High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 67 Metascore
    • 70 Critic Score
    While it's complexities edge a tad too close to convolution at times, 'Romance of the Three Kingdoms XIII' was a great time once I wrapped my head around it all. The steps towards accessibility, while far from perfect, definitely make this the most user-friendly entry in the series, and the amount of options available to players is hugely appreciated.
    • 66 Metascore
    • 70 Critic Score
    Despite stumbles in its gameplay, I am a sucker for sappy stories, and that is what 'Song of the Deep' should be played for. There are many other games that provide engrossing, replayable platforming and puzzles, but with less warmth or none at all. I enjoyed my time with Merryn and her submarine but we sure did bicker a lot.
    • 75 Metascore
    • 70 Critic Score
    Tripwire Interactive brings the FPS back to its most primal level, creating a ludicrous arcade-style bloodbath in an era of deeper, more thoughtful narrative-driven shooters. That approach ultimately proves to be refreshing; while more variety would have pushed the game over the top into "truly great" territory, what Killing Floor 2 does offer is undeniably visceral entertainment. And while the wave-based action is plenty of fun on its own, the perks system kept me coming back to upgrade my character and face even deadlier threats.
    • 70 Metascore
    • 70 Critic Score
    Despite its low points, the tension that permeates Colorado works tremendously in its favor, leading to a more consistently enjoyable 'Hitman' episode than 'Bangkok', which remains a low point for the game. While there isn't nearly as much personality or humor as there perhaps should have been, there's still plenty of fun and excitement to be found within the militia camp. It's also the biggest leap forward for the story thus far, and builds toward what should be a tremendous climax when the game's final episode hits next month.
    • 75 Metascore
    • 70 Critic Score
    A highly enjoyable platformer that doesn't take any risks. It's almost like comfort food in a way. You know what to expect, and it scratches that particular itch, but it's ultimately empty calories. Hopefully WayForward Technologies will take more chances and innovate with the next entry in the series, 'Shantae: Half-Genie Hero.'
    • 83 Metascore
    • 70 Critic Score
    In this violent, bloody holiday release schedule it is nice to have games like ABZÛ. It is an artistic, aesthetic game, suited for watching and observing, not playing in a strict sense of the word. Its undersea beauty is unmatched, but leaves me wanting more.
    • 76 Metascore
    • 70 Critic Score
    'The Force Awakens' is one of the better 'Lego Star Wars' in recent memory. TT is paying attention to players and throwing in more variety. Even if we’ve seen all of this variety before, it’s very welcome in the 'Lego' world. If you haven’t been a huge fan of the series to date, this might not change your mind, but the returning fans will find a lot of 'Star Wars' to do.
    • 76 Metascore
    • 70 Critic Score
    While '10 Second Ninja X' suffers from a lack of difficulty scaling, it's still an enjoyable skill based title that is as much a puzzle game as a platformer.
    • 75 Metascore
    • 70 Critic Score
    Nuka-World is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.
    • 73 Metascore
    • 70 Critic Score
    Not a standout expansion but nor is it disappointing the way that 'The Dark Below' and 'House of Wolves' were. The production values remain high with the superb score, attractive Temple of Iron, new Crucible maps and so forth. On the other hand, the PvE content has mileage issues. It is still worth playing and even worth coming back to 'Destiny' for, if only for a short while.
    • 85 Metascore
    • 70 Critic Score
    If you like a more-than-decent shooter and lots of blood splatters on your television screen, DOOM remains a force to be reckoned with. I just wish the game was a little more fun to play.
    • 71 Metascore
    • 70 Critic Score
    On the surface Battleborn is a lot like other competitive shooters we have seen in this generation: solid mechanics that provide a sweet honeymoon period, but are only held up by a stringy framework that brings down their replay value. I can see myself playing it a month from now, but six months, or a year? Anyone’s guess.
    • 66 Metascore
    • 70 Critic Score
    It is good fun for its nostalgia value for those players who have enjoyed its influences in years past and appreciate its time-tested mechanics, but it struggles to find its place amongst the many good platformers available.
    • 73 Metascore
    • 70 Critic Score
    It has some fresh ideas and enjoyable missions within the framework of the successful 'Starcraft II' recipe. It’s a bit lighter on story than I would like, and stingy with Nova’s upgrades, but I’m quite happy to try the next one as soon as it’s here - especially considering that this is probably as close to 'Starcraft: Ghost' as we’ll ever get.
