Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 43 Metascore
    • 20 Critic Score
    At its worst, it’s the gaming equivalent of a drunkard shouting abuse from a park bench. At its best … well, the drunkard has leapt up and now he’s wielding a plastic knife. Rage against political correctness if you like, but don’t support this tired game as part of your ideology – there are so many better uses of your spare time.
    • 39 Metascore
    • 40 Critic Score
    Unfortunately, any sustained period of time spent actually playing The Eternity Clock will leave you with a similarly desperate feeling. Doctor Who games have always set very specific problems.
    • 39 Metascore
    • 60 Critic Score
    Unfortunately, while it's energetic fun in parts, there's a series of near-vertical blips where the learning curve should be.
    • 39 Metascore
    • 40 Critic Score
    MindsEye is an oddity. For all its failings, I rarely disliked playing it, and yet it’s also difficult to sincerely recommend. Its ideas, its moment-to-moment action and narrative are so thinly conceived that it barely exists. And yet: I’m kind of happy that it does.
    • 38 Metascore
    • 20 Critic Score
    A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien’s fiction.
    • 38 Metascore
    • 40 Critic Score
    But when you play it, you get the feeling that everyone involved with the franchise will be secretly relieved when the whole juggernaut finally grinds to a permanent halt.
    • tbd Metascore
    • 40 Critic Score
    A moderate try, but minimal fun.
    • tbd Metascore
    • 60 Critic Score
    Given that each four-song session probably burns less than 100 calories, this isn't going to see anyone shimmying their way into svelteness, but it's OK if you're after some cheery cardio. And that's the best you can say for Get Up and Dance: it's OK. Not broken, not bad, and not doing anything you can't find better elsewhere.
    • tbd Metascore
    • 40 Critic Score
    For actual fun and a bit of instruction – all the things you'd get at a real life Zumba class – you want Dance Central. But for adding one more piece to the Zumba branding behemoth, it has to be this, whether it's any good or not.
    • tbd Metascore
    • 60 Critic Score
    But I think my major reservation was about the overall size of the game. On the basis that you might know two thirds of the songs on offer and like maybe one third, with only 30 songs it does feel like you could easily become bored.
    • tbd Metascore
    • 60 Critic Score
    A cunning combination of word search, Tetris and those kids' puzzles with the slidey tiles, Word Soup is simple enough to grasp on a short commute, but suitably addictive to last a long-haul flight.
    • tbd Metascore
    • 80 Critic Score
    We Met in May is done in an hour, but like Freeman’s other explorations of self-conscious longing and ardour, it lingers in the mind.
    • tbd Metascore
    • 60 Critic Score
    It doesn’t have the exhilarating freedom of movement, memorable score and eye-catching artistic direction of Abzû, 2016’s excellent tribute to ocean life and mythology, but Beyond Blue hews closer to reality, encouraging learning and reflection on the planet’s last unexplored frontier.
    • tbd Metascore
    • 60 Critic Score
    There is a lot of soul in The Collage Atlas, and a lot of beauty. Aesthetically, it is extraordinary, and worth playing just to gawp at. It lacks direction, and might have been more affecting without words – but a few hours’ wander through its dreamscapes filled me with admiration for its creator’s artistic talent.
    • tbd Metascore
    • 60 Critic Score
    On iPhone, there are some frustrating control issues, and often, the text in your journal and the icons on your GPS are too small to make out. On top of this, the game provides scant information on your objectives, which can be trying. Nuts is, however, a warm, stylish and contemplative little game, which makes clever use of photography and nature watching in order to craft a modest, meaningful ecological fable.
    • tbd Metascore
    • 80 Critic Score
    This can be a fiddly game, and certainly isn’t one for people who dislike mining or organising elaborate storage systems, but after a couple of years in Early Access this is now a refined and elegant experience, gently paced, where there is always something interesting to pursue through beautiful spaces. Voluntary isolation in the deep cold might not sound like solace after a winter of lockdowns, but Subnautica: Below Zero is cosy and moreish. Dive in, and you may be surprised how deep you end up going.
    • tbd Metascore
    • 80 Critic Score
    There are a few technical hiccups that are to be expected (and forgiven) of a game produced primarily by three people. Textures have a habit of popping in, or in some instances not loading at all, and it’s easy to get stuck behind an innocuous piece of scenery, though I reached the end credits without a proper crash or hard reset. Despite that, The Forgotten City is a tremendous achievement, a labyrinthine little sandbox packed with interpersonal mysteries – some ghoulish, others dorkishly domestic – that unravel further and further with each pass. For me, the moment that it got its hooks into me was when I used my foreknowledge of an impending accident to ensure that an assassin met an unfortunate end without my having to raise a finger. After that I was sunk, and the credits arrived too soon. Tempus fugit, indeed.
