IGN Deutschland's Scores

  • Games
For 184 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 Skydance's BEHEMOTH
Score distribution:
  1. Negative: 1 out of 184
186 game reviews
    • 68 Metascore
    • 70 Critic Score
    Likeable characters, a well-developed scenario and exciting mysteries - Dustborn is a very well-written and, above all, excellently voiced adventure game in which I wanted to know how the story would continue right up to the end credits. Unfortunately, the interspersed action scenes don't keep up this level.
    • 92 Metascore
    • 70 Critic Score
    A visually stunning and hugely enjoyable open-world racer that captures the beauty of Japan, but lacks depth in its driving disciplines and only scratches the surface of the country’s car culture.
    • 79 Metascore
    • 70 Critic Score
    Bears in Space and its colourful visuals, weird gags and minigames, as well as its retro sci-fi setting, goes in a direction similar to High on Life. However, the jokes are a little more on the family friendly side. There's no blood, you only spill the oil of hordes of robots. The game options allow you to tweak everything from incoming and outgoing damage to aim assist settings to the amount of challenge you want to put up with in platforming sections. This makes the game more accessible to younger and less experienced space adventurers. With a good 15 hours of play time, Bears in Space can feel almost a little too long.
    • 76 Metascore
    • 70 Critic Score
    A solid successor that provides more accessibility with many convenient functions and carefully adds mechanics. The new engine also lets the battles shine in a new light. Great effects, nice lighting and beautiful backgrounds create a real sci-fi flair. However, the pure focus on destroying the enemy makes for very uniform games with somewhat too static space battles. In addition, mechanics such as culture, secondary factions or mobile orbits play too small a role compared to the mass production of gigantic fleets.
    • 65 Metascore
    • 70 Critic Score
    Good action platformer with charm and stylistically confident direction, which is consciously orientated towards comparable games of the PS2 era, but unfortunately stumbles over its unbalanced collection of side tasks. Sidekick Shipset is also a bit of a dick, which won't please everyone.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter's Toxic Commando delivers a loud, chaotic co-op bloodbath with a healthy dose of 80s kitsch. While other multiplayer competitors strive for polished, strategic gameplay, the trash team crashes the party here, roaring and behaving like complete hooligans. More splatter, monsters and non-stop action could hardly fit into a multiplayer shooter, and this is achieved here in a technically impressive way. Oh, and pigs like to roll around in the mud. That fits, because the Mudrunner influences and the poison slick monsters are on top of that. Nevertheless, the game suffers from a very tough progression system and a pacing that can hardly be improved upon after the furious start. Nevertheless, if you're in the mood for technically impressive mass battles with an immensely high enemy density and whimsical off-road excursions with three friends, you'll find a unique shooter package here that will make fans of World War Z particularly happy.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley shows how depression, grief and mental health problems affect us and those around us. It also the various ways people deal with these issues, how one can learn to live with them and how to find hope in a seemingly hopeless situation. The story looks at these issues without the use of rose-tinted glasses and creates a fascinating experience through its unusual character creation and very well-written and very-acted dialogue, if you're open to this kind of subject matter. However, a certain amount of patience for a few lengths in both gameplay and storytelling, as well some tolerance for small technical issues and limitations are a requirement for your journey to Rue Valley.
    • 74 Metascore
    • 70 Critic Score
    Dying is part of DeathSprint 66. If you're not careful, a race can quickly become overwhelming. And that's exactly what makes it so appealing. The laps are incredibly exciting and leave you with sweaty hands afterwards. Good reactions are necessary here, and in more than a few races, I really felt my adrenaline kick in. Added to this are the different movement options and the over-the-top items. DeathSprint's fast-paced style of play encourages you to complete the race as perfectly as possible without dying (too many times) and cross the finish line as the winner. And although the game does a lot right, you can't ignore the elephant in the room. DeathSprint 66 is struggling with its player numbers and if Sumo Newcastle doesn't do something quickly, you'll soon be sprinting alone across the deadly race tracks. At least the multiplayer mode can be filled up with bots and the pure PvE mode is entertaining, but the most fun is still racing against real players.
