IGN Deutschland's Scores

  • Games
For 184 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 Skydance's BEHEMOTH
Score distribution:
  1. Negative: 1 out of 184
186 game reviews
    • 77 Metascore
    • 90 Critic Score
    A bold and uncompromising action-adventure that strips away modern hand-holding like maps and quest markers, forcing players to rely on pure instinct and observation. Hell is Us masterfully blends the grim reality of a 90s-inspired civil war with surreal, 'New Weird' horror, creating a deeply immersive and rewarding experience for those willing to embrace its demanding, yet brilliant, design philosophy.
    • 77 Metascore
    • 80 Critic Score
    Battlestar Galactica: Scattered Hopes is a captivating space roguelite that allows you to engage in tactical real-time space battles, but also to manage resources and to make tough decisions to keep your fleet alive in the war among the stars. Even if things get a bit repetitive here and there, the diverse and multi-layered systems offer enough depth for numerous playthroughs.
    • 77 Metascore
    • 60 Critic Score
    Crimson Desert is an entertaining open-world action RPG that offers a unique gameplay experience and, thanks to its vast scale, keeps you occupied for a long time, but fails to truly impress in almost every respect. In this case, less would have been more.
    • 77 Metascore
    • 90 Critic Score
    Avowed is an old-school RPG at heart, allowing you to shape your character and the world around you with your choices while still providing a very modern and action packed open world to explore.
    • 77 Metascore
    • 70 Critic Score
    Fabledom is a relaxed and pretty building experience that is perfect for beginners. However, the game also runs out of steam quite quickly.
    • 77 Metascore
    • 70 Critic Score
    A solid remaster mostly focused on improving the first Soul Reaver. It leaves the weaker sequel further behind, resulting in an uneven package.
    • 77 Metascore
    • 80 Critic Score
    A challenging survival horror game that impresses above all with its consistently dark, slowly unfolding atmosphere set in post-apocalyptic Krakow. The difficulty level and consistent gloom are a treat for fans of the genre, but a test of endurance for everyone else.
    • 77 Metascore
    • 90 Critic Score
    Classic gameplay with lots of variety. Captivating stories to think about. An insider tip that we luckily didn't miss.
    • 77 Metascore
    • 80 Critic Score
    Star Wars: Outlaws is an action adventure that captivates with its story and an open world to freely conquer and explore. It exudes Star Wars atmosphere from every pore and shows us new, surprising aspects of the galaxy. Even though the mix of fighting, stealth and exploration is quite fun in itself from a gameplay perspective, Outlaws tends to stumble over its own ambitions and clunky controls there.
    • 77 Metascore
    • 80 Critic Score
    Invincible VS is a visceral, mechanically intriguing 3v3 tag fighter that rewards creative problem-solving over rote memorization. While it lacks the ultimate strategic depth and frame-data nuance of the genre's titans, its sandbox approach, satisfying hit feedback, and rock-solid rollback netcode make it a standout entry and a genuine recommendation for both fans and FGC enthusiasts willing to experiment.
    • 76 Metascore
    • 70 Critic Score
    A solid successor that provides more accessibility with many convenient functions and carefully adds mechanics. The new engine also lets the battles shine in a new light. Great effects, nice lighting and beautiful backgrounds create a real sci-fi flair. However, the pure focus on destroying the enemy makes for very uniform games with somewhat too static space battles. In addition, mechanics such as culture, secondary factions or mobile orbits play too small a role compared to the mass production of gigantic fleets.
    • 76 Metascore
    • 70 Critic Score
    Tales of Kenzera: ZAU offers a fresh scenario with the African realm of the dead, which the action platformer combines with an emotional story, dynamic battles and challenging jumping passages. However, Tales of Kenzera occasionally stumbles when it comes to the learning curve and controls, and the story could use a little more subtlety sometimes.
    • 76 Metascore
    • 70 Critic Score
    Monster Hunter Stories Remaster succeeds at bringing the 3DS original to new platforms. The combat system remains simple while offering deeper customization. Sadly, both the game's difficulty and story execution hold it back from achieving greatness.
