Hooked Gamers' Scores

  • Games
For 1,622 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1630 game reviews
    • 50 Metascore
    • 50 Critic Score
    The amount of nudity and erotic horror themes within this game are enough to attract anyone, but sadly, the lack of gameplay mechanics and the disappointing climax are not able to keep them.
    • 71 Metascore
    • 88 Critic Score
    39 Days to Mars is fun, quirky and humorous, showing a surprising awareness of its source material for such a little game. If you can personally look past the price tag for an hour or so of local co-op fun and loveliness, or can see it as an investment in future content, then I would definitely recommend this game.
    • 75 Metascore
    • 85 Critic Score
    Golem is a cute, point-and-click puzzle game which features a stellar soundtrack, a unique art style, and numerous puzzles. With only a few directional issues, the game provides an interesting take on the puzzle genre. Each level is layered with numerous mysteries, beautiful artwork and a great soundtrack to compliment the visual spectacle of the tower looming overhead.
    • 65 Metascore
    • 65 Critic Score
    Antigraviator has a few too many issues for me to wholeheartedly recommend, but at the end of the day it’s still a functional racer that benefits from existing in a genre that isn’t terribly populated with great options at the moment. Who knows, maybe the controls will click with you more than the did with me. Maybe the traps are just the kind of mayhem you’re into. If not, you’re in for frustration, but cast those issues aside and you’re still left with a lot of speed, style, and pretty colors.
    • 69 Metascore
    • 80 Critic Score
    I’ve thoroughly enjoyed my time with Jurassic World Evolved thus far, and the more I play the more I look at my parks and think of ways I can improve upon it. Fickle crowds be damned, I’m here to build a park - I’m here to make Jurassic World work. For dinosaurs in the business world, and in the theme park industry... life finds a way.
    • 83 Metascore
    • 78 Critic Score
    The Summerset expansion pack brings a lot of quests, an enormous map to explore, and some pretty nifty skills and abilities to the table and I recommend anyone playing ESO pick it up post-haste.
    • tbd Metascore
    • 73 Critic Score
    I would recommend Scheming Through The Zombie Apocalypse; it’s not an expensive game and is sure to give players a fair amount of fun. But I would mainly recommend it to players for whom a funny story and dialogue can take precedence over mechanics and play.
    • 58 Metascore
    • 50 Critic Score
    Creepy Road seems to have a good heart, delivering a nice looking game with an enjoyable, affable atmosphere, but there isn’t enough new, original, or terribly fun outside of those boons to make this a game I’d have a super easy time recommending to most. I think a few balancing and quality-of-life tweaks could really turn the boat around and make this a fun, casual game worth jumping into, but until that happens there’s still a fair amount left to be desired.
    • 72 Metascore
    • 75 Critic Score
    Vampyr is a welcome return of vampirism in games, but it's far from perfect. The shortcomings in the way consequences are presented in feeding deal a hard blow against the game, and the number of side quests that feel like filler content rather than interesting stories is a shame. But the main plot, the smoothness of the combat, and the setting along with its cast of main characters definitely prop the game up as a good playthrough. It may not be a new Vampire: The Masquerade - Boodlines, but it's definitely a game I can sink my teeth into.
    • 84 Metascore
    • 87 Critic Score
    Yoku's Island Express is a game that's full of surprises and charm. It kept me on my toes with its unique mechanics and visuals, and I'm very happy that the pinball aspects never became taxing. If pinball isn't quite your thing but you love casual adventure or metroidvania games, I think you'll enjoy Yoku's Island Express immensely.
    • 67 Metascore
    • 78 Critic Score
    Inquisitor: Martyr is a fun horde killer with a fair amount of variety to boot; also with the promise of more races to come and live events, it’s a good investment for any 40k fan who wants some bang for their buck.
    • 47 Metascore
    • 65 Critic Score
    At the end of the day, though, Agony exists with too much dissonance to be a completely enjoyable game. For as much as I liked the visual and audio designs, and they really are pretty great, the actual gameplay is just too frustrating and dull too much of the time. I think there’s a place for games that place style over substance, but Agony doesn’t quite stick the landing.
    • 73 Metascore
    • 86 Critic Score
    I do think Helebron’s campaign is far stronger than Alarielle’s, but, on the whole, the lord pack is great: with new units and interesting lore specific mechanics.
    • 51 Metascore
    • 70 Critic Score
    Bullet Witch hasn’t aged particularly well in an era of excellent, smooth, quick third person shooters and brawlers, but I still found myself having fun buying all-in with the simple pleasures that the game does succeed with. Don’t buy this game if you’re looking for a tight, polished, nuanced experience, but consider giving it some of your time for a nostalgic trip through some light-hearted fun.
    • 77 Metascore
    • 85 Critic Score
    Problems such as fairly samey missions: getting a base, building a base, building a mega army, to then overwhelm their base, and there are a fair few missions like that in this game. But, all in all, Ancestors adds enough of a twist to that classic formula to keep most RTS fans on their toes, while giving them a decent level of enjoyment.
    • 74 Metascore
    • 65 Critic Score
    Vandals is the type of game that offers an enjoyable challenge on mobile platforms, for which the game is also available. I could spend hours with it if I could pull it out of my pocket at the dentist office. With Vandals being on my PC, I still find it fun, but I feel I am required to sacrifice time for another game that I probably want to play more.
