Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 80 Metascore
    • 70 Critic Score
    Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    A very hard experience to swallow for a modern player. [Issue#257, p.79]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Well at least it's better than ACIII. [Issue#257, p.66]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    Ultimately isn't very enjoyable to play. [Issue#255, p.76]
    • Hyper Magazine
    • 71 Metascore
    • 50 Critic Score
    Amazing audio, good looks, very average gameplay. [Issue#255, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    Often very pleasurable, even if the main missions drag. [Issue#255, p.42]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 60 Critic Score
    A confused narrative propped up by bells and whistles. [Issue#254, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    A pleasant enough romp. [Issue#254, p.71]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    An improvement in some ways, but a let down in others. [Issue#254, p.63]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    [Pictogram of mild disappointment] [Issue#254, p.62]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    It looks and sounds nice, at least. [Issue#250, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Proof that, sometimes, style "is" substance. [Issue#250, p.74]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    A solid premise let down by rote design. [Issue#250, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's great, but not quite as strong as either series' peak. [June 2014, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    A game for players who value gorgeous visuals above all else. [May 2014, p.83]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It's a novelty, really, but a moderately effective one. [May 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Fundamentally it's quite well designed. [Apr 2014, p.75]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Three strikes and you're out. [Apr 2014, p.55]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The soundtrack is fun. [Feb 2014, p.84]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    There's just no denying that Blackgate is subpar. [Jan 2014, p.70]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]
    • Hyper Magazine
    • 60 Metascore
    • 50 Critic Score
    Too many ideas without nearly enough follow through. [Jan 2014, p.65]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    A charming game, but ultimately not a very good one. [Nov 2013, p.80]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]
    • Hyper Magazine
    • 91 Metascore
    • 60 Critic Score
    Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]
    • Hyper Magazine
    • 50 Metascore
    • 50 Critic Score
    The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 55 Metascore
    • 60 Critic Score
    A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The game sort of falls apart in combat. [Oct 2013, p.78]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 59 Metascore
    • 50 Critic Score
    Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Cute and simple and easy as hell. [July 2013, p.85]
    • Hyper Magazine

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