Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Death Stranding 2: On The Beach
Lowest review score: 0 AMY
Score distribution:
4015 game reviews
    • 72 Metascore
    • 71 Critic Score
    An expansion pack that offers nothing new or innovative to the quirky and innovative original. A decent pick for those who just couldn’t get enough of Perimeter, but those unfamiliar with the original might be in for more than they can handle.
    • 72 Metascore
    • 80 Critic Score
    The game is simple to pick up and play, and simple to enjoy. The graphics are much like a cartoon, but they get the job done easily.
    • 72 Metascore
    • 70 Critic Score
    While the game itself is really quite good, the lack of gameplay options and lack of thought into porting over the control scheme make for an average experience overall. This is a port that feels very much like one done with the absolute minimal effort required, and that's just not good enough for 2019 when so many other games this year have done so much better in this same PC to console space.
    • 72 Metascore
    • 80 Critic Score
    Everybody's Golf: Hot Shots is overflowing with content. If you want to get into the game and golf, you can do that. If you want to unlock all the things, you can do that too. There's a lot to do, sometimes maybe too much. If you don't let yourself get bogged down with it, there is much golf fun to be had. You know, for everybody.
    • 72 Metascore
    • 70 Critic Score
    Steelrising is a beginner friendly entry into the Soulsborne genre with its fairly easy learning curve and enticing alternate history French Revolution premise. The art and visual direction are unparalleled with Spiders’ amazing depiction and design of steampunk automata, but the game is ultimately bottled down by unpolished combat, inconsistent performance, and too many quality of life issues.
    • 72 Metascore
    • 67 Critic Score
    With its unique art style and creative puzzles, there's a lot to like about Axel & Pixel. Unfortunately it's marred by a short run time and puzzles that can be easily solved without using any tips.
    • 72 Metascore
    • 74 Critic Score
    The highest compliment I can give is that this game is probably the closest I'll ever get to that Starship Troopers shooter I've always wanted to play but will probably never realize. If I squint my eyes just a little bit I can make believe I've left the EDF and joined the Mobile Infantry. Welcome to the Roughnecks. Would you like to know more?
    • 72 Metascore
    • 86 Critic Score
    Transformers Prime is a fun game and I do recommend it for younger fans of the series. However, experienced players might find it too easy as the main story only takes a few hours at most to complete if you don't have any problems.
    • 72 Metascore
    • 75 Critic Score
    GoldenEye steps up to the HD consoles, and while it's a bit prettier and has some more room to stretch its legs, it also feels like it's missing a few things, especially the pitch-perfect Wii controls. Regardless, it's still one of this generation's best shooters and Eurocom has done a bang-up job bringing it to the HD consols in such a short time.
    • 72 Metascore
    • 74 Critic Score
    I really want to like this game more. NiCO's a fun new character to add to the mix, and the DOA Quest mode is a lot of fun. But the middling story, and ridiculous costume grind kind of shows how little new content there is to this game. Maybe down the line it'll be a fully fleshed out experience, but at least it's off to a better start than Street Fighter 5.
    • 72 Metascore
    • 58 Critic Score
    A decent-enough fantasy action-RPG, Divinity II: Ego Draconis misses the mark a few times too many.
    • 72 Metascore
    • 85 Critic Score
    It's always a pleasure when the storyline is as intriguing as the gameplay. The Station is good at both in equal measure. The solutions to the sundry problems on The Station are just challenging enough—not too easy, not too hard.
    • 72 Metascore
    • 90 Critic Score
    The developers of Cris Tales set out to make a love letter to the genre. When writing a love letter it's easy to cloud your judgement at times. You're after all so head over heels into it. Do you really care what others think? The load times, basic story, and unsatisfying ending are easy to overlook when you're in love with the genre. Cris Tales is too pretty to pass up if you want a taste of a nostalgic JRPG.
    • 72 Metascore
    • 78 Critic Score
    This vehicular action/MMO hybrid may be a tad ahead of its time. Grind-core audiences have too many combat variables; pulp action audiences have too many RPG-growth elements.
    • 72 Metascore
    • 80 Critic Score
    If I had any kids, I'd pick up The Last Tinker: City of Colors for them in a heartbeat. It's fun, it's well made, and it's got a great message behind it. Although it's a bit too simple and on-the-nose for an adult gaming audience, it would be a lot of fun to watch a kid work through the puzzles and laughing at the few references that will inevitably go over their head.
