Gaming Age's Scores

  • Games
For 7,151 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7164 game reviews
    • tbd Metascore
    • 58 Critic Score
    Killzone Trilogy is a collection of 3 great games, but with only one title being the reason to buy, I can only recommend it if you do not own Killzone 2 and 3. If you do own them, but you still want to play the original, you can save money and download it by itself on the PlayStation Store. With nothing added to the other games and a rather lackluster upscale treatment to the other, this collection seems only for those who have never experienced the series.
    • 56 Metascore
    • 58 Critic Score
    Honestly, to me WWE 2K Battlegrounds is a good start for a new engine and possibly a new franchise from 2K. Many of my issues can be corrected with patches or game updates. The gameplay is fast, fun, and easy to pick up. I really wish the game wasn’t so microtransaction heavy as this could have been a stronger recommendation, but that could change over time depending on fan and critic feedback.
    • 64 Metascore
    • 58 Critic Score
    But the good news is that Tempest, Pong and Warlords are all very good fun.
    • 49 Metascore
    • 58 Critic Score
    Sure, in the end, it all depends how much you enjoy this ever moving shooting gallery with personality, and ultimately it will be the determining factor of your purchase.
    • 81 Metascore
    • 58 Critic Score
    Firaxis' ambition may be great, but their inspiration seems to be left behind on our home planet. We've gone maybe out to Mars in this one, and it's a shame that Civilization's foray into the future is one that reminds us only of how inspired things were in the past. I'd love to see something more inventive in a full release, but maybe that will appear in a less fiscally-demanding expansion at some point.
    • 72 Metascore
    • 58 Critic Score
    The original Ghosts 'N Goblins was famously difficult, so it's hard to fault the new game for being difficult, too. The difference is that the new Ghosts 'N Goblins is difficult in manufactured ways - controls and structure - which force replays of previous levels.
    • 73 Metascore
    • 58 Critic Score
    Gamers who have been versed in the worlds of Sly Cooper, Jak and Daxter, etc. will find the new Pitfall entry with little to offer. It sports solid, loosely Pitfall-inspired gameplay, there is just nothing new about it.
    • 76 Metascore
    • 58 Critic Score
    The only thing I didn't like was the chainsaw melee engine. On one mission, you're forced to use the chainsaw in a revenge situation and the control is just difficult to get used to. The range is very short as it should be, but you can't move quickly while sawing so if you accidentally start sawing too far away you really get messed up.
    • 66 Metascore
    • 58 Critic Score
    The action here gets pretty repetitive fairly quickly, leaving you feeling like a lot more could have been done. Hopefully City of Brass’ developers take what they learned from this and pour their energies into a well-made sequel, because as it is, this game just feels kind of lacking.
    • 75 Metascore
    • 58 Critic Score
    And it’s a shame that the career mode is such a letdown here, because everything else about GRID Autosport feels fine. It’s still a series that attempts to straddle the line between sim and arcade racer, and does so better than most.
    • 71 Metascore
    • 58 Critic Score
    Unfortunately the controls take a turn for the worse when an enemy's missile, rocket, or whatever hits you. For some reason, no matter how heavy or light your boat may be, no matter how heavily equipped it may be with weaponry and armor, your boat will unrealistically catapult into the air.
    • 79 Metascore
    • 58 Critic Score
    Attempts to be a platform game heavy on the puzzles, but it's really just a boring platform game. It's too bad it's a video game and not a slide show, because playing the game is almost painfully boring at times despite the graphics.
    • 51 Metascore
    • 58 Critic Score
    It provides a great old school time, with plenty of levels and things to destroy in them that you can enjoy I short bursts. Any fan of the series will be more than ecstatic with this rendition.
    • tbd Metascore
    • 58 Critic Score
    As frustrating as Ninja Usagimaru: Two Tails of Adventure can be, I don’t detest this game anywhere near as much as The Witness, for the simple reason that there’s not nearly as much here to detest. It never aspires to be anything more than a simple puzzle game that you can play on the go, albeit one that will make you want to throw your handheld of choice out a bus window. I can’t say it appeals to me, but if you’re after a brain-twister that’s easy to pick up and put down, then I could see it kind of doing the trick.
    • 71 Metascore
    • 58 Critic Score
    Aragami is a pretty game with a few missteps that could have really made the game great. The shadow manipulation is really fun, and the puzzles to try and figure out how to get through each stage without being seen is very challenging. But the game really misses steps when they could have included combat, instead of just stealth kills.
    • 62 Metascore
    • 58 Critic Score
    Blacksite's biggest issues aren't in the controls, but the lack of what you can do with them, not to mention the horrible enemy A.I.
    • 60 Metascore
    • 58 Critic Score
    Given how thoroughly Castaway Paradise tries to rip off Animal Crossing, I don’t know why you’d want to play it on the Switch, rather than just picking up the last year’s GOTY, given that one is already a Switch exclusive. I know that imitation is supposed to be the sincerest form of flattery, but no matter how flattering Castaway Paradise is, you’re probably just better off buying Animal Crossing (or, failing that, deleting your save file and starting over again).