    • tbd Metascore
    • 80 Critic Score
    This endearing adventure feels like a fever-dream Flash game you discovered in the 00s and could never find again.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • tbd Metascore
    • 80 Critic Score
    This is a short game, one that can easily be finished over a couple of evenings, but the haunting underwater caverns and enduring strangeness of it all will linger long in the memory – and possibly your nightmares.
    • tbd Metascore
    • 80 Critic Score
    Designed by Amanda Warner, who has collaborated on interactive projects for the WHO and the Gates Foundation, Influence, Inc feels like fiction, but it’s based on hard research and includes a bibliography of works such as Yuval Noah Harari’s 21 Lessons for the 21st Century and The Death of Truth by Michiko Kakutani. Your work soon becomes overwhelming (the interface struggles to communicate the minutiae of your projects as they grow in complexity), but this is a mesmerising window into the murky world made famous by Cambridge Analytica, and inhabited by countless others all working for clandestine clients, towards clandestine ends.
    • tbd Metascore
    • 80 Critic Score
    Much of the game’s thickly melancholic atmosphere comes from the shadier, quasi-mystical side of the business. A unique proposition, with its own rhythm and character, that may just inspire a keen interest in botany.
    • tbd Metascore
    • 80 Critic Score
    Babbdi has a retro ambience that goes beyond its low-resolution textures. Its brevity and open-endedness makes me think of the magazine demo disc levels I’d hoard and replay as a teen. But it also feels like targeted relief from 2023’s anxieties, blending a strange restfulness with a sense of possibility. And yes, it lets you play La Cucaracha.
    • tbd Metascore
    • 60 Critic Score
    This brief, raw and unsettling reimagining of a celebrated environmentalist’s campaign against pesticides presents a sickly vision of nature contaminated by humans.
    • tbd Metascore
    • 60 Critic Score
    The same old arguments apply to this release as to all retro compilations: you can find these games online then run them on an open source emulator for free, though you won’t get the modern save features. You could buy an original console and a copy of the games on eBay, but then that will work out much more expensive and unreliable. For Jurassic Park lovers and retro enthusiasts, this is a really nice way to relive a lost world of gaming.
    • tbd Metascore
    • 80 Critic Score
    It’s a delightfully silly journey, and a rare example of a truly iconoclastic video game emerging from a sea of derivatives.
    • tbd Metascore
    • 40 Critic Score
    Would Kafka approve? Obviously not – he didn’t want this work published in the first place. But a Kafka adaptation that cannot satisfy its author might as well trap him in a hell of his own making. Kafka playing Playing Kafka would have been Kafka’s ultimate nightmare: lost in a maze arranged from his own words, confounded by obscure if not non-existent objectives, dialogue options that offer no choice at all, and ultimately unable to progress after a bug sends his character’s lawyer clipping through the floor. In the thought of it there is, at least, something a little Kafkaesque.
    • tbd Metascore
    • 80 Critic Score
    Video games, at their best, allow us to inhabit the lives of people who are different from us, or to assume the roles of protagonists in stories we have the power to shape, or fiddle with recreations of the systems that underpin civilisations. But they can also be a very silly little joke, shared among friends, which for 15 minutes or so make everyone love each other a tiny bit more.
    • tbd Metascore
    • 100 Critic Score
    Times have changed, and Simogo has expanded beyond Flesser and Gardebäck as their ambition has grown and brought them back to the realm of console games – such as the playable pop album Sayonara Wild Hearts, and their puzzle-mystery magnum opus Lorelei and the Laser Eyes. The brief, heady days of App Store brilliance are over; the world that allowed Simogo to flourish is now extinct. How fortunate it was that Simogo got the chance they did; that they’re still with us, and able to assemble this inspiring little collection we can play in perpetuity. These games, in all their varied playfulness, are full of longing: for a lover, for meaning, for a chance to write your own ending. Play them and dream about a world where it all went differently.
    • tbd Metascore
    • 100 Critic Score
    I started playing one afternoon and didn’t stop for nine hours. The interlocking systems, the pleasing pace, the ebb and flow between Olympus and the mortal realm are almost hypnotic. Every time you reach the end of a day cycle you think “just one day more”, and then it’s two in the morning and you’re still trying to grow a pumpkin for the upcoming festival of Demeter, or setting a trap for a monster in the forest. Expertly and lovingly crafted, Mythmatch is a lyrical poem about beautiful and rewarding game design.

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