    • 76 Metascore
    • 80 Critic Score
    Dragon Age: The Veilguard clearly wants to put epic action above all and sprinkles it with deeply emotional moments. Instead of choices and slow, tactical combat, the focus is clearly on a pre-composed story and powerful, action-packed battles. But if you engage with it, BioWare delivers one of the most thrilling role-playing games of recent years.
    • 76 Metascore
    • 70 Critic Score
    Dead Take is a bold game that tells a relevant story about abuse of power in the entertainment industry that is worth hearing. Its greatest triumph is the outstandingly acted and staged FMV sequences, which create an oppressive, voyeuristic tension that lingers long after the game is over. Here, the game unfolds its full, uncomfortable force and becomes a powerful indictment. Unfortunately, the gameplay framework cannot always support this brilliant core. The puzzle mechanics are often too conventional and seem disconnected from the psychological depth of the narrative. Especially in the first half, the game relies too heavily on worn-out horror clichés and slow pacing, which weakens the otherwise dense, surreal atmosphere. Despite these weaknesses, Dead Take is recommended for players looking for a horror experience with substance and a provocative message. Can Dead Take spark discussion despite its weaknesses? Absolutely!
    • 76 Metascore
    • 90 Critic Score
    Replaced is much more than it initially appears to be: namely, a pixel-art spectacle with an incomparably rich atmosphere. It quickly becomes clear that the passionately told story and the varied gameplay contribute just as much to the overall experience as the stunning graphics. Yes, not every one of these elements is perfect, and every now and then there’s a bit too much text and repetitive gameplay. Nevertheless, Replaced is already one of the indie highlights of the year.
    • 75 Metascore
    • 80 Critic Score
    Even 23 years after its initial release, Onimusha 2 still lives up to its name. Improved visuals and numerous quality-of-life improvements make the game a truly immersive experience.
    • 75 Metascore
    • 80 Critic Score
    All in all, Thief VR is a game that emphasizes curiosity and experimentation. Some characters remain relatively bland in terms of narrative, but Thief VR thrives in other directions. The replay value is high, and it's incredibly tempting to try a mission again with a completely different playing style. Certain gameplay elements (lockpicking, hoarding treasures, knocking out guards, etc.) become a bit monotonous over time. But the limitation to a fixed set of tools ensures that you become increasingly skilled at using precisely these tools – instead of being overwhelmed and distracted by ever new possibilities.
    • 75 Metascore
    • 70 Critic Score
    Visions of Mana brings the world and creatures of the Mana games to life in ways much better and more beautiful than ever before. The world is more accessible and freely explorable, there is more to discover, the five playable characters can be upgraded and customised through many advanced classes. A weak PC port and some storytelling and gameplay lengths make the game less enjoyable than it could be.
    • 74 Metascore
    • 70 Critic Score
    Ara: History Untold doesn't really do anything new, but it takes good ideas from so many games and combines them in a meaningful way that fans of Civ, Millennia or Humankind will definitely have fun with. However, some of the many systems – such as diplomacy or combat – aren't really polished. The game certainly has the potential to patch itself up, but at release it's not enough.
    • 74 Metascore
    • 80 Critic Score
    Alien: Rogue Incursion does a lot of things right. It skillfully transfers the claustrophobic atmosphere of the first Alien films to VR: the alternation of light and darkness, the nested corridors and rooms and the omnipresent Xenomorphs ensure that you are constantly on edge – even when you get into a certain routine in fighting the Alien. The disadvantage compared to other survival horror games is that there is essentially only one type of enemy here – and not, as in Doom and Co., a wide range of creeps. But the intense moments of the game, when Zula just reaches the safety of the Panic Room or wins a fight with the literally last bullet, make up for that. The setting with the rescue mission is somewhat generic, but Survios has put a lot of effort into the dialogue and dubbing. The game definitely fulfills the most important criterion: it feels like a real alien adventure.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge combines an unusual setting in 20th century Poland with tactical turn-based battles and a supernatural plot revolving around hidden demons, sometimes exciting decisions and tricky (social) problems. However, the plot and characters tend to get in their own way and stumble over the stiff presentation.
