GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
Football fans will have a great time with this one (especially with multiplayer), and there's plenty there for nonsports folk. But in the end, this one falls just short of greatness. [Feb 2005, p.88]- GMR Magazine
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- Critic Score
Possibly the best reason to own a PS2 network adapter. The team-based miliary tactics work better online than off. [Feb 2003, p.93]- GMR Magazine
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- Critic Score
Various artificially induced frustrations hold the game back from its true potential. Still, it's nearly there, and for those with strong jaws, it's an otherwise exceptional experience. The next game should be unstoppable, but it better well feature Eric B. and Rakim. [Nov 2004, p.122]- GMR Magazine
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- Critic Score
The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.- GMR Magazine
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- Critic Score
Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]- GMR Magazine
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- Critic Score
All the hardware that makes modern warfare hell is here, and from the moment you see the enemy hightail it at th efirst sound of your F-4 Phantom's engines, you'll know why every FPS - be it set in the future or that fabled galaxy far, far away - is out to imitate the Battlefield formula. [May 2004, p.89]- GMR Magazine
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- Critic Score
Action/strategy hybrid defies the conventions of all the genres it touches, while making for a fantastically original multiplayer experience. [Feb 2003, p.94]- GMR Magazine
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THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.- GMR Magazine
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The most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.- GMR Magazine
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- Critic Score
It's also an enjoyable game with a huge collection element (there are hundreds of different clothes, shoes, and other accessories that will actually have an effect on your stats), unconventional game modes, and fantasy courses and golfers.- GMR Magazine
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- Critic Score
Arguably the best version of Street Fighter to grace the system. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.- GMR Magazine
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Takes everything The Two Towers did well and improves upon it in every way.- GMR Magazine
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This Greek mythology-based action game is an update of the arcade and NES classic in name only. Fun combat and great music. [Feb 2003, p.93]- GMR Magazine
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While it may intimidate casual gamers, the hardcore will eat this up. Ninja Gaiden is the work of developers at the peak of their powers and is, pound for pound, light years beyond anything else in the category. [Jan 2004, p.47]- GMR Magazine
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- Critic Score
While the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]- GMR Magazine
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- Critic Score
A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.- GMR Magazine
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- Critic Score
The only missteps are a super class of cars that are almost too fast for the courses, an abundance of loading screens, and a mostly terrible soundtrack--the latter two problems solved by the Xbox version. [Oct 2004, p.111]- GMR Magazine
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Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]- GMR Magazine
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With the underlying mechanics perfected, Commando gets down to the business at hand and provides a Godzilla-sized block of fun. [Dec 2003, p.72]- GMR Magazine
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- Critic Score
The addition of legendary club swingers such as Jack Nicklaus and Arnold Palmer to the roster adds credibility to balance out the fantasy golfers. It's also refreshing to see so many new courses. [Nov 2004, p.116]- GMR Magazine
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- GMR Magazine
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Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of "Fast and the Furious" (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.- GMR Magazine
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- Critic Score
NCAA stands as (at least) "Madden's" equal and easily justifies a $50 expenditure... Improvements galore and online play (with chat) make NCAA second to none. [Sept 2003, p.72]- GMR Magazine
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Brought RPGs into the Western spotlight and contained the most debated plot twist of an era. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Does both fun and realistic very well with below par results (in golfese, that's good). [Nov 2003, p.74]- GMR Magazine
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Best re-creation of dogfighting ever seen in a WWII flight sim, which is saying something considering how many there are. [Feb 2003, p.94]- GMR Magazine
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It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]- GMR Magazine
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Squad-based, tactical strategy game set in the same universe as the classic Fallout rpg sets a new standard. [Feb 2003, p.94]- GMR Magazine
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- GMR Magazine