    • 72 Metascore
    • 70 Critic Score
    A good time passer, imprint-X is worth its reasonable price but isn’t a bastion of breathtaking gameplay. It has its flaws, many notable but none game ruining. Despite that, it definitely requires some brainpower. Don’t expect to be enraptured by days of scintillating gameplay, but also don’t expect to breeze through it on your first try.
    • 72 Metascore
    • 75 Critic Score
    Mushroom Men’s charm and character make it much more than the sum of its parts. In spite of its flaws, I highly recommend it.
    • 72 Metascore
    • 65 Critic Score
    The narrative hook The American Dream tries to position itself on does more to detract from this game than enhance it. It does nothing to spark a conversation, is far too over the top to pose as a commentary, is completely tone deaf on occasion, and goes on for far too long.
    • 72 Metascore
    • 74 Critic Score
    While Super Arcade Football puts you into the action instantly, it would have been nice if it would have shown me the ropes before expecting me to win my first match. The retro look and simple controls make picking up and playing with friends who haven't played before easy and welcoming. For a short, fun party game without much on the line, you can't go wrong. But for the single-player experience, while not terrible by any means, it wears out its welcome long before you actually finish it.
    • 72 Metascore
    • 65 Critic Score
    Wild Card Football is the first Arcade Football game with real players in a very long time, and that's progress. But some mechanics slow the game down, and there is an overall jank to the proceedings that could use some refinement. And, of course, card packs are the worst. This is Saber's first foray into the Arcade football genre, and I think it's off to a good start. But it's a false start, and they're going to start 5 yards back for a 2nd and long.
    • 72 Metascore
    • 74 Critic Score
    Soulstice is a solid, albeit unnecessarily dragged out, hack-and-slash action role playing game that features a great cast of characters and an engaging narrative. There’s a ton of replayability and a high skill ceiling to achieve, but the lack of variety in gameplay elements and wonky camera angles keep it from being truly amazing.
    • 72 Metascore
    • 74 Critic Score
    A fun diversion for those quick commutes and / or times when you just want to kill a few minutes with a game. I keep going back after unlocking everything just to double-check my positions on the scoreboards, even if just for 5-10 minutes a day. That is a good sign!
    • 72 Metascore
    • 74 Critic Score
    Magicka 2 is a stellar adventure as long as you have friends along for the ride. The mechanics of the spellcasting system and the gameplay in general are tuned perfectly for multiple wizards, however flying solo will only bring you frustration and fits of rage.
    • 72 Metascore
    • 85 Critic Score
    Simulacra is surprisingly engaging for a game that takes place completely on the screen of a found smart phone. With well-drawn characters, a gripping story, and one foot planted firmly in the real world, the suspense of Simulacra entertains quite well. Never truly chilling, Simulacra is nonetheless a unique suspense mystery that is well worth a look.
    • 72 Metascore
    • 65 Critic Score
    This game doesn't feel like the next game in a long running series. This feels like a brand new game that exists only to promote the Marvel Cinematic Universe.
    • 72 Metascore
    • 33 Critic Score
    Shady A.I., gameplay that gets stale fast, and a story that is impossible to decipher when you're losing to the enemy forces in the first turn means you should avoid Puzzle Quest Galactrix.
    • 72 Metascore
    • 88 Critic Score
    For a game about the simple act of killing zombies, Dead Rising 4: Frank’s Big Package supplies players with an unbelievable variety of ways to get the job done. Some of the modes that might have felt slight as individual DLC purchases just become icing on the delicious cake of destruction that is Frank’s Big Package. Weirdness and chaos can take you pretty far when the core game play is as solid as it is here. There is a ton of fun content here that makes Frank’s Big Package well worth the purchase.
    • 72 Metascore
    • 88 Critic Score
    OddBallers is a charmingly fun dodgeball party game with a simple yet addictive gameplay loop that has snuck onto the scene without so much as a peep. Due to a non-existent online player base, the AI does an admirable job propping up this wonderful game that more people should be playing.
    • 72 Metascore
    • 58 Critic Score
    Violent, absurd, and even a little fun--Shank 2 is a decent enough way to kill a few hours' time.
    • 72 Metascore
    • 65 Critic Score
    While I eventually began having fun with Avatar: Frontiers of Pandora, the game was a very difficult nut to crack. Rather than being open to the way I wanted to play it, Avatar pushed me to find the way it wanted to be played, and then kinda punished me for doing so. Frontiers of Pandora should feel free and flowing, but I've found a lot of the experience to be restrictive and near-punitive. Once I pushed through the game's many barriers to entry, I started having a good time, but don't expect to just jump in and have fun. Like Jake Sully, it's going to take a while to find your Avatar-legs.

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