Hooked Gamers' Scores

  • Games
For 1,611 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1619 game reviews
    • 78 Metascore
    • 80 Critic Score
    Mutant Year Zero: Road to Eden is a good time and deserves to be checked out by fans of the genre. It isn’t something most will be able to jump right into with immediate success, but it’s a game that has a lot to offer for those willing to take the time to learn its ins and outs.
    • 59 Metascore
    • 68 Critic Score
    Jagged Alliance: Rage is a fun game when judged on its own merits. It’s certainly not a proper sequel, and perhaps that would be a bit too much to expect from a game that’s selling for a mere 20 bucks. It does have a few whiffs of what made Jagged Alliance great though, and if this would have been sold as a way to whet our appetites for a full sequel coming out next year, I think it would have landed much better with the fans than it did. As it stands, Jagged Alliance: Rage is a cute distraction, a fun-for-a-while-not-quite-Jagged-Alliance that will polarize fans more than it had intended, but should not be dismissed right out of hand.
    • 69 Metascore
    • 80 Critic Score
    It can be hard to recommend sidescrolling platform-puzzlers these days with the sheer number of fantastic ones hitting the market every single year for quite some time now, but My Memory of Us is worth your time. With a unique atmosphere, well-told story, quality visuals and voice acting, and a run time short enough to make it perfect for a weekend finish, I think just about everyone will find [their time] and money well spent.
    • 62 Metascore
    • 60 Critic Score
    Overall, Lucid Dream is a point and click game that won't wow you over some others like Broken Age or something really experimental like The Neverhood. The game's exploration on the effects of depression and loss are interesting and I really enjoyed the contrast between Lucy's reality and the dream worlds she explores. Lucid Dream's visual representation of this is mostly intriguing and pretty to look at, but it needs some better music to really pull the elements together.
    • 70 Metascore
    • 60 Critic Score
    The narrative attempts to hit all the emotional beats, but the execution is fumbled as a result of not being able to control for non-linearity. Series veterans may appreciate the added lore this game brings, but don’t expect much in the way of a satisfying resolution. It’s great to see Gunfire Games refreshing the Darksiders formula — they just haven’t quite nailed the dismount on this one.
    • 87 Metascore
    • 100 Critic Score
    Stories, stories, stories. RimWorld sets you up for an ever changing game in which only your engagement remains the same, potentially for hundreds of hours. And when you’re done with the vanilla version of RimWorld, there are thousands of mods that enhance or change the game in such a way that it is all fresh again. I am in awe of RimWorld, and it deserves a Big Fat 10 out of 10.
    • 78 Metascore
    • 80 Critic Score
    Overall, Warhammer: 40,000 Mechanicus is a solid entry into the 40k universe for fans of the franchise and accessible enough for those who aren't into Warhammer, but are looking for a good strategy title to kill time with.
    • 82 Metascore
    • 90 Critic Score
    To be honest, Hitman is an eternal, few game franchises have ever used the same set of mechanics as successfully, and the focus on improving them has led them to this revamp, which makes assassination newer and fresher than ever. If you like Hitman, you will love this.
    • 66 Metascore
    • 65 Critic Score
    Overall, I did have fun with The Shapeshifting Detective. It’s a very competently made FMV, and one with a unique enough twist to earn a spot among its peers. I do think that there was a lot more potential in the concept than what the final product ended up delivering, but such is the case with many first shots at a new idea. Here’s to hoping we’re in line for a sequel that gives the concept some more room to grow.
    • tbd Metascore
    • 52 Critic Score
    I love Surviving Mars, one of my favourite management games this year, but while this expansion adds lots of little things, it doesn’t add anything significantly new, or even successfully realize the ‘race’ it titles itself for — I’m sad to say, it feels like a pricey update.
