IGN Benelux's Scores

  • Games
For 169 reviews, this publication has graded:
  • 52% higher than the average critic
  • 2% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 40 Outbound
Score distribution:
  1. Negative: 1 out of 169
170 game reviews
    • 79 Metascore
    • 80 Critic Score
    Civilization 7 is a true innovation for the 4X genre. And while many of the improvements and additions aren’t new—such as changing cultures per Age—Firaxis has perfected them. Thanks to the shorter gameplay loop and quest-based progression, the notorious late-game slog is a thing of the past. Military units have been streamlined, and city-building offers more freedom, with complex systems from previous entries wisely simplified. The biggest drawback, however, lies in the presentation: in many aspects, it falls short—so much so that it detracts from the overall experience, which is a real shame.
    • 78 Metascore
    • 69 Critic Score
    Dune: Awakening might just be one of the most challenging, difficult, and entertaining survival games I’ve ever played, with the survival aspect standing out head and shoulders above the rest. However, the combat, story, repetitiveness, and the sheer number of bugs are genuinely disappointing. Still, if you're a fan of the Dune universe or simply love survival games, Dune: Awakening is a must-play.
    • 78 Metascore
    • 85 Critic Score
    The hub connecting the main locations does more harm than good, but it can’t stop the triumphant return of Samus Aran. Beyond that, Metroid Prime 4: Beyond is a game that only honors its predecessors.
    • 78 Metascore
    • 90 Critic Score
    LEGO Voyagers may look like a simple kids’ game, but it turns out to be a short, heartfelt journey full of detail and charm.
    • 78 Metascore
    • 85 Critic Score
    A game that completely absorbed me with my own created world and characters, but ultimately also made me realize that I mainly had to make it fun myself.
    • 78 Metascore
    • 75 Critic Score
    Despite minor frustrations, *Roadcraft* manages to deliver an engaging and unique experience. By focusing more on restoring infrastructure than driving in the absence of it, there's less immediate challenge compared to its predecessors. After all, it’s less about carefully steering a massive truck up a narrow mountain trail, and more about making that mountain accessible through thoughtful planning. It’s surprisingly fun and varied work—but you do need to have patience for it.
    • 78 Metascore
    • 80 Critic Score
    Banishers: Ghosts of New Eden isn’t perfect, but it is a very intriguing action RPG with a moral dilemma that kept me at the edge of my seat. It tells a beautiful story about love, loss, acceptance and fear. I loved doing research on the villagers to find out the truth, walking through the beautifully crafted world and the combat kept me interested for a long time. The ending even made me want to start another playthrough, right after I finished.
    • 78 Metascore
    • 82 Critic Score
    Pokémon Legends: Z-A neatly solves the biggest problems of Scarlet & Violet for me. The creative interpretation of the battle system combined with the Mega Evolution battles truly makes this Pokémon a joy to play again. The fact that the game holds your hand quite a bit and the story is as transparent as cling film is something I’m more than happy to accept.
    • 77 Metascore
    • 92 Critic Score
    Elden Ring Nightreign is a bold and surprisingly successful evolution of the Elden Ring we know. With this co-op spin-off, FromSoftware proves that the world of Elden Ring also thrives in a more social setting, without compromising on challenge or atmosphere. In fact, the presentation during certain boss fights might even surpass the original, precisely because so much attention has been paid to it. The addition of teamplay, roguelite elements, and nostalgic bosses from earlier titles results in a game that feels both familiar and refreshing.
    • 77 Metascore
    • 85 Critic Score
    Mario & Luigi Brothership feels like the series never left. AlphaDream may no longer be at the helm, but Acquire respectfully takes up the mantle. The lighthearted humor, interesting characters, world-building, and recognizable gameplay all feel as familiar as ever. Yet, despite the enjoyment I had throughout the lengthy storyline, the poor performance leaves a bitter aftertaste that will stay with me.
    • 77 Metascore
    • 80 Critic Score
    Nintendo has finally brought a graphically enhanced version of Donkey Kong Country Returns HD from the Wii and 3DS consoles to the Switch. The game remains of high quality even today, and the levels are still just as entertaining. This is indeed the best version of the game currently available to play. It's just unfortunate that the game is being sold at the same price as a new Nintendo game, while, apart from the graphical enhancements, it's essentially the same game that appeared on the 3DS more than ten years ago. Additionally, Tropical Freeze remains the superior Donkey Kong game available on the Switch. However, if you've never played Donkey Kong Country Returns or even tried the version on the 3DS, it can certainly be worth it.