    • 61 Metascore
    • 58 Critic Score
    Truth is, regardless of the game’s quality, I’m starting a second playthrough immediately after submitting this review. As bad as it may be on technical and artistic levels, there’s a certain broke and busted charm that makes Dead Island: Riptide almost endearing. Even the Romero downer ending backed by Chamillionaire’s raps couldn’t shake the smile I had after finishing the grind through nearly seventeen hundred ghouls.
    • 64 Metascore
    • 58 Critic Score
    Fans will have to wait for a sequel to see more freedom and variety in gameplay.
    • 77 Metascore
    • 58 Critic Score
    You still have a cutesy, hard-drawn style that recalls the likes of Scribblenauts. You still have scenes that are a little too overcrowded and filled with too many tiny objects, forcing you to zoom into every scene so that you spend forever searching for one or two dumb little details. And you still have no real way to ask for help, save for clues that are so obscure that they’re essentially useful. Of course, if you’re a diehard hidden object gamer (do those exist?), that may sound appealing. If it weren’t for Crime O’Clock, that might even have described me. But seeing as that other, better, more interesting game is also available, the only reason to get Hidden Through Time 2 is if you’ve already exhausted that and you’re after something that isn’t as fun.
    • 51 Metascore
    • 58 Critic Score
    The presentation is certainly nice, the games are well paced, the multiplayer is fun and there is an adequate variety of topics/answers/questions. Unless you have a household of JEOPARDY! fans, the whole package is still just a little light for the price point.
    • 68 Metascore
    • 58 Critic Score
    Overall, Labyrinth Legends feels like an interesting attempt at boiling down the dungeon aspect of an adventure game to its core, and for the most part manages to be fun and pretty straight forward.
    • tbd Metascore
    • 58 Critic Score
    I’m starting to see a pattern where the titles from this series which I find rather disappointing seem to originate from the Switch. Both this and Senran Kagura Reflexions started out on Nintendo’s platform. However to be fair, at least Peach Ball is a functional game…I still have no idea what purpose did Reflexions serve. That said, If you want pinball, there are plenty of alternatives on the steam platform, if you want fan service or straight up porn…steam has that too! Sadly Senran Kagura Peach Ball only necessary for those completionists which need to own every title in a series.
    • 63 Metascore
    • 58 Critic Score
    The two games that are exclusive are not worth the price at all. But if you don’t have any of these titles in your library or are missing a few, then this is a cost effective collection that can provide a lot of fun! As I stated before, there are no extras or exclusive modes or options included with this release. It is a strictly barebones presentation made up of mostly previously released titles. Not a bad collection for some, but a waste of time for others. All in all, a somewhat lazy and underwhelming release.
    • 71 Metascore
    • 58 Critic Score
    It's not a horrible game, and it does provide some fun for the 8 or so hours of gameplay, but it's not particularly exciting or noteworthy either.
    • 52 Metascore
    • 58 Critic Score
    I still enjoyed my time with the game though, and appreciate what it brings to the table story-wise. Whether any of the events featured here will make their way into the canon proper I'm not sure, but as a side story it's certainly an interesting tale. And once you spend a little more time with the combat you'll find a better experience than the first few hours let on. So yeah, if you're a big fan or even just a fan from the T.V. show with little interest in the books, I'd say you should eventually give this one a look.
    • 59 Metascore
    • 58 Critic Score
    Given how long it’s been since I played the game from which this draws such a heavy influence, it’s quite possible that this was how the original Road Rash games played as well. But even if it wasn’t, Road Redemption is such a reasonable facsimile that it makes me feel like it’s a possibility, which seems like an achievement in and of itself. That doesn’t make it a great game (or even a very good one, or even one you should consider buying unless you have a desperate need to relive the ‘90s), but it does make Road Redemption a perfect successor to the games it’s trying to emulate.
    • 64 Metascore
    • 58 Critic Score
    So while I think Painkiller Hell & Damnation is adequate in presentation and gameplay, it's really only suited for those that didn't play the previous releases. The silver lining is that it speaks highly about the endurance of the hold-down-the-fire-button-and-don't-let-go FPSs that started the genre… And hey, it's only $20.
    • 76 Metascore
    • 58 Critic Score
    A mixed bag. It’s fun to revisit one of the first “looter shooters” for consoles again, and the mix of run, gun, and loot still holds up well despite its age. But this is hardly a perfect port/remaster of that game, and because of that, it’s difficult to really suggest picking it up.
    • 70 Metascore
    • 58 Critic Score
    It's hard to be definitive with SEV2 because it does fall victim to its own unique premise and gameplay speciality. It's somewhat limited, but adding more whiz-bang and flashiness would only dilute its core sniping gameplay, which is exactly what makes it stand out from the crowd.

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