Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 81 Metascore
    • 80 Critic Score
    This intense exploration of a young woman's personal anguish is a triumph of interactive storytelling.
    • 81 Metascore
    • 80 Critic Score
    With its less-than-full-price and short list of features, the first Garden Warfare felt like EA wasn't willing to risk much on the odd idea of turning a cutesy mobile free-to-play tower defense game into a console online shooter. It feels like a little piece of cosmic justice that while the Medal of Honor reboot failed to make any inroads with that audience, Garden Warfare somehow became a runaway success that warranted a full-priced, fully featured sequel.
    • 81 Metascore
    • 100 Critic Score
    Renegade Ops feels like the model of a fantastic downloadable game designed to the strengths of digital distribution. It's big, loud, sort of dumb, and a ton of fun because it focuses on one thing, and does that one thing exceedingly well. For $15, what more do you want?
    • 81 Metascore
    • 80 Critic Score
    Splatoon is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends.
    • 81 Metascore
    • 80 Critic Score
    There's no question that GTA IV is a better game than Saints Row 2, but in some ways, Saints Row 2 is more fun. Saints Row 2 doesn't look nearly as good, and there aren't any heavy moral choices or resonant melodrama, but the cars handle more easily, cops are less of a concern, enemies are easier to kill, and the activities are generally crazier and more over-the-top. If GTA IV got too serious for you, Saints Row 2 might just be what you're looking for.
    • 81 Metascore
    • 80 Critic Score
    If you played the first game to death and are absolutely ready for more, Vegas 2 is right up your alley, but all those similarities mean that you’ll probably burn out on this one a bit faster.
    • 81 Metascore
    • 80 Critic Score
    It's short and a bit thin on content, but what's there is pretty, well-produced, and a satisfying if slightly silly curiosity for anyone who remembers the first Resident Evil even a little bit fondly.
    • 81 Metascore
    • 80 Critic Score
    Advanced Warfare's increased focus on player mobility makes a huge impact that freshens up the action and, in some ways, makes every other game in the franchise feel obsolete by comparison.
    • 81 Metascore
    • 60 Critic Score
    On paper, these elements add up to one of the most elaborate and original Star Wars games in a very long time, but poor performance, a multitude of minor bugs, and a pervasive sense that swaths of the game are just lacking in refinement all undermine what would otherwise be an easy game to recommend.
    • 81 Metascore
    • 60 Critic Score
    It's good enough that its host of technical problems feels like an affront to what the game could have been, and to the hard work and talent--and there's a considerable amount of talent here--of the people who made it.
    • 81 Metascore
    • 80 Critic Score
    It's a much fuller and funnier experience than the first episode.
    • 81 Metascore
    • 80 Critic Score
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
    • 81 Metascore
    • 80 Critic Score
    The sheer bulk of things to do in Cold War does a good job of offsetting a core campaign that's merely pretty decent, and the overall presentation of the package, wailing guitar solos and all, make it a game that tower defense fans ought to feel good about playing.
    • 81 Metascore
    • 60 Critic Score
    The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.
    • 81 Metascore
    • 80 Critic Score
    It clearly establishes a repeating theme of Max gaining and then exploiting ridiculous new psychic powers with each episode, something that, if the quality of the execution stays where it is, should make for a fun season.
    • 81 Metascore
    • 80 Critic Score
    Insomniac gets back to what it does best with this smirking, fast-moving romp through a gleefully silly open world.
    • 81 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 81 Metascore
    • 80 Critic Score
    What makes Just Cause 2 special is the way those parts are assembled for both the minimum amount of reality, and the maximum amount of fun, the law will allow.
    • 81 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 81 Metascore
    • 60 Critic Score
    If you're looking for the history lesson, you're better off grabbing it for $10 on the Virtual Console.
    • 81 Metascore
    • 80 Critic Score
    If GoldenEye 007 wasn't called GoldenEye 007, people would likely not know entirely what to make of it, perhaps viewing it as an interesting, entertaining curiosity.
    • 81 Metascore
    • 60 Critic Score
    This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts.
    • 81 Metascore
    • 80 Critic Score
    Patapon 2 hits the same notes, and it hits them just as hard, though as a mildly iterative sequel, it might not have the same impact on returning players. If you haven't played Patapon before, though, this is arguably a more approachable game, and a more attractive package in general.
    • 81 Metascore
    • 60 Critic Score
    It makes an amazing first impression, and it has a consistently great sense of style. But once I started digging deeper, I hit bottom fast, and the spell was broken. If you're the type of person who can appreciate style-over-substance games, you'll probably love it. But once I figured out what was really going on in MadWorld, it felt pretty thin.
    • 81 Metascore
    • 80 Critic Score
    This '80s action movie twist on the Far Cry 3 mechanics has a killer aesthetic, but it flinches a little too often, resulting an a game that oscillates between dumb B-movie tropes and a self-awareness that prevents the look and tone from working as well as it should.
    • 81 Metascore
    • 80 Critic Score
    The Zombie Island of Dr. Ned is a solid addition for anyone who wants more Borderlands, but the lack of additional items or further opportunities for character building feel like a missed opportunity that could have given this content a lasting effect.
    • 81 Metascore
    • 60 Critic Score
    Its best parts are aesthetic in nature, changes to a visual palette that evoke a world of futuristic possibility. Yet the game itself feels regressive compared to the many changes made to Civ V's formula throughout its lifespan.
    • 81 Metascore
    • 80 Critic Score
    For all it's got going for it, though, Muramasa's problem is that it simply overstays its welcome. This is a good 14-hour game, and the gameplay cannot support that kind of play time. I found myself wishing that the game was about half the length it is, which would've left me satisfied, rather than fully exhausted.
    • 81 Metascore
    • 80 Critic Score
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • 81 Metascore
    • 60 Critic Score
    In spite of its misfires and glitches, Madden NFL 13 is a step forward for this franchise. It's a small, clumsy step, but considering how little forward progress this series has made in recent years, any kind of step is a cause for minor celebration. If you can forgive the technical problems and often cumbersome menus, there's a football game worth liking here.

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