GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Indiana Jones and the Great Circle
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 89 Metascore
    • 100 Critic Score
    If you’ve never played a Like a Dragon game before, Infinite Wealth is not the place to start, but only because you will get the most out of the game if you know the history behind it. However, if you have been following Kiryu and Kasuga’s journey for all these years, then it is absolute perfection. It’s everything we’ve ever wanted and so much more.
    • 94 Metascore
    • 100 Critic Score
    Astro Bot has set a new benchmark that all 3D platformers now have to reach, and I’ll be waiting excitedly while they try.
    • 90 Metascore
    • 100 Critic Score
    Aside from all this romance games live and die on the cast, and there is an excellent cast of characters to choose from. No matter who you choose, you get to know everyone around you, and they bond together throughout the year independent of you. Each piece moves like fully formed people adding to that perfect feeling that what is happening is real. Jack Jeanne is the pinnacle, and evolution of the genre beyond simple dialogue trees. It’s a turning point for romance games, and we are unlikely to see a change so drastic for a long time.
    • 88 Metascore
    • 100 Critic Score
    Lorelei moves into your brain and gets comfortable. I found myself mentally rifling through my collection of documents with as-yet unsolved riddles in the middle of the day or thinking about a puzzle that stumped me while working on another project. I also expected a letdown in the end. With that level of absorption and hours of narrative setup, it’d be easy to fumble the finale and disappoint expectation, leaving you with little more than the sad feeling you get from seeing unfulfilled potential.
    • 92 Metascore
    • 100 Critic Score
    It’s not clear what the future holds for the Xenoblade series, but the director, Tetsuya Takahashi has confirmed that the story that started in the first game is officially finished with this DLC. Whether it will go the route of starting a brand new story in the same universe – like what Kingdom Hearts 4 appears to be doing – remains to be seen, but if this did happen to be the final thing we ever got in the Xenoblade franchise, I would be thoroughly satisfied. Future Redeemed is the perfect end to a perfect story.
    • 96 Metascore
    • 100 Critic Score
    Once again, it’s a testament to the quality of Baldur’s Gate 3 that, through the bugs, difficulty level, and awkward UX, my friends keep coming back, and we all still can’t wait for the next lengthy, multi-hour session which will inevitably end with another dead merchant. It always does, and at this point, I wouldn’t have it any other way.
    • 72 Metascore
    • 100 Critic Score
    I’ve been playing Phantom Abyss since it first entered early access and I will not be stopping anytime soon now it’s officially launched. The adrenaline-fuelled gameplay gives me so much joy every time I do a run, whether I’m playing it casually or seriously trying to challenge myself. It is a game that will join the likes of FTL and Spulunky as games that are forever in my regular rotation, and for a game like this, I can offer no higher praise.
    • 91 Metascore
    • 100 Critic Score
    The Pristine Cut has made one of the best “choices matter” games of all time even better. The new routes weave into the overall narrative perfectly and add more depth to an already excellent game. Black Tabby Games is going back to finish Scarlet Hollow before working on a new game, and I’ve never been so excited to see what’s in the kitchen.
    • 89 Metascore
    • 100 Critic Score
    Cyberpunk 2077 has always been good at pulling you into its world, but Phantom Liberty grabs you by the collar and pushes your face right into the grimy, piss-soaked alleyways.
    • 86 Metascore
    • 100 Critic Score
    Dragon’s Dogma 2 starts out with the same level of mystique and overwhelming scope that Elden Ring hits you with, but once you understand how this world functions, you become a master of it. It’s daunting, sure, but after you overcome that initial hurdle, it’s incredible. I adored tearing through goblins, shooting ballistae at drakes, clinging to flying dragons, and changing the very fate of the world as the Arisen. Dragon’s Dogma 2 is easily the best action RPG of 2024 so far – and is very unlikely to be dethroned – and manages to go toe-to-toe with FromSoftware’s magnum opus in terms of how impactful and absorbing exploring the world feels. This is what Dragon’s Dogma was always meant to be, and it’s a masterpiece.