    • 74 Metascore
    • 70 Critic Score
    Galactic Glitch is a physics-based twin-stick shooter with roguelike progression that impresses above all with its straightforward and fluid gameplay. Even though a lot depends on luck, the fast-paced arcade shooting is captivating thanks to the wide variety of exciting weapons and upgrades.
    • 74 Metascore
    • 70 Critic Score
    An asynchronous multiplayer experiment with a great atmosphere, but some weaknesses in the core gameplay.
    • 74 Metascore
    • 80 Critic Score
    No, Wuchang: Fallen Feathers certainly does not reinvent the wheel. Leenzee clearly draws inspiration–in many aspects, even meticulously–from the acclaimed works of genre pioneers FromSoftware. However, Wuchang implements its obvious inspirations extremely competently, enriching them with a handful of interesting ideas of their own, thus keeping genre fans thoroughly entertained for 30 to 40 hours.
    • 74 Metascore
    • 70 Critic Score
    Lysfanga combines action-packed hack & slay battles with a clever puzzle mechanic that allows you to solve arenas full of opponents in co-op with yourself thanks to the time loop. However, the idea only really shines if you like to challenge yourself, find the optimal build and keep chasing a better time.
    • 74 Metascore
    • 80 Critic Score
    Still Wakes the Deep is a very intensely orchestrated remote horror. However, its effect is heavily dependent on whether you find the setting of a remote oil rig terrifying or not. Are you afraid of underwater steel structures, metallic liminal spaces or the open sea? Then this game is your perfect nightmare, with grotesque monsters included! Otherwise, you may find the game's very linear gameplay and relatively reduced mechanics to be a negative.
    • 74 Metascore
    • 60 Critic Score
    While Metro: Awakening delivers an immersive VR experience with innovative controls and atmospheric environments, technical shortcomings in graphics and sound design prevent it from reaching its full potential, especially when it comes to the realization of the fascinating world of the novels.
    • 74 Metascore
    • 70 Critic Score
    Dying is part of DeathSprint 66. If you're not careful, a race can quickly become overwhelming. And that's exactly what makes it so appealing. The laps are incredibly exciting and leave you with sweaty hands afterwards. Good reactions are necessary here, and in more than a few races, I really felt my adrenaline kick in. Added to this are the different movement options and the over-the-top items. DeathSprint's fast-paced style of play encourages you to complete the race as perfectly as possible without dying (too many times) and cross the finish line as the winner. And although the game does a lot right, you can't ignore the elephant in the room. DeathSprint 66 is struggling with its player numbers and if Sumo Newcastle doesn't do something quickly, you'll soon be sprinting alone across the deadly race tracks. At least the multiplayer mode can be filled up with bots and the pure PvE mode is entertaining, but the most fun is still racing against real players.
    • 74 Metascore
    • 70 Critic Score
    Atomfall thinks smaller than Fallout on many levels. The merciless mission between detective thriller and fight for survival is the highlight of the game, but it quickly melts through the core. Because after a wave of euphoria, Atomfall remains a soulless game that hints at a lot but contains hardly anything - apart from repetition.
    • 73 Metascore
    • 90 Critic Score
    Mafia: The Old Country is a classic case of ‘more than the sum of its parts’. The individual game elements may not be outstanding, but when taken together and framed by this beautiful ‘faux open world’, they still make for a fantastic game. Yes, it does carry some baggage, but if you're in the mood for great characters, competent gameplay and some spectacular staging (with beautiful landscapes!), you simply owe yourself a trip to Sicily.
    • 73 Metascore
    • 80 Critic Score
    S.T.A.L.K.E.R. 2: Heart of Chornobyl is a game that, in my opinion, is all too rare in this form. GSC Game World has managed to create an incredibly atmospheric combination of survival, horror and end time in a fascinating environment. Despite all the shooter weaknesses, the wooden dialogues, the incredibly annoying anomalies over time and some dubious technical problems, I fell in love with this zone. You won't find that much freedom and mystery anywhere else. Added to this is a story that takes its time to get it going, but then surprises with cool factions and robust characters. This excursion to Chernobyl requires patience and stamina, but rewards you with spectacular views, fierce battles and an expressive end time.