    • tbd Metascore
    • 55 Critic Score
    It's satisfying to completely destroy each area, but only until the formulaic gameplay begins to wear itself thin. However, the little things Infectonator 3: Apocalypse does for humor's sake land nicely and I found myself laughing at some of the intentionally silly art and dialogue. Overall, it's a game that's fun in bursts and would probably appeal more to somebody who knows this sort of thing is their cup of tea.
    • 88 Metascore
    • 90 Critic Score
    As with its predecessor, Deadfire is a truly engaging RPG in which there is always something interesting to do, or something to stare at in wonder. So much so, that hunting down Eothas - is - almost the distraction. The archipelago has lots of problems that are in need of a Watcher’s touch and most are intriguing enough that you want to get to the bottom before you progress the main storyline. If that is not the sign of a great RPG, I don’t know what is.
    • 76 Metascore
    • 85 Critic Score
    This game won’t appeal to everyone. There are those that will look at only the surface and dismiss it. The blending of types of gameplay can be difficult to come to terms with, if you’re looking for a single focussed style. It did take me some time to really appreciate it and part of that was the controls required for the platformer format in which the game has been designed. Yet in the end I really enjoyed the variety and could appreciate the complexity of such a well-rounded game.
    • 78 Metascore
    • 85 Critic Score
    I don’t think anyone is going to call BattleTech a perfect game, but it is a fun one that brings the IP back into the spotlight with a game that does justice to the lore, atmosphere, and tactical depth that the tabletop and video games were build on. Though its pace might be a bit slow for some, and the RNG can be frustrating in the worst ways, the game has too much going right for it to let those issues hold it back.
    • 72 Metascore
    • 72 Critic Score
    Judgement is a pretty coherent game. Nothing about it really blew me away, but it certainly does what it sets out to do. In this sense, it will most likely be an enjoyable romp for tower defence or survival fans. But when other RTS survival games like Frostpunk are playing with environmental hostility and RTS narrative in such interesting ways, I found it hard to get excited by what feels like just another tower defence demon/zombie survival with little narrative engagement.
    • 75 Metascore
    • 88 Critic Score
    Thrones of Britannia is a strong installment in the Total War series, the best British based campaign I’ve seen.
    • tbd Metascore
    • 50 Critic Score
    Overall, the game offers nothing that you have not seen before. What it does, it does pretty well, but when it comes down to it, NoReload Heroes doesn’t really aim to do that much. The pretty explosions, hectic action and the variety of explosions may entertain you for a while, but – like with my daughter – 20 minutes may be enough for you to get bored with it.
    • 62 Metascore
    • 55 Critic Score
    I’ve got a soft spot for super-low-budget titles like this, almost always the product of passion and heart, but there’s no escaping that Supposedly Wonderful Future is an inconsistent experience that, while containing some successful moments, has too many that are dull or drag. It's clear that there are a lot of interesting ideas at work, but they aren’t packaged into an experience that functions well enough or as a cohesive whole.
    • 84 Metascore
    • 92 Critic Score
    Frostpunk is special, it’s one of a kind in that the game is used as a vehicle to convey a message in a way that most games can’t even aspire to achieve. You’ll switch of your PC after a session and walk off filled with what if’s and that is an amazing experience. Few developers understand how to play the heart strings well, but 11 bit studios are proving themselves to be the orchestra conductor.
    • tbd Metascore
    • 70 Critic Score
    Combat difficulty feels ever evolving due to the blighted trait systems, the environment is an interesting one to traverse, and even though I didn't care about the plot, the fact they actually tried to put some narrative into a roguelike is refreshing compared to the ones of a few years ago I got absorbed into playing. Soulblight, like the flu, may burn your time for a week or so. Unlike the flu, you'll actually likely enjoy your time spent with it.
    • tbd Metascore
    • 65 Critic Score
    It's got a great cast of characters and some interesting elements of combat all tied together in rather pretty art. Sadly, the music is a lot less memorable than the art and didn't do much to push scenes and tension along. Moreover, much of the exploration felt lackluster in comparison to the rest of the game, and I wish more had been done to make that a bit more interesting. Overall, I think a rather enjoyable game that's good for a play through if these sorts of games are your thing.
    • 74 Metascore
    • 85 Critic Score
    Dead in Vinland eclipses its predecessor in almost every way. If you felt Dead in Bermuda was catering too much to a more casual experience, you’ll find plenty to love here. There’s a ton more depth and the additional combat sequences really add flavour. The game would benefit from being a bit better balanced at its default difficulty settings though.
    • 77 Metascore
    • 78 Critic Score
    Tower of Time isn’t a massively ground-breaking game, but is a solid addition to the RPG genre, consistent with itself and impressive for a first time development. So if you’re looking for a new RPG, don’t mind reading or point and click dungeon crawling, then Artara might just be for you.
    • tbd Metascore
    • 50 Critic Score
    It’s like Epic Car Factory is the first half of a complete game, or even the first third. There’s really not that much game here. Putting the same four car components into a bowl and waiting for something to come out on the other end is barely a game. I guess you could roleplay a bit - design your car, start up Factorio or Production Line and pretend to manufacture the car there. As it stands, Epic Car Factory is more like... Car.

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