GAMINGbible's Scores

  • Games
For 590 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.1 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Baldur's Gate 3
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 590
607 game reviews
    • 80 Metascore
    • 80 Critic Score
    Being able to watch my character nestled in a beanbag by a crackling fire, the static softly hissing from a vinyl spinning in the background while they knit is *chef’s kiss*. That will always be a winning combination for my cosy-at-heart soul. The life that’s depicted in Spirit City: Lofi Sessions is the one I want, and right now, the game is the only way I can (momentarily) realise that wish.
    • 82 Metascore
    • 90 Critic Score
    To be a part of Arabella’s green thumbed world is a gift. Sadly, it isn’t a gift we can keep enjoying once its complete, due to the way in which the puzzles are solved; their rigidity makes the game more of a one hit wonder. However, despite its short longevity, Botany Manor is everything you want from a plant-based puzzle game. In fact, I’d argue it exceeds expectations. No, I can’t easily return to re-do the puzzles, at least not if I want a fresh challenge, but simply to bask in the glow of the sun-lit grounds? Oh, I’ll return to Botany Manor in a heartbeat.
    • 73 Metascore
    • 80 Critic Score
    Regardless, OTXO is still a fantastic over-the-top action game, and if brutal challenges and unforgiving setbacks are your bread and butter it’ll likely be a game for you. Even when a run doesn’t go your way and you’re booted back to the beginning it’s hard to shake the feeling that you’re an unstoppable badass who just got a little careless but will do even better next time.
    • 75 Metascore
    • 70 Critic Score
    I have no doubt in my mind that I’ll return to the synthesised tunes of Beat Slayer, albeit in a sporadic fashion; as compelled as I am to keep playing, I can’t see me spending day after day replaying it. Beat Slayer thrives on being played in short, energetic bursts. But no matter how long I go between another run, I will always be a slave to the rhythm.
    • 83 Metascore
    • 70 Critic Score
    My advice before I leave you to mull over whether you’ve got enough moxie for this job, is to pause time as often as you need to. Just make sure you unpause it to fulfil some of the actions you’ve requested, e.g. returning an animal to its habitat. From there, just pray to the conservation gods that you have the fortitude to see this through.
    • 79 Metascore
    • 80 Critic Score
    Pepper Grinder is a great example as to why I love indie games as much as I do. They’re odd, and daring, and seem to create these wacky concepts that wouldn’t be found elsewhere. This makes them memorable and I know that come year’s end, I will still be talking about and recommending this game.
    • 83 Metascore
    • 90 Critic Score
    I’ve never been so in love with a game that downright hates me. A game that, on some level feels archaic and overtly obtuse, but also features so many ways to try and solve the puzzle of survival that it's more engaging than a lot of roguelikes coming out today.
    • 86 Metascore
    • 100 Critic Score
    Dragon’s Dogma 2 is a surprising, maddening, glorious masterpiece.
    • 88 Metascore
    • 90 Critic Score
    Hi-Fi Rush manages to keep things interesting by constantly introducing us to new ability types, enemies, and companions that can aid in battle and help you move through the world. And while combat can occasionally become a little too chaotic for its own good, it’s never long until you find your rhythm again...With top-shelf animation, consistently engaging combat, and a fun story that zips along at a refreshing pace, Hi-Fi Rush was one of last year’s best surprises. If you’re a PlayStation gamer, I urge you to check this gem out as soon as you can to see what you were missing.
    • tbd Metascore
    • 70 Critic Score
    That’s what this game is: something special. All its potential doesn’t feel like it’s been given enough room to breathe, alas that’s the burden that all indie devs contend with. Still, despite its niggling flaws, it makes for an impressive, interactive illustration of how far your dedication can take your dreams. Uniqueness isn’t black and white. It doesn’t always make sense, nor can you always put your finger on the "x factor" that has you so taken in, yet you’re invested all the same.