    • 73 Metascore
    • 70 Critic Score
    A compelling return for Max Caulfield with a gripping story and emotional depth, held back by technical issues and repetitive environments.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter's Toxic Commando delivers a loud, chaotic co-op bloodbath with a healthy dose of 80s kitsch. While other multiplayer competitors strive for polished, strategic gameplay, the trash team crashes the party here, roaring and behaving like complete hooligans. More splatter, monsters and non-stop action could hardly fit into a multiplayer shooter, and this is achieved here in a technically impressive way. Oh, and pigs like to roll around in the mud. That fits, because the Mudrunner influences and the poison slick monsters are on top of that. Nevertheless, the game suffers from a very tough progression system and a pacing that can hardly be improved upon after the furious start. Nevertheless, if you're in the mood for technically impressive mass battles with an immensely high enemy density and whimsical off-road excursions with three friends, you'll find a unique shooter package here that will make fans of World War Z particularly happy.
    • 73 Metascore
    • 80 Critic Score
    Darwin's Paradox is a wacky platformer-stealth adventure packed with details and featuring a protagonist whose eight arms you just can't help but love.
    • 73 Metascore
    • 80 Critic Score
    Screamer is a mechanically brilliant arcade racer that successfully blends 90s nostalgia with a deep, technical twin-stick control scheme and a striking 80s anime aesthetic. While the ambitious 70-chapter story campaign suffers from uneven pacing and melodramatic writing, the actual racing feels incredibly visceral and rewarding, delivering one of the most intense and addictive driving experiences in recent years.
    • 72 Metascore
    • 80 Critic Score
    Karma: The Dark World is not a classic survival horror - but an audiovisual experiment with a political undertone that feels like a fever dream. A project that should rather be understood as an interactive work of art, possibly even as a critical statement. Atmospherically, it is brilliant, its content deep - but playfully often too slow and stiff to reach a wide audience. For anyone interested in symbolic narratives, dystopian systems and artistic forms of fear, it's a game that will stay with you for a long time.
    • 72 Metascore
    • 70 Critic Score
    Expectations for Rematch may have been somewhat exaggerated in the run-up to its launch – the hype was evident in the high registration numbers for the open beta. However, Sloclap has actually succeeded in breathing new life into the football simulation genre. After years of homeopathic FIFA ‘upgrades’ at best, we should be grateful that a development studio has dared to try something new. The game may still be a little rough around the edges, but it's a lot of fun right from the start. The skill-based system provides plenty of motivation to learn the different moves in the matches. (The name ‘Rematch’ is therefore very apt.) It remains to be seen whether Sloclap has a game here that offers enough depth in the medium term. First, the studio should get the glitches under control – and add the much-desired cross-play mode.
    • 72 Metascore
    • 60 Critic Score
    Capes offers solid turn-based strategy with cool skill synergy and a nice hero design. However, Spitfire Interactive's debut suffers from clear weaknesses in terms of staging, overview and character depth.
    • 72 Metascore
    • 80 Critic Score
    A tense and atmospheric sci-fi horror story that starts familiar but grows into something distinctly its own, powered by strong characters, smart branching structure, and a chilling sense of distrust.
    • 72 Metascore
    • 60 Critic Score
    Great visual concepts and wacky characters don't make up for the underlying issues of its repetitive encounters and tedious level design.
    • 72 Metascore
    • 70 Critic Score
    Terminator 2D: No Fate plays like some of the best, most beaufitul 16 bit run 'n gun titles of days gone by. Its varied gameplay, amazing pixel art and insanely good soundtrack make for roughly 40 minutes of brilliant fun - and then you're done. You can now do it all over again on higher difficulty levels or in the no continues arcade mode, a boss rush mode or an infinite survival mode, or even unlock some dubious alternative story moments. If and how much you enjoy this depends on whether or not you have the time and motivation to master this game to perfection. Otherwise, you'll be getting a very entertaining, albeit also very short gameplay experience for your money.