    • 78 Metascore
    • 70 Critic Score
    In 'Give No Shelter,' nearly all of the fat has been stripped away from the supporting cast to make way for Michonne, and the series is all the better for it.
    • tbd Metascore
    • 70 Critic Score
    A small but potentially significant DLC pack for players interested in a more defensive fleet configuration or fresh options when playing with friends. This is basically a complimentary DLC addition that players new to the base game might not even take notice of right off as the Soban fleet doesn’t fundamentally change anything. For those who have enjoyed the 'Homeworld' prequel, it’s worth playing at least a few matches with the fleet.
    • 65 Metascore
    • 70 Critic Score
    It's not ready yet, not fully formed, and could die by the end of the series or even by the second episode, but it could also bring their craft to a new level. Either way, I don't see a need to wash my hands of it just yet.
    • 72 Metascore
    • 70 Critic Score
    The first Mirror’s Edge was a surprising risk with interesting gameplay that developed a niche audience, and its follow-up tries, mostly successfully, to recapture that same effect. There are stumbles with its open world, combat, and narrative, but Faith's freerunning world persists. Chasing after every red zipline, railing, and air duct is still fun eight years on.
    • 77 Metascore
    • 70 Critic Score
    The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous.
    • 58 Metascore
    • 70 Critic Score
    Lives and dies by its combat. There's nothing else here, and I don't say that to be snarky. There's a story that barely exists (maybe two minutes of total cutscene time), but outside of that, it's all action. Thankfully, 'Mitsurugi' overcomes the low budget to deliver excellent mechanics that are capable of standing entirely on their own. I wish there was a little more to it all.
    • tbd Metascore
    • 70 Critic Score
    It's a bit thin on content for a full episode, but some of the set design and kills in 'Hitman's 'Summer Bonus Episode' are some of the best yet in the serial. It's not the kind of golden goose episode that people should be falling all over themselves to play, but it is a solid few hours of fun in previously visited locales.
    • 73 Metascore
    • 70 Critic Score
    It was thoughtfully constructed even if it comes up a bit short in some places (and another bonus tomb would not have been remiss), but should not be missed by those who enjoyed the base game.
    • 70 Metascore
    • 70 Critic Score
    There's fun to be had with Nitroplus, it just requires that you play with other people, as the single player is far too limited for its own good.
    • 71 Metascore
    • 70 Critic Score
    Represents a strong step forward in a franchise that seemed all too content to stand in place. While I wish it went further with its parody than it ever really does, a sequel that doubles down on the good ideas introduced here could potentially lead to something great.
    • 74 Metascore
    • 70 Critic Score
    Despite largely being a repackaging of last year's game, Nobunaga's Ambition: Sphere of Influence - Ascension makes smart changes to the formula that immediately pay off. The new game still controls a bit wonky using a controller, but the revamped user interface does make the strategy title more accessible.
    • 71 Metascore
    • 70 Critic Score
    While it's a bit of a comedown in some respects, 'Hitman' remains an excellent game in its fourth episode, and I have no qualms with recommending the overall package at this point. Bangkok really shines on replay though, so the first run through ends up feeling like more of a warmup than anything else. The hotel does feel a bit too similar to the first mission in some respects, but IO still crams the episode with enough charm and fun that it ends up feeling worthwhile in spite of its faults.
    • 88 Metascore
    • 70 Critic Score
    I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
    • 77 Metascore
    • 70 Critic Score
    This is not your father's Pac-Man. Pac-Man: Championship Edition 2 is faster and busier, and the purity of the original has been sacrificed for variety and a more forgiving difficulty level. That being said, it's still a great score attack game, one that I will be enjoying whenever I'm in need of an hour or so of sparkly, candied arcade goodness.
    • 75 Metascore
    • 70 Critic Score
    I am happy to experience Event[0] because what it contains is probably a harbinger of things to come in gaming. As a complete gameplay experience, however, it can be limited and flawed. It has evolved from its beginnings as a student project to become more than a mere tech demo, but it could have gone farther in its Turing test.
    • 76 Metascore
    • 70 Critic Score
    If you're looking for a role-playing game that is trying to do something different, and innovative with online play, then this is certainly worth checking out.

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