GamingTrend's Scores

  • Games
For 5,257 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Jimmy and the Pulsating Mass
Lowest review score: 5 Viridi
Score distribution:
5285 game reviews
    • 54 Metascore
    • 35 Critic Score
    Old Gods Rising is an unfortunate mess. While it has a story that immediately hooks the player, a world that’s begging to be explored and understood, and boasts fantastic environmental sound design, the current state of the game is unplayable. The numerous bugs and glitches restrict this game from being a great title. Until those bugs are patched out, you’re better off spending your money elsewhere.
    • 48 Metascore
    • 35 Critic Score
    Homefront: The Revolution is a reboot of a mostly acceptable game. A reboot that brings about nauseating visuals, lackluster combat, and a dull narrative. An impressive customization feature is far from enough to save this sad installment.
    • tbd Metascore
    • 35 Critic Score
    Safety First wants to be a strange puzzle game (emphasis on strange), and while it has an inkling of innovation here and there, the game is tarnished by poor graphics, tame humor, and terribly broken controls.
    • 60 Metascore
    • 35 Critic Score
    Hindsight 20/20: Wrath of Raakshasa tries to convince you that your choices matter and that you should feel bad about some choices and good about others, but they don't matter because you don’t connect with the characters or the world they inhabit. Your choices change outcomes, but many of them feel unnatural or contrived, and most are signposted making it feel like the game is trying to tell you that choices matter rather than letting you experience the impact. Tack on an awful presentation and bland combat and you have the recipe for a game that ultimately doesn’t matter.
    • 60 Metascore
    • 35 Critic Score
    Flint: Treasure of Oblivion feels like an incomplete game with poor storytelling and little to do. At about 10 hours to complete it’s certainly not worth the $25 asking price. If you’re looking for real-time exploration and turn-based combat, look elsewhere. Games like Divinity Original Sin 2 or Baldur’s Gate do everything Flint wants to do but exceedingly better. If Fantasy isn’t your jam, check out XCOM.
    • 59 Metascore
    • 35 Critic Score
    Saint Seiya Soldier’s Soul is a quaint fighting game that has its small playability value robbed by a unique fatal flaw in the restart option that drags the action and frustrates the player.
    • 64 Metascore
    • 35 Critic Score
    It’s hard to recommend The Delusions of Von Sottendorff and his Square Mind. On one hand, it has a pretty nice room switching mechanic, and if it used a pure puzzle gameplay system, it would be a great title. However, the inclusion of action elements makes the game frustratingly difficult, and mixed with poor presentation, becomes a disappointing mess.
    • 74 Metascore
    • 35 Critic Score
    While CounterSpy on consoles is a delight, the iOS version is a near unplayable mess that should be avoided at all costs.
    • 70 Metascore
    • 35 Critic Score
    The Hyperdimension Neptunia Re;Birth series has always been a potential-filled experience that ultimately disappoints, but the 3rd installment in the series passes right over the endearing and interesting elements of the game’s cut and paste formula for the most boring.
    • tbd Metascore
    • 35 Critic Score
    Front Page Sports Football belongs in the obituaries on page 2. This game is a hard to navigate, depthless nightmare that will leave you questioning your actual worth in the scope of human reality.
    • tbd Metascore
    • 35 Critic Score
    UnderDread is a Slender Man game disguised as an 18th century horror game, but there are no Slender Man appearances and it isn’t scary. If you dig far enough down, it has a redeeming quality or two, but at the end of the day it’s an unpolished game with a weak story that doesn’t do much more than waste your time.
    • 43 Metascore
    • 35 Critic Score
    Between fumbling through the menus, mashing your way to a choppy and exceedingly easy victory, and clicking through meandering dialogue scenes that hold no weight, you’ll find yourself too bored to actually collect all the parts you want to make your perfect Gundam. If you’re itching to fight big robots, play Gundam Versus instead. Or, go punch that actual Gundam in Japan (don’t do that).
    • 38 Metascore
    • 35 Critic Score
    There's really no redeeming quality for the teams behind CrossfireX to look at and say, "We can build off of that". It's a bland shooter that doesn't do anything special, and now that I'm done reviewing it I have no plans to ever touch it again. Maybe if they drop another campaign piece I'll try it, but if I'm Remedy I'd get as far away from this one as possible.
