Hooked Gamers' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1619 game reviews
    • tbd Metascore
    • 30 Critic Score
    It's quick, it plays smoothly enough, but it's as though watching the notes of a gamer's idea of neat ideas suddenly thrown together and asking "Is this what makes a game great?" It is not.
    • 83 Metascore
    • 90 Critic Score
    A frightening return to gameplay elements that made the series great, terrifying antagonists and monsters, perfect setting for a horror game.
    • 62 Metascore
    • 70 Critic Score
    It is not your run of the mill city builder and it is hard to market something so different from the norm. That difference is not just a weakness, though, it is also a strength. I can guarantee you that you’ve not played anything like this before and the community - is - figuring it out, slowly. Urban Empire is a breath of fresh air and for that reason alone it is worth checking out.
    • tbd Metascore
    • 78 Critic Score
    Pacing issues aside, Rocketbirds 2 provides a fun experience that I wish spent more of its time focusing on the action, instead of mundane and rudimentary puzzling elements. Fans of the original will love this, and those looking for a throw-away action fix could do a lot worse than give Rocketbirds 2: Evolution a shot.
    • 69 Metascore
    • 65 Critic Score
    As it stands, 99Vidas is an inspired tribute to beat-em-ups, with its solid aesthetic brought down by gameplay that lacks the diversity or complexity that would otherwise make this a more compelling game.
    • 53 Metascore
    • 85 Critic Score
    Siegecraft Commander is a fun game no matter how you play it, but it’s best in VR by virtue of the lack of anything similar for VR. I do wish that some of the issues, both in virtual reality and with a keyboard and mouse, will get ironed out. They’re relative minor and surface-level so hopefully we will get some post-launch updates. At the end of it all, fun, engaging gameplay elements overcome these annoyances to deliver a game that’s good, but held back from being truly great.
    • 75 Metascore
    • 85 Critic Score
    The simple graphics and animations leave something to be desired but the graphical style is spot on. Besides, shiny baubles don’t make a game - gameplay does and that is rock solid here.
    • 67 Metascore
    • 75 Critic Score
    In the end, no, this isn’t going to be a game that anyone is probably going to rip out 100 hours of, but it’s a lovely little game for killing a few evenings or a weekend.
    • 79 Metascore
    • 78 Critic Score
    Ultimately Redie provides a quality enough experience to warrant its own existence. It is an extremely challenging and fun experience. The lack of varying difficulty levels and overall level of challenge may put off some people, but if you have a masochistic streak or enjoy games that employ an almost old-school level of difficulty then Redie is sure to scratch that itch.
    • 60 Metascore
    • 40 Critic Score
    Sure, the animations and the scenery are well made, the game is technically solid, and the voice acting is … bearable, but everything that makes a good graphic adventure an adventure is missing here.
    • 75 Metascore
    • 77 Critic Score
    Beholder is a fairly unique game of spying, decision making, and disaster avoidance. The story of a secret rebellion uprising against an authoritarian government has been told many times before, but at least government controlled property landlord is a fresh perspective on things. It won’t take you that long to complete, but it doesn’t outstay its welcome, and you’ll have a good time balancing all the things that need doing for those few hours.
    • tbd Metascore
    • 23 Critic Score
    It’s a game devoid of all but the most basic gameplay mechanics, humour, and design, and it will most likely take me longer to write this review than it took for me to actually finish the seven levels on offer.
    • 69 Metascore
    • 80 Critic Score
    I’m curious to see if Epic Manager is able to find a niche in the market, as I can see more hardcore management enthusiasts being turned off by its cartoony (though charming) visual style and humor, while those more interested in the fantasy elements may be cautious of a game with an emphasis on management instead of exploration or combat. I hope it is able to find its footing though, as it’s great to see developers experimenting with new genres and ideas- especially when they turn out as fun as this one did.
    • 58 Metascore
    • 80 Critic Score
    Overall, I'm pleasantly surprised by Space Hulk: Deathwing. From a gameplay perspective, what it does it does in better form than Warhammer 40k: Fire Warrior by leaps and bounds. Space Hulk: Deathwing is another great step into bringing the entirety of the Warhammer franchise into a more mainstream popularity in videogames, and the game does it with a gory sense of style.
    • 58 Metascore
    • 80 Critic Score
    Stereo Aereo is rather a fun rose-tinted game that takes a simple, tried and true gameplay style and combines it with catchy tunes that will have you nodding your head as you play along. If you have a bit of spare change burning money in your wallet, you can't say no to a little 80's indulgence.
    • 67 Metascore
    • 63 Critic Score
    It’s a game which you’ll enjoy clicking around in for a few hours, although when it comes to the story, you might be left with more questions than answers. You won’t get much satisfaction from solving the puzzles, but the look and general feel of the game might be worth your attention, particularly if you’re a fan of surrealism. It’s certainly not for everyone, but there is certainly an audience out there for Small Radios Big Televisions.
    • 78 Metascore
    • 80 Critic Score
    Dragon Ball Xenoverse 2 should be an instant buy for long time fans of the series, and warrants a deep look from everyone else. I’d love to see a bit longer of a gap between this and the (hopefully) inevitable Xenoverse 3 than the year between the first and second titles to really hammer out some of the game’s issues, but until then we’ve still been left with a fighting game that does enough well, and enough different from its competitors, to stand worthy as it is.
