Gaming Age's Scores

  • Games
For 7,159 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7172 game reviews
    • 71 Metascore
    • 75 Critic Score
    The only real disappointment I can point out is that it’s obvious that Microsoft chose to focus on online this year, more so than features.
    • 71 Metascore
    • 58 Critic Score
    It’s disappointing to see it visibly tail off the way it does when it started out so promisingly.
    • 71 Metascore
    • 83 Critic Score
    Hardcore players will breeze through this in no time, while novice players looking to get into the genre will find a decent, yet not overbearing, challenge with good controls, and solid gameplay. A worthy effort from the folks at G.Rev.
    • 71 Metascore
    • 58 Critic Score
    Basically, that closing chapter is compelling enough to raise the final evaluation of Fragments of Him a letter grade, if not two…but it's still probably not enough to make it a game worth checking out.
    • 71 Metascore
    • 75 Critic Score
    If you’re looking for a solidly-made puzzle game, you could do a lot worse than checking out Swim Out. It’s got more than enough content to keep you entertained for a good amount of time, and it’s relaxing enough that you can pick it up and play whenever you want without feeling like you’re going to get sucked in and lose a day. There are definitely better games out there, but, for any puzzle aficionado, Swim Out is worth a look.
    • 71 Metascore
    • 75 Critic Score
    If it seems like I have more negative things to say about Phantom Doctrine, that’s mainly because it’s such an easy game to characterize. As I said, it’s basically Cold War X-COM, and it pulls that off relatively well. Not so well that it’ll make anyone forget X-COM, but if you need something similar, this game will do in a pinch.
    • 71 Metascore
    • 75 Critic Score
    While there’s plenty of variation to be found in the level layouts, you still can’t shake the feeling that you’re doing the same level over and over again. It doesn’t help matters much that the checkpoints in some of these levels are few and far between, and you die pretty quickly, so it’s not uncommon to do the same segments more than a dozen times before you finally get the timing and the pattern down right. But that may appeal to some (or even many) people! I mean, Pac-Man is one of the most addictive, beloved games of all time, so if you’re going to copy from anywhere, it offers a pretty good template — even if Cyber Protocol isn’t a one-to-one comparison.
    • 71 Metascore
    • 75 Critic Score
    Will you like it? Obviously, that depends on how much you like Soulsborne games. Even if you do, however, I’d tread carefully before committing to Ashen. It’s got some charms, but also some pretty big drawbacks, and I’m not sure the former is enough to make up for the latter.
    • 71 Metascore
    • 91 Critic Score
    All in all, Trek to Yomi is a pretty solid game if a little short. I won’t fault a game for being single-digit hours long, as long as it delivers a good story; Trek to Yomi certainly did. As mentioned prior, the additional story path options potentially take the game up to a good probably 10 hours, assuming all are approximately the same. The challenge offered by completing the game on higher difficulties can also invite a challenge to squeeze a few more hours out, and the combat is fun enough to welcome a playthrough just for difficulties sake.
    • 71 Metascore
    • 33 Critic Score
    Wasted potential.
    • 71 Metascore
    • 75 Critic Score
    Whereas the developer's previous game, Demon Gaze, went pretty heavy on the fan service, Stranger of Sword City is a tale about death and the afterlife, and it has a sombre art style to match.
    • 71 Metascore
    • 75 Critic Score
    I can’t recommend God Eater 3 to everyone, you’ve got to be able to put up with a certain amount of dry exposition, lackluster VA line reading, a whole host of menus, and some obtuse crafting mechanics. But if you think you can either get past that or aren’t opposed to diving in and reading up on mechanics via in-game tutorials or through other resources, there’s a decent-to-great game here. Obviously if you already enjoy God Eater as a series, then I’d say God Eater 3 is a no-brainer for you. But for everyone else, if you have the option to try before you buy, I’d do that first, just to see if God Eater is a series you’ll enjoy.
    • 71 Metascore
    • 83 Critic Score
    Sure, it is more of a great game, but for only a couple of hours maximum of game play it hardly seems an appropriate price point.
    • 71 Metascore
    • 67 Critic Score
    Narnia makes for a decent adventure title on both systems, but it fails to do anything new or astounding. The game is also on the short and easy side, even with some of the unlockable extras.