    • 21 Metascore
    • 35 Critic Score
    Cartoon Network: Battle Crashers could have been the crossover that fans have been waiting for. However, with the game including nothing that makes any of the series represented great, it ends up as another title in the pile of countless generic licensed games.
    • 62 Metascore
    • 35 Critic Score
    Overall, Assassin’s Creed Liberation looks and feels like a cheap knock-off of the series, and almost every aspect feels like a dumbed-down version of what players have come to expect from the series.
    • tbd Metascore
    • 35 Critic Score
    Eden Rising: Supremacy has an interesting premise, but it absolutely fumbles its execution. It combines awkward combat with a mediocre tower defense game and a bland open world that never feel connected. Add to that poor optimization and shoddy network stability, and Eden Rising squanders its unique free-to-play model and what sounded like an interesting multiplayer time sink.
    • 34 Metascore
    • 35 Critic Score
    Lack of new-age help features and visuals cues leads you to banging your head against a wall. Which coincidentally, sounds more fun than playing A-Men 2.
    • 63 Metascore
    • 35 Critic Score
    Weapon Shop de Omasse is an interesting idea that doesn’t go anywhere — a humorless, flat, and repetitive package that squanders its unique concept in almost every respect.
    • 56 Metascore
    • 35 Critic Score
    House Flipper is emblematic of why every game doesn’t need to be on Switch. Its nauseating performance, terrible controls, and laggy menus combine to make an overall awful experience. The game itself, while relaxing at times, seems to want to waste your time in any way it possibly can.
    • 43 Metascore
    • 35 Critic Score
    Funk of the Titans is a game with its heart in the right place, but repetitively boring gameplay and QTE’s keep the charm from winning out in the end.
    • 32 Metascore
    • 35 Critic Score
    Zombeer is, in all honestly, a cute idea stiffly marinated in Leisure Suit Larry sensibilities, Duke Nukem- like execution, and Stubs the Zombie inspirations. However, this title succeeds almost only in resurrecting those title’s shortcomings while piling on some of its own.
    • 70 Metascore
    • 35 Critic Score
    Dynasty Warriors 8: Empires fails to make the leap to portability, as it’s marred at every step by technical limitations and boring metagames. Lacking any of the endearing qualities of other Warriors titles, it’s hard to recommend it even to the most diehard musou enthusiast.
    • 46 Metascore
    • 35 Critic Score
    Alien Rage is as bad as you expect, and something that all video game lovers should keep their hard earned dollars away from.
    • 39 Metascore
    • 35 Critic Score
    I stared deep into the eyes of the deer, waiting for it to speak. There was no grass, no trees; just a white void surrounding me and her heavenly grace as she judged me and my actions. But she did not speak. She did not even blink. As the silence dragged on, I grew more desperate, bargaining with her to just make sense of this, please! What should I be feeling? What should I be believing!? Deer God, what lesson do I need to learn? She screamed, for she did not know. I screamed, for I did not know. Perhaps that was the lesson to learn, that there is nothing to know. Don’t buy this game.
    • 62 Metascore
    • 35 Critic Score
    Bon Appétit is one part rhythm game, one part cooking, and endless amounts of grimy sexuality. The more time you spend with it, the more likely it is you’ll come away feeling dirty and depressed. If you want to both enjoy a game and look at boobs, there are plenty of better titles out there.
    • 49 Metascore
    • 34 Critic Score
    Dollar Dash is a briefly enjoyable, but uninspired game. It has its moments for those playing amongst friends, and if they can overlook minor details like “game design,” but is there are better ways to spend your money. With a $10 price tag, you’d do well to dash away and use your dollars elsewhere.
    • 39 Metascore
    • 34 Critic Score
    I have reviewed some bad games, but this is even bad even for movie tie-in games. This is bad on the level of Aquaman bad.
    • 38 Metascore
    • 34 Critic Score
    The Kinect idea is a solid one, but the problem is that with a poor implementation and no customization (save the underused controller itself), you're looking at a potentially unplayable game.
    • 43 Metascore
    • 33 Critic Score
    The development team behind this one really needs to look back at why the Animaniacs were funny, and reconsider their design for this game.
    • 38 Metascore
    • 30 Critic Score
    Even a game with a bad story can be salvageable if the gameplay is fun. Unfortunately, this isn’t the case.

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