games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 56 Metascore
    • 40 Critic Score
    When it's all said and done it's difficult to escape the mindset that Earthfall has taken the template of a decade-old experience for inspiration and failed to replicate (or expand on) it in any meaningful way. [Issue#203, p.84]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Awful controls overshadow everything. [July 2018, p.80]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Vampyr has a bold and ambitious concept at its heart, but the execution is sorely lacking, so while it may be packed with good intentions, it's not really worth the effort. [July 2018, p.68]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Misguided, unfair and boring: a poor mix. [Issue#200, p.76]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    An overpriced, underdeveloped disappointment. [Issue#199, p.79]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    The dull broken side of medieval busywork. [Issue#198, p.72]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    As a game, it's an unfocused, erratic, undeniably loud but ultimately hollow franchise entry where an excess of energy has been mistaken for excitement. [Issue#195, p.84]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    An infuriating slog hurt by its own structure. [Issue#195, p.80]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The game is a weak attempt to get your money, by patronising and giving you exactly what you expect... An ugly game that's affecting all its attitude. [Issue#191, p.76]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    While SFII itself is obviously still brilliant, there's nothing about this bare-bones package that even nearly does Capcom's classic justice. [Issue#189, p.83]
    • games(TM)
    • 48 Metascore
    • 20 Critic Score
    Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    A really disappointing waste of the 40K license. [Issue#184, p.84]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    Entirely unremarkable. [Issue#182, p.81]
    • games(TM)
    • 40 Metascore
    • 40 Critic Score
    A tech demo for the Move controllers disguised as a VR Game. [Issue#180, p.48]
    • games(TM)
    • 54 Metascore
    • 40 Critic Score
    While it might be a communism simulator at heart, its roots in capitalism couldn't be much more obvious or off-message. [Issue#179, p.81]
    • 65 Metascore
    • 40 Critic Score
    For games so wholly focused on delivering key emotional beats and complex narratives, the presentation and optimisation leaves a lot to be desired.
    • 30 Metascore
    • 30 Critic Score
    Dull, repetitive and boring. Don't buy this. [Issue#177, p.81]
    • 38 Metascore
    • 30 Critic Score
    At least Resi can't get any worse than this. [Issue#177, p.78]
    • 62 Metascore
    • 40 Critic Score
    An offhand effort that adds little to the series. [Issue#172, p.87]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    Assassin’s Creed couldn’t afford another step in the wrong direction, and yet, here we are again. ACC: Russia is still a few weeks away, but Climax will seriously need to re-evaluate its core systems and mechanics to give it a chance to succeed. Chronicles was a leap of faith for Ubisoft; this time there isn’t a bail of hay there to break the fall.
    • tbd Metascore
    • 30 Critic Score
    Promises much, but just doesn't deliver. [Issue#170, p.94]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Somewhere buried within The Sky Soldier is the kernel of an idea that defies gravity, as well as our expectations. Sadly, despite Naka’s best intentions, Rodea never hits those heights.
    • 63 Metascore
    • 40 Critic Score
    Consistently, SAO:LS made us feel frustrated and a little ashamed with ourselves for actually sitting through it. Die-hard fans of the franchise may find something to enjoy thanks to the relentless fan-service but others would do better to go and actually play an MMORPG.
    • 60 Metascore
    • 40 Critic Score
    Nowhere near the level of 2K's NBA productions. [Issue#168, p.90]
    • 58 Metascore
    • 20 Critic Score
    This game is about breasts. That's it. There really isn't anything deeper to it, not at all. [Issue#167, p.97]
    • 32 Metascore
    • 20 Critic Score
    Activision and Robomodo should, frankly, be ashamed of Tony Hawk’s Pro Skater 5. If promises to fix the game are met and it, eventually, becomes a more faithful entry to the classic series, the Birdman’s last outing will still go down in history as an absolute hatchet job.