    • 77 Metascore
    • 88 Critic Score
    FC 26 is without a doubt one of the best football games in years – perhaps even the best since FIFA 17. This time, the developers have genuinely listened to the fans, rather than just making empty promises. The game – including its servers – feels fast and smooth, making it simply enjoyable to play again. You don’t boot up FC 26 because you feel you have to, but because you want to. In terms of new modes, FC 26 isn’t revolutionary, and graphically we would have liked to see a bit more progress. Still, that hardly takes away from the overall package, which once again guarantees hundreds of hours of fun.
    • 77 Metascore
    • 60 Critic Score
    The first few hours of Hell is Us are fantastic. You find yourself in an unfamiliar world torn apart by war, with shrieking, humanoid demons and ancient mysteries hinting at something earth-shattering, but once you pierce that bubble, the shaky foundation becomes clear.
    • 77 Metascore
    • 75 Critic Score
    Tales of Berseria remains what it always was: a strong JRPG with a compelling story and memorable characters. However, this remaster feels less like a true return and more like an expensive 60-fps patch. If you've never played the original, this is still highly recommended. But if you're already familiar with it, you have to wonder if this version has added enough to warrant a fresh start.
    • 77 Metascore
    • 85 Critic Score
    Yakuza Kiwami 3 has turned out to be a very solid remake. RGG Studios has significantly cut back on side quests, but simultaneously introduced new elements and storylines that provide more depth. While the game might be slightly shorter than before due to the trimmed substories, the quality of the overall experience hasn't suffered. Unfortunately, Dark Ties doesn't offer a whole lot of content, clocking in at just a quarter of Yakuza Kiwami 3’s playtime. Nevertheless, the complete package is definitely worth picking up.
    • 77 Metascore
    • 85 Critic Score
    Crimson Desert is an excellent game with an engaging open world, highly challenging boss fights, and mind-bending puzzles. The game is certainly not perfect, but Pearl Abyss' willingness to listen to feedback gives me hope that Crimson Desert will only continue to improve in the future on what is already a strong foundation.
    • 77 Metascore
    • 90 Critic Score
    Obsidian Entertainment has once again crafted a stunning RPG with Avowed, featuring a dynamic world that feels incredibly alive and combat that flows smoothly. Meaningful decisions are at the heart of the game, with everything reacting to your choices – whether it’s NPCs or the way the world evolves. Every aspect of the game feels carefully thought out. While the story wasn’t always equally compelling, it remained engaging enough thanks to exciting twists and tough moral choices. As a result, Avowed is a fantastic example of how a great modern open-world RPG should be designed.
    • 77 Metascore
    • 60 Critic Score
    Cronos: The New Dawn is a game with a ton of potential, with an amazing atmosphere and interesting story, but the horror is undermined by poor balance, broken combat and technical issues.
    • 76 Metascore
    • 62 Critic Score
    The biggest issue with Mario Tennis Fever is that it seems too heavily targeted at children. While the colorful presentation, forgiving gameplay, and simple challenges make it accessible, for older players it feels like the game takes too few risks. Nintendo has chosen safety over depth, a decision that ultimately holds the game back. The franchise has proven in the past that it is possible to strike a balance between accessibility and technical finesse, but Fever fails to find that equilibrium.
    • 76 Metascore
    • 70 Critic Score
    EA Sports FC 25 is an excellent improvement over its predecessor in many areas. Rush mode – especially when played with friends – is brilliant at times and brings back the fun of EA’s football game. However, the game has too many issues to truly impress us. The gameplay and FC IQ are well-designed, but the servers are often so poor that everything feels sluggish. Both the menus and the online gameplay feel very slow, although that still doesn't stop us from enjoying FC 25 quite a bit.
    • 76 Metascore
    • 55 Critic Score
    Tales of Kenzera: Zau is a game full of good ideas that rarely come into their own. The emotional story about dealing with loss is compelling in itself, but its execution is more at odds with the game than it contributes to it. At the same time, the game, with its poorly executed Metroidvania elements and bugs, also gets in its own way.
