Gaming Age's Scores

  • Games
For 7,160 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7173 game reviews
    • tbd Metascore
    • 50 Critic Score
    In other words, Type:Rider undoubtedly has the noblest of intentions, but as a platformer, it sucks. You're much better off staring at some of its screenshots for the 90 minutes or so it would take you to beat the game, because seeing something that looks so wonderful fall apart so badly is just infuriating.
    • tbd Metascore
    • 25 Critic Score
    Here's how blandly forgettable Last Wings is: as far as aerial combat games on the Vita go, its only real competition is Luftrausers, which has a glitch that makes completing 100% of the game impossible. It's still more fun to play Luftrausers, glitch and all, than it is to play Last Wings.
    • tbd Metascore
    • 100 Critic Score
    Spy Chameleon's gameplay seems tailor-made for the Vita. Not only are the levels short and contained enough that they translate perfectly to on-the-go gaming, the controls are as intuitive as can be, and everything just runs smoothly. On top of that, it looks fantastic.
    • tbd Metascore
    • 75 Critic Score
    It won't wow you with innovation, but it'll sate your monster-hunting urges, and it should, hopefully, get you a little psyched for the sequel, God Eater 2, coming out in North America later this summer. Don't expect too much, and you should be pleasantly surprised.
    • tbd Metascore
    • 50 Critic Score
    I'll never totally understand why people want to play platformers wherein constant death is, well, a constant. But I can state unequivocally that if that's what you're after, Mutant Mudds: Super Challenge delivers it in spades.
    • tbd Metascore
    • 100 Critic Score
    Take a deep breath and understand that this is not some 2 hour breeze, this is a game that will take some time to complete but the payoff is completely worth it.
    • tbd Metascore
    • 50 Critic Score
    It also isn't helped by the fact that it doesn't control particularly well. The characters all move awkwardly, lurching about the screen in the least smooth way imaginable regardless of whether you're using the left thumbstick or the D-pad. Likewise, the game takes an annoyingly literal approach to 2D hacking and slashing, requiring that all enemies be pretty much directly in front of you if you want to hit them.
    • tbd Metascore
    • 83 Critic Score
    A pretty darn enjoyable monster-hunting game, that's well worth checking out if you're a fan of the genre.
    • tbd Metascore
    • 75 Critic Score
    While part of me wishes that it would take a page from the Hyperdimension Neptunia notebook and branch out a little, at this stage, that's just not what the Atelier games are about. What they're about — and what Atelier Sophie continues — is simply being an intelligent, well-made JRPG. It's not flashy, but if that's what you're after, it'll do.
    • tbd Metascore
    • 16 Critic Score
    At best, it replicates some of the more disastrous early attempts at 3D platformers. It's a broken, terrible, incomprehensible mess of a game, and under no circumstances should anyone buy it.
    • tbd Metascore
    • 58 Critic Score
    In the big scheme of things, though, none of these are horrible, game-breaking flaws. They're run-of-the-mill flaws, which makes perfect sense: Sky Force Anniversary is, above all else, a run-of-the-mill game.
    • tbd Metascore
    • 50 Critic Score
    Claire is fine if you've already played its contemporaries and need something new, but if you haven't already played those, go to them first, and then you can pick this up.
    • tbd Metascore
    • 0 Critic Score
    Or, above all else, this: Skylight Freerange 2 is definitely not the worst game of 2016. That, uh, honour was clinched long ago by Energy Hook. But it's very, very, very close between the two games. The only reason SF2 doesn't come away with the title is because Energy Hook was a broken, unfinished mess, whereas this is, despite all appearances, a finished game. But it's still absolutely horrifying in every way, and unless you're a glutton for punishment, you'll want to avoid this one at all costs.
    • tbd Metascore
    • 42 Critic Score
    It's hard to see why anyone would pick Wanderjahr over pretty much anything else. It's boring to play and not much to look at, so unless you have a thing for watching bland characters do the same things over and over again, you'll be better off spending your dollars elsewhere.
    • tbd Metascore
    • 67 Critic Score
    Best of all, though, is the one trait it didn't bring over from mobile games: there's no paying to win here. It would've been the easiest thing in the world for SPL to implement paid add-ons in all kinds of ways, but they didn't, and for that, they should be commended.
    • tbd Metascore
    • 91 Critic Score
    It's not a complex game, by any means. But it doesn't need to be, either. Stranded aims to be a simple little runner/platformer, and it succeeds at that beyond any shadow of a doubt.
    • tbd Metascore
    • 100 Critic Score
    I still sank hours upon hours into Lara Croft GO, seeking out hidden treasures and trying to solve its very clever puzzles, and I have no hesitation in saying that if you have a Vita, you should pick it up, too.