    • 50 Metascore
    • 30 Critic Score
    Neither offensive nor agreeable. [Issue#167, p.88]
    • 38 Metascore
    • 30 Critic Score
    Poor graphics and tedious gameplay. [Issue#164, p.93]
    • 60 Metascore
    • 40 Critic Score
    It should have been a cause for celebration that an EA Sports game review has forced us to abandon the well-worn ‘It’s like last year but slightly better!’ template, yet Rory McIlroy PGA Tour is like two years ago but significantly worse. Not nearly good enough, especially for a game whose slogan is ‘golf without limits’.
    • 43 Metascore
    • 40 Critic Score
    It is without a point. It fires its Uzi rounds aimlessly and manages to hit nothing. It’s not bad, it’s not horrific, it’s not reprehensible and it’s not memorable either.
    • 62 Metascore
    • 30 Critic Score
    Dex
    It offers all the right elements that the genre needs, but fails to utilise them in any particularly original, entertaining or - indeed - working state. [Issue#162, p.112]
    • tbd Metascore
    • 30 Critic Score
    Despite its clever purpose it's lacking in execution and duration. [Issue#162, p.105]
    • 61 Metascore
    • 40 Critic Score
    Boasts little to enthral any but the most diehard of fans. [Issue#162, p.100]
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 60 Metascore
    • 40 Critic Score
    You'll have a few hours of fun but by the time its YouTuber-friendly novelty factor wears off you'll have decided it's far from the best thing since sliced bread. [Issue#161, p.104]
    • 72 Metascore
    • 40 Critic Score
    What's truly disappointing is that there are seeds of greatness here. [Issue#161, p.94]
    • 80 Metascore
    • 40 Critic Score
    Unwritten Tales 2 comes up unfavourably when compared to the classic games it tries to emulate, contemporary titles that have tried to do a similar thing, à la Broken Sword 5, and games that have tried to modernise the genre such as The Walking Dead. In that context, it would perhaps have been better if those ‘unwritten tales’ remained as such.
    • 45 Metascore
    • 40 Critic Score
    Controls feel a little unwieldy. [Issue#160, p.105]
    • 59 Metascore
    • 40 Critic Score
    The Deer God attempts to give meaning to death but fails to deliver. [Issue#159, p.106]
    • 65 Metascore
    • 40 Critic Score
    There's just not much of a game here. [Issue#159, p.104]
    • 63 Metascore
    • 30 Critic Score
    The Order clearly sees itself as some sort of bridge between the world of games and cinema, but it fails miserably to create the essence, tones or rewards offered by either medium.
    • 43 Metascore
    • 30 Critic Score
    Even if you could play Funk Of Titans on your phone, for free, it is so ludicrously sketchy and tedious that it would still be impossible to recommend. So on Xbox One, for the positively gaudy introductory asking price? No way, José.
    • tbd Metascore
    • 30 Critic Score
    The narrated "found footage" was a novel idea, but the developers should have held onto it until they had something interesting to say. [Issue#157, p.126]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    Not fixing the irritating failures of past games, however, is inexcusable at this point and indicates a game produced only to sell a few units in the Christmas rush. [Issue#156, p.124]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Creation options also feel somewhat limited, particularly as you can't create a female wrestler. [Issue#156, p.116]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    If Black Flag was a self-contained explosion of quick-witted brilliance, Assassin's Creed: Unity is nowt but wreckage. Stand aside. [Issue@155, p.99]
    • games(TM)
    • 36 Metascore
    • 30 Critic Score
    Levels are exercises in banal repetition. [Sept 2014, p.106]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    Firefall quickly wears out its welcome; beaten to the punch by games like Tribes Ascend and the aforementioned Planetside 2. There’s still space for a PvE focused take on open world combat, and in time, this could well fill it. For now though, it’s a few well engineered systems in search of a game that fully deserves them.
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)
    • 35 Metascore
    • 30 Critic Score
    To judge Enemy Front as a sum of its parts reveals it to be an FPS fraud - a pretender. [Sept 2014, p.104]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.
    • 41 Metascore
    • 30 Critic Score
    It’s hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It’s more of a mystery than the actual story of Wayward Manor itself.