    • 76 Metascore
    • 75 Critic Score
    Raidou Remastered makes the slower, heavily outdated original a lot more accessible, allowing its atmosphere to be experienced more easily today. At the same time, it has to make significant changes to the original framework to achieve that. I’d love to see the second game get a remaster as well, but if Atlus truly wants to make the subseries relevant again, it would be better off launching an entirely new title. If Raidou Remastered has taught me anything (again), it’s that Raidou is more than worth it.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong is a strong remake of the game originally released on the Game Boy Advance in 2004. With two brand new worlds and a wide variety of mechanics, the levels continue to feel unique and the game is a pleasure to play.
    • 76 Metascore
    • 70 Critic Score
    If you have already played through Revelations in Celceta, there is little reason to start over. It remains a good game, just not necessarily a better version.
    • 76 Metascore
    • 70 Critic Score
    Rise of the Ronin has the same tight combat that we have come to expect from Team Ninja. Unfortunately, the action takes place in an empty, sterile open world that even an incredibly fascinating setting cannot breathe life into.
    • 75 Metascore
    • 70 Critic Score
    The only times I wanted to put down—or throw—the controller were during the cutscenes with the almost offensively poorly written plot developments. I always thought the Mana games could do just fine without a story. I used to think it was nice to have one, but certainly not essential. Now I can honestly say I'd prefer a Mana game without a story if the alternative is a plot like this. Visions of Mana is so charming, plays so well, and is so addictive that even a terribly bad plot can't completely ruin it—though it certainly tries its best.
    • 75 Metascore
    • 82 Critic Score
    With High On Life 2, Squanch Games has created a wonderfully colorful, varied, and creative game. The gameplay is tightly structured, and the humor is absolutely captivating, but never overly crude. It's a game I can't play continuously however as it's still quite chaotic in terms of overall impressions. That said, the game is an improvement over the first installment in almost every aspect and is definitely worth playing. A short break between main missions is certainly a necessity for me.
    • 75 Metascore
    • 75 Critic Score
    Star Wars Outlaws can never be called a bad game at any point. However, apart from the presentation, the game doesn’t truly excel in any area. A tremendous amount of love has been put into the worlds and characters, but the overall gameplay simply falls short. Nevertheless, I hope we see more of Kay Vess in the future.
    • 75 Metascore
    • 60 Critic Score
    South of Midnight is in many ways a small masterpiece—at least visually. The unique art style is truly stunning and could easily win awards for its art direction. Compulsion Games brings to life a world rarely seen in games, full of atmosphere and folklore. Unfortunately, the game falls short in terms of gameplay. The combat is too basic and repetitive, the level structure is predictable, and traversal lacks challenge. It’s never truly bad, but rarely engaging. If you have Game Pass, it’s definitely worth checking out to experience its unique vibe. But if you decide to skip it, you’re not missing all that much either. Hopefully, Compulsion will deliver a sequel in the future that pairs its visual magic with gameplay that matches that same level.
    • 74 Metascore
    • 70 Critic Score
    Just Dance 2026 mainly offers value for diehard players, for everyone else waiting or choosing Just Dance + makes more sense.
    • 74 Metascore
    • 55 Critic Score
    Wuchang: Fallen Feathers offers little to no original ideas and fails to successfully mimic its biggest sources of inspiration.
    • 74 Metascore
    • 70 Critic Score
    Princess Peach: Showtime! does enough to create a fun, unique experience, even if it remains fairly simple. It's a shame the Switch has a hard time running the game.
    • 74 Metascore
    • 60 Critic Score
    Without spoiling anything, I can say that the plot of Ruffy and the Riverside ends with massive sequel bait. I sincerely hope developer Zockrates Laboratories gets the chance to actually make that sequel. I'm not saying that because Ruffy and the Riverside is such a great game – quite the opposite. The game does control smoothly, has a cool art style, and a fantastic soundtrack. More than anything, though, the ‘swap system’ deserves a place in a better title than this one. Now that the characters, world, art style, and game systems have been established, the studio just needs to tie them together in a better way in a follow-up. There’s clearly a lot more potential in the world of Ruffy than this game manages to deliver.
    • 74 Metascore
    • 70 Critic Score
    Enchanted by Nature is an impressive expansion for players who enjoy playing with occult Sims in The Sims 4, but the nature-themed content is minimal and takes too much of a backseat.
