games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 74 Metascore
    • 60 Critic Score
    If you like your games to tell an engaging story or to break new ground, Prototype 2 will probably make you vomit up your own pelvis through sheer outrage. If you're looking for powerful messages or the advancement of a medium, you'll likely be left with little but a sour taste in your mouth and the desire to write a strongly worded letter to Radical expressing your dissatisfaction with the whole experience. But if, on the flipside, you're someone that goes into a game armed with nothing more than a desire to be entertained, you'll struggle to find a more accommodating host than Prototype 2.
    • 86 Metascore
    • 60 Critic Score
    As a standalone adventure, The Lost Future can't help but disappoint once its bite-sized, unimaginative nature begins to show through. [Issue#102, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    World Of Warplanes is a neat addition to Wargaming’s repertoire, but it all just feels a little too shallow to really make waves.
    • 62 Metascore
    • 60 Critic Score
    Diversity in the playable cast doesn't equal diversity in gameplay, though. [Issue#160, p.104]
    • 86 Metascore
    • 60 Critic Score
    Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    It's just hard to shake the feeling that Islands of Wakfu is, at its heart, something of a promotional item for its bigger brother. [Issue#109, p.103]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Creatively empty and functionally adequate, so long as this series keeps on making money there'll never be a reason for it to be anything other than what it is... Thoroughly formulaic. [Issue#194, p.72]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Bomberman’s raison d’etre, Battle mode, is once again its saving grace. [Aug 2005, p.110]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    As it stands, it’s only eye candy that distinguishes Enchanted Arms from the wealth of tactical RPGs on PS2. [Oct 2006, p.130]
    • games(TM)
    • 55 Metascore
    • 60 Critic Score
    Charmed by the stellar cast and King's saccharin smile and greying 'fro, we were almost blinkered to the fact that a goldfish could still play this game nearly as effectively as us. [May 2009, p.106]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Great toy, great community, but not a great game. [Sept 2008, p.122]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A promising work in progress. [Issue#175, p.72]
    • 52 Metascore
    • 60 Critic Score
    We’d find it hard to recommend this due to the dubious controls, but with the game being so fleshed out so well with extras it becomes a decent little package. [Oct 2006, p.128]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Shadowrun has stacks of good ideas; it just fails to rest them on a bed of good value and substance. [Aug 2007, p.104]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    A unique take on a stealth experience. [Issue#194, p.75]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    A competent shooter marred by bad writing. [Issue#175, p.76]
    • 71 Metascore
    • 60 Critic Score
    When played with real humans, and mainly in singles matches, Smackdown! Vs RAW 2008 is the closest a Western wrestling game has come to greatness since the Asmik AKI efforts on Nintendo 64. [Dec 2007, p.112]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    The choice and number of tracks are our major gripes with the game. But play it as intended - with lots of people who are not necessarily fully aware of what's going on - and it'll no doubt be popping in and out of your PS2 tray for a while. [Dec 2003, p.122]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    Charming but leaves you feeling underwhelmed. [Issue#184, p.82]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Not a bad game, but it is a polarising one. [Issue#119, p.99]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Sega may need to up its game before the next iteration. [Issue#109, p.116]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    It's almost "ha-ha" buggy in the same way that Fallout 3 was, but at times can cause a great deal of grief. [Issue#93, p.108]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Perhaps if there was something more interactive about the exploratory portion of Rhythm Thief, the low frequency of rhythm-action action wouldn't be so galling, but plodding through the streets of Paris, no matter how amusing the dialogue of its citizens, feels like a cheap way of stretching out the game length. Which was actually an unnecessary trick if you ask us.
    • 76 Metascore
    • 60 Critic Score
    As a download release, it has exactly the same flaws. [Issue#109, p.118]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    It’s a whole different ball (well, frog) game when a human player sneaks in a huge round or even a Frog-In-One rather than watch the AI do it time and time again in the main game – when the playing field is obviously even, there’s much more fun to be had. [Oct 2004, p.107]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    While Wheelman is great fun in a vehicle, on foot it becomes decidedly average. [May 2009, p.122]
    • games(TM)
    • 57 Metascore
    • 60 Critic Score
    Considering the scope of its predecessors and how far the genre has come since the series’ inception a decade ago, that’s as unnecessary as it is unwelcome. Still, there’s potential here and approached with the right mindset and a group of friends there’s some fun to be had. Streamline your expectations, in other words, and you’re more likely to view Sacred 3 as slick rather than shallow.

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