitute for keyboard and mouse control, online play is laggier and there aren’t enough people playing. And to rub it all in, you can pick the PC version for a good deal cheaper.
    • 70 Metascore
    • 81 Critic Score
    One of the best point-and-click adventures we’ve seen in a very long time.
    • 77 Metascore
    • 81 Critic Score
    If you're a Penny Arcade fan then Episode One is an enjoyable if overpriced and short-lived experience.
    • 76 Metascore
    • 81 Critic Score
    If you're a Penny Arcade fan then Episode One is an enjoyable if overpriced and short-lived experience.
    • 80 Metascore
    • 84 Critic Score
    It’s bold, brash, visceral in nature and for the first 20 levels it’s highly compelling. It’s also unfinished, somewhat unpolished and requires a fairly hefty PC to run.
    • 82 Metascore
    • 86 Critic Score
    Coupled with alcohol, SingStar is definitely an improvement now that it’s on PS3, even if that’s simply because it’s all shiny and new and you can pretty much create your own collection thanks to the SingStore.
    • 80 Metascore
    • 71 Critic Score
    If you’ve always fancied getting one of those home gym kits that are always in the Argos catalogue and Sunday supplements, then Wii Fit would make an ideal substitute. Without will-power, though, you might want to consider waiting for the inevitable clutch of games to appear that’ll use the potentially excellent balance board in a way that’s just more fun.
    • 80 Metascore
    • 89 Critic Score
    Playing the game is fun defined. While Pro Evolution has managed to slowly botch its own previously stellar system with each release, EA’s FIFA has been making steady progress over the last few years, culminating in this climax.
    • 79 Metascore
    • 89 Critic Score
    Playing the game is fun defined. While Pro Evolution has managed to slowly botch its own previously stellar system with each release, EA’s FIFA has been making steady progress over the last few years, culminating in this climax.
    • 81 Metascore
    • 88 Critic Score
    Fresh, quirky and original – and better still, only seven quid. What are you waiting for?
    • 69 Metascore
    • 70 Critic Score
    Overall, Speed Racer is a very solid F-Zero clone with a few niggles dragging it down. Mainly, it’s the lack of a real sense of speed that disappointed us, which is something we adored about the F-Zero series.
    • 45 Metascore
    • 30 Critic Score
    Littered with slowdown, needless cut-scenes and droll monotonous play, Iron Man is as disappointing an effort as Sega has published in its entire history.
    • 42 Metascore
    • 30 Critic Score
    Littered with slowdown, needless cut-scenes and droll monotonous play, Iron Man is as disappointing an effort as Sega has published in its entire history.
    • 98 Metascore
    • 100 Critic Score
    Grand Theft Auto IV is not a perfect game, but it is fantastic through and through, from start to finish and beyond. It is so massive, vast and impressive that it is almost mind-boggling to imagine how much work must have gone into the game to come up with so much detail.
    • 98 Metascore
    • 100 Critic Score
    Grand Theft Auto IV is not a perfect game, but it is fantastic through and through, from start to finish and beyond. It is so massive, vast and impressive that it is almost mind-boggling to imagine how much work must have gone into the game to come up with so much detail.
    • 82 Metascore
    • 85 Critic Score
    Nintendo have managed to make the Wii-wheel work – something we were very sceptical about – and they’ve managed to bring Mario Kart online play to our TVs. Besides a few niggles with unfair A.I. and some average tracks, this is a valuable addition to the series.
    • 66 Metascore
    • 58 Critic Score
    It may offer a richer gameplay experience than Uno, but Lost Cities just doesn’t have the fast, fun and addictive quality of that particular social card game.
    • 65 Metascore
    • 59 Critic Score
    Turok is far from a revival of the series. Aside from having dinosaurs and lots of frantic fire-fights, it doesn’t offer a great deal of new stuff or even good stuff for shooter fans.