    • 73 Metascore
    • 78 Critic Score
    Mafia: The Old Country feels like a return to the original Mafia titles, and that’s exactly what I was hoping for. A linear experience with excellent presentation, exceptional acting, and a solid story. Unfortunately, the combat and stealth are mediocre, but sufficient to keep the story moving. Fans of the series will definitely enjoy it. With the relatively low entry price, I hope potential fans will be tempted — and that this won’t be the last we see of the Mafia franchise.
    • 73 Metascore
    • 80 Critic Score
    S.T.A.L.K.E.R. 2: Heart of Chornobyl is a remarkable game, even though it has its flaws. The game is challenging and stays true to the core of the series, including its gritty survival mechanics. Despite some rough edges and technical issues, it offers an immersive experience, with a vast amount of content and an impressive open world.
    • 73 Metascore
    • 80 Critic Score
    With Life is Strange: Double Exposure, Deck Nine delivers a worthy successor to Max Caulfield's story. Despite the absence of a recap and the sometimes directive nature, the story manages to captivate and surprise. This is largely thanks to the strong acting, emotional music, and cinematic scenes.
    • 72 Metascore
    • 80 Critic Score
    With Directive 8020, Supermassive comes out of the gate strong: a compelling story with a solid, diverse cast that makes for a horror adventure that slowly unfolds. The formula of making choices and living with consequences is somewhat undermined by the Rewind feature. Given the claustrophobic and tense nature of this story, the emphasis on stealth gameplay is a very smart decision. By constantly shaking up its gameplay elements, Directive 8020 never grows stale – helped in no small part by the fact that the game can be completed in six to eight hours. If you're a fan of Event Horizon or The Thing, this game is a must-play. All other horror fans will find a capable game, where the developers take their time building towards something truly impressive.
    • 72 Metascore
    • 70 Critic Score
    Adorable Adventures may not be an enormously deep game, but it has become an incredibly charming little adventure that will keep you busy for around four hours. After my time with the game, I think the low purchase price of twenty euros is perhaps a little on the high side, but there is clearly a great deal of love poured into its atmosphere and the way its story is told. And Boris has become one of the most endearing heroes in recent years. So cute that I won't be needing crispy bacon on my burgers for a while. And that really says something.
    • 72 Metascore
    • 85 Critic Score
    If you're into surreal games, Romeo Is a Deadman is an absolute must-play. The story is bonkers, and even if you appreciate the idea of a digital art exhibition in a game, it can still be hard to follow at times. The combat could have felt a bit more modern and refined in places, but this is largely made up for by the strong gameplay loop and the sheer amount of playful minigames that keep everything fresh.
    • 72 Metascore
    • 80 Critic Score
    Robocop: Rogue City – Unfinished Business is a great follow-up to its 2022 predecessor. While it’s an expansion with a few imperfections, it easily delivers more than enough value for its modest price tag.
    • 71 Metascore
    • 70 Critic Score
    Reunion is an entertaining but technically imperfect trip down memory lane that proves the bond between Max and Chloe is still worth its weight in gold, even though the rest of the game is a bit less weighty this time around and the resolution sometimes feels a bit rushed.
    • 71 Metascore
    • 80 Critic Score
    For a 1.0 release, Ravenswatch has just barely gotten the basics right. Fortunately, those basics are incredibly solid. The gameplay is unique for a roguelike, successfully capturing the feel of a full playthrough of an ARPG like Diablo in runs lasting just under an hour. Each of the nine playable characters features a completely different playstyle, and all of them are immensely satisfying to play. The limited number of levels and the lack of variety within them are disappointing. However, the core gameplay is so strong that it keeps you coming back—especially when playing with a group of friends.
    • 71 Metascore
    • 60 Critic Score
    With a poorly thought-out combat system, an uneven story, and an open world that is largely empty, developer Twirlbound falls into familiar pitfalls as they did before.
    • 71 Metascore
    • 60 Critic Score
    As a big fan of the first two games - and even the mobile spin-off Very Little Nightmares - I can’t help but feel disappointed by Little Nightmares 3. It falls short on the creepy vibes the series is known for, and the story lacks impact. After introducing a partner in the second game, full co-op was the logical next step, but the gameplay remains shallow, and the absence of local co-op is a missed opportunity.
