Hardcore Gamer's Scores

  • Games
For 4,326 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4329 game reviews
    • 72 Metascore
    • 80 Critic Score
    Despite its narrative leading to little in the way of a noteworthy tale, TOHU manages to gracefully side-step such an omission through wise understanding of its scale. Utilizing such a wild, excessive aesthetic in a way that feels earned, as opposed to unjustly forced. But in focusing specifically on the bevvy of point-and-click conundrums — as much making sure to sprinkle in more deductive puzzles along the way — TOHU isn’t just a pleasant trip through a child-like exaggeration of visuals and scenery, but crucially, does so in a way that doesn’t treat its players similarly as such young-aged audience members. Both with the way conundrums are presented, but also through its hint system that manages to give enough of an assistance, yet still trust its players to deduce the correct method forward. It may fall victim to the trappings of point-and-click’s very structure once or twice along the way, but TOHU still manages to provide a short and sweet little adventure through a surreal, at times delightful, set of circumstances.
    • 80 Metascore
    • 70 Critic Score
    Atelier Ryza 2: Lost Legends & the Secret Fairy revisits Ryza and some of her friends as they deal with some of the challenges in entering adulthood. Giving Ryza new abilities to explore the world, such as scaling walls and swimming, add a subtle touch that she has gotten more adventurous since the events of its predecessor while adding new gameplay mechanics to exploring the world.
    • 82 Metascore
    • 70 Critic Score
    Solas 128 is an intricate sprawling mass of puzzles, slowly building in intricacy from managing a single beam to untangling multiple colors and filters with only a handful of reflectors. The initial “guide the beam to the exit” eventually changes to “guide the color to the place to activate the trigger to get to the area while keeping an eye on three possible exits, all of which will be used eventually but in what order?” Meanwhile the neon-vector art style keeps the screen looking great even as the minutes tick by, and while the repetition of the soundtrack doesn’t fare so well in the long run, the steady beat of the synthwave music keeps the brain flowing along in a puzzley trance. There’s a lot to untangle in the depths of a corrupted machine, but when fixed maybe it can finally function again good as new.
    • 51 Metascore
    • 50 Critic Score
    In no way, shape or form could Redout: Space Assault be considered required playing. It’s simplistic and more than a little disappointing for what the developer can actually produce. That doesn’t mean it’s without any merit, though. Folks looking for a new Starfox type game will find plenty to enjoy here so long as they know that there are some lumps in the gravy. When it’s hitting its mark, this is an extremely exciting game. When it stumbles, though, it stumbles hard. For the budget price, there are worse ways to spend an afternoon, but there isn’t anything here to justify more than that one afternoon.
    • 78 Metascore
    • 80 Critic Score
    There’s no better way to sum it up than just by getting straight to the point: Cyber Shadow is a fun action-platformer and one that expertly emulates the NES classic of yore. While it also kept some rather hair-pulling moments, largely thanks to a few annoying level sections, it still manages to deliver the type of classic, action-packed gameplay that the best games in the genre were known for. Throw in an engaging story, superb graphics and a few neat secrets, and this is one throwback to a twisted cybernetic future worth basking in.
    • 74 Metascore
    • 70 Critic Score
    Not the first game to focus so literally on the contrast between light and dark, Morkredd isn’t brimming with aesthetic originality, but its puzzles make up for in plentiful amount. It’s the surprisingly deceptive nature of its puzzle-solving — and the many hidden dangers its rendition of darkness brings — where Morkredd‘s best moments are to be found. Puzzles that somewhat rely on a preconceived assumption of movement so as to trip you over, yet more importantly are designed in such a way to encourage you to think carefully about your next move. Slow and steady is the general order of play here. Its world may seem too insistent on its own implied sense of shock and surprise, not least when it tries to be climactic for climactic’s sake. But despite the lack of any real meaningful exposition with its narrative or its world-building, the true revelation lies with how Morkredd makes each step forward into the dark an anxious yet entertaining one to consider.