    • tbd Metascore
    • 42 Critic Score
    The Keeper of the 4 Elements doesn't add in anything new, nor does it throw in some crazy twist. It just gives you a map, a variety of enemies moving along set pathways, and towers of varying abilities. This isn't a game looking to reinvent the wheel.
    • tbd Metascore
    • 83 Critic Score
    As I said earlier, this game wants you to feel uneasy the whole way through, and it’s hard to think of a better way to do that than not telling you what you’re doing. It means that their game isn’t for everyone — but I suspect that if it’s for you, you’re going to love (and fear) every second of it.
    • tbd Metascore
    • 58 Critic Score
    Boom Ball 2 was an enjoyable experience despite its technical flaws, with an upbeat soundtrack and vibrant color palate. I enjoyed getting up off the couch and playing a game with my wife late at night, but as for the actual quality of the product I was not astounded. At $9.99 you might get a few hours of enjoyment if you play multiple times and try to beat your own high scores, but if you are looking for something to play through once and move on from I would recommend waiting until it hits a summer sale and drops down below $5.
    • tbd Metascore
    • 83 Critic Score
    On the whole, though, I have to think that what you see with Volgarr the Viking is exactly what you get — and if you're the type who looks at ultra-hard platformers and sees something you like, then you'll really like what you get here.
    • tbd Metascore
    • 25 Critic Score
    Basically, Space Overlords consists of a game with a somewhat neat tutorial level, and barely anything else of note. If you ever find yourself wondering what you missed by not playing this game, just stare at a wall until the feeling goes away, since that's a pretty good approximation of what you'd be doing with it, anyway.
    • tbd Metascore
    • 100 Critic Score
    It takes a unique concept — you're a spider, trying to catch various insects — and turns it into a whole game, complete with a mysterious story, cryptic clues, and high score leaderboards. It may not sound like much on paper, but in practice it seems like the most natural thing in the world.
    • tbd Metascore
    • 50 Critic Score
    Slain lathers on the gore with gusto, and everything is covered in a heavy layer of blood and guts. On top of that, it's got a very loud soundtrack that seems like it was tailor-made to score blood splatters and exploding bodies. That's not enough to make the game worth playing, though. Slain undoubtedly gets points for having a clear vision of what it wants to be, but all that is negated by the fact that it doesn't bridge the gap between its ambition and its execution.
    • tbd Metascore
    • 75 Critic Score
    Supermagical is precisely what it looks like from the very first level. It's not going to set the world alight as far as innovation goes, but it's a decent enough timewaster if you need one on your Vita.
    • tbd Metascore
    • 83 Critic Score
    Spheroids is saved by that very first adjective I used to describe it: unassuming. If it were pretentious in any way, I could see how crashes and glitches could make the game unbearable. However, in this case, it kind of adds to the game's low-key charm. That doesn't excuse those issues, of course, and you'll want to temper your expectations if you play it, but all in all, Spheroids is enjoyable enough that it can make you overlook the odd crash here and there.
    • tbd Metascore
    • 75 Critic Score
    I don’t want to overhype Bridge Constructor, by any means. It’s not a console-style experience, depth-wise (or in any other way, either). But you know what? On the Vita, it doesn’t need to be — it just needs to be a fun, addictive experience that you can play in short bursts, and it delivers on that front perfectly.
    • tbd Metascore
    • 50 Critic Score
    I mean, taken in isolation, it's not a bad game. The levels are quick and concise; it's literally just a matter of letting gravity do the work for you, and strategically killing a few monsters along the way. The levels are also procedurally-generated, which means every playthrough is different. Beyond that, different heroes have different strengths, and you can upgrade characters along the way. Rounding things out, the characters — to say nothing of the game world in general — are adorable without being too cute. The thing is, Vertical Drop Heroes HD doesn't exist in isolation, it exists in a world where other games do the same things, and do them better.
    • tbd Metascore
    • 42 Critic Score
    In absolute terms, R.B.I. Baseball 2017 doesn't come anywhere close to looking as nice as MLB The Show 17, even when you play The Show in retro mode. This should come as no surprise, since R.B.I. Baseball doesn't hold a candle to The Show in any other respect, either. This year, however, marks the first time since its return that the franchise isn't a total embarrassment, either. Its improvements are modest — but when you've reached the depths that R.B.I. Baseball 2017's predecessors have, modest practically constitutes a miracle.
    • tbd Metascore
    • 100 Critic Score
    Dragon Quest Builders will undoubtedly scratch the itch of any Minecraft/Terraria fans looking for their next favourite game, but it's accessible enough that RPG fans should enjoy it, too.

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