Hooked Gamers' Scores

  • Games
For 1,622 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1630 game reviews
    • 42 Metascore
    • 70 Critic Score
    I may be disappointed with how the larger-scale fights and voice acting turned out in Fear Effect Sedna, but it’s pros- namely it’s stealth gameplay, puzzles, and visual design- were strong enough that I still ended my time with the game having enjoyed myself. It’s a game that thrives in it’s smaller moments, which remain memorable through the bigger ones. The Fear Effect setting is one I found engaging, and I hope we're able to see more of it in the future.
    • 78 Metascore
    • 85 Critic Score
    Far Cry 5 is a great game, but it’s also very much the same game we’ve played before. When Far Cry tried to re-imagine itself with Far Cry Primal, Ubisoft took a lazy approach. With Far Cry 5, they went back to what they know works for certain, they played it safe from a gameplay perspective while adding just enough to call it new and improved.
    • 74 Metascore
    • 70 Critic Score
    Where the Water Tastes Like Wine is a game that is difficult to recommend for those who prefer their games to unfold at a pace faster than plodding. While much of the game excels in drawing you in, the deliberately slow pace works against it more often than not. But for those who are looking for a truly interesting adventure game that, for better or worse, takes its time to share its stories, Where the Water Tastes Like Wine makes for a captivating experience.
    • tbd Metascore
    • 76 Critic Score
    With a host of collectibles and simple addictive gameplay, Shooty Skies will have gamers playing ‘just one more turn’ as they try and top their best score. And with loads of colour and fun, upbeat audio, there is no reason why Shooty Skies shouldn’t be in your Steam Library. Especially when it’s free.
    • 67 Metascore
    • 90 Critic Score
    It's not just the legend of my pirate, it's each and every player out there. Each with a different story, each with something that is so much more beyond the fetch-quest guilds. I'm hooked on this game already, and knowing Rare's passion for Sea of Thieves, I think we're in store for even more great things in the future. You need only answer the call of the sea; you are a pirate.
    • 55 Metascore
    • 40 Critic Score
    I wish Pizza Connection 3 would have matched the excitement I had for it since it was first announced, but it doesn’t even come close. I can live with the bugs, but it doesn’t capture what made the original Pizza Tycoon so fantastic, it’s just not... personal enough. It’s almost as if development of the game stopped when it became technically functional, and then they forgot to put the actual game in.
    • 65 Metascore
    • 75 Critic Score
    Once you've looked under the hood and see that the farm sim is only the surface of the game, you find a surprisingly addicting dark adventure title. If you're a fan of farming sims but need something to spice it up, try the grim substance matter of Gleaner Heights out. You may find exactly what you're looking for.
    • 73 Metascore
    • 75 Critic Score
    At the end of the day, Rad Rodgers is a fine game that does what it sets out to do fairly successfully, it’s just that what it sets out to do isn’t anything terribly unique or special. The platforming is functional, but fails to introduce anything particularly memorable or engaging. The combat is fun, but simple, and the enemies do little more than die with a satisfying pop. Not every game needs to be groundbreaking or instantly classic, and there's nothing wrong with a game like this, that you can beat in a few pleasant lazy afternoons.
    • 76 Metascore
    • 88 Critic Score
    It’s also a lot smarter than it had to be. Usually with space strategy it often seems like a case of build it and they will come, especially with the current trend of Mars based colonization games. But Surviving Mars is by a long-shot the smartest I’ve played. It really makes you consider the cost of human life in its current state; to me it didn’t feel like a game blindly saying that colonization was the inevitable future of humanity.
    • 61 Metascore
    • 55 Critic Score
    Although Sword Art Online: Fatal Bullet is lovely to look at, and the core game mechanics work well, it is the repetition and the stale dialogue that quickly diminished any fun I was having with the game.
    • 82 Metascore
    • 93 Critic Score
    Whether it’s Franz Lohner telling you about Karl Franz’s crude sense of humour, or Saltzpyre and Sienna arguing with each other, Vermintide 2 is unequivocally Warhammer.
    • 70 Metascore
    • 72 Critic Score
    Crossing Souls does so many things right. Sure, the story and the dialogue are a bit dull, but the game is fun to play, and had me wanting to move through to the completion of the tale. The mini-games are also fun and none of them feel as if they’ve been added as filler, but flow through nicely into the main game. The cartoon cut-scenes and the nods to 80’s pop-culture add further nostalgia to the pixelated visuals and digitised audio. For some nostalgic fun, don’t let Crossing Souls slip by.
