Jeuxvideo.com's Scores

  • Games
For 3,086 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3117 game reviews
    • 85 Metascore
    • 85 Critic Score
    Cyberpunk 2077 on Nintendo Switch 2 succeeds where few expected. Accepting the technical compromises required for this format, the experience is robust, immersive, and close to the console versions in terms of content. It was a risky bet, but it's generally a success. This port demonstrates that Nintendo's new console is capable of hosting recent AAA titles without relying on the cloud, which opens up interesting prospects for the future of the catalog.
    • 80 Metascore
    • 80 Critic Score
    Priced at just 15 euros and with the promise of free content to come, Fast Fusion is a very good futuristic racing game that will surely delight fans of the genre. It doesn't burden itself with anything superfluous and races towards the finish line at hypersonic speed to the sound of frenzied electro music. With more circuits, in-depth ship customization, and a real campaign mode, it would have reached new horizons. As it stands, Shin'en's game is a 100% arcade experience full of thrills that you would be wrong to miss out on.
    • 86 Metascore
    • 85 Critic Score
    With Mario Kart World, Nintendo delivers a solid launch game for the Nintendo Switch 2. The new gameplay mechanics, survival mode, and art direction are all successes. The open world, meanwhile, adds a fresh feel without being entirely convincing over time. The title doesn't revolutionize the series as we might have thought, but it intelligently enriches the formula, while offering plenty of room for improvement and immediate gameplay fun. While we were entitled to expect more, Mario Kart World remains an excellent game that paves a whole new path for Nintendo's iconic series.
    • 81 Metascore
    • 80 Critic Score
    As is often the case with the F1 license stamped by EA and Codemasters, the installments follow one another but are not really similar in content. Because this year, Breaking Point is back and the next F1 film are highlighted to revive the story-driven interest of the saga. Good one-off contributions, even if for the long term, we will rather remember the Career mode which goes a little further than previous years. Even if it does not really renew its gameplay and its graphics, F1 25 remains solid for an official simulation and accessible for neophytes.
    • 82 Metascore
    • 80 Critic Score
    As is often the case with the F1 license stamped by EA and Codemasters, the installments follow one another but are not really similar in content. Because this year, Breaking Point is back and the next F1 film are highlighted to revive the story-driven interest of the saga. Good one-off contributions, even if for the long term, we will rather remember the Career mode which goes a little further than previous years. Even if it does not really renew its gameplay and its graphics, F1 25 remains solid for an official simulation and accessible for neophytes.
    • 80 Metascore
    • 80 Critic Score
    As is often the case with the F1 license stamped by EA and Codemasters, the installments follow one another but are not really similar in content. Because this year, Breaking Point is back and the next F1 film are highlighted to revive the story-driven interest of the saga. Good one-off contributions, even if for the long term, we will rather remember the Career mode which goes a little further than previous years. Even if it does not really renew its gameplay and its graphics, F1 25 remains solid for an official simulation and accessible for neophytes.
    • 79 Metascore
    • 80 Critic Score
    Even though we find the same graphic style and some familiar areas, we feel a slight lack of artistic risk-taking, a somewhat recycled bestiary and menus that haven't changed one iota. On the gameplay side, class balancing still needs adjustments and world events like raids, rare terrains or cataclysms remain too rare to permanently break the routine. The communication system boils down to a ping that isn't always precise, and attempting the adventure solo borders on a feat, given the high difficulty and the need for a cohesive team. However, the game manages to create a strong addiction: even when a run turns into a disaster, we want to try our luck again to take advantage of our character's progression curve and the pride of defeating a boss. Nightreign won't appeal to all players, its severity and small flaws may frustrate more than a few, but it brings a breath of fresh air to the studio. It's a good start, we'll say.
    • 84 Metascore
    • 80 Critic Score
    Even though we find the same graphic style and some familiar areas, we feel a slight lack of artistic risk-taking, a somewhat recycled bestiary and menus that haven't changed one iota. On the gameplay side, class balancing still needs adjustments and world events like raids, rare terrains or cataclysms remain too rare to permanently break the routine. The communication system boils down to a ping that isn't always precise, and attempting the adventure solo borders on a feat, given the high difficulty and the need for a cohesive team. However, the game manages to create a strong addiction: even when a run turns into a disaster, we want to try our luck again to take advantage of our character's progression curve and the pride of defeating a boss. Nightreign won't appeal to all players, its severity and small flaws may frustrate more than a few, but it brings a breath of fresh air to the studio. It's a good start, we'll say.