    • 43 Metascore
    • 30 Critic Score
    Rise Of The Dark Spark feels rushed: a mess of half-baked ideas and sloppy execution that’s put Transformers on the same track as the Spider-Man games, approaching the point of no return.
    • 59 Metascore
    • 30 Critic Score
    The gameplay mechanics are uninspired and borderline on being broken entirely. [Issue#150, p.123]
    • games(TM)
    • tbd Metascore
    • 40 Critic Score
    The first great sniper-themed shooter still hasn’t arrived.
    • 47 Metascore
    • 40 Critic Score
    Shows some potential, but ultimately uninspiring. [Issue#149, p.122]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    Certainly different and endearing, but struggles to keep up with the initial momentum. [Issue#149, p.116]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    So unoriginal, it'll be tough to restrain yourself from rolling your eyes. [Issue#148, p.108]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 53 Metascore
    • 40 Critic Score
    From a player's perspective, feels sadly misjudged. [Issue#147, p.123]
    • games(TM)
    • 61 Metascore
    • 30 Critic Score
    Bluth's journey concludes with a choice, but you'll have to repeat the journey to see the other ending. The prospect of spending two more hours with this self-pitying drunk may be too much for even Spate's Kickstarter backers to take. [Issue#147, p.121]
    • games(TM)
    • 34 Metascore
    • 40 Critic Score
    It's only when the game reaches Soviet-occupied Afghanistan, the weakest of the movies, that the game boasts moments of genuine enjoyment. [Issue#146, p.119]
    • games(TM)
    • 28 Metascore
    • 40 Critic Score
    The cut and paste character models, with their misshapen limbs and dead eyes, together with the inconsistently sampled audio, combine to provide a experience that frequently feels cheap and in places is just downright nasty – a VHS knock off when, in this day and age, you would at least have expected a DVD remaster.
    • 40 Metascore
    • 30 Critic Score
    It's not broken, it's just dull. A disservice to the excellent franchise. [Issue#143, p.119]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    A disappointment. [Issue#143, p.119]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    This is a real party pooper. [Issue#143, p.111]
    • games(TM)
    • 23 Metascore
    • 20 Critic Score
    Fighter Within nearly manages to unravel all its hard work with a few misplaced punches to the groin. [Issue#143, p.108]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Reliance on simple motion controls is bound to put off the more serious sports fans. [Issue#142, p.119]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Simply a bit boring. [Issue#142, p.92]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    The combat ideas are awfully implemented. [Issue#141, p.108]
    • games(TM)
    • 40 Metascore
    • 30 Critic Score
    A lazy attempt at translating farming tasks to trivial gameplay. [Issue#140, p.119]
    • games(TM)
    • 33 Metascore
    • 30 Critic Score
    Overall, Farming Simulator does not feel like a simulator – if the point of the game is to offer a realistic experience of what it’s like to run a farm, the game fails: people never fatigue (your staff will work straight through the 24-clock if left unattended), livestock produce is harvested by AI automatically and there’s a few game-breaking exploits that completely undermine the game.
    • 49 Metascore
    • 30 Critic Score
    Cheap on every level. [Issue#139, p.116]
    • games(TM)
    • 50 Metascore
    • 40 Critic Score
    It's a shame the buggy controls make fighting through it a chore. [Issue#139, p.115]
    • 70 Metascore
    • 40 Critic Score
    Hasn't soured our memories of the original completely. [Issue#139, p.114]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    There's the hollow shell of a game. [Issue#137, p.116]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 32 Metascore
    • 30 Critic Score
    It's as if the developer simply ceased to care, or ran out of time, or both. Who knows? What we do know is that Terminal Velocity has crafted something truly loathsome and undeserving of its heritage. [Issue#135, p.108]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    Certainly, many of Colonial Marines’ flaws could have been excusable back in the early days of the Xbox 360 and PlayStation 3, but now, when every title is polished to a near excruciating level of quality, it just doesn’t cut it.
    • 54 Metascore
    • 30 Critic Score
    Omerta will certainly keep you occupied for long periods of time, but only if you’re punishing your attention span. The world itself is quick to drop you into the 1920’s experience, but never amounts to anything more than a lifeless shell. Factor in some embarrassing voice acting, painful writing and a reluctance for Omerta to ever truly let itself go wild with its concepts, and all you’ll left with is a hollow time consuming experience.