    • 87 Metascore
    • 70 Critic Score
    There are grand moments that will leave you enthralled, from the Knives Out-esque murder mystery to skydiving to one of the tallest buildings in Dubai. The environments are also a highlight as they’re not only a visual treat, but contain an incredible amount of detail that encourage creativity from the player. Unfortunately, there are hang ups that drag the experience down. The focus on the rushed story has taken a toll on at least two missions, while the CG cutscenes are awkwardly done. The decrease of Mission Stories down to between zero and three is a huge blow as they used to offer some of most entertaining ways in getting close to your target. The whole point of the Hitman games is replaying missions over and over again, but after completing one a couple of times, I felt like I experienced everything it had to offer, which isn’t something I had a problem with in the past. There are standout moments, but Hitman 3 just doesn’t have the same charm it did in the last two games, and the limitations only contribute to this. It’s more Hitman, but at the same time less of Hitman.
    • 75 Metascore
    • 70 Critic Score
    Scott Pilgrim vs The World: The Game – Complete Edition is an enjoyable throwback to beat ’em up games and having access to the game with all the DLC after its several year hiatus is a welcome return. Its short campaign makes it ideal to whittle away a few hours in a single sitting with friends. It’s patterned after retro beat ’em ups and does a good job of recreating an authentic retro experience. On its own gameplay merits it isn’t as good of a beat ’em up as other recent revivals or the best classics, but the outlandish and colorful game world and characters make the overall experience more enjoyable and memorable. For Scott Pilgrim fans and beat ’em up fans in general, Scott Pilgrim vs The World: The Game – Complete Edition is well worth your time.
    • 70 Metascore
    • 80 Critic Score
    Milestone has improved the modes for MXGP 2020 which still offer a good bit of variety outside of just racing the 2020 series tracks. The biggest attraction is the racing itself. The controls are much more responsive and while there’s still a learning curve on how to approach jumps and maintain speed, veterans of the series should appreciate the improved handling. Online racing is still more successful and enjoyable than many racing games, but it would be nice to see more racing options for the experience. The Career Mode is also bare as it lacks in comparison to what the MotoGP series has. Overall, thanks to the improvement on the facet that matters the most, MXGP 2020 has propelled the series forward and it will be exciting to see what it offers on next-gen hardware.
    • 70 Metascore
    • 80 Critic Score
    Super Meat Boy Forever asks a lot of the player but also makes sure that they’ve got the tools to master its challenge while also being considerate enough to make each one approachable in bite-sized chunks. A perfectly-run level takes less than a minute and is divided up into sections that are rarely longer than ten seconds, but each second requires focus. And if that focus slips then a retry is instant with little time lost, making it easy to try again, and again, and again until Doctor Fetus finally realizes what a terrible idea it is to antagonize the Meat Boy/Bandage Girl family.
    • 60 Metascore
    • 50 Critic Score
    Dontnod are capable of so much more than what this latest outing provides — it’s not terrible, but Twin Mirror is a misfire from a developer whose experience and past achievements would have you presume they should know better.
    • 71 Metascore
    • 70 Critic Score
    The collection provides around forty hours of gameplay to complete and does a good job of scratching the nostalgia itch. This collection is a fine example of how games were enjoyable with limited technology and rather simple gameplay, but the limitations are even more apparent now and makes the player appreciate how far modern games have come with storytelling and clearly laying out objectives. But even with all the limitations of the time aside, which can sometimes make the games frustrating, this is a nice collection to take a trip down memory line or discover the origins of SaGa.
    • 86 Metascore
    • 90 Critic Score
    Cyberpunk 2077 combines an engaging story with a huge open world to explore, filled with memorable and interesting characters to work with and plenty of ways to kill them. There are bugs, which is also part of a bigger discussion about the ethics of releasing a game with technical issues with the mentality of patching it later. Currently on PC the Day Zero Patch has reduced their occurrence and there haven’t been any major game-breaking ones, but even so it will be at least another patch or two before it can be said it runs flawlessly. Hopefully with the scheduled patches over the next few months the console versions reach a point where they too are worth playing, but maybe Cyberpunk 2077 will fare better on PlayStation 5 and Xbox Series X.
    • 70 Metascore
    • 80 Critic Score
    It’s not often you see the inclusion of a story mixed up with a rhythm title, but Taiko pulls it off in a way that makes it wonderful for players of any skill to enjoy drumming while taking down and befriending monsters. It’s wonderful to see this beloved series continue to be released in the west and Taiko no Tatsujin: Rhythmic Adventure is worth picking up for anyone looking for more of their favorite drumming action or wanting to get into it for the very first time.