    • 77 Metascore
    • 80 Critic Score
    Even though we find the same graphic style and some familiar areas, we feel a slight lack of artistic risk-taking, a somewhat recycled bestiary and menus that haven't changed one iota. On the gameplay side, class balancing still needs adjustments and world events like raids, rare terrains or cataclysms remain too rare to permanently break the routine. The communication system boils down to a ping that isn't always precise, and attempting the adventure solo borders on a feat, given the high difficulty and the need for a cohesive team. However, the game manages to create a strong addiction: even when a run turns into a disaster, we want to try our luck again to take advantage of our character's progression curve and the pride of defeating a boss. Nightreign won't appeal to all players, its severity and small flaws may frustrate more than a few, but it brings a breath of fresh air to the studio. It's a good start, we'll say.
    • 76 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is reminiscent of the cel-shaded fighting games that were all the rage in the early 2000s. While the sometimes redundant and somewhat complex approach to combat may be surprising at first, the game quickly reveals the depth of its content with a roster of 32 characters and a Campaign mode that retraces a large part of the manga. The technical aspect, on the other hand, is behind, and we should therefore not expect a title that meets current visual codes. Thirty years after Toshinden, Tamsoft is giving the Bleach license a boost in video games, and that can only please fans.
    • 69 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is reminiscent of the cel-shaded fighting games that were all the rage in the early 2000s. While the sometimes redundant and somewhat complex approach to combat may be surprising at first, the game quickly reveals the depth of its content with a roster of 32 characters and a Campaign mode that retraces a large part of the manga. The technical aspect, on the other hand, is behind, and we should therefore not expect a title that meets current visual codes. Thirty years after Toshinden, Tamsoft is giving the Bleach license a boost in video games, and that can only please fans.
    • 71 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is reminiscent of the cel-shaded fighting games that were all the rage in the early 2000s. While the sometimes redundant and somewhat complex approach to combat may be surprising at first, the game quickly reveals the depth of its content with a roster of 32 characters and a Campaign mode that retraces a large part of the manga. The technical aspect, on the other hand, is behind, and we should therefore not expect a title that meets current visual codes. Thirty years after Toshinden, Tamsoft is giving the Bleach license a boost in video games, and that can only please fans.
    • 81 Metascore
    • 75 Critic Score
    If you're into fighting games, this compilation should satisfy you. It's clear that Capcom is making every effort to appeal to new players as well. This includes options to facilitate learning without forgetting veterans who will be able to rediscover the ultimate versions of their fighting games, now playable online against real opponents remotely. But despite these efforts, it's hard to deny that these titles won't appeal to everyone for several reasons: the gameplay is sometimes dated, the graphics are from another era, even if the overall package hasn't aged so badly. Furthermore, they all require a significant investment to really get the most out of them...
    • 83 Metascore
    • 75 Critic Score
    If you're into fighting games, this compilation should satisfy you. It's clear that Capcom is making every effort to appeal to new players as well. This includes options to facilitate learning without forgetting veterans who will be able to rediscover the ultimate versions of their fighting games, now playable online against real opponents remotely. But despite these efforts, it's hard to deny that these titles won't appeal to everyone for several reasons: the gameplay is sometimes dated, the graphics are from another era, even if the overall package hasn't aged so badly. Furthermore, they all require a significant investment to really get the most out of them...
    • 83 Metascore
    • 75 Critic Score
    If you're into fighting games, this compilation should satisfy you. It's clear that Capcom is making every effort to appeal to new players as well. This includes options to facilitate learning without forgetting veterans who will be able to rediscover the ultimate versions of their fighting games, now playable online against real opponents remotely. But despite these efforts, it's hard to deny that these titles won't appeal to everyone for several reasons: the gameplay is sometimes dated, the graphics are from another era, even if the overall package hasn't aged so badly. Furthermore, they all require a significant investment to really get the most out of them...
    • 83 Metascore
    • 75 Critic Score
    If you're into fighting games, this compilation should satisfy you. It's clear that Capcom is making every effort to appeal to new players as well. This includes options to facilitate learning without forgetting veterans who will be able to rediscover the ultimate versions of their fighting games, now playable online against real opponents remotely. But despite these efforts, it's hard to deny that these titles won't appeal to everyone for several reasons: the gameplay is sometimes dated, the graphics are from another era, even if the overall package hasn't aged so badly. Furthermore, they all require a significant investment to really get the most out of them.