    • tbd Metascore
    • 50 Critic Score
    While less tiring than real world politics, Shape of America's first episode fails to capture the intrigue, tactical ambition, and most offensively the platform for in-game debate that should make you feel good about getting the upper hand on your climb to power. When I start the game out as a waiter, I want to feel good when I beat a senator at his own game. I want to feel good when I talk my way through corporate and political big wigs. I want a sense of accomplishment, not a quick payout and a pat on the back. Shape of America's biggest flaw may be that it portrays politics as a machine with barely any emotion; and while that may be true to a point, at least the real thing has the thrill of debate and discussion.
    • 73 Metascore
    • 67 Critic Score
    If you’re looking for a fun co-op game for your kids or looking to get someone you know into gaming through a non-violent, cute, easy-to-learn spy game, Hacktag is definitely a good choice. Don’t expect it to hold the interest of experienced players looking for a challenge though. If you’re a grammarian who can’t overlook terrible typos and Google Translated text, and have a problem with the morality of corporate espionage however, you might cringe quite a lot when booting this game up. The aforementioned players who will like this game, though, surely won’t care about that sort of thing.
    • 76 Metascore
    • 80 Critic Score
    It would have been easy for quite a few things to go wrong with a game like Aegis Defenders, from Kickstarter problems to difficulties mashing together its two types of gameplay, but, with the exception of some small hiccups, everything turned out pretty darned smooth. It’s a game I wouldn’t have a hard time recommending to most, but one that is a must for anyone with the opportunity to play through with a friend.
    • tbd Metascore
    • 67 Critic Score
    It's easy to pour countless hours into Deep Sixed, but it's just as easy to rage quit after a few minutes. There is a handy tutorial mission, but it in no way covers everything there is to do in the game. I'm sure this will scare many new players away, but if you take the time to learn the way your ship and manual work, it becomes quite rewarding to fix your ship like a pro and continue on with each new mission. And when things seem too dark, the ship's AI is usually pretty good at picking up the mood. She's silly and totally programmed with the good of co-operation in mind, so the player character becomes quite sassy with her. Indeed, I found that their relationship was always spot-on and made me laugh quite a bit.
    • 81 Metascore
    • 70 Critic Score
    I’ll keep playing because the story is engaging and I want to see what happens to Class VII, but the battles and exploration don’t hold the same spark that they did in the first. So if you are considering playing this, without having played the first, don’t. The first is a far better game and includes very similar content. If you play that and find that you are sufficiently interested in the story, then I’d recommend getting this game as well. But this is a game I would only recommend to JRPG fans or to players engaged with the ongoing exploits of Class VII.
    • 65 Metascore
    • 80 Critic Score
    I first saw a sample of Damsel a couple of years back at PAX Aus, and it looked great back then. But what you see at expos and events are often simply what the developers and/or publishers want you to see. But I can happily say that from what I’ve seen of the game, the PAX Aus display was a great indication of how much fun it is. With smooth controls, fun and varied levels and some lovely, colourful visuals, Damsel is looking like being one of my favourite platformers of recent time. I can’t wait to see how the other chapters evolve, but in the meantime, that top score looks gettable. Just one more turn should do it. Well, that's what I thought five attempts ago...so we'll see.
    • 76 Metascore
    • 98 Critic Score
    Is this the real life? Is this just fantasy? Thankfully, Kingdom Come: Deliverance is not a landslide, a mix of game and reality. It may not capture the appeal of the overall mainstream, but that’s okay. Anyone willing to take a dive into the niche waters of the gaming world, and not afraid of games being unforgiving, should definitely check this out. I love this game. Open your eyes, give this game a try and see.
    • 85 Metascore
    • 85 Critic Score
    Dragon Ball FighterZ is a great game that should be an automatic purchase for any fans of the Dragon Ball franchise, and is worth a hard look from anyone that may be intimidated to jump into their first fighting game. It’s too early to make claims about the game’s longevity, balance, and online community, but the pieces are certainly in place to for the game to have some legs.
    • 68 Metascore
    • 70 Critic Score
    Wartile’s strategy better reflects the reality of strategy; that you don’t have unlimited time to sit back and contemplate the minutiae of every action, often the most real strategy is spur of the moment, about reaction and improvisation. This is very much the realm that Wartile exists in. I also rarely see strategy games trying so hard to emulate board-games and I think this adds an almost stripped down/rustic feel to the gameplay. But Wartile also doesn’t go full-blown RTS, the cooldown periods still act as small turns in a way. With this in mind, Wartile could be the perfect game for turn-based strategy players looking to get into RTS, or even table-top players, looking to get into strategy video-games. Wartile is a solid addition to the genre, perhaps niche in terms of what it’s trying to do, but still certainly more innovative than most.