    • 58 Metascore
    • 60 Critic Score
    Battle of the Bands is disappointing in many respects despite the promise held by its central premise.
    • 69 Metascore
    • 60 Critic Score
    Actually worse than "Ankh" in many respects.
    • 73 Metascore
    • 83 Critic Score
    Interesting content, ease of use and the ability to remove huge chunks of your life combine to make one of the best historically accurate strategy games out there.
    • 80 Metascore
    • 80 Critic Score
    It’s the interface, audio and visuals that make this an outstanding package, although even here there are things that are not quite right.
    • 67 Metascore
    • 64 Critic Score
    Teenage Zombies feels a bit like a normal platformer made in a haphazard fashion with slightly dodgy, sluggish gameplay, that has had the whole zombie thing tacked on afterwards in an effort to pretend it was meant to be dodgy, haphazard and sluggish in the first place.
    • 71 Metascore
    • 70 Critic Score
    This is by no means a stellar adventure game, being too strict and occasionally lacking atmosphere, but it does some justice to the license and has enough unique elements to make it at least stand out from the rest, if not tower above them as it probably ought to.
    • 85 Metascore
    • 90 Critic Score
    As a finale, it’s far superior to last year’s effort. As an adventure game, it’s quite simply one of the best you’ll find on the PC today.
    • 70 Metascore
    • 68 Critic Score
    Overclocked’s complex and rich setting is ultimately just that – a setting. Too many things let the game down for it to be truly recommendable, like stiff animation, poor audio editing and a lack of insight into your own character’s agenda.
    • 74 Metascore
    • 81 Critic Score
    Yes, technically it’s a port of FlatOut 2, and a pretty belated one at that, but just because it’s the least visually impressive version of the game doesn’t make it the least technically accomplished.
    • 66 Metascore
    • 68 Critic Score
    It’s such a shame to see what could have been a splendid old-school RTS with mostly decent presentation (aside from the fact that the camera doesn’t zoom out enough) and three imaginative and well-balanced factions being ruined because of so many niggling problems.
    • 68 Metascore
    • 59 Critic Score
    Ultimately Viking: Battle for Asgard is almost a complete waste of Norse mythology. It’s bloody and epic, but the boring, repetitive combat and hours you spend doing un-Vikingly menial tasks leaves a sour taste in the mouth, washed down with a swig of bitter, pointless stealth idiocy.
    • 65 Metascore
    • 59 Critic Score
    Ultimately Viking: Battle for Asgard is almost a complete waste of Norse mythology. It’s bloody and epic, but the boring, repetitive combat and hours you spend doing un-Vikingly menial tasks leaves a sour taste in the mouth, washed down with a swig of bitter, pointless stealth idiocy.
    • 65 Metascore
    • 65 Critic Score
    It's incredibly hard not to spend hours just wandering about the beautiful rooms that form the foundations of Opoona's play, but it's just a shame that most of the time there's little to do in them.
    • 53 Metascore
    • 50 Critic Score
    Every aspect of the game design has been mishandled in some way or another.
    • 83 Metascore
    • 87 Critic Score
    Crisis Core has everything a Final Fantasy VII fan would ever want: reams of backstory and exposition about Zack, hours of fun gaming in a familiar universe for a handheld console that causes horrible hand cramps, and most importantly of all, a decent excuse for everyone to revisit Midgar.
    • 82 Metascore
    • 84 Critic Score
    One of the nastiest experiences you are ever going to have in a game, but in a good way.
    • Jolt Online Gaming UK
    • 73 Metascore
    • 68 Critic Score
    There really is no excuse for the workmanlike presentation though – if Sony are going to keep releasing these games, they should at least put something new in them.
    • 64 Metascore
    • 45 Critic Score
    The 10 year old PC game is better looking, easier to control, has more weapons and features; it doesn’t have average mini games and it has online multiplayer. What’s more, it can be had for 99 pence on eBay.