    • 70 Metascore
    • 75 Critic Score
    Code Vein 2 is a promising sequel that learns from its mistakes. The combat is tighter, the world more vibrant, and the story surrounding time travel and the Resurgence is reasonably engaging from beginning to end. Although navigation in the open world can sometimes be frustrating and the weapon variety may feel somewhat limited in practice due to the upgrade system, what you get here is a solid and highly entertaining action RPG that will appeal to both fans of the original and newcomers alike.
    • 70 Metascore
    • 70 Critic Score
    The extra content isn't particularly special, but the minigames do help position To a T more as a game than an experiment. Still, it contains all the experimental craziness you’d expect from Keita Takahashi. To a T is once again an absurd trip that only Keita Takahashi could create. It’s not the longest or most profound game you’ll experience this year, but it overflows with charm, humor, and Takahashi’s unique personality.
    • 69 Metascore
    • 55 Critic Score
    The fact that the bosses in Eternal Strands already feel like a chore to get through says it all. The game has grand ideas and even grander sources of inspiration. For a team of around 70 people, it’s quite impressive what they’ve accomplished. But when you choose to take cues from Monster Hunter, Shadow of the Colossus, and Breath of the Wild, you inevitably invite the associated expectations. Those games then become not just your inspirations but also your competition. And Eternal Strands doesn’t come close to these games.
    • 69 Metascore
    • 70 Critic Score
    Heartworm is an intriguing ode to the survival horror games of old. It looks and plays like a first-generation PlayStation title, complete with a wonderfully atmospheric soundtrack. Sam’s story feels personal and sincere, though it doesn’t quite stick the landing. What truly matters, however, is the exploration, the horror, and solving puzzles in a twisted world. Heartworm presents some very strong ideas, though it sometimes only uses them a handful of times, and the game can definitely feel too easy at points, which undermines the horror a bit. Even so, I believe Heartworm does enough to be worth the time of Resident Evil and Silent Hill fans.
    • 68 Metascore
    • 67 Critic Score
    Football Manager 26 is one of the most extensive management games within the sports simulation genre. It truly lets you step into the role of your own fictional football manager and gives you the freedom to bring the most creative scenarios to life. However, the game could have used a bit more time in the oven, as the pre-release version was riddled with bugs. On top of that, the visuals are dreadful, and it lacks the charm that similar games manage to capture.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth shows that it understands what it takes to be a solid Metroidvania, thanks to its varied environments and gameplay, but it lacks finesse and polish in its execution.
    • 67 Metascore
    • 70 Critic Score
    Alone in the Dark offers a good mix of puzzles, exploration and moments of good tension, but it doesn't really surprise or innovate.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, Pokémon Champions is an accessible VGC simulator that could have been quite enjoyable, but is held back significantly by pay-to-win elements and technical issues.
    • 65 Metascore
    • 40 Critic Score
    Outbound had the potential to be one of the biggest hits of the year, but a gameplay loop that hinders more than it invites, a purposeless open world, and endlessly repetitive objectives make this so-called cozy camping sim anything but relaxing.
    • 64 Metascore
    • 80 Critic Score
    God of War: Sons of Sparta is a solid and well-crafted metroidvania with strong combat and tight level design. Within the genre, it never truly excels in any exceptional way, but it knows exactly what it wants to be. The repetition in enemy design and the conservative skill tree prevent it from fully rising above itself. At the same time, its focus on character makes it a meaningful chapter within the broader God of War story. The game is neither a revolution nor a new benchmark, but it is a thoughtful and thematically strong origin piece that credibly deepens Kratos’ evolution.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak offers strong co-op gameplay, solid gunplay, and an atmospheric world, but is held back by repetitive missions, low difficulty, and a lack of communication options. For 40 euros, it's fun for a few evenings, but it lacks a compelling reason to keep coming back.
    • 63 Metascore
    • 78 Critic Score
    You’re better off waiting a bit before picking up Project Motor Racing. Hopefully the game will improve soon with a few patches, because a solid racing sim on consoles with crossplay has the opportunity to be something special.
    • 62 Metascore
    • 60 Critic Score
    For a game that started out as a passion project, it’s impressive how far it has come. But as a finished product, it feels like a rough diamond that was never truly polished.
