Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Death Stranding 2: On The Beach
Lowest review score: 0 AMY
Score distribution:
4015 game reviews
    • 49 Metascore
    • 65 Critic Score
    An overall bland cyberpunk combat racer with a cool aesthetic and soundtrack that stalls out due to lackluster gameplay.
    • 68 Metascore
    • 65 Critic Score
    The Brookhaven Experiment is a budget title, through and through. It strikes me as one of those games that you'd find in a VR Arcade, good for a quick hit. But if you can afford to go there, then you might as well grab this game and save yourself the trip.
    • 52 Metascore
    • 65 Critic Score
    Mighty No. 9 is a tedious and bland platformer and while I have never played a Mega Man game before, I have a feeling that this game does little to live up to the legacy that those games had.
    • 54 Metascore
    • 65 Critic Score
    Part racing game and part 2D platformer, Rush Bros. is full of high speed excitement. Unfortunately, there isn't much to do once you've completed the 40+ races. Even more disappointing are the balance issues found in the competitive online mode. Rush Bros. comes close, but can't quite make it over the finish line.
    • 73 Metascore
    • 65 Critic Score
    Playing Surviving Mars is like watching someone put a kitten in a plastic bubble. It’s cute for a while, wobbling around in its new environment. But then you realize that the kitten is going to suffocate, and you are going to spend hours watching it slowly run out of air and die. Trying to get the kitten out of the bubble is hopeless. You don’t know anything about bubbles, and the kitten isn’t telling you. Have fun, kids!
    • 51 Metascore
    • 65 Critic Score
    Dinocide isn't a bad game but it isn't particularly noteworthy either. It has a couple good idea but the platforming is fairly rudimentary and very derivative. With a few content updates it might become something better, but as it stands Dinocide feels like it's still stuck in early access.
    • 63 Metascore
    • 65 Critic Score
    While it definitely has the retro look with nice artwork and good music, it seems to be missing a lot of the feel that the retro games have.The story is decent but the game play does not provide much a challenge and frankly I cannot see myself going back to it.
    • 55 Metascore
    • 65 Critic Score
    It's not as bad as some folks say, but it's not a game that's going to stand out. EA's second attempt at a Medal of Honor game falls short in many areas. but there are some bright spots here and there.
    • 54 Metascore
    • 65 Critic Score
    Space Channel 5 VR: Kinda Funky News Flash! is an absolute delight—for the entire 27 minutes of its play time. While the music, swirling lights, and dancing are all accessible and fun, the price for this game is incredibly out of proportion to what you get for your money. Wait for an extreme sale, and then have a blast with this wildly entertaining game.
    • 63 Metascore
    • 65 Critic Score
    Hood: Outlaws and Legends brings players into an alternate universe where Robin Hood and his Merry Men are a gang of murderous thieves. While the core heist gameplay loop offers some fun for committed players, the structure around those heists doesn't give much reason (beyond getting better) to keep playing. The thematic darkness doesn't help; when the Sherriff of Nottingham drops f-bombs and smashes people's heads like pumpkins, I kinda tap out.
    • 61 Metascore
    • 65 Critic Score
    A disappointing PSP game that is hurt by poor controls, a lazy camera, and some strange editing decisions!
    • 54 Metascore
    • 65 Critic Score
    Valley lacked any redeeming fun factor to make up for the time I spent playing the game. While the game offers plenty of opportunity to explore a wide world, there is no real story that explains where you are going or where you are.
    • 64 Metascore
    • 65 Critic Score
    No Mercy this is not. It's got good intentions and the right idea, but the game is not there just yet. I understand this is their first game, but there is just not enough meat on the bone to justify paying full price for this. The story mode is short, repetitive, and nothing you do matters. Matches are way too short, the creation modes are ridiculously limited, and we don't even have basic match options like turning on and off DQs or elimination rules in multiman matches to keep exhibition mode interesting. Maybe after a year or so of updates, this will feel more like a complete package, but I would recommend waiting for a sale or some major updates before picking this one up.
    • 53 Metascore
    • 65 Critic Score
    Sadly, the lack of a discernable plot, limited character selection, some bugs(enemies walking through barriers, jumping off the screen only to appear on the other side), and boring basic level play lead this game down a bad road.
    • 49 Metascore
    • 65 Critic Score
    Vane exists in an enormously stressed and jagged world of puzzle-platforming. Simply moving around feels rough and unfinished, and that's not always on purpose. If only Friend & Foe had more time to incubate its creation.
    • 59 Metascore
    • 65 Critic Score
    Without much reward for playing single player—and an obtuse and difficult to navigate multiplayer system—Crystal Chronicles Remastered Edition simply creates too many barriers to entry for the player to overcome. While the simple gameplay could be fun with an easier interface, the complicated multiplayer will likely only be enjoyed by the most hardcore of fans. Not an outright bad game, but certainly a difficult game to play.