    • 72 Metascore
    • 70 Critic Score
    Two years after its release, Avatar: Frontiers of Pandora still offers one of the most beautifully breath-taking worlds we have ever experienced in a video game. The gameplay mix of stealth, shooting, hunting, gathering and crafting is entertaining in short bursts. However, it feels a little too shallow and repetitive for lengthy trips to Pandora. The story presentation is weak, NPCs are walking tropes and the plot offers zero nuance or grey area. The DLC From the Ashes offers better pacing and fast-paced action, whilst also delivering noticeably better cutscenes and story moments. The DLC feels better and more entertaining than the base game, however, it's also a lot shorter than Frontiers of Pandora.
    • 72 Metascore
    • 70 Critic Score
    Empire of the Ants is a beautiful and ambitious ant adventure that illustrates the universe at our feet in fantastic quality. Beyond its insect simulator, however, the real-time strategy falls a little short. There is too little variety in the missions, the controls offer too few tactical options and are a little too confusing when building the nests. In addition, there are strange exploration missions that contribute little to the plot, but are more annoying than enriching with their game mechanics. At least there is a multiplayer mode, but this also suffers from a lack of variety in the armies.
    • 71 Metascore
    • 80 Critic Score
    Lots of light, little shadow! The new Commandos adventures are every bit as good as the old games and, naturally, even better than they were back then in technical terms. The test version was already in perfect condition, with no crashes or stuttering whatsoever. However, Claymore Games must be criticized for not breaking any new ground in terms of innovation and relying entirely on the old warhorses who liked the gameplay back in 1998 and have no desire for major changes. Because there's nothing really new here. So if you like the gameplay and first got to know it through a game like Shadow Tactics, then we highly recommend taking a trip to the mother of the sub-genre. However, if you were actually expecting something new in the realm of real-time tactics, you might be slightly disappointed. The origins are also reflected in the game design – this is a return to the roots, not a move towards new branches.
    • 71 Metascore
    • 60 Critic Score
    Sand Land is a visually stunning adaptation of Akira Toriyama's cult hit manga. Though it showcases some interesting gameplay concepts, the game ultimately suffers from repetitive mission structures as well as bloated crafting systems.
    • 71 Metascore
    • 80 Critic Score
    Super Meat Boy 3D is a faithful translation of the indie classic into the third dimension while infusion it with great ideas from other platformers
    • 71 Metascore
    • 60 Critic Score
    Supermassive Games successfully translates the macabre aesthetic, delivering superb monster design and visual highlights. However, the experience is hindered by padding, inconsistent pacing, and an underutilized, online-only co-op feature, preventing Little Nightmares 3 from reaching the compact brilliance of its predecessors.
    • 70 Metascore
    • 80 Critic Score
    Harold Halibut is a work of art in many ways: it has a quirky sense of humour, lots of personality and a scurrilous charm that doesn't care whether it appeals to a wide audience or not. If you appreciate that and the analogue stop-motion style, you won't be able to get enough of the game. But if you expect more than an interactive film, you might not be satisfied.
    • 70 Metascore
    • 60 Critic Score
    The plot of Altered Echoes is a fever dream, and I mean that in a good way. Even after the credits roll, I still don’t quite understand what just happened, but that’s pretty much how it has to be in a Little Nightmares game. It expands on the lore, picks up on creepy nightmare motifs, and presents an unreal world where you can never be sure what’s coming next. That’s exactly what I expect from a game in this universe, which is why I’m very satisfied with the experience despite the lack of a coherent narrative. It’s just a shame that the technical shortcomings noticeably dampen the fun.
    • 70 Metascore
    • 60 Critic Score
    Contra: Operation Galuga tries above all to impress with nostalgia, but this cannot conceal the sterile graphics and the sometimes irritating collision detection. Indie homages have now overtaken the arcade forefather, even if it can be a lot of fun in 4-player co-op.
