Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Monument Valley: Forgotten Shores | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
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Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
- By Date
- By Critic Score
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- Critic Score
Between the jokey dialog you uncover during missions, the opening thank-you screen, and the focus on user-created content, Volume is a charming game: it’s the sort of game that makes you feel as though if you ever met the lead designer, you’d pretend to like it just a little more than you actually did.- Hyper Magazine
Posted Sep 8, 2015 -
- Critic Score
Get it for the Final Fantasy XV demo, stay for the surprisingly deep and enjoyable campaign.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
A very hard experience to swallow for a modern player. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
If "Lovecraft inspired" immediately excites you, this is definitely worth a look. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Wave Wave's entire aesthetic is basically Super Hexagon, and it's gameplay is similarly inspired by it. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
As it grows more complicated it also becomes more satisfying. [Issue#257, p.76]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
An intriguing and gorgeous little game that's sure to frustrate as well as captivate. [Issue#255, p.48]- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
A confused narrative propped up by bells and whistles. [Issue#254, p.74]- Hyper Magazine
Posted Oct 17, 2014 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
An improvement in some ways, but a let down in others. [Issue#254, p.63]- Hyper Magazine
Posted Oct 17, 2014 -
- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]- Hyper Magazine
Posted Sep 14, 2014 -
- Critic Score
Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]- Hyper Magazine
Posted Aug 12, 2014 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
It's a game you'll often stumble through like a botched hit. [Issue#249, p.77]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Space Breaker would work a lot better if it just slowed down a bit. [Issue#249, p.76]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It's great, but not quite as strong as either series' peak. [June 2014, p.66]- Hyper Magazine
Posted May 4, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
It's a novelty, really, but a moderately effective one. [May 2014, p.82]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]- Hyper Magazine
Posted Mar 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
There's just no denying that Blackgate is subpar. [Jan 2014, p.70]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A charming game, but ultimately not a very good one. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]- Hyper Magazine
Posted Sep 4, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]- Hyper Magazine
Posted Jul 21, 2013 -
- Critic Score
There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Hyper Magazine
Posted Jun 10, 2013