    • 74 Metascore
    • 60 Critic Score
    FIFA 21’s next-gen visuals speak for themselves as the player models are absolutely gorgeous. This is mainly shown off in the cutscenes, but even the visuals on the field seem cleaner and more detailed. The gameplay on VOLTA matches feel faster and you can pick up where you left on the previous generation. Otherwise, everything is a one-to-one copy and paste. To be fair, the developers didn’t name off anything more than visual upgrades, a new entrance and improved crowd chants. If you were expecting a large jump from generation to generation like you might have with Madden NFL 21, there’s even less in FIFA 21. This is still FIFA from EA, which means it’s going to look great and be fun.
    • 67 Metascore
    • 60 Critic Score
    Far from the most complex, in-depth or even immersive game it may be, Chronos: Before the Ashes‘ straightforward, if a little dry, non-VR trip does avoid overstaying its brief, pleasant-enough welcome.
    • 81 Metascore
    • 70 Critic Score
    Call of the Sea could benefit from having more substance, but otherwise it’s a solid adventure game that manages to put a unique spin on the traditional Lovecraftian adventure. Norah’s journey is a memorable one, thinks to some terrific dialogue and a breathtaking, surreal island full of fantastical mystery. It may not be the most challenging graphic adventure game, but it’s still one that players might want to take a look at sometime. After all, after so many sheer descents into madness, why not set out to find a welcome change of pace?
    • 63 Metascore
    • 70 Critic Score
    Although it’s not a title anyone unfamiliar for the series should try for a first go around, Fire Emblem: Shadow Dragon & the Blade of Light is a nice surprise that’s worth picking up for fans interested in the series history.
    • tbd Metascore
    • 70 Critic Score
    Madden NFL 21 on next-gen consoles is undoubtedly an upgraded version of the previous generation, but it doesn’t make leaps and bounds to reinvent the franchise. Even though there are improved visuals and EA Tiburon implemented Next Gen stats, this still feels like Madden. A lot of the legacy issues are still here, but aren’t as apparent. When you have a series that thrives on eSports, it’s difficult to switch the formula. The controller feedback from the DualSense is the bright spot of the experience, but the visuals were already good on last gen and just get a further polish here. You’ll encounter changes you appreciate piece-by-piece, but when you finish a game, you’ll feel that it’s still just Madden.
    • 73 Metascore
    • 60 Critic Score
    There are genuine elements of greatness in Beyond Light, including an intriguing subplot that should have been the main campaign and a great raid, but it’s not enough to replace everything we’ve lost. Destiny 2: Beyond Light is another enjoyable Destiny adventure thanks to the lore and gameplay, but it does little to move Destiny 2 beyond the status quo.
    • 80 Metascore
    • 70 Critic Score
    Puyo Puyo Tetris 2 isn’t the game-changer that the first Puyo Puyo Tetris was. In fact, it’s just more of the same with extra toppings. The new characters, better presented Adventure mode and improved Lesson mode are all great additions, but it would have been better of more had been done to make everything else feel fresh and improved. The Skill Battle mode helps, but that mode is undercut by a poorly-implemented stats system and the existing disparity between Tetris and Puyo Puyo. With that in mind, Puyo Puyo Tetris 2 is better as an entry point for new fans than it is for older fans who already have the first game. It’s all the fun of the original, but there’s not enough new here to justify buying basically the same game all over again.
    • 73 Metascore
    • 80 Critic Score
    Even with iffy combat, Haven ends up being a dose of pure joy, letting you experience a well-written whirlwind romance with lovable characters, or just letting you hover around a planet at fast speeds, enjoying satisfying gameplay as you swiftly gather up more Flow or escape corrupted creatures. Top it all off with sweet visuals and one of the year’s best soundtracks, and you have a unique blend of adventure and RPG games that provides a terrific experience. Indeed, you’ll more than likely fall in love with it.
    • 91 Metascore
    • 90 Critic Score
    Borderlands 3 is a no-brainer for those who already own the game to experience what the PlayStation 5 is capable of. The Resolution Mode visually adds so much more and the Performance Mode gives players a chance to try out the 120hz mode on a compatible display. The story remains the same, but the DLC will add many more ways to play for users. The DualSense Controller with the PS5 is the true game changer here and it’s further bolstered by the 3D Audio. Gearbox no doubt took advantage of the new hardware to unleash the proper Borderlands 3.