    • tbd Metascore
    • 65 Critic Score
    This simple nonogram puzzle encourages the player to unlock items to decorate a mouse's home, but falls short on providing reasoning or goals for the player. It's cute and simple, and fun for a nonogram puzzle fan, but doesn't fully separate itself from the competition in a way I was expecting or hoping for.
    • 67 Metascore
    • 65 Critic Score
    Train Fever is a highly ambitious transportation management game that unfortunately suffers from gameplay issues ranging from slow progression to a lack of objectives. Train Fever is only recommended to those who are strong fans of the genre, while other players are better off with more welcoming and polished games.
    • 48 Metascore
    • 65 Critic Score
    If you’re a fan of the series, MX vs. ATV: Supercross is worth a look, especially for the $30 price of admission. But if you’re a regular racing fan looking to scratch your itch within the genre, you’re better off looking somewhere else.
    • 67 Metascore
    • 65 Critic Score
    Bus Simulator 18, at its core, is a good simulator game with a whole lot of soul. It brings a lot of playability options to the table, whether you want to just drive a bus or manage the whole company. The driving is complex enough to keep the player involved, and the economic systems provide a respite for players tired of being behind the wheel. However, the game is hurt by some frustrating bugs and sub-par traffic systems.
    • 60 Metascore
    • 65 Critic Score
    If you really love Time Crisis 4 or light gun games and have some money to burn then Time Crisis 4 is right up your alley. If you don't fall into those two categories then you should spend your money someplace else.
    • 72 Metascore
    • 65 Critic Score
    The narrative hook The American Dream tries to position itself on does more to detract from this game than enhance it. It does nothing to spark a conversation, is far too over the top to pose as a commentary, is completely tone deaf on occasion, and goes on for far too long.
    • 70 Metascore
    • 65 Critic Score
    TimeShift has a great concept that should have added something new and original to the crowded first-person shooter genre. Unfortunately Sierra's newest action game is marred by a boring story, an easy difficulty and time shifting abilities that aren't nearly as much fun as they should have been.
    • 56 Metascore
    • 65 Critic Score
    Port Royale 3 is an often frustrating experience as a result from its lack of in-game communication regarding both gameplay mechanics and mission objectives. Add a confusing controller setup and lackluster graphics, Port Royale 3 is a hard recommendation to even gamers that enjoy real-time strategy and city expansion gameplay. The few moments that do offer genuine entertainment are simply not enough to even recommend Port Royale 3 to longtime series fans.
    • 50 Metascore
    • 65 Critic Score
    Divide doesn’t excite, doesn’t surprise, doesn’t reach out, and doesn’t look in. It tests my patience, wastes your time, and can’t keep its eyes on the prize. The cool architecture is basically copy-pasted to death. And the gameplay, which is thankfully short on bullets, is still rehashed ad infinitum. It's a twin-stick shooter that removed the gunplay but replaced it with little more than checkpoints and crate scrounging. It often feels like there’s no end in sight.
    • 55 Metascore
    • 65 Critic Score
    As a joke Omnibus might be fun for a few hours, but playing it through legitimately, level by level, is an exercise in diminishing patience.
    • 70 Metascore
    • 65 Critic Score
    The name of the game pretty much spells out exactly what you can expect: LEGO Jurassic World. It is the traditional, Travelers’ Tale LEGO experience that is becoming all too familiar, set in a Jurassic Park setting. Nothing more. Nothing less.
    • 67 Metascore
    • 65 Critic Score
    The visual calisthenics in Runaway 2: The Dream of the Turtle are a sheer triumph. But the dialogue-tree hula hoops will simply leave you out of breath.
    • 52 Metascore
    • 65 Critic Score
    The bottom line is that Fallout 76 was an experiment that was created on an outdated engine incapable of implementing the vision Bethesda has for it. This has led the game into a full blown identity crisis, as it doesn't really play well as a single-player game, sucks at PvP, with its only saving grace being its multiplayer experience, specifically with friends. Sometimes it's better to be great at one thing than good (or not so good) at many things. Promised updates in the future may eventually get the game where it needs to be, but as of today, it's not what fans wanted or expected.
    • 68 Metascore
    • 65 Critic Score
    If MIA were cheaper, or had more interesting art design, or tried to say or do something different than other games like it, or at least leaned a bit more into some of the silliness it gestures at (the dialogue has the occasional quip that indicates something the game could have been), then we’d have a something I could recommend buying. At its current state, it’s worth playing if you can get it for cheap. Go save Mars in another game.

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