GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
A great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]- GMR Magazine
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The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.- GMR Magazine
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- Critic Score
Compares nicely to the firmly entrenched Madden juggernaut, and even beats it in some areas. [Feb 2003, p.95]- GMR Magazine
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If you're a D&D nerd then you already know, but buy this one for the multiplayer and user-made mods. [Feb 2003, p.94]- GMR Magazine
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It's one of the most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.- GMR Magazine
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- Critic Score
A great-looking and playing racer with one major drawback: a tedious password save system. [Feb 2003, p.97]- GMR Magazine
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One of those games you cherish playing - and avoid completing because you just don't want it to end. [Jan 2003, p.93]- GMR Magazine
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- Critic Score
It's an all-engrossing interactive soap-opera that grabs hold of you and never lets go. Consider yourself warned. [Feb 2003, p.64]- GMR Magazine
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- Critic Score
The expansion pack to EverCrack opens up new worlds, new characters, and tigers with boobies (finally!). [Feb 2003, p.94]- GMR Magazine
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- Critic Score
The detail in the fighter models and their movements is frighteningly convincing, and performing a violent action against another human being feels appreciably authentic.- GMR Magazine
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The overlooked early gem of the PlayStation's RPG library. [Aug 2004, p.102]- GMR Magazine
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- Critic Score
Does away [with] the traditional overworld, but introduces full voice acting. Artistically beautiful, as always. [Feb 2003, p.92]- GMR Magazine
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Your enjoyment of this game will correlate directly to whether you dig the highly Japanese flourishes and style...If this is your bag, Otogi 2 offers some of the most lavish ass-kicking destruction around. [Nov 2004, p.124]- GMR Magazine
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- Critic Score
This one gives you a whole new set of career paths and more clutter for you Sim life. [Feb 2003, p.94]- GMR Magazine
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While lacking the sheer depth of either "Virtua Fighter" or "Soul Calibur," DOA's fighting system offers the fastest 3D fighting around with a slick reversal system tuned for players of all abilities. [Oct 2004, p.108]- GMR Magazine
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- Critic Score
Old annoyances have been addressed: You can use voice chat in the lobbies and put your buddies on a friends list to find them and send them messages (even when they are in a game). Also, cheating should be cut way down by other added measures. [Dec 2003, p.94]- GMR Magazine
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- GMR Magazine
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This is in fact everything you have ever loved about Onimusha buffed out to the max. [June 2004, p.75]- GMR Magazine
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- Critic Score
As complete and comprehensive an epic as we have ever seen, and it succeeds on all levels, both plot-wise and game-wise. [Mar 2003, p.55]- GMR Magazine
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One of the most handsome, inventive, and to be perfectly frank, <I>cool</I> beat-em-ups ever conceived. [Nov 2003, p.76]- GMR Magazine
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A deep combat engine and brilliant graphics make this the best RPG available on the GBA. [Feb 2003, p.97]- GMR Magazine
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Nearly perfect. This release from MS Game Studios, despite the glaring lack of competition, is one of the best tennis game you can get.- GMR Magazine
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Zombies running amok in Raccoon City; more B-movie voice acting running amok on your speakers. Enough to fill two disks this time! [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Austin Powers ain't got nothing on Cate Archer, the hottest digital chick with a gun since that old hag Lara Croft. [Feb 2003, p.94]- GMR Magazine
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- GMR Magazine
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- Critic Score
Intensely beautiful, highly playable, and downright inspired, R-Type Final is a somber but fitting end to a legendary series. A stellar combination of style, substance, and class.- GMR Magazine
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Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]- GMR Magazine
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- Critic Score
Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.- GMR Magazine
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- Critic Score
A shooter/strategy hybrid full of weird British humor, unique and beautiful 3D graphics, and naked lady sea monsters. [Feb 2003, p.94]- GMR Magazine