    • 76 Metascore
    • 70 Critic Score
    Dead Take is a bold game that tells a relevant story about abuse of power in the entertainment industry that is worth hearing. Its greatest triumph is the outstandingly acted and staged FMV sequences, which create an oppressive, voyeuristic tension that lingers long after the game is over. Here, the game unfolds its full, uncomfortable force and becomes a powerful indictment. Unfortunately, the gameplay framework cannot always support this brilliant core. The puzzle mechanics are often too conventional and seem disconnected from the psychological depth of the narrative. Especially in the first half, the game relies too heavily on worn-out horror clichés and slow pacing, which weakens the otherwise dense, surreal atmosphere. Despite these weaknesses, Dead Take is recommended for players looking for a horror experience with substance and a provocative message. Can Dead Take spark discussion despite its weaknesses? Absolutely!
    • 80 Metascore
    • 70 Critic Score
    Indika is first and foremost an arthouse project and a political statement, rather than a classic game that is purely for entertainment. In terms of visual design, it is often related to Eastern European film classics, such as those by Andrey Tarkovsky or Béla Tarr. Personally, this is worth a lot to me and I look forward to analysing, discussing and interpreting aspects of the game with other players. This makes it easier for me to forgive the stumbling blocks in the gameplay. They make the experience of this remarkable game unnecessarily bumpy. Indika is a diamond in the rough that will sparkle all the brighter if you have a knack for Eastern European art. Everyone else may be left irritated or even bored.)
    • 68 Metascore
    • 65 Critic Score
    In its best moments, Killing Floor 3 delivers absolute shooter fever dreams. The rest is standard stuff that squanders any potential.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II fundamentally fails to understand that true Souls-like difficulty comes from skill testing, not stat gating. There are also minor but noticeable flaws, such as the sometimes poor readability of attacks, which could be remedied with better visual highlighting and reduced effect chaos. Overall, Code Vein II moves further away from its Souls-like roots, which I find bold and independent. This gives the game a new identity of its own, which in its flow and combat rhythm is more reminiscent of dungeon crawlers and action JRPGs than Dark Souls and the like. The only annoying thing is that many aspects seem to have not been thought through to the end. This results in the aforementioned lack of appeal of the open world, the incoherence between story and gameplay, and the unpolished technical execution. Nevertheless, there is a good game in here somewhere. If Bandai Namco makes adjustments with patches, you can still have fun despite these criticisms.
    • 79 Metascore
    • 60 Critic Score
    The label ‘okay’ was invented for games like SpongeBob SquarePants: Tides of Giants. It's a solid game for a younger target audience, which represents its brand well and offers some funny ideas. However, there is little that is truly compelling here, especially since many of the mechanics have already been implemented better elsewhere. So, while you'll have a nice time in Bikini Bottom, you won't feel any real excitement.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst expands the popular sci-fi universe with an exciting story. However, in many areas, the game remains nothing more than average.
    • 82 Metascore
    • 60 Critic Score
    A fantastic combat system and memorable bosses are held back by tedious level design. Nearly every stage is double the length it should be and gets visually stale even before then.
    • 65 Metascore
    • 60 Critic Score
    Phantom Fury refers to itself as a road movie and claims to be inspired by games like Half-Life. You should ignore these flowery descriptions, if you are hoping to get any fun out of this retro shooter. This game offers an interactive world with plenty of shootouts and a bunch of puzzles. However, technical issues, weak sound design and weaker weapon impacts, as well as uninteresting storytelling get in the way of enjoying this title. Its 12 to 15 hours of play time make this game feel too long. Elements such as pass codes hidden in terminals or blocked passages, which you need to clear up with a swivelling crane, repeat and lose their novelty, as does the small selection of enemies. It’s still entertaining in short sessions, but it doesn’t offer enough variety for anything more than that.
    • 70 Metascore
    • 60 Critic Score
    The plot of Altered Echoes is a fever dream, and I mean that in a good way. Even after the credits roll, I still don’t quite understand what just happened, but that’s pretty much how it has to be in a Little Nightmares game. It expands on the lore, picks up on creepy nightmare motifs, and presents an unreal world where you can never be sure what’s coming next. That’s exactly what I expect from a game in this universe, which is why I’m very satisfied with the experience despite the lack of a coherent narrative. It’s just a shame that the technical shortcomings noticeably dampen the fun.
    • 60 Metascore
    • 60 Critic Score
    Flint: Treasure of Oblivion tells its pirate tale using very cool comic strips and offers eight to ten hours of tactical, turn-based battles fought with sabers, flintlock pistols and a bit of luck with the dice. Lacking tutorials, the absence of difficulty settings and unintuitive game mechanics make this game difficult to approach for inexperienced would-be freebooters.