    • 91 Metascore
    • 100 Critic Score
    Against the Storm is a perfect storm: It’s a unique blend of genres that executes its ideas without any great flaws. Instead of motivating you to play ‘just one more turn,’ it tempts you into building ‘just one more city,’ condensing the thrilling allure of exploration and mechanical intricacy of a city-builder into runs that will fly by as fast as raindrops in a hurricane.
    • 93 Metascore
    • 100 Critic Score
    Resident Evil 4 Remake is the legendary game given more than just a new coat of paint. The visuals and sound design are brutally oppressive, the combat is sharper than a knife’s edge, and the world will make you want to uncover every corner. It’s as enticing as it is engaging, and intense as it is exciting. Resident Evil 4 is back, and it’s better than ever.
    • 92 Metascore
    • 100 Critic Score
    Taking the Persona formula and putting it in a different setting could’ve crashed and burned, but the team behind Metaphor: ReFantazio understood exactly what needed to change to make it work. The result is a game that has a sense of familiarity in its mechanics, yet innovates in ways that make it a distinct experience. On top of that, it pulls you into this brand-new world which is expertly crafted with larger-than-life personalities that pop off the screen and make for a thrilling adventure. I don’t know if Metaphor is planned to be a one-off or the start of a new series, but either way, it’s something special.
    • 87 Metascore
    • 100 Critic Score
    Indiana Jones and The Great Circle is the first true triple-A adventure game we’ve had in ages and one of the best games of 2024. People jumping in expecting it to be Wolfenstein in everything but name might be disappointed, but settle into its pace and you’ll be treated to a whirlwind world tour that only video games can deliver. Actually, cancel that. This is a fash-bashing experience only MachineGames could deliver – an unforgettable adventure that easily outdoes the most recent movies it’s based on.
    • 92 Metascore
    • 100 Critic Score
    Shadow of the Erdtree doesn’t do anything particularly surprising for Elden Ring players, but it’s worth the price of admission just to see FromSoftware flex its world design expertise in a more compact playspace. It also fits perfectly into the middle of the main game, which means you can step into the Land of Shadow and return to the main world armed to the teeth with an arsenal of fun and unique new weapons, from hulking katanas to reverse grip swords, beast claws, and poison bottles. Whether you’re here for the lore, the swords, or the vibes, Shadow of the Erdtree bolsters what’s already one of the best games ever made.
    • 92 Metascore
    • 100 Critic Score
    From the mechanics to the characters, and even the visual flourishes that adorn every attack, Street Fighter 6 is peak fighting games. This is a traditional, grounded fighter that feels entirely modern and fresh thanks to the Drive Gauge and everything that surrounds it. No mechanic or meter feels wasted, everything in Street Figher 6 has been honed to a fine point. This will be the best fighting game of 2023, and perhaps even of the generation.
    • 96 Metascore
    • 100 Critic Score
    Baldur’s Gate 3 is exactly what we’ve been missing and the best game of 2023 so far.
    • 73 Metascore
    • 90 Critic Score
    Lost Signals is pretty much more Oxenfree, but better. That might seem disappointing from the sequel to something that promised to revolutionize adventure games, but the refined storytelling, intimate character moments, and creative presentation are, in this case at least, just as good as – if not better than – a brand-new idea.
    • 88 Metascore
    • 90 Critic Score
    Shadows Over Loathing is the best possible answer to the question “What if wizards could summon cheese?” It’s a fantastic RPG that is as funny as it is engaging, and it leaves you wanting more every time you play it.
    • 79 Metascore
    • 90 Critic Score
    Dawntrail is a strong foundation for Square Enix to build on, one with more opportunities for different kinds of characters and narratives and a better balance between its two often-conflicting pillars of storytelling and action. Sure, a few rough edges could benefit from polish in the upcoming patches, and I hope more opportunities for interactive quests show up as well. If Dawntrail represents the future of FFXIV, then it’s a promising future.
    • 87 Metascore
    • 90 Critic Score
    Marvel vs Capcom Fighting Collection: Arcade Classics is an intensely unwieldy name, but it’s a hearty collection of some of the best arcade games Capcom ever made. If you’re a fighting game fan or an arcade nostalgic, you owe it to yourself to play Marvel vs Capcom Fighting Collection.