    • 71 Metascore
    • 69 Critic Score
    I can find myself warming up to Transport Fever. Still, I find it hard to recommend the game to anyone but hardcore transportation sim fans, and even then only if you are a bit of a glutton for punishment. If that description fits, you’ll find a fairly capable simulation that you’ll likely enjoy for a couple of weeks.
    • 80 Metascore
    • 87 Critic Score
    Despite the immense annoyance at the decision to include hidden platforms as a requirement for progression, I loved Candle. Introducing point-and-click adventure game elements into platformers is sure to benefit both genres and as a point-and-click adventure geek, I have rarely enjoyed a platformer more than I did this one. It’s by no means perfect, but I can’t wait for the sequel. Please, Teku Studios, just make sure I can see where I’m going.
    • 75 Metascore
    • 75 Critic Score
    Watch Dogs still has quite a way to go before it becomes a 'must buy' series, but in the short term it's at least on an upswing. With a more likeable protagonist, a city filled with more content to do outside of the main story, and an addicting albeit simplistic co-op system, you may at least want to consider picking up Watch Dogs 2. Especially if you can find it on sale.
    • 65 Metascore
    • 60 Critic Score
    Maize, despite its problems, is certainly one of the most unique games I’ve played over the past year. I completed it in just under three hours, though players who want to find all the collectibles, each with their own humorous description, will certainly spend longer time on it. The jokes don’t land as often as they should and the gameplay is very straightforward, but for those looking for something weird, Maize is certainly a game worth your attention.
    • 74 Metascore
    • 80 Critic Score
    Headlander occupies a space of being a game which is a great deal of fun to play to completion over a weekend. While some of the game mechanics are fairly unique, it’s not trying to do anything complex. Anyone who’s played this type of game before will feel right at home from the early going, and although some sections are difficult, they shouldn’t have any trouble progressing through the game at a good pace. It’s a shame some of the story sections and dialogue aren’t funnier, but that doesn’t stop Headlander being a game well worth your time.
    • tbd Metascore
    • 48 Critic Score
    All in all, Super Dungeon Bros is either a case of developer blindness or a product rushed through development with far too little time spent on QA and balancing. The aesthetics are polished and professional-looking, and the gameplay elements are all there, but the responsiveness of the controls, gameplay balance, difficulty and level design are so poorly done that it’ll take some serious patching to whip this title into shape.
    • 84 Metascore
    • 90 Critic Score
    If you’re looking for a deep sim, this game isn’t going to be quite deep enough to satiate your hunger. If you’re looking for constant guided goals and challenges, you’ll run out soon enough. Where Planet Coaster’s long-term legs are going to reside is with the people like me that simply enjoy the thrill of the build. It’s easy to sink hours into, even if you’re just trying to design a building or tweak some scenery. Quite simply, it’s the sequel that RollerCoaster Tycoon games of yore really deserve.
    • 75 Metascore
    • 80 Critic Score
    Killing Floor 2, for better or worse, is much like its predecessor. The strong gameplay system is elevated by both its visuals and audio, with the guns being a particular highlight. There are some kinks to be ironed out here and there, but at the end of the day, Killing Floor 2 is a satisfying cooperative shooter that is so simple, so easy to play, that it’s difficult to not come back for more.
    • 86 Metascore
    • 85 Critic Score
    Dishonored 2 may not rank as one of my personal favorites of the year, but it does build greatly upon everything the original put in place. Characters, lore, gameplay, settings... literally everything has been improved upon. The replayability is once again very high, but alas it still suffers from being on the short side if you're not one to plan the perfect approach. Dishonored 2 may not be the best adventure title ever, but it certainly is one of the most interesting.
    • 80 Metascore
    • 86 Critic Score
    The way Football Manager has changed means a better game for everyone. You are able to do everything you need to do to run your team successfully much quicker than you’ve been able to before. The improvements to the match engine make actually watching the games fairly entertaining. Clunky elements like the conversation and press conference systems remain, but fans of the series have learned to accept these for what they are now. There are certainly more improvements to be made to Football Manager, but what we have got right now is rather good indeed.
    • 64 Metascore
    • 45 Critic Score
    If you are a sucker for an interactive trip down memory lane, especially one with pleasing aesthetics and entertaining writing, then Super Rad Raygun might be the game for you. If you’re looking for a quality platformer with good level design, interesting enemies, and solid gameplay on the other hand, look somewhere else. The developers may be able to whip the title into shape with patches in the future, but until then I can only recommend it to those with nerves of steel.
    • tbd Metascore
    • 78 Critic Score
    My time with Nobunaga's Ambition: Sphere of Influence- Ascension may have been confusing at times, and I still don’t feel like I’ve entirely mastered everything it has to offer, but I did have a good deal of fun playing. The game could certainly benefit from a little life being blown into its cold, clinical presentation, but from storming castles to forging alliances and maintaining roads, I always felt like I was part of a larger living picture, and that’s a cool feeling to have.
    • 78 Metascore
    • 75 Critic Score
    Exploring the island of Xanadu is engaging in many ways. When you’re not finding loot or battling enemies, the cartoony visuals bring the island to life. For the intimate setting the locations are surprisingly varied, and considering this is a 2005 game it holds up pretty well. The aesthetic lends to the game’s sense of humor, whimsy and charm. It’s not every game where you have an adorable young sidekick pack you a lunch before you leave the village.

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