    • 33 Metascore
    • 40 Critic Score
    Declassified is a sorry way to end 14 years of coding history at Nihilistic. The kindest thing you can say about it is that it's a reasonably authentic facsimile of the Call Of Duty blueprint, yet it feels like the work of an artist who is painstakingly tracing a masterpiece but lacks the craft to replicate the magical that made the original so attractive in the first place.
    • 69 Metascore
    • 30 Critic Score
    Nostalgia can be an intoxicating thing, but in the case of this iPad outing it's simply not powerful enough to overcome the boredom borne of run-of-the-mill design. Eternia? More like eternally dull.
    • 58 Metascore
    • 40 Critic Score
    It's not a horror experience. There are attempts to slap on some kind of Silent Hill-esque story to everything, but it's utterly worthless. Silent Hill: Book Of Memories is a shallow dungeon-crawler, with even the likes of Dungeon Hunter: Alliance providing more fun. It is, in short, a failure; not the sort of thing we want from Silent Hill, nor the sort of thing we want for the Vita.
    • 49 Metascore
    • 30 Critic Score
    There are times when nostalgia wins out; when you realise this is an actual Cannon Fodder sequel, but that's quickly squashed down and washed away by a glitchy, boring and hugely underwhelming experience. In fairness, it's nowhere near as bad as might have been expected. But saying that about a game doesn't mean it's at all good.
    • 64 Metascore
    • 30 Critic Score
    If seeing The Dark Knight Rises has inspired you to put the cape back on, do yourself a favour and go back to either of Rocksteady's games instead. Because this one is wearing hockey pads.
    • 38 Metascore
    • 30 Critic Score
    It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.
    • 52 Metascore
    • 40 Critic Score
    By journey's end, it's only a passing interest in the increasingly intriguing story that holds attention. Indeed, this is a deeply flawed and overly ambitious attempt for a developer unable to grasp the genre basics. Its only real triumph is that it doesn't completely tarnish the licence's sterling reputation.
    • 66 Metascore
    • 40 Critic Score
    There's no doubt that you'll find a lot of praise for Episode II out there, since it addresses the physics issues with the first episode so well, but games™ can't honestly recommend a game so under-developed on quality controls alone.
    • 35 Metascore
    • 30 Critic Score
    There are some laughs to be had at its expense, and everything here works, but that's absolutely all it does. [Issue#122, p.110]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    Shoddy combat racing. [Issue#122, p.105]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Fundamental control niggles mean very few players will persevere to unlock everything DP has to offer. [Issue#122, p.104]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    It's a trudge of a game, and while it performs its chosen task moderately well, it's about as ambitious and captivating as a drizzle-soaked walk to the local shop.
    • 69 Metascore
    • 40 Critic Score
    It comes nowhere close to living up to its title's protestations. [Issue#121, p.112]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    A truly disappointing sequel. [Issue#121, p.104]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a hodgepodge of ideas that, either through the Kinect's limited functionality or slipshod execution, simply aren't cohesive enough to deliver the Star Wars experience that fans demand. Our advice? Go outside and pick up a stick.
    • 62 Metascore
    • 40 Critic Score
    Outside of novelty value, there's little reason why anyone should pick this up with their Vita over the vastly superior WipEout 2048. [Issue#119, p.97]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    It's repetitive, monotonous, and just plain boring. [Issue#119, p.94]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    The animation is clunky and below par, but the art direction is quite good, in a lowbrow, pulp comic book kind of a way. The script is trite, and music and voice acting both well below par, but you still couldn't accuse it of being a technical shambles. Design wise, though, it's formulaic, tedious and messy.
    • 71 Metascore
    • 40 Critic Score
    A gutless turn for a franchise that prides itself on being the exact opposite. [Issue#118, p.115]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    The range of puzzles on display is also sorely lacking for a game of this type. [Issue#118, p.114]
    • games(TM)

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