Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
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Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
-
- Critic Score
Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A confused narrative propped up by bells and whistles. [Issue#254, p.74]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Mar 12, 2013 -
- Critic Score
Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]- Hyper Magazine
Posted Feb 10, 2013 -
- Critic Score
Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
A very hard experience to swallow for a modern player. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
The art style and general design principles are smart. [July 2013, p.84]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Dec 18, 2012 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
An improvement in some ways, but a let down in others. [Issue#254, p.63]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.- Hyper Magazine
Posted Sep 8, 2015 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A charming game, but ultimately not a very good one. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
It's great, but not quite as strong as either series' peak. [June 2014, p.66]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
It's a little too easy to get far fast though. [May 2012, p.29]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Hyper Magazine
Posted Mar 12, 2013 -
- Critic Score
There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]- Hyper Magazine
Posted Mar 28, 2013 -
- Critic Score
An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]- Hyper Magazine
Posted Jun 9, 2013 -
- Critic Score
ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]- Hyper Magazine
Posted Jun 10, 2013 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Feb 11, 2013 -
- Critic Score
A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]- Hyper Magazine
Posted Aug 8, 2013 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]- Hyper Magazine
Posted Jul 8, 2012 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Predictable, bug-ridden fare. [Sept 2012, p.72]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]- Hyper Magazine
Posted Feb 11, 2013 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 18, 2012 -
- Critic Score
If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]- Hyper Magazine
Posted Feb 11, 2013 -
- Critic Score
Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]- Hyper Magazine
Posted Oct 3, 2013