    • 82 Metascore
    • 90 Critic Score
    It comes with a lot of fun extras too. It’s nothing game-changing, but if you’re a long-time fan you’ll appreciate the galleries, character profiles, and music selection. Plus, there are a bunch of fun achievements involving little easter eggs of fan in-jokes that all made me smile when I found them.
    • 86 Metascore
    • 90 Critic Score
    1000xResist is different to anything else I’ve played and mostly because it’s a narrative-based game that tries as hard as possible to obscure the story from the player. But just like those fans who see the goodness in Iris despite what she shows us, interpreting what you are shown – and what you aren’t – is part of the gameplay. I can’t tell you what 1000xResist is. You’ll just have to see for yourself.
    • 84 Metascore
    • 90 Critic Score
    Immortality on PS5 is hampered by the console’s controls – the way you interact with Immortality is of paramount importance – but the game itself, the experience, the acting, the immersion: it’s best-in-class. Immortality is a truly unique game, and even if this isn’t necessarily the best way to play it, I’m glad that more people get to experience it. There’s nothing quite as glamorous and haunting as Immortality.
    • 90 Metascore
    • 90 Critic Score
    Marvel’s Spider-Man 2 won’t do anything that blows you away, but it doesn’t matter when a game plays, looks, and sounds as good as this. It’s an improvement over the first game and proves how polished and slick a sequel can be when the developer is free to revisit and refine on top of solid foundations. Now we just cross our fingers and pray that Insomniac gets an 18-rating for its Wolverine game because it just might pull it off again.
    • 85 Metascore
    • 90 Critic Score
    The Legend of Zelda: Echoes of Wisdom is a lovely way to return to Hyrule, and the echo system revitalizes the experience of exploring this world. From combat to exploration, your approaches will be wildly different from any Zelda game before, and that’s what makes Echoes of Wisdom worth playing. While it’s not quite a Zelda masterpiece, it’s definitely an essential Nintendo Switch game.
    • 79 Metascore
    • 90 Critic Score
    It’s already a greatly improved game than what came before it, and it won’t be long until the amount of content is there to match, so this is an easy upgrade for anyone who liked the original game.
    • 94 Metascore
    • 90 Critic Score
    As with any good roguelite, there are new pilots and ships to unlock, as well as card sets and modifiers to change what you’re capable of. It’s also injected with some of that Hades magic, with your pilots dropping new hints to the story with each successful run. The story and characters aren’t quite as in-depth as Hades, but it makes up for that by being funny and charming in a way few games can manage.
    • 90 Metascore
    • 90 Critic Score
    It was the little things that prevented me from claiming Sea of Stars as perfection. Without spoilers, one character does something VERY naughty, that ends in some very bad things happening, and everyone seems just okie dokie with it after the fact. No one brings up it was their fault, just because they’re good in battle, I guess. However, it is hard to criticize Sea of Stars, as it does what it intends exceptionally well, and it delivers something we’re all familiar with, in a very refreshing way.
    • 89 Metascore
    • 90 Critic Score
    Overall this is Carlson’s best game yet, taking what made Limbo and Inside so great, and taking those puzzle mechanics to completely new heights. In a year of amazing games, Cocoon still stands out, which we certainly weren’t expecting so late into the year.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 90 Metascore
    • Critic Score
    I might rag on Destiny 2’s level design (I’d probably do the same with Halo, honestly), but I can’t fault Bungie on its pedigree when it comes to making a shooter that feels great. It’s far easier said than done, and many shooters manage to be merely functional and serviceable rather than fun – looking at you, Starfield, Borderlands, Outer Worlds – but Destiny 2’s guns are genuinely great to shoot. It helps that smaller, weaker foes will usually get wiped out in a fraction of an Auto Rifle’s clip, instead of acting like perpetual bullet sponges. Having dozens of weaker foes to fight against is far more satisfying than one big bullet sponge, and Destiny 2 understands this, all the way up until you find a dungeon or raid boss. [Review in Progress]
    • tbd Metascore
    • Critic Score
    By focusing on survival crafting rather than traditional Pokémon-style gameplay, Palworld has made something unique out of two genres that have been stale for a long time. It’s still missing some big features like PvP, but given that it’s only at the beginning of its time in early access, it will only get bigger and better. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Age of Wonders 4: Eldritch Realms superbly serves the power fantasies of wielding evil, ancient knowledge and becoming something otherworldly as well as fighting against such abyssal horrors, finding a nice balance between fresh content and mechanical additions. [Recommended]
    • 60 Metascore
    • Critic Score
    A year on, and Mortal Kombat 1 is still plodding along. If you’ve felt a bit gore deprived recently, Khaos Reigns is a great way to refresh your sicko meter and have some fun with friends, but even with infinite combos and a variety of new characters, MK1 still feels stuck in the mud. Hopefully, the next MK game will take place in a timeline where the gameplay doesn’t feel stiff, though I’m not sure even the Kamidogu can help with that.