    • 81 Metascore
    • 86 Critic Score
    If you have aspirations to be a virtual Tiger Woods then the cheesily cheerful presentation might be off-putting, but look past that and you’ll find a game of golf as able to please veterans of the game as complete newcomers.
    • 67 Metascore
    • 68 Critic Score
    Sega Superstars Tennis offers some interesting diversions, but the main meat of the package is lacking the bite it requires to be a great game.
    • 67 Metascore
    • 68 Critic Score
    Sega Superstars Tennis offers some interesting diversions, but the main meat of the package is lacking the bite it requires to be a great game.
    • 82 Metascore
    • 79 Critic Score
    The great multiplayer and co-op are worthy of the price alone, and as familiar as it feels, the single player game is still a tremendous experience, albeit a little short.
    • 35 Metascore
    • 40 Critic Score
    George of the Jungle is basic at its best and irritatingly flawed at its worst, relying almost entirely on its license to sell to an audience perhaps unaware of the genre’s past glories.
    • 85 Metascore
    • 89 Critic Score
    Basically, using the time elevator is enormous fun – far more so than clicking on the Desoto, which may pose Telltale with an interesting problem in deciding how to keep the quality rising in future episodes.
    • 80 Metascore
    • 84 Critic Score
    One of the nastiest experiences you are ever going to have in a game, but in a good way.
    • 77 Metascore
    • 76 Critic Score
    The multiplayer really does save this latest Final Fantasy game from suffering the indignity of a bad score due to incompetent AI.
    • 77 Metascore
    • 80 Critic Score
    So, if you have friends, you like movies and you’re in the 25-35 age range, this game is pretty much tailored for you and about five million other people. Clever Sony. And as for that rivalry, well sometimes you just have to know when to throw a fight.
    • 58 Metascore
    • 52 Critic Score
    It’s huge and ambitious, but you run the risk of losing the will to live in the process of playing.
    • 63 Metascore
    • 52 Critic Score
    The gameplay is very basic and badly dated and, with all the top-end city building sims out there now, that makes it doomed to failure. With very little in the way of redeeming features, it is only going to have any kind of appeal to the most hardened of Roman history vets – ones who don’t know games very well so won’t know better.
    • 66 Metascore
    • 70 Critic Score
    It's an absolute must for any fan of the genre, and whether you think it is value for money or not is purely down to how much you enjoy shooting zombies in the face, again.
    • 62 Metascore
    • 50 Critic Score
    At its best, Ratchet & Clank: Size Matters is a half-arsed port of a decent PSP game that owners of the handheld should give a try if they can catch it at a reasonable price.
    • 93 Metascore
    • 95 Critic Score
    The astonishing array of imaginative and well implemented characters, along with the hundreds of unlockable items to discover, ensure that SSB Brawl is easily the most definitive Smash Bros yet, and the best game you can buy for the Wii. But forcing you to unlock half of the characters and stages, not to mention the unbelievably botched online options, only serves to frustrate everyone who foresaw the greatness that could have been.
    • 74 Metascore
    • 71 Critic Score
    The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
    • 72 Metascore
    • 71 Critic Score
    The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
    • 91 Metascore
    • 91 Critic Score
    The beautiful animation, the brutal, unforgiving and incessant combat and the raw badass-ness of Kratos are things we just can’t get enough of, and to have it all on the PSP gives us more reason to love Sony’s widescreen brick even more.
    • 71 Metascore
    • 50 Critic Score
    To the less than fanatical, the drawn-out story, poor pacing, terrible script, crappy acting, plethora of typos, repetition and badly designed game engine will see to it that the most chilling prospect of The Lost Crown will be the thought of sitting through it.
    • 63 Metascore
    • 60 Critic Score
    What is important is the difficulty to distinguish between things you’re supposed to collect and things you’re supposed to avoid, especially when the screen fills with lasers and power ups. Even after several hours of play, dying because of this was fairly common.
