IncGamers' Scores

  • Games
For 766 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls
Lowest review score: 10 Utopia City
Score distribution:
  1. Negative: 71 out of 766
766 game reviews
    • 47 Metascore
    • 60 Critic Score
    Solarix’s admirable goal to marry the mechanics of Thief to the setting and plot of System Shock 2 proves to be beyond the game’s capabilities. The intentions are exemplary, but the execution is marred by eccentric AI, bugs, and an unfortunate attachment to checkpoints.
    • 67 Metascore
    • 50 Critic Score
    Assassin’s Creed Chronicles: China is a wonderful setting for a competent, but fairly unimaginative, 2.5D stealth title. Hopefully this won’t be Shao Jun’s final appearance.
    • 76 Metascore
    • 60 Critic Score
    Not a komplete katastrophe, but you should employ kaution when deciding if Mortal Kombat X is right for you on PC. It's a great game, but one that's krippled by bugs.
    • 77 Metascore
    • 60 Critic Score
    An episode where plenty goes on, but neither story nor characters are actually advanced a great deal. The Ironrath Forresters are still miserable hostages, Asher still needs an army, and Gared is still doing Nights Watch duties. A few revelations, plus Mira’s dynamism, keep things from going stale.
    • 72 Metascore
    • 70 Critic Score
    Book One is a tiny taste of what's coming. It's delectably delicious and I'd love to rate it higher, but at this point, it's hard to say whether Dreamfall Chapters will be filling and satisfying - or if it'll leave us feeling a little empty.
    • 71 Metascore
    • 70 Critic Score
    The main plot starts moving into gear, and with it come puzzles, decisions, and a bit too much time-wasting... but not enough to detract much from the wonderful core experience.
    • 74 Metascore
    • 60 Critic Score
    Assassin's Creed: Rogue is Black Flag with worse writing and (broadly) improved missions. Does very little to alter the formula, but is about as mechanically sound as Assassin's Creed gets and runs well on PC.
    • 64 Metascore
    • 50 Critic Score
    Less an endless voyage through the stars, and more a space-bus journey to the shops. If you're intimidated by Civilization this is an reasonable starting place for the 4X genre, but it's not for those seeking a deep or lengthy experience.
    • 74 Metascore
    • 60 Critic Score
    Hotline Miami 2 is certainly worth a purchase from anybody who played the original over and over, but don't expect it to hit the same heights.
    • tbd Metascore
    • 70 Critic Score
    The shimmer of Central and South American gold may catch the eye for a spell, but the real substance of this DLC lies in the custom nation designer. A capable tool for all your bizarre alt-history fantasies.
    • 77 Metascore
    • 60 Critic Score
    In sporadic bursts, Evolve can be outstanding. But its design depends upon uniting players of idealistically equivalent skill levels, and it struggles to consistently do so. The game’s gated progression system is superfluous and, at times, actively harmful to positive team-play.
    • 73 Metascore
    • 70 Critic Score
    Episode two of Telltale’s Game of Thrones concerns itself with maneuvering pieces into position and foreshadowing greater conflict. It’s a robust foundational episode, shoring up Forrester character development for future pay-offs (and inevitable tragedy.)
    • 77 Metascore
    • 70 Critic Score
    A solid opening to what could be a genuinely interesting episodic adventure. The mystery seems compelling, the characters are largely likeable, and the presentation is impeccable - but the emphasis is on "could" and "seems". It's still just episode one.
    • 71 Metascore
    • 70 Critic Score
    The unofficial NYPD Blue adventure game that Telltale never made. Aside from some pretty clear budgetary constraints, The Detail’s hard edged cop narrative has a compelling opening.
    • 80 Metascore
    • 70 Critic Score
    A "launch" build with some features still in infancy, Elite: Dangerous nonetheless offers terrific space flight ambiance and trading progression befitting of the once-revolutionary series. In a few months time, this title could be outstanding.
    • 85 Metascore
    • 60 Critic Score
    Rubbish controls, dull combat, and a general sense that it's not quite sure what it wants to be, let down an otherwise entertaining and regularly amusing world-saving romp.
    • 62 Metascore
    • 60 Critic Score
    Putting a solid score on a game whose overriding ideology is a rejection of certainty is an act of high absurdity. But it’s also somewhat appropriate for The Old City: Leviathan’s other persistent theme of reconciling incompatible truths.
    • 68 Metascore
    • 70 Critic Score
    Gentle RPG systems collide with robust pinball design, triggering a modest gaming jackpot.
    • 81 Metascore
    • 60 Critic Score
    Relic’s attempt to create a more dynamic single player campaign is partially successful, but the systems of company permanence don’t entirely gel with the inflexibility of an Iron Man save system, and the map is light on grand strategy.
    • 57 Metascore
    • 60 Critic Score
    An entertaining comedy adventure, but too many of the puzzles in Randal's Monday are too far from even its own internal comic logic to really make sense. It's a fun ride, but it's also liable to frustrate if you refuse to use any outside help to solve this time-travelling puzzler.
    • 78 Metascore
    • 70 Critic Score
    Advanced Warfare might not be advanced enough for my liking, but it's a return to the typical fast-paced, explosive gameplay of CoD titles that aren't called Ghosts – and it works alright on PC, too.
    • 73 Metascore
    • 70 Critic Score
    Lords of the Fallen isn’t going to triumph in a direct match-up with Dark Souls, but seeing the Souls combat system and level design transplanted with this degree of success into a shorter, more accessible game is really no bad thing.
    • 61 Metascore
    • 50 Critic Score
    Ryse is a little better than its reputation as a tech demo in search of a game. But not much beyond a mediocre combat system in want of something more than its predictable, opulent story.
    • 71 Metascore
    • 50 Critic Score
    Styx is an honest attempt at a traditional stealth title that, like its protagonist, all too often grasps for the ledge and falls short.
    • 84 Metascore
    • 70 Critic Score
    A highly polished and generally entertaining romp, but it's missing a vital spark to bring everything together.
    • 82 Metascore
    • 50 Critic Score
    FIFA 15 still plays decent football, but with the same (increasingly inexcusable) bugs and instabilities of the past few seasons.
    • 61 Metascore
    • 50 Critic Score
    Fun enough in its own right, but lacking in a number of ways when compared to its predecessor. There isn't much in the way of new stuff for Naruto fans to squee over, and as this is a game based around making Naruto fans go "squee", that's a bit of an issue.
    • 82 Metascore
    • 70 Critic Score
    Golden Realms provides plenty of hours of entertainment, but feature-wise there’s still some room to be filled in this Halfling’s stomach.
    • 68 Metascore
    • 60 Critic Score
    A sound concept that will attract some space strategy fans but currently lacks long term appeal.
    • 82 Metascore
    • 70 Critic Score
    Superb faction design and twists on 4x genre conventions, combined with rather passive AI (even at higher difficulties,) mean Endless Legend is a strategy title that falls frustratingly short of being sublime.

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