    • 59 Metascore
    • 50 Critic Score
    Yes, Cartman is funny. Kyle is stuck up. Stan is the mediator. And Kenny, is, well, Kenny. You can’t fault the cut scenes which act like clips from the show and are the game’s redeeming feature, but it’s surrounded by recycled and uninspiring gameplay that might have worked on the PlayStation 3, but roguelike battlers, particularly ones involving cards, have come so far. As a South Park fan, I was disappointed. As a roguelike fan, it stung a bit more. The huge potential just falls flat and while it might be redeemed with your mates and a six-pack of beer, it’s unlikely it has legs to keep you returning.
    • tbd Metascore
    • 60 Critic Score
    Abriss is enjoyable primarily due to the destruction, rather than the puzzle elements. In its sandbox joy of blowing things up, it’s a satisfying experience that makes you feel like a kid again, and while a challenge is expected, it felt like I was fighting against the UX more than the puzzles.
    • 76 Metascore
    • 80 Critic Score
    As I watched the credits roll, a series of scenes began to play. Some acted as epilogues, informing me of the latest goings-on of my surviving comrades. Others acted as eulogies for those I’d lost, recounting their final moments. While I don’t claim to understand every decision that Team NINJA made, with Rise of the Ronin in need of some refinement, I’d be lying if I said I wasn’t moved by the overall experience, perfectly epitomised in those final few moments.
    • 74 Metascore
    • 80 Critic Score
    Nintendo should, by all means, take what it’s learnt from Princess Peach: Showtime! and expand upon it, but it shouldn't fall into the trap of keeping her, or indeed any of its other female characters, confined to dress changing antics only. Peach deserves more backstory – more freedom from Mario – so that she can become as lauded as the likes of Lara Croft, albeit in her own, unique way. Pretty in pink is Princess Peach’s opening number, but for the show to truly go on, she needs to be allowed to broaden her horizons. Princess Peach: Showtime! is a fantastic first step, now all Nintendo needs to do is embrace the era that’s on the cusp of dawning.
    • 63 Metascore
    • 70 Critic Score
    Alone In The Dark may not be the shiniest or glossiest game available right now. It doesn’t boast cutting-edge graphics, but, I urge you not to be put off by how a game looks. Sure, I’d be surprised if Alone in the Dark is a game of the year contender (though I think its sound design and acting are worth a shout for a nomination) but if you love old-school horror games, then Alone in the Dark could be your surprise contender for 2024. Despite some flaws, it wholeheartedly gets my seal of approval.
    • 70 Metascore
    • 70 Critic Score
    Contra: Operation Galuga is a fine retelling of the game that kicked the run-and-gun formula into mainstream gaming. It retains that arcade feeling along with the bells and whistles you’d expect for a console release, and the introduction of more multiplayer slots would make this a great party game, or one to play late at night when you just want to switch your brain off and talk about life. Where it falters is how memorable it is, as when you’ve rolled credits it’s unlikely you’ll be eager for a second playthrough unless you fancy upgrading the challenge with the difficulty settings.
    • tbd Metascore
    • Critic Score
    It feels like this game could have used a bit longer in the oven, or will benefit from a robust roadmap of future features. It’s not a bad game in the slightest, but it’s not really learning from the growth of the genre over the years - feeling a little dated already. In a year when we’ve already seen several stand-out survival games, I can’t help but think that Lightyear Frontier will be overshadowed. [Early Access Score = 60]
    • 80 Metascore
    • 70 Critic Score
    While it doesn't necessarily add anything new to the game aside from a different point of view, that could definitely be enough for the majority of people. At its core PowerWash Simulator is a simple title that aims to pull you out of reality for a bit and deliver a soothing, chilled-out gameplay experience. Shifting that experience into VR just makes it that much more enjoyable. [Meta Quest 3]
    • tbd Metascore
    • 80 Critic Score
    There is such potential here, a lot of which is still untapped. We’re in the very early stages of a game that’s on the cusp of becoming an indie darling, so long as the devs listen to feedback while also adhering to their personal vision of what Time to Morp should be. It’s a pot ready to boil over with all its what-ifs of greatness; I just hope we get to see the true depth of this sim realised sooner rather than later. Lest its intrigue be spent, and with it, the Morps lost to space.
