ICXM's Scores

  • Games
For 490 reviews, this publication has graded:
  • 59% higher than the average critic
  • 8% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Between
Lowest review score: 10 Lichdom: Battlemage
Score distribution:
  1. Negative: 34 out of 490
490 game reviews
    • tbd Metascore
    • 50 Critic Score
    Infinite Air is a major letdown, broken at launch and still having minor frame rate issues after title updates. All that's left is a mixture between an overpriced bad simulator and a hard arcade snowboarding game. All things considered, hardcore fans may be pleased with this title, not because of how good it is, but as I said, due to the lack of snowboarding games currently on the market. Here's hoping Steep lives up to the hype.
    • 72 Metascore
    • 50 Critic Score
    Anima: Gate of Memories had so much potential, but a series of missteps produced a merely average game.
    • 73 Metascore
    • 50 Critic Score
    A barebones and lifeless open world experience that suffers from a lack of innovation, repetitive gameplay, and poor mission design. Its characters are interesting on their surface level and its laughs are cheap, if they make you laugh at all, but Agents of Mayhem is certainly Volition’s most disappointing entry in the Saint’s Row-Red Faction universe.
    • tbd Metascore
    • 50 Critic Score
    I really am not sure what Valhalla Hills was trying to accomplish. It is a bit god simulator without the fun of being able to terrorize your humans. It is like a city simulator, but the city gets destroyed every few minutes as a new map is generated. It is like a puzzle game where every puzzle is solved the exact same way. I really liked the first few levels of this game while it was new and fresh, but it just doesn’t have the staying power I was hoping it would have.
    • 53 Metascore
    • 50 Critic Score
    Active Soccer 2 DX tries to bring back the fun experience of a football video game like the Sensible Soccer games rather than the realistic aspects like FIFA and PES but, unfortunately, it has some issues at the moment, such as the clumsy menus, the glitched player animations, and the buggy football rules system that seems to have a random situation.
    • 74 Metascore
    • 50 Critic Score
    Still a mediocre platformer disguised in a shell of awesome art. The difficulty and enemy encounters need to be reworked.
    • 30 Metascore
    • 50 Critic Score
    It feels more like Soda Drinker Pro is made for annoying YouTubers to yell at and drive a few extra sales. It is sad to think that the developer did not have enough faith in Vivian Clark to allow it to shine on its own without being trapped in a gimmick.
    • 69 Metascore
    • 50 Critic Score
    I can only hope that Nightmares from the Deep 2 is not a sign of what is to come, and only lasts as a single misstep from a developer that I quite like.
    • 73 Metascore
    • 50 Critic Score
    While Anode is striving to take on the giant that is Tetris, I think it fails to be a game of that caliber. There is magic in the simplicity that is Tetris, and Anode just comes off too brash and in-your-face. While the game is not bad, it just doesn’t do anything special. I find it to have only a small amount of enjoyment that putters out quickly.
    • 65 Metascore
    • 50 Critic Score
    In order to improve the experience, 2Dark needs a complete rewrite and significant work on its mechanics. There are way too many distractions in the game for it to stand out. Currently it’s poorly designed, narratively shallow, and relies upon cheap shocks instead of crafting a truly compelling game. It’s a shame that a game with so much potential is let down by gimmicks.
    • 65 Metascore
    • 50 Critic Score
    Kitty Powers' Matchmaker is a fun little mobile game centered around finding love for desperate hipsters that has managed to find itself on consoles. Like a child in an adult conversation, it feels out of place. The game is well designed and colorful, but it can't be given to kids due to the overarching innuendos splashed across the world. With that in mind, the game seems to be a strange entry on Xbox One, with this reviewer finding it hard to place and to justify it being on the console in the first place. As a mobile game I would recommend it instantly because playing it in small doses on the go is fun, but I think console gamers demand deeper experiences.
    • 53 Metascore
    • 50 Critic Score
    Solar Shifter EX has so much potential but is let down by its ridiculous difficulty due to the choices made by the developers.
    • 65 Metascore
    • 50 Critic Score
    The story has its moments but the puzzles, horror elements and glitches are so severe that it prevented me from enjoying the game.
