Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last Guardian
Lowest review score: 20 Hatred
Score distribution:
1021 game reviews
    • 72 Metascore
    • 40 Critic Score
    Romeo Is a Dead Man is certainly not predictable. It’s capable of getting a baffled smile out of you, and its anti-gaming-establishment attitude will have diehard fans searching for an irony-drenched reason to celebrate it. But where No More Heroes’ simplistic yarn kept the fights flowing and the jokes rolling, Romeo Is a Dead Man’s sprawl feels disappointingly directionless. Instead of coming together as a kitschy universe-spanning epic, this sci-fi story is sadly told with all the mastery of a rambling drunk in Wetherspoons.
    • 63 Metascore
    • 40 Critic Score
    The death screen is a rare moment when Sleep Awake summons something between dream logic and the strange hazy moments between sleep states that can feel like dreaming. The rest of the time, this narcoleptic nightmare merely wears its psychedelic aesthetics – floating Numan included – without interrogating them interactively. It’s too straightforward, too legible, and not actually illogical enough where it matters. You may want to sleep on this one.
    • 62 Metascore
    • 40 Critic Score
    There is an OK vamp story hiding in here; careful, dicey conversations with dangerous fellow vampires are by far the most interesting thing that Bloodlines 2 has going for it. And I enjoyed some parts of Seattle, particularly the dive bars packed with people gyrating to (of course) goth music. The Chinese Room has managed to make something playable and vaguely interesting out of a game development disaster. But after the first few hours, I kept going more out of morbid curiosity than enjoyment.
    • 76 Metascore
    • 40 Critic Score
    The most frustrating thing is that there is the kernel of something great here. Despite the time-travel conceit, Cronos: The New Dawn isn’t remotely original – you’ll swear you’ve skulked the darkened corridors of these very hospitals, factories and apartment blocks before – but it looks stunning in places, plays well once you’ve upgraded your weapons, and there are spooksome moments and satisfying puzzles peppered throughout. When everything clicks, it is the engrossing, icky body-horror creepshow you want it to be. But then it will throw you into another exhausting death room full of bullet-sponge ghouls, and you’ll soon be filled with irritation instead of dread.
    • 60 Metascore
    • 40 Critic Score
    Despite some efforts in meta-progression, it’s difficult to look past Drag x Drive’s most significant hurdle – that it’s uncomfortable to play for extended periods. The mouse controls are ingenious in theory, and when applied in small bouts, it feels like a novel prototype. But, in the context of such overtly active gameplay, the concept starts to fall apart. What remains is a surprisingly inaccessible sports game that lacks modal variety and a long-term hook. If you were hoping for a spiritual successor to the Nintendo Switch’s Rock ’Em Sock ’Em brawler Arms, you will be disappointed.
    • 39 Metascore
    • 40 Critic Score
    MindsEye is an oddity. For all its failings, I rarely disliked playing it, and yet it’s also difficult to sincerely recommend. Its ideas, its moment-to-moment action and narrative are so thinly conceived that it barely exists. And yet: I’m kind of happy that it does.
    • 69 Metascore
    • 40 Critic Score
    It’s all so frustrating. Deliver at All Costs offers up a beautiful destructible playground, then barely utilises it, instead focusing on a bizarre, half-baked story that somehow ends in a courtroom drama. It feels like being invited to a glittering champagne reception, then getting collared by a conspiracy theorist who insists on describing the plot of his hokey sci-fi novel for the next eight hours. What a criminal waste.
    • 51 Metascore
    • 20 Critic Score
    When I imagined a video game adaptation of Squid Game, I did not imagine running around an arena in a golden pig outfit trying to hit a player called skibidi69 with a baseball bat. Perhaps I set my expectations too high, but the only shock value here is in the lack of imagination.
    • 86 Metascore
    • 40 Critic Score
    For players of the original, this should get a steady nostalgia drip going. But coming to this series fresh makes for an overlong, dated and tedious experience.
    • 58 Metascore
    • 40 Critic Score
    The problem is, very little of what you’re asked to do turns out to be any fun. Fetch-quests that offer next to no payoff are compounded by annoying travel: you have to make an unappealing choice between the vein-popping frustration of trying to drive across the craggy, impassable, boulder-strewn landscape, or giving up and shlepping there on foot. And this landscape isn’t Skyrim, or The Capital Wasteland, with discoveries to be made around every corner. It’s a Starfield planet map like any other, with only the odd cave or cookie-cutter facility to explore, and it rarely rewards inquisitiveness with anything other than wasted time and the urge to swear.
    • tbd Metascore
    • 40 Critic Score
    Would Kafka approve? Obviously not – he didn’t want this work published in the first place. But a Kafka adaptation that cannot satisfy its author might as well trap him in a hell of his own making. Kafka playing Playing Kafka would have been Kafka’s ultimate nightmare: lost in a maze arranged from his own words, confounded by obscure if not non-existent objectives, dialogue options that offer no choice at all, and ultimately unable to progress after a bug sends his character’s lawyer clipping through the floor. In the thought of it there is, at least, something a little Kafkaesque.