    • 70 Metascore
    • 80 Critic Score
    Wicked Isle is a successful story DLC for Atomfall. Rebellion builds on the strengths of its genre mix without greatly changing the player experience. The strengths (freedom, scenario) and weaknesses (AI and endings) remain the same.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II fundamentally fails to understand that true Souls-like difficulty comes from skill testing, not stat gating. There are also minor but noticeable flaws, such as the sometimes poor readability of attacks, which could be remedied with better visual highlighting and reduced effect chaos. Overall, Code Vein II moves further away from its Souls-like roots, which I find bold and independent. This gives the game a new identity of its own, which in its flow and combat rhythm is more reminiscent of dungeon crawlers and action JRPGs than Dark Souls and the like. The only annoying thing is that many aspects seem to have not been thought through to the end. This results in the aforementioned lack of appeal of the open world, the incoherence between story and gameplay, and the unpolished technical execution. Nevertheless, there is a good game in here somewhere. If Bandai Namco makes adjustments with patches, you can still have fun despite these criticisms.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley shows how depression, grief and mental health problems affect us and those around us. It also the various ways people deal with these issues, how one can learn to live with them and how to find hope in a seemingly hopeless situation. The story looks at these issues without the use of rose-tinted glasses and creates a fascinating experience through its unusual character creation and very well-written and very-acted dialogue, if you're open to this kind of subject matter. However, a certain amount of patience for a few lengths in both gameplay and storytelling, as well some tolerance for small technical issues and limitations are a requirement for your journey to Rue Valley.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst expands the popular sci-fi universe with an exciting story. However, in many areas, the game remains nothing more than average.
    • 69 Metascore
    • 70 Critic Score
    Outcast: A New Beginning offers an alien open world full of small, interesting stories. Too Little innovation and a humor that takes some getting used to, are contrasted by surprisingly fun and dynamic battles, entertaining missions and a pleasant flow when it comes to exploring the captivating alien world.
    • 69 Metascore
    • 60 Critic Score
    Bulwark is an aesthetic and very impressive one-man project full of simple, elegant game systems. It's easy to lose yourself in the moment and simply watch the attractive settlement grow and flourish. However, there is a lack of challenge and variety for real long-term gameplay motivation.
    • 69 Metascore
    • 70 Critic Score
    Here comes a heavyweight of a 4X game, but at the moment it can't hold a candle to the primus Civilization 6. Compared to the last challenger Humankind, Millennia is already ahead of the game: more new ideas, more well thought-out strategies, more possibilities. Even if the balancing is still in its infancy.
    • 69 Metascore
    • 80 Critic Score
    Charming destruction madness with retro flair, absurdly creative missions and an anything-goes mentality that works unexpectedly well.
    • 68 Metascore
    • 70 Critic Score
    As a unique 3D platformer in both visual presentation and gameplay systems, Ruffy and the Riverside doesn't quite reach its full potential.
    • 68 Metascore
    • 65 Critic Score
    In its best moments, Killing Floor 3 delivers absolute shooter fever dreams. The rest is standard stuff that squanders any potential.
    • 68 Metascore
    • 70 Critic Score
    Likeable characters, a well-developed scenario and exciting mysteries - Dustborn is a very well-written and, above all, excellently voiced adventure game in which I wanted to know how the story would continue right up to the end credits. Unfortunately, the interspersed action scenes don't keep up this level.
    • 68 Metascore
    • 70 Critic Score
    Splitgate 2 offers solid, fast-paced gameplay and intelligently encourages team play. The portal mechanic rewards intelligent play and opens up possibilities not seen in other shooters. The large selection of game modes might spread its community a little too thin in the long run, and may dilute the game's identity too much. In order to keep players engaged for the long haul, there need to be more unlockables, upgrades, some form of measurable progress. The upcoming ranked mode is a step in the right direction, but it likely won't appeal to less-competitive users.
    • 68 Metascore
    • 30 Critic Score
    The shortcomings of Behemoth are numerous and sometimes frustratingly severe. Many design decisions, bugs and technical flaws make the game a test of patience. What began as an ambitious VR project with a great concept ends up as an unfinished and chaotic experience that often leaves players with more frustration than joy.