    • 29 Metascore
    • 30 Critic Score
    With the brilliant heights that remakes of Resident Evil 2, for example, achieved last year, it felt inevitable that a remake like XIII would stand as the exact opposite result in that regard. Whether or not you’re the type to maybe excuse some of the failings as unanswerable solutions to an aged approach to game design, it doesn’t take away from just how little care and effort PlayMagic have placed in the other departments. Enemy intelligence that’s practically non-existent, an overuse on what seems like a meager, hurriedly-compiled assembly of audio and visual assets. On top of a gunplay premise that looks, sounds and feels objectively worse than that of the 2003 Gamecube original. 2020’s XIII is a broken, buggy and boring rendition of a game long-time fans deserve a better interpretation of.
    • tbd Metascore
    • 80 Critic Score
    Despite a couple of gripes, it cannot be denied that Axe Cop succeeds at creating a fun, retro-inspired RPG. Red Triangle Games put their all in embracing the past while keeping the gameplay fresh and exciting, and the work shows. This is a game that fans of the comic or show will very much enjoy, but preexisting knowledge of the world the Nicolle brothers created isn’t a prerequisite. The story beats are told in a way that makes sense, even when they shouldn’t, leading to something that allows players of all types to dive in and get their leveling up on. Personally, I was expecting to write this off as something “just for the fans.” In practice, Axe Cop the game is poised to create a whole slew of new fans.
    • 75 Metascore
    • 80 Critic Score
    Although Shiren the Wanderer isn’t a long title, it’s hard to stop going back in and taking on the next challenge that’s offered. The story is short but offers tons of alternative challenges afterwards for those who want to put their skills to the test. Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a prime example of a fantastic roguelike that makes it both frustrating and satisfying every step of the way. Improving upon strategies and learning more about enemies helps scratch the surface until things begin to ramp up with the night time terrors that leave players with tough decisions on whether to run or fight. Anyone looking for a great challenge in a re-released mystery dungeon title should take on the challenge that awaits Shiren and his friends.
    • 79 Metascore
    • 90 Critic Score
    Fenyx Rising doesn’t have any right to be as good as it turned out to be. It sounds like a mid-tier PS2 game and in a lot of ways it is, except it takes all the weirdness and creativity and “what on Earth is this supposed to be”-ness of that era and applies full AAA-caliber production values to every aspect of it.
    • 78 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Calamity is a welcome surprise that gives players a brand new way to enjoy their time in Breath of the Wild’s Hyrule with fun, fast-paced gameplay. It takes the good of the original and remixes it for an adventure that won’t soon be forgotten. The story gives more life to characters that we didn’t have before in Breath of the Wild while also offering an entirely new perspective on events from many years in the past. Anyone looking for a story that’s been shaken up or just looking to scratch that itch for more fast-paced gameplay with Zelda over the cover will enjoy their time with Hyrule Warriors: Age of Calamity.
    • 50 Metascore
    • 60 Critic Score
    I wish I was able to play the original Rune II to see how bad it truly was and get a better sense of how much Rune II: Decapitation Edition improved it. At its core it’s a fun Viking hack and slash looter, like a third-person Borderlands set in the Viking age. It doesn’t achieve true greatness as it stands, with the technical issues not helping matters. But those aside, Rune II: Decapitation Edition is a fun, accessible game that’s better with friends, with potential to improve with future patching. The degree Studio 369 has improved the game isn’t something that can be personally ascertained, but it can faithfully be said that they did turn it into a game that’s not without its issues, but one where a good time can be found.
    • 83 Metascore
    • 80 Critic Score
    Chicken Police – Paint it RED! is a well done and unique film noir video game experience. The gameplay mechanics are one of the weaker parts of the game, with the interrogation sequences not always being clear on what the best line of questioning is and the minigames feel tacked on, but despite these issues Chicken Police is an enjoyable and memorable experience, particularly for noir fans. The attention to the detail in recreating classic film noir atmosphere with superb voice acting, soundtrack and visuals make the overall experience engaging enough where the other shortcomings can be overlooked.

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