    • 52 Metascore
    • 76 Critic Score
    Fallout 76 is Fallout, and it isn't Fallout at the same time. And for all the hype around the multiplayer, both friend and foe, it seems inconsequential most of the time. Just passer-bys on the street more often than not, it's there but it doesn't matter. It's a fun game, but I don't think it's going to be a timeless classic I return to time and time again years from now once I feel I've had enough.
    • tbd Metascore
    • 65 Critic Score
    Despite not particularly caring for Drowning as a complete package, I do want to stress that I think the writing paints an affecting picture of depression without slipping into cliched, manufactured drama. I did enjoy connecting with the protagonist as much as one can enjoy getting into a troubled mind, and I think it does a good job of using personification to make depression as relatable as I can imagine it is for someone like me who’s never experienced it first hand. I just don’t particularly love how it all came together as an interactive experience.
    • 83 Metascore
    • 83 Critic Score
    Curse of the Vampire Coast has an excellent roster of units, lords and monsters who all fight with a wonderful symbiosis we’ve rarely seen before. But, unfortunately, the campaign leaves something to be desired, and feels far less mechanically focused than previous race-packs.
    • 85 Metascore
    • 83 Critic Score
    Thronebreaker is a pretty decent RPG and an interesting exploration into previously unseen parts of the Witcherverse, but to avoid dullness in the long term it needs to introduce more cards and a greater degree of consequence for player choices, especially those who go in head first, trying to bite off more than they can chew. I think The Witcher Tales will have to resolve the disparities caused by being both Witcher Tales the RPG and Witcher Tales the card-game, to truly achieve greatness in future installments.
    • 56 Metascore
    • 60 Critic Score
    I think Achtung! will probably bring you some slight joy if you are both a fan of Lovecraft and Isometric tactics games, but it’s hard to feel it fulfils the original IP when it’s so lacking in narrative.
    • 86 Metascore
    • 90 Critic Score
    Despite my few complaints, Assassin’s Creed: Odyssey truly is an incredibly entertaining game that proves Origins was no fluke. I’m back on the hype train, baby, and I can’t wait to see where the next stop is (even if I wish it’d rest at the same station for another year or two). No longer a simple stealth game, but instead a massive, detailed, sprawling roleplaying game, Odyssey just might be one of my favorite games of 2018 so far.
    • tbd Metascore
    • 45 Critic Score
    I just don't get it, how can such a promising idea fall so flat? The Works of Mercy had the potential to be something truly special. But good ideas alone amount to little, when the end result is beautiful, boring, and buggy.
    • 73 Metascore
    • 80 Critic Score
    I cannot help but feel there is a 10 out of 10 game on the other side of my issues with Pathfinder: Kingmaker. It still has a way to go before it reaches its full potential but the vision the developers had for the game is starting to come through; A punishingly hard game, quite unlike anything we’ve seen, that satisfies craving for a deep, engaging and well written cRPG.
    • 80 Metascore
    • 85 Critic Score
    Despite the shortcomings of the story modes, overall Soul Calibur is exactly what you want out of a fighting game. Solid mechanics, fluid motion, a unique and varied cast of characters, and even a decent character creator thrown on top of everything. If you're into fighting games solely for single player, you may find yourself wanting more out of what you get here. But, if you're in it for online fighting you'd be hard pressed to find a more rewarding experience than trying to best each opponent that comes your way and a more humbling one when you are defeated.
    • tbd Metascore
    • 58 Critic Score
    Get it if you’re a huge fan of the stealth/infiltration genre and need to play everything on offer in that niche. Just be aware that there are superior games out there that will undoubtedly serve better to satisfy your assassination fantasies.
    • 70 Metascore
    • 78 Critic Score
    All in all, it’s a strong initial start. While a little disorientating and stumbling at points, it’s believable as this player experience mirrors the confusion of Sean and Daniel, trying to find their way. There are lots of decisions to make and the game doesn’t pull punches in terms of asking you to make uncomfortable choices. The narrative also does a very good job of introducing you to the brother based mechanics, showing you how those decisions impact both Sean and Daniel in the long run. I’m excited to see where the road will take them next.