    • 68 Metascore
    • 70 Critic Score
    Spirit of the North 2 is a scenic open-world adventure with an incredibly dense atmosphere that transports me to a world of Nordic legends. Even if some of the game mechanics seem bloated or not fully developed, the story and the urge to explore keep me going.
    • 67 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead is a quite good mid-price title. Don't expect technical or gameplay innovations, but fans of the movie franchise should get their fix out of it.
    • 67 Metascore
    • 60 Critic Score
    While Post Trauma creates excellent horror through its environments, camera work and sound design, it sadly misses the survival part of the survival horror genre. Great puzzle design alone isn't enough when you still have to endure the clunky combat without real item management.
    • 67 Metascore
    • 70 Critic Score
    The creative platformer Schim impresses using puzzles and jumping passages with innovative shadow mechanics and a surprisingly touching story. Even with many elements becoming repetitive at some point, it remains an unusual, fun experience.
    • 66 Metascore
    • 50 Critic Score
    The Precinct is a police simulator that quickly runs out of steam. Too much monotony meets a world that can't tell good from evil.
    • 66 Metascore
    • 80 Critic Score
    Forever Skies is essentially a cozy survival game for anyone who values exploration and a dense atmosphere more than a tough and complex survival experience.
    • 65 Metascore
    • 60 Critic Score
    Phantom Fury refers to itself as a road movie and claims to be inspired by games like Half-Life. You should ignore these flowery descriptions, if you are hoping to get any fun out of this retro shooter. This game offers an interactive world with plenty of shootouts and a bunch of puzzles. However, technical issues, weak sound design and weaker weapon impacts, as well as uninteresting storytelling get in the way of enjoying this title. Its 12 to 15 hours of play time make this game feel too long. Elements such as pass codes hidden in terminals or blocked passages, which you need to clear up with a swivelling crane, repeat and lose their novelty, as does the small selection of enemies. It’s still entertaining in short sessions, but it doesn’t offer enough variety for anything more than that.
    • 65 Metascore
    • 70 Critic Score
    The campaign in Black Ops 7 changes everything, for better and for worse. You face psychological horror on your own or cooperatively with friends, fight humongous bosses and move through crazy, surreal levels using grappling hooks and super jumps. Some enemies are annoyingly spongy, some boss mechanics more frustrating than entertaining. The story is unbelievably nonsensical, even for Call of Duty. Multiplayer is chock-full of the usual competitive modes for teams of 6 or 20 players, Warzone and Zombies are present, as well, as is Endgame, a new cooperative Warzone mode against AI enemies. Multiplayer is solid, the Gunsmith feature allows for lots of exciting possibilities, but weapon-balancing could use a little more fine-tuning.
    • 65 Metascore
    • 70 Critic Score
    Good action platformer with charm and stylistically confident direction, which is consciously orientated towards comparable games of the PS2 era, but unfortunately stumbles over its unbalanced collection of side tasks. Sidekick Shipset is also a bit of a dick, which won't please everyone.
    • 63 Metascore
    • 80 Critic Score
    Even if this reinterpretation of Alone in the Dark occasionally stumbles a little in technical terms, you can feel the love for the original and the horror genre in every fibre of the game. It's a great conundrum of mysterious characters, supernatural forces and classic gothic horror.
    • 62 Metascore
    • 70 Critic Score
    Wreckreation is a flawed but charming arcade racer that successfully resurrects Burnout's spirit. The innovative LiveMix editor offers creative freedom rarely seen in racing games, while solid destruction physics and exhilarating speed deliver memorable moments. However, a lifeless open world, unfair AI difficulty balancing, and numerous technical bugs prevent it from reaching greatness. For players hungry for arcade racing thrills and willing to overlook its rough edges, it's a worthwhile investment. The small ten-person team deserves credit for coming this close to recapturing the magic of 2008.
    • 62 Metascore
    • 80 Critic Score
    Slitterhead is a divisive horror game that will either fascinate or frustrate players. Its unique blend of action, body horror, and surreal storytelling, coupled with a haunting soundtrack by Akira Yamaoka, creates an unforgettable, albeit flawed, experience.