    • 60 Metascore
    • 75 Critic Score
    Drag X Drive proves that the mouse function of the Joy-Con 2s is no gimmick, but can be a true game-changer when used the right way. The controls are remarkably precise and intuitive, making the short 3v3 matches feel tight, smooth, and surprisingly intense. The absence of local co-op feels like a missed opportunity, especially for a game with such a strong social focus. In terms of content and visual style, the game also drops the ball somewhat, with little variety and a rather cold presentation. Even so, the innovative controls create such an addictive flow that you’ll keep coming back for “just one more match."
    • 60 Metascore
    • 60 Critic Score
    Blurb: Hirogami has a cool visual style and simple, old-school design principles, though they don’t always shine through equally well.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad Kill the Justice League has become a game that fortunately gets better along the way. There are definitely positive aspects such as the good animations, fun dialogues and colorful world. It is just a pity that the game does not offer much variety in terms of gameplay. In addition, it is obvious that the game is constantly working towards the endgame content and that the drudgery due to monotonous missions can hit hard. Unfortunately, it did not become the top title I had hoped for, but with three friends, the game could be enjoyable in short sessions.
    • 59 Metascore
    • 60 Critic Score
    With high hopes, I embarked on Haroona’s adventure, longing for a nostalgic single-player experience like the ones we used to have. However, in my experience, that "back in the day" feeling felt more like a memory. In many ways, the game has that distinct last-gen bargain-bin vibe. The influences of titles like Uncharted and Tomb Raider are unmistakable, but the repetitive combat and uninspired platforming leave much to be desired. The game is somewhat saved by its set pieces, story, and the strong performance of Anya Chalotra.
    • 59 Metascore
    • 55 Critic Score
    South Park: Snow Day is just not well put together. Clunky controls, the same under-snowed design and disappointingly little story and dialogue make you want to skip this game.
    • 54 Metascore
    • 55 Critic Score
    All in all, the Nintendo Switch 2 Welcome Tour is a decent little game that you can finish in an afternoon. The tech demos are fun to try out, and the minigames are fairly amusing as well. However, when it comes to the quizzes and the hidden object sections, the game really misses the mark for me. I definitely wouldn’t spend money on it—especially since it's essentially just an interactive manual and tech demo. In that regard, Nintendo could learn a lot from Sony, which bundled a far better game disguised as a tech demo for free with the PlayStation 5.
    • 53 Metascore
    • 55 Critic Score
    Somewhere inside Hunter x Hunter: Nen x Impact there’s a fantastic game waiting to shine. Unfortunately, a sparse character roster, minimal single-player content, and a lackluster online experience so far keep it from truly standing out. I sincerely hope the post-launch content can polish things up a bit — even if it’s just for the few hardcore players who’ll stick around that long. As it stands, the game doesn’t offer enough single-player content to convert Hunter x Hunter fans into fighting game players, nor is it polished enough to satisfy those who already are.
    • tbd Metascore
    • Critic Score
    Although Dragonwilds isn’t a major innovator in the genre just yet, it has enough charm and potential to keep an eye on. It’s an interesting spin-off that doesn’t betray the RuneScape DNA, but rather places it in a new context. If this is the first step in a new direction for Jagex, it’s certainly a bold one. The game is still in Early Access, so the potential to develop it into something unique is definitely there. [Early Access Score = 65]
    • tbd Metascore
    • 90 Critic Score
    Monster Train was already brilliant, but this sequel streamlines the experience while making it fairer and more challenging. I thoroughly enjoyed the wealth of options and the constant sense of progression as you unlock new content. Every run can play out completely differently thanks to the many variables, and there’s plenty to dive into with challenge runs and other optional modes. Factions have strong synergies, and there are countless paths to success. The new art style and soundtrack are impressive, but the true star is the gameplay – a must-try for any fan of tactical games, deckbuilders, and roguelikes.
    • tbd Metascore
    • 90 Critic Score
    Nightwatchers adds a load of high-quality content to a game that’s already excellent. If there was ever a time to pick up Against the Storm, it’s now.
    • tbd Metascore
    • 70 Critic Score
    Renegades is clearly a step forward compared to Edge of Fate. Where that expansion mainly focused on traversal but otherwise felt empty, Renegades actually adds something meaningful to the sandbox. The Star Wars-inspired flavor works surprisingly well, the gunplay is excellent, and the new systems are fun to play around with. Still, without strong endgame hooks, without a new raid, and with a shrinking community, it becomes difficult to keep the light burning for our Guardians. A real shame, because the foundation is still very solid. The big question is how long Bungie can continue to support it.

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