    • 75 Metascore
    • 65 Critic Score
    Overall, Wulverblade was a more enjoyable experience for me than beat 'em ups have been in the past. I enjoyed the visuals immensely, and they really helped to move the game along during parts that seemed to drag. But that's not to say that the actual gameplay is bad. If you enjoy the beat 'em genre, I'm certain that Wulverblade would appeal much more strongly to you than it did to me. Much like the bits of history scattered and hidden throughout, Wulverblade is a game that will appeal to those whom know what to expect out of this sort of game and like exactly that.
    • 70 Metascore
    • 65 Critic Score
    Dandara isn't a bad game, it's just perhaps not the game for me or for many others. The control choice has made it very niche, and while it's likely to perform much better on the Nintendo Switch, it just feels like it doesn't quite have a home here on the PC. If you're willing to take the leap, you'll be greeted with beautiful pixel art visuals and candy for your eardrums - and that's fantastic. But, it comes at the expense of having to wade through gameplay that never really feels like it fits if you use a keyboard and mouse, and that only improves slightly if you use a gamepad. This game was meant for touchscreen, and most PC gamers don't utilize touch screen controls as there has never been a major reason to do so, and that remains unchanged even after Dandara's arrival.
    • 68 Metascore
    • 80 Critic Score
    Zwei: TAA is the kind of game that, for reasons both tangible and not, are infused with such a pure and powerful sense of joy that it’s just hard not to smile. I don’t have a history with the series - or with many JRPGs, really - yet the childlike wonder that effortlessly permeates the art, dialogue, and titular adventure still managed to make me feel the nostalgic yearn of simpler times. It’s a game that has its share of rough edges, but one that I don’t find terribly difficult to recommend.
    • 84 Metascore
    • 90 Critic Score
    I think the Rise of the Tomb Kings DLC is as successful as Norsca; it gives us a race who not only add re-playability to the original campaign, but bring their own flavour. The race-specific mechanics make their campaign feel unique, especially the lack of army upkeep, which pushes the boat out and will necessitate most Total War players rethinking their strategy. This is a good omen for the future of Total War: Warhammer 2. It shows us that even though the Mortal Empires campaign still needs work, that even though Norsca won’t be added till May, CA is still keeping what’s important in sight. They are sticking to their formula of race-specific mechanics, based on lore, to create a distinct playable experience. And I think Rise of the Tomb Kings is another example of that successful formula.
    • 74 Metascore
    • 90 Critic Score
    The speed at which Railway Empire progresses is similar to that of 2003’s Sid Meier’s Railroads! and that moves it decidedly outside of the realm of rail transport simulation titles such as Transport Fever and Railroad Tycoon. I was a bit afraid at first that this would hamper my enjoyment but nothing could be further from the truth. It’s a tremendous amount of fun and sinking 80 hours into the game has left me far from bored. I keep going back for more and I find new strategies to up my game with every playthrough. For an action oriented rail game that was never meant to cater to my train tycoon simulator itch, that’s a deviously masterful trick.
    • 65 Metascore
    • 73 Critic Score
    Players more loving of a slow and contemplative gaming experience are certain to love InnerSpace, finding that it offers them a series of strange and beautiful worlds to explore.
    • 79 Metascore
    • 83 Critic Score
    I have to admit, I haven’t been this invested in a sentient device since I watched Wall-E. Although the game has us following the journey of Rumu, it is the story that is going on around him that kept me engaged throughout. The puzzles are not overly difficult, allowing for the story to flow wonderfully well. The interaction between Rumu and Sabrina allow for the perfect blend of robotic and human emotions which become more human-like as the story unfolds. And the voice acting of Sabrina perfectly complements the dramatic nature of the narrative. Hints of humour also sneak into the game to lighten the mood in the game that provides some wonderful insights into family and getting a work/life balance evenly proportioned.
    • 73 Metascore
    • 85 Critic Score
    Spellforce 3 is one of the best blends between RTS and RPG in gaming. Staying true to its roots, the game is - first and foremost - made for its fans but it is welcoming to those who are new to the series. A well fleshed out campaign, excellent writing, and satisfying combat are the hallmark of any great RPG. Spellforce 3 adds conquest, base building and RTS battles - what’s not to love.
    • 60 Metascore
    • 64 Critic Score
    Despite the gripping story and the intriguing mystery, Black Mirror has a lot of software issues that detract from the enjoyment of the gameplay experience. I can’t help but feel that if the game had been designed from the get-go with a more Book of Unwritten Tales type control scheme and gameplay experience, most of my gripes would be dealt with. If you play games for their story, then do play Black Mirror. Just beware that you will have to suffer through the gameplay to get to it.

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