Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 91 Metascore
    • 60 Critic Score
    Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 60 Critic Score
    A confused narrative propped up by bells and whistles. [Issue#254, p.74]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 70 Critic Score
    The awkward controls hold it back from greatness. [May 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    An improvement in some ways, but a let down in others. [Issue#254, p.63]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    It looks and sounds nice, at least. [Issue#250, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Fundamentally it's quite well designed. [Apr 2014, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    A charming game, but ultimately not a very good one. [Nov 2013, p.80]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's great, but not quite as strong as either series' peak. [June 2014, p.66]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's a little too easy to get far fast though. [May 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]
    • Hyper Magazine
    • 78 Metascore
    • 60 Critic Score
    Moderately enjoyable. [Nov 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    A pleasant enough romp. [Issue#254, p.71]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    It's quite demanding. [May 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    The game fares quite a bit better on Steam. [June 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 73 Metascore
    • 50 Critic Score
    Predictable, bug-ridden fare. [Sept 2012, p.72]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    Often very pleasurable, even if the main missions drag. [Issue#255, p.42]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    It's fun, but not super addictive. [June 2012, p.29]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Good fun but rather slight. [Jan 2013, p.31]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]
    • Hyper Magazine

Top Trailers