Gaming Age's Scores

  • Games
For 7,159 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7172 game reviews
    • 65 Metascore
    • 42 Critic Score
    It's far from the best or most innovative action RPG, but as PSP owners seeking their action RPG fix don't have a lot to choose from, it’s certainly better than nothing.
    • 65 Metascore
    • 75 Critic Score
    It won't wow you, and it won't disappoint you: it'll basically just kind of be there.
    • 65 Metascore
    • 58 Critic Score
    I’d be lying if I said I enjoyed Rover Mechanic Simulator as much as I do some of those other simulators. It’s harder to get in one of those grooves where you just lose all track of time – and not being able to do that means you’re constantly aware that you’re just completing mundane, time-consuming tasks over and over again. That might be the joy of some of the better simulators, but here it just feels like a chore.
    • 65 Metascore
    • 50 Critic Score
    Battleship was one of my favorite games growing up and one I have many fond memories of, but this game doesn’t quite hit the nail on the head.
    • 65 Metascore
    • 50 Critic Score
    On the positive side, I did like the idea of a two-ball multiball prelude to open the table up with, where you help Iron Man construct the Ultron A.I. It’s also somewhat neat to see it built as an optional thing, even though I’m not sure I fully understand why you would want to skip it. Also, if you manage to get the four-ball multiball for the final event, it’s so chaotic that you can’t help but smile at the mess, even if getting to this point is more frustrating and boring than it’s worth.
    • 65 Metascore
    • 58 Critic Score
    Even if the graphics were perfect, Wild Card Football would still suffer from the fact that it’s not very fun. The Switch has a big, football-shaped hole in its catalogue, and Wild Card Football would clearly love to fill it, but it’s pretty clear that the results fall well short of a first down.
    • 65 Metascore
    • 75 Critic Score
    We have found ourselves in a situation of victory after abduction by a strange alien species.
    • 65 Metascore
    • 58 Critic Score
    Gunman Chronicles isn't a terrible game, I just suspect many of us have been there and done that.
    • 65 Metascore
    • 67 Critic Score
    RFS's gameplay is completely off the wall fun, and despite its quirky premise, kept me coming back for more time and time again.
    • 65 Metascore
    • 58 Critic Score
    It’s not an intense game, but the decent 2D gameplay is as solid as ever.
    • 65 Metascore
    • 75 Critic Score
    The destruction effects are really impressive, as is the art style, and smashing buildings with giant monsters is really hard to screw up.
    • 65 Metascore
    • 67 Critic Score
    The end result is certainly a little talk-heavy at times, and your mileage may vary as far as the characters go, but if you're looking for something out of the ordinary, Trillion: God of Destruction definitely fits that bill.
    • 65 Metascore
    • 65 Critic Score
    All-in-all, I don’t think Code Vein II is bad. It’s mostly an improvement over some of the stiffness and art direction of the first game, bringing new features, weapons, and jails for players to build their characters around. The music is still great, albeit more orchestral than the grunge of the first game’s collaboration with VAMPS. The biggest problem that this franchise (is it a franchise yet?) struggles with seems to be chasing the Souls-Ring feel but not nailing it as much as I’d have hoped for the second entry. If you liked the first game, you’ll absolutely enjoy Code Vein II, but costing $70 in a market with other similar titles is a tough ask for people looking to get into Code Vein. Code Vein II isn’t a bad game, it’s rather far from it, but it falls short where it needs to really hit hard.
    • 65 Metascore
    • 83 Critic Score
    It's pretty simple, if you like the "Kohan" series you'll probably enjoy this game. If you desire the hectic nature of more traditional real time strategy games, you may not appreciate the simplifications made here.
    • 65 Metascore
    • 58 Critic Score
    Besides tapping arrow icons to move the story along, you never use the stylus in this particular game, which is a major disappointment.
    • 65 Metascore
    • 67 Critic Score
    It’s not bad by any means, just not as interactive or engaging as other JRPGs available.
