Hooked Gamers' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1619 game reviews
    • 51 Metascore
    • 30 Critic Score
    In the end, Generation Zero is simply too basic and fails to do anything special with its otherwise interesting premise and pretty graphics. The negatives tend to leech into the positives in the game and even some of the smallest issues are magnified when there's nothing more interesting surrounding them. Wrap that all up with some clunky UI and Generation Zero is a beautifully garnished dish that clearly hasn't been left in the oven long enough, if cooked at all.
    • 83 Metascore
    • 80 Critic Score
    Ape Out is a simple game, but one with the polish and charm to make it work. Perfectly embodying the mantra of “easy to learn, tough to master,” as the game’s significant difficulty attests too. It’s not a game that’ll you’ll want to play for hours straight, but it’s the perfect game to pop into now and again to harness your inner raging beast.
    • 76 Metascore
    • 61 Critic Score
    The Stillness of the Wind will not suit everyone. It is a game that is somewhat devoid of excitement. It is probably a closer example of a farming simulator than games such as Harvest Moon or Stardew Valley and their bright colours and fast-growing crops. It is more than that though. It is a game of survival, for both the elderly Talma, and for the animals that she tends. It is a game of loss as well, as we learn about all the family that lived on the farm but have left the nest. The Stillness of the Wind is relaxing though, allowing you to wander about doing your daily tasks however you please, but without goals to aim for, there is often the feel of emptiness which can lead to the game feeling a tad dull.
    • 67 Metascore
    • 65 Critic Score
    In general, I wish the story involving Detective Stone was more fun to follow. Following the stories of Chris and Diane was always enjoyable, so I'm sure that the positive elements of the game would still shine through with some tweaks on the typical detective story they're framed around. What was done right kept me playing, and when Rainswept tells its story right it is an interesting and engaging experience.
    • 78 Metascore
    • 80 Critic Score
    I enjoyed my time playing The Textorcist a lot more than I thought I would. Its unique mash-up of genres scratches an itch that I didn’t know I had.
    • 80 Metascore
    • 80 Critic Score
    Known long-time fans of the series have put in far less time playing VI than they did previous titles, and I am no exception. The Rise and Fall expansion did little to improve this and I found it to be among the weakest expansions ever released for the franchise. Gathering Storm, though, sings a different tune and may be one of the best. It introduces possibly the best diplomacy system I’ve seen in any game, and a climate change mechanic that ticks boxes I’ve long wished to be there.
    • 70 Metascore
    • 70 Critic Score
    There is a slight underlying frustration in Tech Support — an inability to articulate exactly what you want to say. But a part of me feels like it perhaps adds to the experience. There is an overall feeling of being trapped, whether that’s in the endless cycle of query and response, or in the narrative. It plays on the fact that Tech Support is both a permadeath game and one that relies heavily on decision-making and branching narrative paths. On the whole I’m impressed by how much the game accomplishes using comparatively little, building what amounts to, a fairly full-on gaming experience. In many ways, Tech Support could be a hell metaphor for troubleshooters.
    • 69 Metascore
    • 85 Critic Score
    Tannenberg takes what made Verdun fun, and improves upon what made it awesome. The new environments in particular really make the potential of a WWI FPS/Simulator really stand out and stick with memorable moments that last long after a match is over. The developers proved themselves with their support of Verdun over time, which gives me reason to believe that Tannenberg is only going to get better from here.
    • 82 Metascore
    • 90 Critic Score
    In my opinion Exodus is quite easily the best Metro game ever made — with the combination of huge explorable areas, each with unique post-apocalyptic charm, and a wonderful tactility, expressed in the way you interact with the world and in the crafting system. The story, though at first seems somewhat silly, adapts, just as the characters following the narrative do. Metro in the past for me felt like it was never reaching its true potential, too much like a corridor shooter but never really a *true* survival game. But with this installment, the series has truly spread it’s wings. Metro shmetro, I hope they never go back.