    • 71 Metascore
    • 67 Critic Score
    Overall, I enjoyed what I played of One Piece: Unlimited World Red, certainly more than any One Piece title I’ve played prior to this. It’s not a top-tier action title, but it throws enough content at the player to keep you busy, and does so in a way that feels fun and engaging.
    • 71 Metascore
    • 91 Critic Score
    As it is today, Driveclub is a still a pretty darn compelling package for racing game fans, and an enjoyable and addictive racing experience for PS4 owners. It's worth taking for a test drive at the very least.
    • 71 Metascore
    • 67 Critic Score
    Ty's game play is simple to pick up and play, while it merits enough challenge to make even veteran platform junkies scratch their heads for a bit.
    • 71 Metascore
    • 50 Critic Score
    The battles here are repetitive and uninspired. Again, depending on your feelings towards the series’ other games, you may think that’s nothing new, but here it just feels much more noticeably bland. It never connects. MMOs and faux-MMOs are ripe for parody, which you’d think would make them ideal targets for Hyperdimension Neptunia’s brand of game-centric humour, but as Cyberdimension Neptunia shows, it’s apparently harder than it looks.
    • 71 Metascore
    • 67 Critic Score
    It was the game's storyline and characters that captured me versus the suspense this time around, but that didn't make the game any less enjoyable for me.
    • 71 Metascore
    • 50 Critic Score
    The first-person action/adventure title does a decent job of fist fights and immersing the player in a mysterious plot. But some of the first person aspects will leave you as frustrated as the protagonist.
    • 71 Metascore
    • 67 Critic Score
    I wouldn’t call Moonscars a must play game, but I can appreciate that it tries to do a couple of new things with a sub-genre of Souls-like games that has become increasingly popular over the past few years. I think there are better examples of 2D Souls games out there, but Moonscars doesn’t overstay its welcome and the combat/exploration is fun enough that I found myself willing to overlook most of the other issues. I wish the magic/special abilities were more useful, as it would be nice to switch up combat encounters a bit more, but it’s perfectly serviceable as is. So if you’re in the mood for another attempt at a 2D Souls-like, Moonscars might just be the game for you.
    • 71 Metascore
    • 67 Critic Score
    Personally, I enjoy the idea and most of the execution, but it doesn't live up to the previous titles (except maybe Rock the 80's), and it still has a way to go before it completely impresses me.
    • 71 Metascore
    • 75 Critic Score
    I definitely think the game is worth checking out, provided the online issues get fixed quickly enough.
    • 71 Metascore
    • 67 Critic Score
    10tons have shown time and again that they know how to make sci-fi-inflected twin-stick shooters, and Tesla vs Lovecraft doesn’t suggest they’re losing their touch. But it also doesn’t do anything particularly noteworthy, either, which makes it hard to be too enthusiastic about the game.
    • 71 Metascore
    • 83 Critic Score
    Even though it may have been lost in the PS Vita launch mix, Escape Plan is very much a game worth checking out. It's dark, it's funny, it has some head-scratching puzzles and it finds some unique ways to use the Vita's touch and motion control capabilities.
    • 71 Metascore
    • 91 Critic Score
    I really dug NHL 22, the new engine, the tried and true smooth gameplay, it hit all the check boxes for me. I do wish they had a new mode or two since I last played the series two years ago and that $10 next gen “fee” can be a tough pill to swallow for fans that pick up the release every year, but it still gets my recommended seal of approval. EA survives the power play, but I don’t know if they can handle another one (another hockey pun, sorry).
    • 71 Metascore
    • 42 Critic Score
    It gives me a warm fuzzy to go back and play games like these, but like any other classic games, it just can't hold my attention.
    • 71 Metascore
    • 67 Critic Score
    Unless you played Hotline Miami and wished it featured more people shooting you dead from offscreen where you couldn’t even see them, you’re better off passing on The Hong Kong Massacre, because style is really all this game has to offer.
    • 71 Metascore
    • 67 Critic Score
    It’s a more inventive take than you usually see for licensed anime titles, and smartly evolves past the standard, overwrought storyline retreads typically used.
    • 71 Metascore
    • 50 Critic Score
    While the music and visuals are still up to the standards of Q Entertainment, the game has undergone a severe downgrade with the new control scheme.

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