    • 83 Metascore
    • 85 Critic Score
    The XXL menu concocted by id Software is made for action lovers who always want more ketchup. Between two slices of laughter aboard a giant robot or on the back of a ferocious dragon, The Dark Ages takes advantage of its gigantic zones to let the warrior decide which smoky BBQ sauce he'll be eaten with. The more open worlds allow for extraordinary confrontations never before seen in a Doom, but like the mecha or dragon phases, everything is designed to provoke immediate thrills at the risk of lacking a bit of depth. In any case, Bethesda's production doesn't repeat the same formulas, however magical they may be: it relies on ancestral know-how to better venture into demonic astral planes.
    • 85 Metascore
    • 85 Critic Score
    The XXL menu concocted by id Software is made for action lovers who always want more ketchup. Between two slices of laughter aboard a giant robot or on the back of a ferocious dragon, The Dark Ages takes advantage of its gigantic zones to let the warrior decide which smoky BBQ sauce he'll be eaten with. The more open worlds allow for extraordinary confrontations never before seen in a Doom, but like the mecha or dragon phases, everything is designed to provoke immediate thrills at the risk of lacking a bit of depth. In any case, Bethesda's production doesn't repeat the same formulas, however magical they may be: it relies on ancestral know-how to better venture into demonic astral planes.
    • 85 Metascore
    • 85 Critic Score
    The XXL menu concocted by id Software is made for action lovers who always want more ketchup. Between two slices of laughter aboard a giant robot or on the back of a ferocious dragon, The Dark Ages takes advantage of its gigantic zones to let the warrior decide which smoky BBQ sauce he'll be eaten with. The more open worlds allow for extraordinary confrontations never before seen in a Doom, but like the mecha or dragon phases, everything is designed to provoke immediate thrills at the risk of lacking a bit of depth. In any case, Bethesda's production doesn't repeat the same formulas, however magical they may be: it relies on ancestral know-how to better venture into demonic astral planes.
    • 82 Metascore
    • 75 Critic Score
    Certainly, the single-player open-world RPG has evolved a lot in 20 years. Even if The Elder Scrolls IV remains an incredibly rich title, various elements remind us that we are indeed facing a software released in 2006. But what we must not forget is that Oblivion was ahead of its time and that it still has serious arguments in 2025. Virtuos' love letter to Bethesda's work is in any case very strong: it's beautiful, it's intelligently renovated and it remains faithful to the soul of a creation that marked its time. Nostalgics, you have every reason in the world to answer the call of the Blades. Newcomers, it might be time to let yourself be seduced by this old grimoire beautifully reissued, especially if you have the Game Pass: you might find a bewitching formula.
    • 82 Metascore
    • 75 Critic Score
    Certainly, the single-player open-world RPG has evolved a lot in 20 years. Even if The Elder Scrolls IV remains an incredibly rich title, various elements remind us that we are indeed facing a software released in 2006. But what we must not forget is that Oblivion was ahead of its time and that it still has serious arguments in 2025. Virtuos' love letter to Bethesda's work is in any case very strong: it's beautiful, it's intelligently renovated and it remains faithful to the soul of a creation that marked its time. Nostalgics, you have every reason in the world to answer the call of the Blades. Newcomers, it might be time to let yourself be seduced by this old grimoire beautifully reissued, especially if you have the Game Pass: you might find a bewitching formula.
    • 80 Metascore
    • 75 Critic Score
    Certainly, the single-player open-world RPG has evolved a lot in 20 years. Even if The Elder Scrolls IV remains an incredibly rich title, various elements remind us that we are indeed facing a software released in 2006. But what we must not forget is that Oblivion was ahead of its time and that it still has serious arguments in 2025. Virtuos' love letter to Bethesda's work is in any case very strong: it's beautiful, it's intelligently renovated and it remains faithful to the soul of a creation that marked its time. Nostalgics, you have every reason in the world to answer the call of the Blades. Newcomers, it might be time to let yourself be seduced by this old grimoire beautifully reissued, especially if you have the Game Pass: you might find a bewitching formula.
