GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
-
37% higher than the average critic
-
5% same as the average critic
-
58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
-
Positive: 457 out of 921
-
Mixed: 382 out of 921
-
Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Play a version of Madden where the Rams could actually win with Kurt Warner. [Feb 2003, p.97]- GMR Magazine
-
- Critic Score
THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.- GMR Magazine
- Read full review
-
- Critic Score
Takes everything The Two Towers did well and improves upon it in every way.- GMR Magazine
- Read full review
-
- Critic Score
It's the little things that count, and from the minor (new training minigames) to the major (24 new club teams) to the why-didn't-they-think-of-that-before (referees playing the advantage with fouls), it's all here. [Mar 2004, p.86]- GMR Magazine
- Read full review
-
- Critic Score
With the improved online play, expansion of the popular lightning challenges, and inclusion of Chase for the Cup, NASCAR 2005 has enough horsepower to last you all year. [Oct 2004, p.102]- GMR Magazine
-
- Critic Score
With great dialogue, beautiful art direction, and generally high-quality puzzles, it's worthwhile to indulge the designers' crate fetish just to see what comes next.- GMR Magazine
- Read full review
-
- Critic Score
The control is sublime, the camera is perfectly placed. The vaunted variety of snow-types is no gimmick either - it's an incredibly palpable, almost physical, experience. [Nov 2003, p.71]- GMR Magazine
-
- Critic Score
If you want to enjoy this game in all its glory, you'd better have a top-end gaming PC and a decent racing wheel. [May 2003, p.66]- GMR Magazine
-
- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
-
- Critic Score
The replays had some of us doing double-takes to make sure we weren't watching real race footage. [Feb 2003, p.97]- GMR Magazine
-
- Critic Score
These are fantastic (albeit amazingly difficult) games that every RPG should experience. [Feb 2003, p.75]- GMR Magazine
-
- Critic Score
The massively muliplayer RPG that's so addictive it makes crack look like Sanka. Play this game at your own risk. [Feb 2003, p.94]- GMR Magazine
-
- Critic Score
Every now and then, however, you strike solid gold, and if "Super Mario 64" is videogaming's "A Hard Day's Night," then Beyond Good & Evil is surely its "Let it Be." [Dec 2003, p.98]- GMR Magazine
- Read full review
-
- Critic Score
Whether it's speed or stunts, manic or mellow, big air or backcountry, SSX 3 does it all, and it does it all with style.- GMR Magazine
- Read full review
-
- Critic Score
After numerous shoddy attempts to bring classic Contra gameplay to a next-gen system, Konami finally gets it right. [Feb 2003, p.92]- GMR Magazine
-
- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
-
- Critic Score
One of the greatest 2D platformers ever put to silicon. [Feb 2003, p.97]- GMR Magazine
-
- Critic Score
04 offers more of the same, but also takes encouraging steps toward true innovation... It's superb in every regard. [Sept 2003, p.72]- GMR Magazine
-
- Critic Score
It's a great challenge, and it gets tough near the end - but the lead-up to this difficulty level is perfectly executed, and the amazing graphics, weather effects, and car crashes keep you entertained during the frustrating parts. [July 2004, p.88]- GMR Magazine
-
- Critic Score
A game that no review can adqeuately describe, since the possible experiences are virtually limitless. Is it a game or a playground? Play it and decide for yourself.[Feb 2003, p.66]- GMR Magazine
-
- Critic Score
Brainless running and gunning is an underappreciated way to waste a couple of hours with a great-looking game. [Feb 2003, p.94]- GMR Magazine
-
- Critic Score
The title's most remarkable feature is the towrope's physics. Whether you're taking in slack or using it to slingshot around massive lakes, the rope feels absolutely real and must be played to be believed. [July 2003, p.73]- GMR Magazine
-
- Critic Score
The Xbox controller, thanks to the ultrastiff D-pad and gummi bear-buttons, is the least responsive controller to play SC II with... The graphics are the best of the three versions, though not by much. [Sept 2003, p.63]- GMR Magazine
-
- Critic Score
Superior simulation of the nail-baiting sport of stock racing, with amazingly realistic physics matched by a sublime 3D engine. [Feb 2003, p.94]- GMR Magazine
-
- Critic Score
Extremely realistic attack chopper sim that's not for the weak of hear or impatient of trigger finger. [Feb 2003, p.94]- GMR Magazine
-
- Critic Score
Whether you're using analog or digital controls, the PS2 pad offers the best controls for kicking butts... But the graphics are the least polished of the three versions. [Sept 2003, p.63]- GMR Magazine
-
- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
-
- Critic Score
When it comes to online play, PGR2 knocks it out of the park. [Jan 2004, p.76]- GMR Magazine
-
- Critic Score
The next game should be unstoppable, but it better well feature Eric B. and Rakim.- GMR Magazine
- Read full review
-
- Critic Score
The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.- GMR Magazine
- Read full review