    • 70 Metascore
    • 90 Critic Score
    Deep Sky Derelicts makes me happy. I play through a lot of early access titles, and I’ve often had reasonable ideas on how games can improve- only to have them released with little to no changes. That isn’t the case here, with changes to balance and resource availability turning this into a game I don’t have a problem recommending.
    • tbd Metascore
    • 76 Critic Score
    It’s a successful game in its own right, super fun with a large variety of weapons, bosses, enemies and areas to experience/explore. The similar layouts and shifting structure of the tower do make it a challenge to navigate, but there is a great sense of accomplishment in the game. It may try to be a little too ‘edgy’ at times, illustrated by Death on a skateboard and 90% of the stuff that comes out of his mouth and the PvP of Tokyo Death Metro feels a poor excuse for Souls-like invasion sometimes, but it does allow you to grind coins if you need them.
    • 69 Metascore
    • 71 Critic Score
    Satisfying the OCD urges will only get you so far. A bigger tank is just that - a bigger tank. It’ll fit more fish and more decorations, but I can guarantee your visitors won’t be the only ones that will get bored with those. And that is what this game is all about, filling tanks. Still, there’s fun to be had here. Do fish swimming in pretty environments get your adrenaline pumping like a filter in a million gallon fish tank? Then Megaquarium is destined to be your fix for a few rainy autumn weekends.
    • 80 Metascore
    • 89 Critic Score
    The Gardens Between is a beautiful game and combined with the relaxing atmosphere set by the wonderful soundtrack and simple controls make it one worth checking out. The story of the two friends’ adventures is told without the use of any dialogue and although it is a little on the short side, it did leave me wanting more - which is always a good sign. The puzzles are not overly difficult, and the lovely story of friendship told within the environments where their adventures occur, make The Gardens Between a game for all ages, but will be especially nostalgic for those gamers who grew up in the 80's.
    • 65 Metascore
    • 75 Critic Score
    Gift of Parthax is a great game to pick up to have some truly difficult battles using different magics and strategies. The pacing is rather slow in the beginning, but I promise that the fights really pick up as the game moves on. Battles are kept fresh with different ways to play, various enemy patterns to learn, and even bosses to battle. Gift of Parthax is a game that's more about strategy and fun gameplay than it is about a plot that'll leave a lasting impression on you for years to come, and that's just fine.
    • tbd Metascore
    • 90 Critic Score
    Action Squad also supports local and online co-op so that you and a friend can party up and kick ass. This creates a unique dynamic rather than just playing solo. With a partner, you are able to create new tactics and deal more damage than a single person would. A great combo to try out is the shield and assaulter. The shield can block incoming bullet damage while the assaulter can stand behind them to let off a volley of gunfire. These options in gameplay made it feel exciting and fresh throughout. I never found a dull moment in Door Kickers regardless of the shallow customization.
    • 48 Metascore
    • 40 Critic Score
    Unknown Fate could have been a decent game but it is let down by lack of development. A decent level designer would have pointed out that the game’s levels don’t work.
    • 83 Metascore
    • 80 Critic Score
    Two Point Hospital doesn’t change a whole lot, but I don’t think it necessarily had to; the best kind of spiritual successor is often one that channels the original, yet remains fresh and adds just a dash of innovation. Two Point adds that freshness in graphics and art style, as well as a whole host of new illnesses and challenges, but also channels the wackiness that was so prevalent in Theme Hospital. It makes me excited to see what successful Bullfrog re-imaginings we might see in the future of Two Point Studios.
    • 77 Metascore
    • 80 Critic Score
    While the inventory system is problematic, it’s not damning, especially considering that it is my only complaint about an otherwise great game. Every other aspect of Shadows: Awakening plays great. I’ve had more fun than I have had with similar titles in years, simply because most Action RPGs have started to look alike. Shadows: Awakening, on the other hand, is a truly unique title that scratches an itch that hasn’t been scratched in ages.

Top Trailers