    • 52 Metascore
    • 41 Critic Score
    As a rental, Lost: The Video Game might entertain a handful of die-hard fans for four or five hours, but it has no replay value.
    • 42 Metascore
    • 21 Critic Score
    Avoid Turning Point, even if it means running in front of a taxi.
    • 55 Metascore
    • 41 Critic Score
    As a rental, Lost: The Video Game might entertain a handful of die-hard fans for four or five hours, but it has no replay value.
    • 54 Metascore
    • 41 Critic Score
    As a rental, Lost: The Video Game might entertain a handful of die-hard fans for four or five hours, but it has no replay value.
    • 86 Metascore
    • 92 Critic Score
    Patapon is far more than just a unique new mix of genres – it’s just so damn charming it could tell you kill a puppy and you would.
    • 75 Metascore
    • 83 Critic Score
    Balance and a few physics issues aside, guns are really satisfying to shoot, and the vehicles – including tanks, helicopters and planes – are great to take a joyride in.
    • 83 Metascore
    • 80 Critic Score
    N+
    It shows great aptitude for minimalist design and strikes a good albeit controversial balance between steep difficulty and steady progress. Joyful and infuriating in turns, it comes well and truly to life as a shared experience and, if nothing else, is perfect for masochists.
    • 76 Metascore
    • 90 Critic Score
    What they have done is filled a gap in the current console market we didn’t even know was there. They have made a video game that is an essential purchase for anybody interested in arcade shooters. It’s outstandingly good fun for the first weekend or so that it will take to peek at what it has to offer, and it’ll be outstandingly good fun for the next couple of years when you dip into it from time to time in order to have a breather from "Gears of War 5" or some other interactive movie.
    • 65 Metascore
    • 56 Critic Score
    When a game is this easy, predictable and limited, hardcore gamers are too busy praying for DS versions of the original Dragon Quest games to be bothered with it.
    • 60 Metascore
    • 79 Critic Score
    Offering little in the way of innovation, it will keep fans of the series very happy and is definitely an essential purchase if you have ever enjoyed a DW game in the past.
    • 59 Metascore
    • 79 Critic Score
    Offering little in the way of innovation, it will keep fans of the series very happy and is definitely an essential purchase if you have ever enjoyed a DW game in the past.
    • 63 Metascore
    • 85 Critic Score
    FIFA Street 3 is about taking all the superficial and superfluous things about modern day football – from the overhead kicks to the pop-culture that surrounds the beautiful game in the 21 st century – and placing them centre stage.
    • 63 Metascore
    • 85 Critic Score
    FIFA Street 3 is about taking all the superficial and superfluous things about modern day football – from the overhead kicks to the pop-culture that surrounds the beautiful game in the 21 st century – and placing them centre stage.
    • tbd Metascore
    • 75 Critic Score
    All we can say is that this certainly ought to please hardcore RPG players and veteran nostalgists alike.
    • 85 Metascore
    • 88 Critic Score
    While the game at its heart may be simple, and the presentation equally so, AudioSurf’s near perfect melding of music and gameplay guarantees your fiver will be well spent. That’s right – a fiver.
    • 52 Metascore
    • 55 Critic Score
    This could, and indeed should, have been a market leading game, blowing people away with clever tactical shooting action. Instead, it’s flawed and with the exception of the co-op mode, has nothing to make it shine.
    • 51 Metascore
    • 55 Critic Score
    This could, and indeed should, have been a market leading game, blowing people away with clever tactical shooting action. Instead, it’s flawed and with the exception of the co-op mode, has nothing to make it shine.
    • 78 Metascore
    • 81 Critic Score
    Little touches like the ambient music and subtle film grain only add to the unsettling atmosphere, which is utilised via various plot devices almost as a weapon against your senses. Definitely worth a look if you like those kind of bleak horror movies that make you sleep with the light on.

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