games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 81 Metascore
    • 80 Critic Score
    If you’re after a fair few hours of well-presented violence combined with a surprisingly interesting history lesson, then look no further than Dawn Of Dreams. [Apr 2006, p.118]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Dragonball Z: Shin Budokai is as soft a beat-‘em-up as you’re likely to find and, worse still, one that offers nothing more than the previous games, aside from the fact that it’s on a portable console. [May 2006, p.130]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The game itself is fast, reasonably original and a great deal of fun. Trozei’s disadvantage is its complete lack of modes. [May 2006, p.126]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it’s a good feeling to suddenly realise that you’re just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    If Sony Cambridge had placed as much emphasis on the gameplay mechanics as it had recreating the show’s style, then 24: The Game would have been an excellent action title. [Apr 2006, p.102]
    • games(TM)
    • 43 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it's a good feeling to suddenly realise that you're just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 42 Metascore
    • 40 Critic Score
    Erase those memories of halcyon days spent nurturing your arthritis with the original coin-op, because Streetwise does it no kind of justice. [May 2006, p.124]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Super Princess Peach is a forgiving and entertaining slice of a game that’s at its most successful when it evokes the same feeling as a two-dimensional Mario. [Christmas 2005, p.103]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Touch & Roll is a fun package, but the control problems force you to all but disregard the main game and treat it, instead, as a collection of mini-games. [Mar 2006, p.102]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    As an excuse to consume as many explosions as humanly possible, it’s an extremely wholesome affair. [Mar 2006, p.107]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    It’s such an exercise in drear that only a masochist would get any pleasure out of it, and even they’d have to ignore the hackneyed sub-Uwe Boll narrative. [Apr 2006, p.107]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Played as intended, though – in short, brain-intensive bursts – this is a very challenging and inventive PSP title, worthy of attention. [Apr 2006, p.120]
    • games(TM)
    • 68 Metascore
    • 30 Critic Score
    The touch screen is now just another method of input and, as such, a compendium of weak mini-games will no longer cut it as entertainment. [Mar 2006, p.122]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    The game’s innate charm and mixture of overbearing tension and fear still works as well today as it did back in 1996. [May 2006, p.117]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    As with many Nintendo products, it's the 'feel' that sells this title. It's near impossible not to have fun while playing - even if you're determined to hate it - and it's one of those titles you've really got to play to understand. [Sept 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    An enjoyable and taxing puzzler, and when played in short doses will provide PSP owners with many months of head scratching before all 100 ‘questions’ are conquered. [Mar 2006, p.120]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    Tokobot may be disappointingly straightforward for a game that could have involved so much more player creativity in terms of solving puzzles, but it’s still very enjoyable. [Mar 2006, p.100]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Essentially you're probably going to hate Mario Smash Football if you enjoy football games. Conversely, if you were a fan of "Sega Soccer Slam" you'll love it. [Christmas 2005, p.108]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there’s enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)

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