games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 76 Metascore
    • 90 Critic Score
    A stunning interactive storytelling experience. [Issue#190, p.76]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Splatoon 2 is yet another example of a company that is hitting a similar stride to when it was at its creative peak - when new features like innovations, not gimmicks. Importantly, Splatoon 2 does improve on the original in every way. [Issue#190, p.73]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Bright in style and execution, but imperfect. [Issue#189, p.84]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    While SFII itself is obviously still brilliant, there's nothing about this bare-bones package that even nearly does Capcom's classic justice. [Issue#189, p.83]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    A rock-solid success on all fronts. [Issue#189, p.83]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Some might balk at the fact the main campaign can be completed in around five hours, but it feels a trifling thing to complain about when the varied generated missions offer so much replay value. And some of us don't even like Star Trek! [Issue#189, p.82]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    It's a shame, really. A first-person roguelike with meaty weapons that calls back to the glory of Nineties shooters sounds like such a tantalising proposition, one that we feel could do so well. Strafe just offers that in a very shallow way. [Issue#189, p.80]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The game has a universal appeal, and its status as a modern classic is uncontested. This is just another block in its pedestal. [Issue#189, p.80]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It's a gorgeously constructed fusion of puzzling and subtle storytelling with a final stage that hints at the complexity KO_OP might achieve if it ever gets around to making a sequel. [Issue#189, p.79]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An unusual, occasionally powerful, must-play game. [Issue#189, p.79]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    While the charming characters, stellar voice acting and cutscenes are all great, it's just not enough. [Issue#189, p.78]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The variety keeps you in the game and that, in time, enables you to master the feel and potential of the cars on offer. Best of all, improving is enjoyable - you never feel as though you're playing simply to get better. You can't ask for more from a racer than that. [Issue#189, p.76]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    When you're sat next to someone, playing ARMS in local multiplayer mode (or Ranked, once you finally get it unlocked), is absolutely brilliant. It's as likely to get you screaming at your pals as Mario Kart, but it also possesses the depth and strategic options you associate with the best fighting games. [Issue#189, p.75]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    An amazingly fun experience. And when you're occasionally let off the rails and allowed to run wild in some of the larger open areas, it culminates in one of the most freeing experiences that PSVR has so far offered. [Issue#189, p.74]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Moments of beauty upended by uneven pacing. [Issue#189, p.72]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It's a game that deserves a meatier and healthier package than the one Bandai Namco has given it, but even so, the online play will see Tekken 7 endure as one of the best fighting games this generation. [Issue#189, p.70]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    A tender exploration of memory, death, and mystery. [Issue#188, p.85]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A challenging and fresh take on Sci-Fi. [Issue#188, p.84]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    A beautiful technicolor journey into darkness. [Issue#188, p.83]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Willfully weird and captivating. [Issue#188, p.83]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It ramps up brilliantly and is nicely paced too...It might not have the intense insanity of a "Keep Talking," but it's up there with some of the best implementation of PSVR we've seen to date. [Issue#188, p.82]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A gorgeous but sometimes galling nostalgia trip. [Issue#188, p.81]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It takes a lot for a falling block puzzle game to impress today, but Puyo Puyo Tetris succeeds thanks to its comprehensive set of opinions and satisfying skill-based game design. [Issue#188, p.81]
    • games(TM)
    • 48 Metascore
    • 20 Critic Score
    Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    This game feels a little bit like it belongs on PS3, with its familiar formula, terrible dialogue, dudebro characters, bafflingly ugly cutscenes and cookie-cutter assets...There's a pretty good game hidden somewhere in here, but you'll have to look quite hard at times. [Issue#188, p.78]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    For newcomers, it's a good starting point, but for everyone else, the series probably needs a rest or at least a graphical overhaul, because despite being a good-looking 3DS game with excellent direction during combat, we have an alternative handheld console in the Switch now, which can do far better visuals. Over to you, Nintendo. [Issue#188, p.76]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The games that play out as intended - courtesy of the twists that Relic has brought into the franchise this time around - well, those will stay in your mind as some of the most intense RTS games you'll ever have. [Issue#188, p.74]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Animation still feels stiff and robotic and zoning might well be too strong as it is now but in most other respects, Injustice 2 is a clear success...Another cracking fighter from a studio still on the up. [Issue#188, p.72]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 56 Metascore
    • 60 Critic Score
    Not quite a Jaffe classic. [Issue#187, p.83]
    • games(TM)

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