    • 76 Metascore
    • 70 Critic Score
    Piczle Cross: Story of Seasons doesn’t attempt to reinvent the wheel. It does what it does to a decent standard, nothing more, nothing less. It won’t be held in hallowed acclaim by all who play it, but that doesn’t negate the entertainment it offers, nor the power of well executed simplicity.
    • 75 Metascore
    • 70 Critic Score
    The Outlast Trials is an example of a beloved series trying something new, and for the most part it works. The trials themselves are enjoyable, with huge maps to explore, memorable psychos to avoid and enough spooks and jumpscares to keep you entertained for a long time. The game is made, and works best, with multiple players in mind, and while that does take away from the overall horror, what replaces it is a barrel full of laughs as you watch your friend get ripped out of a locker and smacked with a big stick, and that’s good enough for me.
    • 83 Metascore
    • 80 Critic Score
    Beserk Boy is more than a collection of influences and references thrown together. It has its own, clear sense of identity, and offers up a genuinely challenging and stunning action platformer that rewards replayability and exploration. Modern touches like extra side missions, an upgrade shop, and the added oomph modern hardware can offer a 16-bit game are all cherries atop what is already a delicious sundae.
    • tbd Metascore
    • 70 Critic Score
    This title so steeped in local folklore makes for an unforgettable experience, though not always for the right reasons. My time with Cat and Ghostly Road wasn’t always pleasant, nor did I feel the satisfaction I’d have liked to upon its completion. Still, seeing a cat reunited with its master after such an onerous journey is worth overcoming such inaccessibility. In this instance, it’s the unique destination we eventually arrive at, not the journey, that makes Cat and Ghostly Road such a memorable game.
    • 81 Metascore
    • 90 Critic Score
    I'm intrigued to see how or if Visual Concepts attempts to top WWE 2K24 next year because what we have here is essentially a near-perfect pro wrestling game. It looks gorgeous, has a stacked roster, tons of fun modes and so much replay value that it might not even warrant purchasing next year's game. If Visual Concepts somehow achieves that, I would be mightily impressed, to say the least. For now, fans of this Shakespearian sport can rest assured that WWE 2K24 is the most fun and deep pro wrestling game there has ever been.
    • 78 Metascore
    • 90 Critic Score
    If you’ve done all there is to do in the multiplayer part of Splatoon 3, have gotten bored of it, or just fancy partaking in some singleplayer content, Side Order has you covered. It packs brilliant story content, stunning visuals and gameplay that’ll keep you hungry for more even when you’ve rolled the credits.
    • 79 Metascore
    • 70 Critic Score
    Despite the niggles, Expeditions is a bit of a rugged gem and it offers just as much joy as frustrations, which is a balance that will tip to the former depending on your mileage.
    • 59 Metascore
    • 60 Critic Score
    This mileage will vary depending on your skill level, but regardless, it would have been nice for Telmari’s arrows to have a secondary skill, especially as Telmari won’t hurt a creature. It’s a game for the most patient among us and one that will go down well with speedrunners. It’s reminiscent of old-school platformers in both the best ways and the worst - simple to pick up, difficult to master. While I enjoyed my time with Telmari, it isn’t a game that will stand out in memory outside of its genuinely lovely visual design and early levels.
    • 92 Metascore
    • 100 Critic Score
    It’s hard not to bring nostalgia into it. I can ignore those quibbles I have because of the countless times this game made me feel something, whether that be anger, joy, sadness, or empathy. As I rolled the credits I realised this was exactly the game I’ve wanted to play since I was 17 years old. It’s playing one of my favourite games all over again, experiencing everything fresh - and loving it just as much as I did over two decades ago.
    • 90 Metascore
    • 80 Critic Score
    And I love it so much. Even as I’m writing this review all I want to do is close my laptop and play more Balatro. I want to take down those bosses, earn big banks, and completely destroy this card game. While this isn’t a perfect game, it’s one that will stay in my playing rotation for many months to come.
    • 77 Metascore
    • 80 Critic Score
    What you get out of this game will come down to entirely how much you’re willing to put into it. But if you buckle up and brace yourself for the occasional bump in the road, Pacific Drive’s innate style is more than enough to guarantee you one of 2024’s most exciting rides so far.

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