    • 63 Metascore
    • 50 Critic Score
    I personally can’t think of a reason to play this game when there is already Forza Motorsport 6, which is superior in every aspect you can think of.
    • 68 Metascore
    • 50 Critic Score
    If you are a hardcore Star Trek fan and can look past the clunky controls and bland visuals, there is a lot of great customization options available to the player. Casual fans of Star Trek might be turned off by the games repetition, complexity and awkward controls.
    • 69 Metascore
    • 50 Critic Score
    Without rather some serious improvements or a sale that brings it down to a more reasonable price, Lock’s Quest is probably not worth your time or money. The developers needed to do more when bringing it over to Xbox One.
    • 48 Metascore
    • 50 Critic Score
    Obviously a significant problem from the start is improving the controls. The constantly-changing camera angle and sluggish movement would make it difficult for many gamers, regardless of disability. It’d be great to have more auditory cues in the soundtrack as well, to improve accessibility for gamers with vision loss. Although it might detract from the aim of creating a tense environment—which I’d argue isn’t present anyway—a map of the house that fills in as you explore would make the game instantly much more accessible.
    • 72 Metascore
    • 50 Critic Score
    As a long-time fan of the original Mirror’s Edge, I was happy to hear about a new game in the series, but I should have been prepared for the worst. To be fair, I may be exaggerating. Catalyst may not be a terrible game to most people. In fact, it’s a totally playable, completely okay, thoroughly mediocre title.
    • 32 Metascore
    • 50 Critic Score
    Demanding $50 for Ghostbusters which is clearly designed as a much smaller title is unforgivable and honestly, approaching fraud.
    • 54 Metascore
    • 50 Critic Score
    There are some good elements in the game, as always, but they’re bogged down by uninspiring gameplay.
    • tbd Metascore
    • 50 Critic Score
    This package will only appeal to nostalgic gamers and members of the new generation won't even purchase them because of the way they look. By releasing the same old product on Xbox One, Bandai Namco has limited their audience already.
    • 61 Metascore
    • 50 Critic Score
    Kick & Fennick doesn’t really have enough to stand out amongst other, better platformers on the Xbox One.
    • 55 Metascore
    • 50 Critic Score
    Black and White Bushido is simple. Without much complexity to itself mechanically, and a tiny amount of content available for the price, this isn’t a game that you need to jump out and buy straight away. Outside of the draw of its unique color-based mechanic, Black and White Bushido is an extremely average indie title that would be tempting to pick up during a sale but undeniably forgettable outside of one.
    • 63 Metascore
    • 50 Critic Score
    Overall, Dangerous Golf is a fun and addictive game if you can tolerate the blurry graphics and low-resolution presentation. To be honest I didn’t have an issue with them but I know gamers who might
    • 74 Metascore
    • 50 Critic Score
    Once again, do not buy Stories: The Path of Destinies unless the developers fix the many issues that shouldn’t have appeared in the first place.
    • 78 Metascore
    • 50 Critic Score
    I can see endless potential for a game centered on civilians rather than one centered on the all-too-common soldier stories, but this game just isn’t that one.
    • 49 Metascore
    • 50 Critic Score
    Ready at Dawn took a fun concept and churned out a rather average game. The gameplay itself is good, but little content and meaningless progression make it unappealing. New multiplayer modes and additional features in the future could improve it with the proper support, but Deformers lacks any real hook in its current form. It’s hard to recommend Deformers to anyone when it costs $30 and is packed with insufficient value to warrant that price.
    • 65 Metascore
    • 50 Critic Score
    Having a poor UI, lack of objectives, slow pacing, and self-limitations, there's not much room left for strategy or fun.
    • 58 Metascore
    • 50 Critic Score
    For what it is, Pixel Heroes: Byte & Magic succeeds in accomplishing what it sets out to do. It’s an unapologetic retro game that looks to capture the nostalgia of an era in gaming long gone. But while it does succeed in doing that, it remains to be seen if many gamers will actually find that enjoyable.
    • 63 Metascore
    • 50 Critic Score
    How to Survive 2 isn’t a bad game but it does feel uninspired. Following the same basic principles of the original as well as the majority of its gameplay structure, How to Survive 2 feels more like an expansion—or a large patch—than a new game.

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