    • 74 Metascore
    • 40 Critic Score
    Despite the enjoyable premise and high production values, Peach’s long-awaited star turn feels disappointingly patronising, one-dimensional and forgettable – the polar opposite of the Super Mario Bros film’s capable heroine. As the Nintendo Switch enters its twilight years, this was the perfect moment to give the Mushroom Kingdom monarch the celebration she so thoroughly deserved. Yet where Kirby received a Mario-worthy, Iliad-esque epic in Forgotten Land, this is more akin to a flimsy pop-up book.
    • 63 Metascore
    • 20 Critic Score
    After the excellent surrealist horror of Alan Wake 2, which revelled in its own strangeness while also delivering a clear, compelling story, Alone in the Dark is too staid, too clumsy, and too haphazard to invoke anything other than a shrug. The mystery surrounding Jeremy’s madness isn’t worth putting up with the ponderous unravelling, while the combat and puzzling are mere shadows of Resident Evil 2’s superior design. The curse, it seems, lives on.
    • 60 Metascore
    • 40 Critic Score
    Ultimately, Warner Brothers live-service ambitions rob players of a remarkable comic-book caper. The result is a game that’s as confused as its titular characters. Just as these reluctant heroes find themselves battling against their villainous natures, Rocksteady’s storytelling ambition struggles to break free of its live-service trappings. Since its reveal as a looter shooter, the internet has declared Suicide Squad an abomination – the antithesis of the classics that Rocksteady once made. The reality is somewhere in between, a game that straddles both the brilliant and the banal. As Rocksteady is surely learning from Suicide Squad’s hostile fan reception, you either die a licensed game hero, or live long enough to see yourself become the villain.
    • 59 Metascore
    • 40 Critic Score
    There are moments when The Lord of the Rings: Return to Moria hints at what it could have been, such as when you’re mining a rich vein of ore in some dark tunnel, and your dwarf becomes inspired to sing. They’ll clear their throat and give voice to a story of trolls and orcs and the beating that will rain down on them if they cross your path. The game briefly feels alive, the story making the cold mines warm. But then the song stops, and you’re still mining, and all you have to look forward to is a long walk back to the forge.
    • 73 Metascore
    • 40 Critic Score
    With the sweetness and delight associated with Disney absent, this new platform game is a strangely cynical waste of potential.
    • 75 Metascore
    • 40 Critic Score
    There is both too much and too little going on in Harmony: The Fall of Reverie at any given time. It is a game of many parts that don’t come together – an interesting design study packaged in a mildly boring game.
    • 38 Metascore
    • 20 Critic Score
    A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien’s fiction.
    • 56 Metascore
    • 40 Critic Score
    Redfall is a poor execution of ideas ill-at-ease with Arkane’s historic design ethos, a sad misuse of Arkane’s a unique developer’s particular talents.
    • 67 Metascore
    • 40 Critic Score
    Tron Identity has merits in its atmosphere and flexible story, but strip away the licence and what remains is a fleeting and unremarkable visual novel that lives in the shadow of better detective games.
    • 53 Metascore
    • 40 Critic Score
    The storytelling suffers from a lack of conviction.
    • 64 Metascore
    • 40 Critic Score
    What a shame that Luminous Productions didn’t capitalise on its best assets. Frey’s taken some heat for being overly chatty in Forspoken, but without Ella Balinska’s fantastic performance, the game would be totally forgettable.
    • 67 Metascore
    • 40 Critic Score
    I’m a huge fan of the Oddworld-ian creature design and the factory-farming satire of its plot. But Oddworld made that stuff work because it had a big, weird heart. High on Life just has dilated pupils and a shit-eating grin.
    • 61 Metascore
    • 20 Critic Score
    This version of Vertigo portrays women in a way that is seriously difficult to stomach in a post-#MeToo era. Here, women prey on an unsuspecting man using, for instance, sex and hypnosis to lure him in and do him harm. Male trauma is of course absolutely real, but this game doesn’t have the tools to examine it with the required care, and ends up essentially saying #MenToo – and doing a significant disservice to the body of cinematic work that inspires it.
    • 47 Metascore
    • 40 Critic Score
    With a little more time in the oven, Food Truck Simulator could have been something really tasty. Unfortunately, in its current form, it will surely leave players feeling a little sick instead.
    • 76 Metascore
    • 40 Critic Score
    If you’ve played a zombie game in the past decade, this mishmash of tattered post-apocalyptic stereotypes will feel all too familiar.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • 40 Critic Score
    This unquestionably beautiful game about saving a planet from an encroaching black hole boldly goes where few have remained awake.
    • 68 Metascore
    • 40 Critic Score
    My hope is that we’ll look back at this launch and laugh, remembering that a great game began on such a shoogly peg. For now, the best fun is found in the sideshows. On the main stage of its chaotic 128-player showdowns, it stumbles.
    • 54 Metascore
    • 40 Critic Score
    These versions of Grand Theft Auto III (2001), Vice City (2002) and San Andreas (2004) are in no way definitive. Seeing them like this is more than a disappointment. It is infuriating.

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