    • 65 Metascore
    • 100 Critic Score
    I’d highly suggest checking out Battle Princess Madelyn, or possibly revisiting the game if you already played it around launch. The changes made so far have all been positive, and it’s certainly one of the best attempts at nailing the Ghosts ‘n Goblins formula that I’ve seen in recent years.
    • 65 Metascore
    • 50 Critic Score
    Even by taking the plots from two films, the game is somewhat short, and definitely on the easy side when played on the default difficulty. The multiplayer is fun in bursts, but it's not going to draw players away from the big guns that are currently popular, so I can't imagine it having much of a community past the first few months of release.
    • 65 Metascore
    • 42 Critic Score
    Unfortunately, due to the boring missions and the slow moving character and pace, I would pass on Barnyard.
    • 65 Metascore
    • 45 Critic Score
    There’s still decent content within Mega Dimension, despite the continuing to lock Mega Stones behind an online battle system requiring the online subscription being absurdly stupid. The combat’s still solid when you’re in most of the zones, the new Mega Evolutions are fun, and being able to hunt previous mythical Pokémon and some Legendaries is always nice to have back. It’s not fully irredeemable, but for $30 for an expansion for the game in the most profitable franchise on the planet, I don’t think it’s wrong to say it’s severely lacking. If you enjoyed Legends: Z-A and just want more of the same fun you already had, go for it. If you’re on the fence because of the base game, I wouldn’t even glance at it. Pokémon Legends: Z-A Mega Dimension is a hard sell, and it’s a bummer because this is very much something I love and have since I was a kid.
    • 65 Metascore
    • 50 Critic Score
    As you can tell, Super Motherload is not a particularly exciting game, unless you have a real passion for digging. And digging and digging and digging.
    • 65 Metascore
    • 75 Critic Score
    It’s neat to see the franchise trying something new, even if it doesn’t totally succeed. More importantly, none of the new stuff takes away from what makes Warriors games fun in the first place: you still get to single-handedly mow down enemy army after enemy army. No matter what else may have changed, that core fact remains the same in Dynasty Warriors 9 — and as long as that’s true, that’s really all that matters.
    • 65 Metascore
    • 67 Critic Score
    So yeah, the game has some issues that keep it from being a great RE handheld experience. But at its core it does get the whole Mercs experience down pat, and playing online with random partners is still immensely fun.
    • 65 Metascore
    • 58 Critic Score
    If the gameplay was a little more involved, with less button bashing and greater emphasis on using combos for effectiveness, it would provide a more fufilling experience.
    • 65 Metascore
    • 16 Critic Score
    Syphon Filter: The Omega Strain easily ranks among the worst titles I have ever played on the PlayStation 2, an astounding feat considering that the game came from Sony themselves.
    • 65 Metascore
    • 50 Critic Score
    While the game doesn’t do much in the way of gameplay, the presentation makes up for it.
    • 65 Metascore
    • 58 Critic Score
    Tao Feng, while light years better than "Kakuto Chojin," really ends up as a slightly generic, thoroughly average fighting experience.
    • 65 Metascore
    • 42 Critic Score
    The problem I found is that it felt like the RTS equivalent of button mashing; if I lost, I'd just as soon turn it off than feel all that compelled to try a different "strategy". A shame really, because there's nothing technically wrong with the game.
    • 65 Metascore
    • 67 Critic Score
    If you’re after a game that captures the general vibe of that era’s 3D platformers, Kao the Kangaroo does an okay job. Every level gives you plenty of coins and baubles and collectibles to discover, which means that if you’re the type of person who wants to collect everything you can in one of these games, there’s plenty for you to do. Likewise, the levels are all pretty good sizes, so it feels like there’s a lot to explore, even if the levels are generally pretty linear. But these things are only enough to make Kao the Kangaroo feel like an average 3D platformer, not anything special. While that may hearken back to the series’ early days – and it makes this game a perfect continuation of what the series did back when it was a thing – it’s certainly not enough to make Kao the Kangaroo a game you need to play in 2022.
    • 65 Metascore
    • 91 Critic Score
    One of the best jRPGs out now. It breaks every rule, goes back to the roots of the genre, and incorporates battle and customization systems that far exceed anything else the genre’s thrown to gamers so far.

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