    • 75 Metascore
    • Critic Score
    This doesn’t feel like a game you can reasonably “get good” at anymore, it just feels like a mess. Win, lose, it doesn’t matter. Perhaps younger gamers can forgive the gameplay quirks in exchange for seeing characters they love duke it out, but that alone is not what made Super Smash Bros. a sensation. MultiVersus’ online net code is great, which should be a massive selling point, but why would you want to play this game? [Review in Progress]
    • 82 Metascore
    • Critic Score
    Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]
    • 90 Metascore
    • Critic Score
    The best part of the new port is the potential for all the upcoming mods. All of my complaints can be fixed by the community through mods, although Square Enix should address them directly first. Overall, Final Fantasy 7 Rebirth looks and runs better than its PS5 counterpart on PC. The amount of options and scalability is enough to satisfy most PC gamers with modern hardware, and certain quirks can be fixed with quick updates.
    • tbd Metascore
    • Critic Score
    Though not content-complete, Manor Lords feels like an incredibly fresh take on city-building, borrowing mechanics from other genres and fusing them authentically with history to create something unique and special. Its mechanical foundations could not be more solid, so all this game needs to fully unlock its immense potential is more time and meat on its bones...We aren’t scoring Early Access reviews, so all I’ll say is that I highly recommend this game even ahead of its full launch, if the developer’s vision speaks as much to you as it does to me. [Early Access Review - "Recommended"]
    • 86 Metascore
    • Critic Score
    Diablo 4 treads familiar ground in its story and characters, but its combat and gameplay systems shine where prior games fell short. I wish its single-player experience was a little less hostile, and I worry for its longevity in its current state, but even at its lowest lows, it manages to match or outpace its predecessors in almost every conceivable way. [Review in Progress]
    • 87 Metascore
    • Critic Score
    For me, Roads to Power is an incredibly flavorful Crusader Kings 3 DLC – it’s a game changer in the literal meaning, because it introduces a way to truly play this title as a RPG as opposed to a strategy game, though I would recommend a healthy mix to get the best out of the experience, and it really spices up empire-level gameplay. Even if you’ve conquered the world, keeping your dynasty on the throne is now much more intense thanks to Administrative Realm politics. Now even more roads lead to Rome, and what could be better? [Recommended]
    • tbd Metascore
    • Critic Score
    Edgeflow Studio has managed to create an immersive deckbuilder that really knows how to make use of its setting and connect it to the gameplay. This quality greatly enhances the heart of the game, which is the thrilling and intricate turn-based space combat that’s already fantastic in Early Access. The same can’t be said for its roguelike layer, which requires more variety and incentives to become similarly engaging. Breachway is not quite Faster Than Light, yet.
    • 81 Metascore
    • Critic Score
    If Songs of Silence wasn’t an auto-battler, but featured either turn-based combat in the style of Age of Wonders or real-time battles a la Total War, and just a little more empire management, this would probably land on my game of the year shortlist (heck, it may very well still do so) – as things are, its genre, its resulting drawbacks, and a few technical issues ever so slightly lessen my enthusiasm, so it has to settle for being the best auto-battler and most gorgeous strategy game I’ve ever played. [Early Access Review]

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