    • 77 Metascore
    • 75 Critic Score
    Overall I appreciate Lovecraft’s Untold Stories for being a procedurally generated roguelike that stands out from others in its genre with a unique atmosphere and spooky tone. Being more concerned with resource management and exploration than twitch bullet-hell gameplay was a smart move, even if that falls apart a bit when the combat does come around. While it has its flaws, this is a game I won’t have a hard time recommending to those interested in the genre- a perfect little game to fire up know and again late at night with the lights turned off.
    • 81 Metascore
    • 90 Critic Score
    Overall, Unruly Heroes is a blast to play! I enjoyed learning each characters' abilities despite tending to stick to one play style in games that let me switch. Being able to switch characters on the fly is the perfect way to coax players like myself into experiencing fully what Unruly Heroes has to offer, and I'm glad that I did. The game always surprises and makes exploring super enjoyable, but with a bit of a stronger story element I think it would have been tied together just a little better.
    • tbd Metascore
    • 80 Critic Score
    The Band of Bastards DLC took me around three to four hours to see through all the way, which is a pretty good chunk of content for the price tag of $7.99. The characters and more of the combat I know and love definitely make this a DLC worthy of being part of Kingdom Come: Deliverance.
    • 74 Metascore
    • 60 Critic Score
    Overall, I can see the game appealing to puzzle-loving gamers of about equal level or experience and ability - perhaps even romantically involved couples, as the developers suggest. For gamers looking for a bit more casual fun, some other game might be a better choice.
    • 55 Metascore
    • 60 Critic Score
    Re-Legion is a great example of a good idea that is failed by the sum of its parts. It's not a bad game by a long shot, but it's also not what I would call great or even good. It's serviceable, it works (other than two frustrating crashes), it has a beautiful visual aesthetic and a great lead voice actor. But when you make a game centered around building a cult, when you set out with the intent of making player choice matter so that you have a real option of peace or chaos, you have to make it so.
    • 78 Metascore
    • 72 Critic Score
    If you’re looking for to scratch that dogfighting itch in a beautiful looking game featuring a sci-fi setting that’ll throw unknown challenges in your path, look no further than Ace Combat 7: Skies Unknown. If, however, you’re looking for realistic combat simulation and a down-to-earth relatable story, you’re better off looking elsewhere.
    • 67 Metascore
    • 50 Critic Score
    Genesis Alpha One, at its best, is an engaging resource-management sim that gives a good approximation of what I imagine running a ship out in the middle of space would be. However, the first-person perspective seems to have shifted the design towards a combat-oriented game with resource management elements, and unfortunately that is not where the game’s strengths lie. If you can get on board with the lacklustre gunplay, there’s some fun to be had organising your ship and crew, but the combat elements seem at odds with the slow pace of the rest of the game.
    • 79 Metascore
    • 84 Critic Score
    I wasn’t sure about episode one, but Rules for me has solidified Life is Strange 2 as an independent gaming body, and one, that so far, I think I might end up preferring to the first. Though, just as a side note, DONTNOD should go back to selling episodes individually as well, considering the games ongoing episodic format.
    • tbd Metascore
    • 40 Critic Score
    Astral isn’t the worst game I’ve played, but it’s a game in which virtually everything that it aims to do is done better elsewhere. Even if you’re looking for something in the niche of horror-esque side-scrolling platformers, you’d probably be best served looking elsewhere.
    • 89 Metascore
    • 100 Critic Score
    When my biggest complaint is that an enemy is packing a silly hat, I think that says it all. Fashion sense aside, the game is an absolute must-play for any horror fan.
    • tbd Metascore
    • 70 Critic Score
    If you want a cricket game with realism, there are definitely better games. But if you’re after a fun, or a quick and easy game to play with some friends during the lunch break at the cricket, then Big Bash Boom would be just the thing. It is the cricket version of NBA Jam, a game where it doesn’t take itself too seriously. Indeed, upon scoring a six or taking a wicket, gamers can have their players perform one of dozens of crazy victory dances. With loads of colour, some fun power-ups and the simple nature of the controls, Big Bash Boom is a game even non-cricket lovers could get into. And for those who do love the Big Bash, this game is perfect to play during the innings break of an actual match.