    • 77 Metascore
    • 60 Critic Score
    Crimson Desert is an entertaining open-world action RPG that offers a unique gameplay experience and, thanks to its vast scale, keeps you occupied for a long time, but fails to truly impress in almost every respect. In this case, less would have been more.
    • 59 Metascore
    • 60 Critic Score
    Unknown 9: Awakening is not inherently bad, but it's not really good, either. The fun seems to be caught in the rift between worlds.
    • 72 Metascore
    • 60 Critic Score
    Capes offers solid turn-based strategy with cool skill synergy and a nice hero design. However, Spitfire Interactive's debut suffers from clear weaknesses in terms of staging, overview and character depth.
    • 79 Metascore
    • 60 Critic Score
    Even if it has great looks: the interior of the latest instalment of the Civilization series is not very inspiring. Some good ideas are counterbalanced by a lot of bad ones. The biggest problem: it no longer feels like a Civilization-Game! Here, the developers have definitely made too many radical changes.
    • 69 Metascore
    • 60 Critic Score
    Bulwark is an aesthetic and very impressive one-man project full of simple, elegant game systems. It's easy to lose yourself in the moment and simply watch the attractive settlement grow and flourish. However, there is a lack of challenge and variety for real long-term gameplay motivation.
    • 72 Metascore
    • 60 Critic Score
    Great visual concepts and wacky characters don't make up for the underlying issues of its repetitive encounters and tedious level design.
    • 58 Metascore
    • 60 Critic Score
    Hotel Barcelona is the result of a creative synergy between Suda51 and SWERY. The game does not position itself as a highly polished product, but rather as a deliberately unconventional experience. It scores points with its chaotic ‘slasher phantom’ mechanics and dirty aesthetics, which will appeal especially to fans of classic horror films. Although the (more or less deliberate) messy style and technical quirks will be a hurdle for many, these elements are part of the artistic vision for die-hard fans. Hotel Barcelona is far from a perfect game, but it is perfect for its very narrow target audience.
    • 70 Metascore
    • 60 Critic Score
    Contra: Operation Galuga tries above all to impress with nostalgia, but this cannot conceal the sterile graphics and the sometimes irritating collision detection. Indie homages have now overtaken the arcade forefather, even if it can be a lot of fun in 4-player co-op.
    • 67 Metascore
    • 60 Critic Score
    While Post Trauma creates excellent horror through its environments, camera work and sound design, it sadly misses the survival part of the survival horror genre. Great puzzle design alone isn't enough when you still have to endure the clunky combat without real item management.
    • 71 Metascore
    • 60 Critic Score
    Supermassive Games successfully translates the macabre aesthetic, delivering superb monster design and visual highlights. However, the experience is hindered by padding, inconsistent pacing, and an underutilized, online-only co-op feature, preventing Little Nightmares 3 from reaching the compact brilliance of its predecessors.
    • 74 Metascore
    • 60 Critic Score
    While Metro: Awakening delivers an immersive VR experience with innovative controls and atmospheric environments, technical shortcomings in graphics and sound design prevent it from reaching its full potential, especially when it comes to the realization of the fascinating world of the novels.
    • 71 Metascore
    • 60 Critic Score
    Sand Land is a visually stunning adaptation of Akira Toriyama's cult hit manga. Though it showcases some interesting gameplay concepts, the game ultimately suffers from repetitive mission structures as well as bloated crafting systems.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    In its current early-access state, Morbid Metal looks very promising to me: a stylish, uncompromisingly combat-focused roguelite that treats its shape-shifting system not as a gimmick but as a genuine core design element, and manages to translate the elegance of a character-action game into the loop of a run-based game. The Japanese-inspired sci-fi robots, the powerful soundtrack and the precise hit feedback ensure that every battle feels like a little metallic dance, into which you slip deeper with every run. At the same time, there’s still work to be done: the numerous gameplay systems seem hard to grasp at first, the story remains more of an atmospheric backdrop, and the technical aspects still need optimising. But that’s exactly what Early Access is for – and for me, Morbid Metal is one of those rare cases where the foundation is already so compelling that I’m genuinely looking forward to this collaborative community fine-tuning with every subsequent patch. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    InZoi is a life simulation game with impressive graphics that is getting a new setting with numerous new features and improvements in the Island Getaway update. In addition to new furniture, building functions, outfits, hairstyles, and even pools, new features such as snorkeling, gardening, mining, and crafting provide you with new opportunities to give your Zoi a personality and shape their everyday life. A lot of the time, however, variety still prevails over depth. [Early Access Score = 70]

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