    • 80 Metascore
    • 80 Critic Score
    Following in the footsteps of Myst and Riven, this remake of The Amerzone: The Explorer's Testament proves that the genre can adapt to today's expectations. With its sumptuous graphics and Jules Verne-esque universe, the story imagined by Benoît Sokal is enhanced by an approach that manages to modernize the formula without betraying the original. A successful immersion thanks to the quality French voices, the music of Inon Zur and his son, and a fluid and interesting progression. A masterstroke for the Parisian studio of Microids.
    • 82 Metascore
    • 80 Critic Score
    Following in the footsteps of Myst and Riven, this remake of The Amerzone: The Explorer's Testament proves that the genre can adapt to today's expectations. With its sumptuous graphics and Jules Verne-esque universe, the story imagined by Benoît Sokal is enhanced by an approach that manages to modernize the formula without betraying the original. A successful immersion thanks to the quality French voices, the music of Inon Zur and his son, and a fluid and interesting progression. A masterstroke for the Parisian studio of Microids.
    • 79 Metascore
    • 80 Critic Score
    Following in the footsteps of Myst and Riven, this remake of The Amerzone: The Explorer's Testament proves that the genre can adapt to today's expectations. With its sumptuous graphics and Jules Verne-esque universe, the story imagined by Benoît Sokal is enhanced by an approach that manages to modernize the formula without betraying the original. A successful immersion thanks to the quality French voices, the music of Inon Zur and his son, and a fluid and interesting progression. A masterstroke for the Parisian studio of Microids.
    • 92 Metascore
    • 90 Critic Score
    Driven by their passion for role-playing games, the young team at Sandfall Interactive has transformed this first attempt into a stroke of genius. With the tip of their brush, dipped in paint materialized thanks to the talent of their teams, the Montpellier studio has proven that a video game with a modest budget can overshadow the greatest RPGs. I had high expectations for Clair Obscur: Expedition 33 and the adventure has met all my expectations, managing to constantly amaze me thanks to its universe and its gameplay and continually surprising me through its storyline. Few video games have moved me so much. There is a before and after Clair Obscur: Expedition 33 and some of its scenes will never leave me. No, Sandfall Interactive's title is not a daub, it is a fresco as sublime as a Renoir painting.
    • 91 Metascore
    • 90 Critic Score
    Driven by their passion for role-playing games, the young team at Sandfall Interactive has transformed this first attempt into a stroke of genius. With the tip of their brush, dipped in paint materialized thanks to the talent of their teams, the Montpellier studio has proven that a video game with a modest budget can overshadow the greatest RPGs. I had high expectations for Clair Obscur: Expedition 33 and the adventure has met all my expectations, managing to constantly amaze me thanks to its universe and its gameplay and continually surprising me through its storyline. Few video games have moved me so much. There is a before and after Clair Obscur: Expedition 33 and some of its scenes will never leave me. No, Sandfall Interactive's title is not a daub, it is a fresco as sublime as a Renoir painting.
    • 91 Metascore
    • 90 Critic Score
    Driven by their passion for role-playing games, the young team at Sandfall Interactive has transformed this first attempt into a stroke of genius. With the tip of their brush, dipped in paint materialized thanks to the talent of their teams, the Montpellier studio has proven that a video game with a modest budget can overshadow the greatest RPGs. I had high expectations for Clair Obscur: Expedition 33 and the adventure has met all my expectations, managing to constantly amaze me thanks to its universe and its gameplay and continually surprising me through its storyline. Few video games have moved me so much. There is a before and after Clair Obscur: Expedition 33 and some of its scenes will never leave me. No, Sandfall Interactive's title is not a daub, it is a fresco as sublime as a Renoir painting.
    • 80 Metascore
    • 80 Critic Score
    A comeback? Yes, we can say so. Fatal Fury: City of The Wolves is beautiful, fast-paced, and has a netcode that works perfectly for facing off against your friends or complete strangers online. There are certainly a few drawbacks, notably the choice of certain characters, Ronaldo in particular, and a story mode that is unfortunately rather anecdotal, but we readily forgive the 26-year wait given the quality of this production, which marks a spectacular return for this essential saga of the fighting game genre.
    • 79 Metascore
    • 80 Critic Score
    A comeback? Yes, we can say so. Fatal Fury: City of The Wolves is beautiful, fast-paced, and has a netcode that works perfectly for facing off against your friends or complete strangers online. There are certainly a few drawbacks, notably the choice of certain characters, Ronaldo in particular, and a story mode that is unfortunately rather anecdotal, but we readily forgive the 26-year wait given the quality of this production, which marks a spectacular return for this essential saga of the fighting game genre.

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