    • 63 Metascore
    • 72 Critic Score
    At The Gates feels a bit like a flawed gem. It’s far from perfect, but full of intricacies, and it offers a wonderful new take on the 4X genre. Having spent almost 50 hours with the game, every minute has been rewarding. In fact, it’s easily the most refreshing strategy game I have played in years.
    • 70 Metascore
    • 65 Critic Score
    As there is no voice-over, all your interaction with the game’s story is text-based, and when the writing is as bad as it is in ATOM RPG, it becomes a chore and all enjoyment of the world is drained out of it. That’s not to say I’m going to stop playing it. As a system it is a genuinely good game, but as a world into which one sinks oneself, it’s viscous.
    • 80 Metascore
    • 69 Critic Score
    Catherine Classic is a fun puzzler, with a great art-style and a fairly catchy narrative. But Vincent lacks appeal as a protagonist, he’s just so bumbling and incompetent and irritatingly unsure of himself. If nothing else hooks you, the puzzles will — but I’m questioning why this game is a classic, I just don’t think I got it.
    • 73 Metascore
    • 70 Critic Score
    There’s a lot to love here, and if you’re a fan of the farm-sim RPG you’ll feel right at home in Portia. Sadly, the overall presentation leaves a little to be desired - by easing back on scope and placing a greater focus on polishing what has already been achieved, there could be something great here, but as it stands, it’s a very solid concept built on unsteady ground.
    • 75 Metascore
    • 70 Critic Score
    Megacorp is a refreshing expansion, mainly because it shows that economy can be fun and interesting when it is represented by interesting features and not just by numbers and a same-old 4x market and trade system. But much of that seamless simplicity is lost in the convoluted additions of the 2.2 update. Stellaris is still a great game and this is a good expansion, but it unfortunately lands in what seems to have been received as a negative update.
    • 73 Metascore
    • 80 Critic Score
    Last Year: The Nightmare is off to a great start. It's a fun team-based horror title that is addictive to play and you can get lost in for hours, whether as the killer or the potential victims. My only real complaint with the game is that three levels is a bit on the slim side, but to their credit the maps are fantastic and exciting to play across the board.
    • tbd Metascore
    • 78 Critic Score
    Overall, Bad Dream: Fever, is a beautifully written, beautifully drawn, beautifully designed game that does a tremendous job molding a realistic world with the uncertainty of a nightmare. The characters presented are memorable, even if one of them talks too much, and clearly a lot of time went into their design as they fit perfectly into this world. The backgrounds and clickable sprites are all drawn with utmost care and attention to detail, making them the most impressive aspect of this game. The puzzles, while some were more cumbersome/clunky than others, were enjoyable and satisfying to solve. This game would be perfect for fans of the point-and-click genre as well as fans of a good mystery game.
    • 78 Metascore
    • 80 Critic Score
    There really isn’t too much to say about Project Warlock because it’s really quite a simple game. There aren’t a ton of bells or whistles, but runnin’ and gunnin’ both feel solid.
    • tbd Metascore
    • 73 Critic Score
    While not drastic pieces of content, for their price, Celestial Worlds and Harmonic Memories add a valuable boost of replayability, the best friend of any strategy player. I would especially recommend both DLCs for any player who has yet to play one of the Endless Space 2 races, as the new quest-line, music, unique planets and improvements add a slightly richer campaign experience on the whole.
    • tbd Metascore
    • 82 Critic Score
    Vermintide 2 has shown us the possibility of what could be for the series, so it’s hard to know what this remaster stands for. Is this a fond farewell to the overdone town setting, as in the new year Fatshark moves into newer and fresher regions of content, with the possibility of a third race perhaps? Or is it, as remasters so often are, a case of substituting for content that is actually ‘new’? I of course hope it’s the former. Back to Ubersreik is a good remaster, certainly a more complete piece of content than Shadows over Bogenhafen, but it still leaves me slightly nervous about the future of Vermintide 2 DLC.

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