    • 61 Metascore
    • 70 Critic Score
    Starship Troopers: Extermination is a wonderfully straightforward and refreshingly blunt horde shooter whose biggest stars are its gigantic alien hordes. Numerous unlockables, reasonably varied classes, diverse locations and at least four game modes provide enough motivation to get that extra round in. The typical Starship Troopers tone, the iconic bug design and the brutal action are certainly convincing, even if the direct competition Helldivers 2 is the recognizably better game in all respects. Nevertheless, Starship Troopers: Extermination is fun - also because the base-building with a slight tower defense twist is a good addition to the simple but solid game principle. Extermination's biggest problems are the server-side performance and the numerous game bugs, which get on your nerves over time.
    • 60 Metascore
    • 60 Critic Score
    Flint: Treasure of Oblivion tells its pirate tale using very cool comic strips and offers eight to ten hours of tactical, turn-based battles fought with sabers, flintlock pistols and a bit of luck with the dice. Lacking tutorials, the absence of difficulty settings and unintuitive game mechanics make this game difficult to approach for inexperienced would-be freebooters.
    • 59 Metascore
    • 80 Critic Score
    Hirogami creatively uses origami folding techniques in its levels and battles, creating a unique platforming experience. Not only do we explore beautifully designed levels full of secrets, but we also have to constantly find new ways to use our powers and transformations.
    • 59 Metascore
    • 60 Critic Score
    Unknown 9: Awakening is not inherently bad, but it's not really good, either. The fun seems to be caught in the rift between worlds.
    • 58 Metascore
    • 60 Critic Score
    Hotel Barcelona is the result of a creative synergy between Suda51 and SWERY. The game does not position itself as a highly polished product, but rather as a deliberately unconventional experience. It scores points with its chaotic ‘slasher phantom’ mechanics and dirty aesthetics, which will appeal especially to fans of classic horror films. Although the (more or less deliberate) messy style and technical quirks will be a hurdle for many, these elements are part of the artistic vision for die-hard fans. Hotel Barcelona is far from a perfect game, but it is perfect for its very narrow target audience.
    • 58 Metascore
    • 50 Critic Score
    This social simulation will disappoint more than just Lord of the Rings fans. It could have used some fine-tuning.
    • 56 Metascore
    • 50 Critic Score
    Technically shaky, lacking in gameplay and atmosphere. Recommended only for particularly nostalgic gothic veterans with an unconditional longing for more Ruhr Valley fantasy—and with enough patience to make it work, provided you approach it with enough goodwill and sympathy for the small team. Everyone else should be advised against visiting this shaft: the charm of the mine doesn’t bridge every chasm.
    • tbd Metascore
    • 80 Critic Score
    Oddsparks is a strategic automation game that relies on well thought-out production chains. You use buildings, paths and connecting elements to guide your Sparks towards working all by themselves. A complex task - despite the cute and innocent look - that requires you to think a lot and get creative.
    • tbd Metascore
    • Critic Score
    InZoi is a life simulation game with impressive graphics that is getting a new setting with numerous new features and improvements in the Island Getaway update. In addition to new furniture, building functions, outfits, hairstyles, and even pools, new features such as snorkeling, gardening, mining, and crafting provide you with new opportunities to give your Zoi a personality and shape their everyday life. A lot of the time, however, variety still prevails over depth. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    In its current early-access state, Morbid Metal looks very promising to me: a stylish, uncompromisingly combat-focused roguelite that treats its shape-shifting system not as a gimmick but as a genuine core design element, and manages to translate the elegance of a character-action game into the loop of a run-based game. The Japanese-inspired sci-fi robots, the powerful soundtrack and the precise hit feedback ensure that every battle feels like a little metallic dance, into which you slip deeper with every run. At the same time, there’s still work to be done: the numerous gameplay systems seem hard to grasp at first, the story remains more of an atmospheric backdrop, and the technical aspects still need optimising. But that’s exactly what Early Access is for – and for me, Morbid Metal is one of those rare cases where the foundation is already so compelling that I’m genuinely looking forward to this collaborative community fine-tuning with every subsequent patch. [Early Access Score = 70]

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